diff --git a/code/AssetLib/SMD/SMDLoader.cpp b/code/AssetLib/SMD/SMDLoader.cpp index f8b760f74..97637b20a 100644 --- a/code/AssetLib/SMD/SMDLoader.cpp +++ b/code/AssetLib/SMD/SMDLoader.cpp @@ -209,11 +209,9 @@ void SMDImporter::FixTimeValues() { double dDelta = (double)iSmallestFrame; double dMax = 0.0f; for (auto &asBone : asBones) { - for (std::vector::iterator - iKey = asBone.sAnim.asKeys.begin(); - iKey != asBone.sAnim.asKeys.end();++iKey) { - (*iKey).dTime -= dDelta; - dMax = std::max(dMax, (*iKey).dTime); + for (auto &asKey : asBone.sAnim.asKeys) { + asKey.dTime -= dDelta; + dMax = std::max(dMax, asKey.dTime); } } dLengthOfAnim = dMax; @@ -522,15 +520,13 @@ void SMDImporter::CreateOutputAnimation(int index, const std::string &name) { aiVectorKey* pVecKeys = p->mPositionKeys = new aiVectorKey[p->mNumRotationKeys]; aiQuatKey* pRotKeys = p->mRotationKeys = new aiQuatKey[p->mNumRotationKeys]; - for (std::vector::const_iterator - qq = asBone.sAnim.asKeys.begin(); - qq != asBone.sAnim.asKeys.end(); ++qq) { - pRotKeys->mTime = pVecKeys->mTime = (*qq).dTime; + for (const auto &asKey : asBone.sAnim.asKeys) { + pRotKeys->mTime = pVecKeys->mTime = asKey.dTime; // compute the rotation quaternion from the euler angles // aiQuaternion: The order of the parameters is yzx? - pRotKeys->mValue = aiQuaternion((*qq).vRot.y, (*qq).vRot.z, (*qq).vRot.x); - pVecKeys->mValue = (*qq).vPos; + pRotKeys->mValue = aiQuaternion(asKey.vRot.y, asKey.vRot.z, asKey.vRot.x); + pVecKeys->mValue = asKey.vPos; ++pVecKeys; ++pRotKeys; }