diff --git a/include/assimp/postprocess.h b/include/assimp/postprocess.h
index 01eabaef9..ca2c2c22d 100644
--- a/include/assimp/postprocess.h
+++ b/include/assimp/postprocess.h
@@ -209,9 +209,14 @@ enum aiPostProcessSteps
/**
Removes the node graph and pre-transforms all vertices with
* the local transformation matrices of their nodes.
*
- * The output scene still contains nodes, however there is only a
- * root node with children, each one referencing only one mesh,
- * and each mesh referencing one material. For rendering, you can
+ * If the resulting scene can be reduced to a single mesh, with a single
+ * material, no lights, and no cameras, then the output scene will contain
+ * only a root node (with no children) that references the single mesh.
+ * Otherwise, the output scene will be reduced to a root node with a single
+ * level of child nodes, each one referencing one mesh, and each mesh
+ * referencing one material.
+ *
+ * In either case, for rendering, you can
* simply render all meshes in order - you don't need to pay
* attention to local transformations and the node hierarchy.
* Animations are removed during this step.