Update aiProcess_PreTransformVertices docs to match behavior.
Addresses #3820, the easy way.pull/3821/head
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@ -209,9 +209,14 @@ enum aiPostProcessSteps
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/** <hr>Removes the node graph and pre-transforms all vertices with
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/** <hr>Removes the node graph and pre-transforms all vertices with
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* the local transformation matrices of their nodes.
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* the local transformation matrices of their nodes.
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*
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*
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* The output scene still contains nodes, however there is only a
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* If the resulting scene can be reduced to a single mesh, with a single
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* root node with children, each one referencing only one mesh,
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* material, no lights, and no cameras, then the output scene will contain
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* and each mesh referencing one material. For rendering, you can
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* only a root node (with no children) that references the single mesh.
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* Otherwise, the output scene will be reduced to a root node with a single
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* level of child nodes, each one referencing one mesh, and each mesh
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* referencing one material.
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*
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* In either case, for rendering, you can
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* simply render all meshes in order - you don't need to pay
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* simply render all meshes in order - you don't need to pay
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* attention to local transformations and the node hierarchy.
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* attention to local transformations and the node hierarchy.
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* Animations are removed during this step.
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* Animations are removed during this step.
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