Apply modernize-loop-convert again
parent
5f28c51c03
commit
712671e81a
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@ -209,11 +209,9 @@ void SMDImporter::FixTimeValues() {
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double dDelta = (double)iSmallestFrame;
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double dMax = 0.0f;
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for (auto &asBone : asBones) {
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for (std::vector<SMD::Bone::Animation::MatrixKey>::iterator
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iKey = asBone.sAnim.asKeys.begin();
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iKey != asBone.sAnim.asKeys.end();++iKey) {
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(*iKey).dTime -= dDelta;
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dMax = std::max(dMax, (*iKey).dTime);
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for (auto &asKey : asBone.sAnim.asKeys) {
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asKey.dTime -= dDelta;
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dMax = std::max(dMax, asKey.dTime);
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}
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}
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dLengthOfAnim = dMax;
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@ -522,15 +520,13 @@ void SMDImporter::CreateOutputAnimation(int index, const std::string &name) {
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aiVectorKey* pVecKeys = p->mPositionKeys = new aiVectorKey[p->mNumRotationKeys];
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aiQuatKey* pRotKeys = p->mRotationKeys = new aiQuatKey[p->mNumRotationKeys];
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for (std::vector<SMD::Bone::Animation::MatrixKey>::const_iterator
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qq = asBone.sAnim.asKeys.begin();
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qq != asBone.sAnim.asKeys.end(); ++qq) {
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pRotKeys->mTime = pVecKeys->mTime = (*qq).dTime;
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for (const auto &asKey : asBone.sAnim.asKeys) {
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pRotKeys->mTime = pVecKeys->mTime = asKey.dTime;
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// compute the rotation quaternion from the euler angles
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// aiQuaternion: The order of the parameters is yzx?
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pRotKeys->mValue = aiQuaternion((*qq).vRot.y, (*qq).vRot.z, (*qq).vRot.x);
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pVecKeys->mValue = (*qq).vPos;
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pRotKeys->mValue = aiQuaternion(asKey.vRot.y, asKey.vRot.z, asKey.vRot.x);
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pVecKeys->mValue = asKey.vPos;
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++pVecKeys; ++pRotKeys;
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}
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