Refactoring ... added documentation, simplified some parts of the code and migrated some class declarations in separate files.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@100 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
333f0c805e
commit
6fe8c867e8
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@ -473,7 +473,7 @@ void ASEImporter::BuildNodes()
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aiNode* pcNode = new aiNode();
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pcNode->mParent = pcScene->mRootNode;
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pcNode->mName.Set(szMyName[1]);
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this->AddNodes(pcScene,pcNode,pcNode->mName.data);
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this->AddNodes(pcNode,pcNode->mName.data);
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apcNodes.push_back(pcNode);
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}
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pcScene->mRootNode->mChildren = new aiNode*[apcNodes.size()];
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@ -184,7 +184,7 @@ void aiGetExtensionList(aiString* szOut)
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}
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// ------------------------------------------------------------------------------------------------
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void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
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C_STRUCT aiMemoryInfo* in);
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C_STRUCT aiMemoryInfo* in)
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{
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// lock the mutex
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#if (defined AI_C_THREADSAFE)
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@ -198,7 +198,7 @@ void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
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{
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DefaultLogger::get()->error("Unable to find the Importer instance for this scene. "
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"Are you sure it has been created by aiImportFile(ex)(...)?");
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return 0;
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return;
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}
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// get memory statistics
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it->second->GetMemoryRequirements(*in);
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@ -39,9 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the few default functions of the base importer class */
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/** @file Implementation of BaseImporter */
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#include "BaseImporter.h"
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#include "BaseProcess.h"
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#include "../include/DefaultLogger.h"
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#include "../include/aiScene.h"
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@ -68,7 +67,7 @@ BaseImporter::~BaseImporter()
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aiScene* BaseImporter::ReadFile( const std::string& pFile, IOSystem* pIOHandler)
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{
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// create a scene object to hold the data
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aiScene* scene = new aiScene;
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aiScene* scene = new aiScene();
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// dispatch importing
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try
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@ -93,26 +92,8 @@ aiScene* BaseImporter::ReadFile( const std::string& pFile, IOSystem* pIOHandler)
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}
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// ------------------------------------------------------------------------------------------------
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void BaseProcess::ExecuteOnScene( Importer* pImp)
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void BaseImporter::SetupProperties(const Importer* pImp)
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{
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ai_assert(NULL != pImp && NULL != pImp->mScene);
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// catch exceptions thrown inside the PostProcess-Step
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try
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{
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this->Execute(pImp->mScene);
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} catch( ImportErrorException* exception)
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{
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// extract error description
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pImp->mErrorString = exception->GetErrorText();
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DefaultLogger::get()->error(pImp->mErrorString);
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delete exception;
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// and kill the partially imported data
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delete pImp->mScene;
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pImp->mScene = NULL;
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}
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// the default implementation does nothing
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}
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@ -137,6 +137,14 @@ public:
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inline const std::string& GetErrorText() const
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{ return mErrorText; }
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// -------------------------------------------------------------------
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/** Called prior to ReadFile().
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* The function is a request to the importer to update its configuration
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* basing on the Importer's configuration property list.
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*/
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virtual void SetupProperties(const Importer* pImp);
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protected:
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// -------------------------------------------------------------------
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@ -0,0 +1,94 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of BaseProcess */
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#include "BaseImporter.h"
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#include "BaseProcess.h"
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#include "../include/DefaultLogger.h"
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#include "../include/aiScene.h"
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#include "../include/aiAssert.h"
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#include "../include/assimp.hpp"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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BaseProcess::BaseProcess()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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BaseProcess::~BaseProcess()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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void BaseProcess::ExecuteOnScene( Importer* pImp)
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{
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ai_assert(NULL != pImp && NULL != pImp->mScene);
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// catch exceptions thrown inside the PostProcess-Step
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try
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{
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this->Execute(pImp->mScene);
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} catch( ImportErrorException* exception)
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{
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// extract error description
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pImp->mErrorString = exception->GetErrorText();
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DefaultLogger::get()->error(pImp->mErrorString);
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delete exception;
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// and kill the partially imported data
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delete pImp->mScene;
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pImp->mScene = NULL;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void BaseProcess::SetupProperties(const Importer* pImp)
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{
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// the default implementation does nothing
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}
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@ -53,17 +53,19 @@ namespace Assimp
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// ---------------------------------------------------------------------------
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/** The BaseProcess defines a common interface for all post processing steps.
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* A post processing step is run after a successful import if the caller
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* specified the corresponding flag when calling ReadFile(). Enum #aiPostProcessSteps
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* defines which flags are available.
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* After a successful import the Importer iterates over its internal array of processes
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* and calls IsActive() on each process to evaluate if the step should be executed.
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* If the function returns true, the class' Execute() function is called subsequently.
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* specified the corresponding flag when calling ReadFile().
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* Enum #aiPostProcessSteps defines which flags are available.
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* After a successful import the Importer iterates over its internal array
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* of processes and calls IsActive() on each process to evaluate if the step
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* should be executed. If the function returns true, the class' Execute()
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* function is called subsequently.
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*/
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class ASSIMP_API BaseProcess
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{
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friend class Importer;
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public:
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/** Constructor to be privately used by Importer */
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BaseProcess();
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virtual ~BaseProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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* combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields, false if not.
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/** Returns whether the processing step is present in the given flag.
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* @param pFlags The processing flags the importer was called with. A
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* bitwise combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields,
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* false if not.
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*/
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virtual bool IsActive( unsigned int pFlags) const = 0;
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*/
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void ExecuteOnScene( Importer* pImp);
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// -------------------------------------------------------------------
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/** Called prior to ExecuteOnScene().
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* The function is a request to the process to update its configuration
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* basing on the Importer's configuration property list.
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*/
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virtual void SetupProperties(const Importer* pImp);
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* A process should throw an ImportErrorException* if it fails.
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virtual void Execute( aiScene* pScene) = 0;
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};
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/** Constructor, dummy implementation to keep the compiler from complaining */
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inline BaseProcess::BaseProcess()
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{
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}
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/** Destructor */
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inline BaseProcess::~BaseProcess()
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{
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}
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} // end of namespace Assimp
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@ -100,9 +100,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#if (!defined AI_BUILD_NO_MD5_IMPORTER)
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# include "MD5Loader.h"
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#endif
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#if (!defined AI_BUILD_NO_MD5_IMPORTER)
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# include "MD5Loader.h"
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#endif
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#if (!defined AI_BUILD_NO_STL_IMPORTER)
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# include "STLLoader.h"
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#endif
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@ -266,21 +263,6 @@ Importer::Importer() :
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#if (!defined AI_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
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mPostProcessingSteps.push_back( new ImproveCacheLocalityProcess());
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#endif
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//// store the *this* pointer in all BaseImporter instances
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//for (std::vector<BaseImporter*>::iterator
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// i = mImporter.begin();
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// i != mImporter.end();++i)
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//{
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// (**i).mImporter = this;
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//}
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//// store the *this* pointer in all BaseProcess instances
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//for (std::vector<BaseProcess*>::iterator
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// i = mPostProcessingSteps.begin();
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// i != mPostProcessingSteps.end();++i)
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//{
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// (**i).mImporter = this;
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//}
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}
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// ------------------------------------------------------------------------------------------------
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@ -327,6 +309,7 @@ bool Importer::IsDefaultIOHandler()
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{
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return mIsDefaultHandler;
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}
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#ifdef _DEBUG
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// ------------------------------------------------------------------------------------------------
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// Validate post process step flags
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bool ValidateFlags(unsigned int pFlags)
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return true;
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}
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#endif // ! DEBUG
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// ------------------------------------------------------------------------------------------------
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// Reads the given file and returns its contents if successful.
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const aiScene* Importer::ReadFile( const std::string& pFile, unsigned int pFlags)
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}
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// dispatch the reading to the worker class for this format
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imp->SetupProperties( this );
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mScene = imp->ReadFile( pFile, mIOHandler);
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// if successful, apply all active post processing steps to the imported data
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if( mScene)
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{
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#ifdef _DEBUG
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if (bExtraVerbose)
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{
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pFlags |= aiProcess_ValidateDataStructure;
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// TODO: temporary solution, clean up later
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mScene->mFlags |= 0x80000000;
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}
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#endif // ! DEBUG
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for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++)
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{
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BaseProcess* process = mPostProcessingSteps[a];
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if( process->IsActive( pFlags))
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{
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process->ExecuteOnScene( this );
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process->SetupProperties( this );
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process->ExecuteOnScene ( this );
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}
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if( !mScene)break; // error string has already been set ...
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if( !mScene)break;
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#ifdef _DEBUG
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// if the extra verbose mode is active execute the
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// VaidateDataStructureStep again after each step
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if (bExtraVerbose && a)
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if( !mScene)
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{
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DefaultLogger::get()->error("Extra verbose: failed to revalidate data structures");
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break; // error string has already been set ...
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break;
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}
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}
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#endif // ! DEBUG
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}
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#ifdef _DEBUG
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if (bExtraVerbose)mScene->mFlags &= ~0x80000000;
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#endif // ! DEBUG
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}
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// if failed, extract the error string
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else if( !mScene)
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{
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mErrorString = imp->GetErrorText();
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}
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else if( !mScene)mErrorString = imp->GetErrorText();
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// either successful or failure - the pointer expresses it anyways
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return mScene;
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@ -497,7 +485,7 @@ int Importer::SetProperty(const char* szName, int iValue)
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// ------------------------------------------------------------------------------------------------
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// Get a configuration property
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int Importer::GetProperty(const char* szName,
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int iErrorReturn /*= 0xffffffff*/)
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int iErrorReturn /*= 0xffffffff*/) const
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{
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ai_assert(NULL != szName);
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@ -49,29 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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#include "../include/aiAssert.h"
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#include "../include/assimp.hpp"
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#include "../include/DefaultLogger.h"
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using namespace Assimp;
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/*static*/ unsigned int LimitBoneWeightsProcess::mMaxWeights = AI_LMW_MAX_WEIGHTS;
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extern "C" {
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// ------------------------------------------------------------------------------------------------
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aiReturn aiSetBoneWeightLimit(unsigned int pLimit)
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{
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if (0 == pLimit)
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{
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LimitBoneWeightsProcess::mMaxWeights = 0xFFFFFFFF;
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return AI_FAILURE;
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}
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LimitBoneWeightsProcess::mMaxWeights = pLimit;
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DefaultLogger::get()->debug("aiSetBoneWeightLimit() - bone weight limit was changed");
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return AI_SUCCESS;
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}
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};
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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LimitBoneWeightsProcess::LimitBoneWeightsProcess()
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@ -100,6 +83,18 @@ void LimitBoneWeightsProcess::Execute( aiScene* pScene)
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ProcessMesh( pScene->mMeshes[a]);
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
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{
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// get the current value of the property
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if(0xffffffff == (this->mMaxWeights = pImp->GetProperty(
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AI_CONFIG_PP_LBW_MAX_WEIGHTS,0xffffffff)))
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{
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this->mMaxWeights = AI_LMW_MAX_WEIGHTS;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Unites identical vertices in the given mesh
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void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
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@ -91,35 +91,53 @@ public:
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bool IsActive( unsigned int pFlags) const;
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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/** Called prior to ExecuteOnScene().
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* The function is a request to the process to update its configuration
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* basing on the Importer's configuration property list.
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*/
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void Execute( aiScene* pScene);
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virtual void SetupProperties(const Importer* pImp);
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protected:
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// -------------------------------------------------------------------
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/** Limits the bone weight count for all vertices in the given mesh.
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* @param pMesh The mesh to process.
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*/
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void ProcessMesh( aiMesh* pMesh);
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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*/
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void Execute( aiScene* pScene);
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protected:
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// -------------------------------------------------------------------
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/** Describes a bone weight on a vertex */
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struct Weight
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{
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unsigned int mBone; ///< Index of the bone
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float mWeight; ///< Weight of that bone on this vertex
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Weight() { }
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Weight( unsigned int pBone, float pWeight) { mBone = pBone; mWeight = pWeight; }
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Weight( unsigned int pBone, float pWeight)
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{
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mBone = pBone;
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mWeight = pWeight;
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}
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/** Comparision operator to sort bone weights by descending weight */
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bool operator < (const Weight& pWeight) const { return mWeight > pWeight.mWeight; }
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bool operator < (const Weight& pWeight) const
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{
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return mWeight > pWeight.mWeight;
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}
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};
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public:
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/** Maximum number of bones influencing any single vertex. */
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static unsigned int mMaxWeights;
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unsigned int mMaxWeights;
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};
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} // end of namespace Assimp
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@ -105,6 +105,18 @@ bool SMDImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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return true;
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}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties
|
||||
void SMDImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// The AI_CONFIG_IMPORT_SMD_KEYFRAME option overrides the
|
||||
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
|
||||
if(0xffffffff == (this->configFrameID = pImp->GetProperty(
|
||||
AI_CONFIG_IMPORT_SMD_KEYFRAME,0xffffffff)))
|
||||
{
|
||||
this->configFrameID = pImp->GetProperty(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void SMDImporter::InternReadFile(
|
||||
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
|
@ -139,15 +151,6 @@ void SMDImporter::InternReadFile(
|
|||
// reserve enough space for ... hm ... 20 bones
|
||||
this->asBones.reserve(20);
|
||||
|
||||
// The AI_CONFIG_IMPORT_SMD_KEYFRAME option overrides the
|
||||
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
|
||||
if(0xffffffff == (this->configFrameID = this->mImporter->GetProperty(
|
||||
AI_CONFIG_IMPORT_SMD_KEYFRAME,0xffffffff)))
|
||||
{
|
||||
this->configFrameID = this->mImporter->GetProperty(
|
||||
AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// parse the file ...
|
||||
|
|
|
@ -189,6 +189,13 @@ public:
|
|||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
|
|
|
@ -46,41 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "../include/aiPostProcess.h"
|
||||
#include "../include/aiMesh.h"
|
||||
#include "../include/aiScene.h"
|
||||
#include "../include/assimp.hpp"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
/*static*/ unsigned int SplitLargeMeshesProcess_Triangle::LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES;
|
||||
/*static*/ unsigned int SplitLargeMeshesProcess_Vertex::LIMIT = AI_SLM_DEFAULT_MAX_VERTICES;
|
||||
|
||||
extern "C" {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn aiSetVertexSplitLimit(unsigned int pLimit)
|
||||
{
|
||||
if (0 == pLimit)
|
||||
{
|
||||
SplitLargeMeshesProcess_Vertex::LIMIT = 0xFFFFFFFF;
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
SplitLargeMeshesProcess_Vertex::LIMIT = pLimit;
|
||||
DefaultLogger::get()->debug("aiSetVertexSplitLimit() - vertex split limit was changed");
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn aiSetTriangleSplitLimit(unsigned int pLimit)
|
||||
{
|
||||
if (0 == pLimit)
|
||||
{
|
||||
SplitLargeMeshesProcess_Triangle::LIMIT = 0xFFFFFFFF;
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
SplitLargeMeshesProcess_Triangle::LIMIT = pLimit;
|
||||
DefaultLogger::get()->debug("aiSetTriangleSplitLimit() - triangle split limit was changed");
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
}; //! extern "C"
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle()
|
||||
|
@ -96,12 +66,14 @@ SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle()
|
|||
// Returns whether the processing step is present in the given flag field.
|
||||
bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_SplitLargeMeshes) != 0 && (0xFFFFFFFF != LIMIT);
|
||||
return (pFlags & aiProcess_SplitLargeMeshes) != 0;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
|
||||
{
|
||||
if (0xffffffff == this->LIMIT)return;
|
||||
|
||||
DefaultLogger::get()->debug("SplitLargeMeshesProcess_Triangle begin");
|
||||
std::vector<std::pair<aiMesh*, unsigned int> > avList;
|
||||
|
||||
|
@ -126,6 +98,17 @@ void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
|
|||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup properties
|
||||
void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp)
|
||||
{
|
||||
// get the current value of the split property
|
||||
if(0xcdcdcdcd == (this->LIMIT = pImp->GetProperty(
|
||||
AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,0xcdcdcdcd)))
|
||||
{
|
||||
this->LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES;
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Update a node after some meshes have been split
|
||||
void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode,
|
||||
const std::vector<std::pair<aiMesh*, unsigned int> >& avList)
|
||||
|
@ -368,7 +351,7 @@ SplitLargeMeshesProcess_Vertex::~SplitLargeMeshesProcess_Vertex()
|
|||
// Returns whether the processing step is present in the given flag field.
|
||||
bool SplitLargeMeshesProcess_Vertex::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_SplitLargeMeshes) != 0 && (0xFFFFFFFF != LIMIT);
|
||||
return (pFlags & aiProcess_SplitLargeMeshes) != 0;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
|
@ -376,6 +359,8 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
|
|||
{
|
||||
std::vector<std::pair<aiMesh*, unsigned int> > avList;
|
||||
|
||||
if (0xffffffff == this->LIMIT)return;
|
||||
|
||||
DefaultLogger::get()->debug("SplitLargeMeshesProcess_Vertex begin");
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
this->SplitMesh(a, pScene->mMeshes[a],avList);
|
||||
|
@ -398,6 +383,17 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
|
|||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup properties
|
||||
void SplitLargeMeshesProcess_Vertex::SetupProperties( const Importer* pImp)
|
||||
{
|
||||
// get the current value of the split property
|
||||
if(0xcdcdcdcd == (this->LIMIT = pImp->GetProperty(
|
||||
AI_CONFIG_PP_SLM_VERTEX_LIMIT,0xcdcdcdcd)))
|
||||
{
|
||||
this->LIMIT = AI_SLM_DEFAULT_MAX_VERTICES;
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
||||
unsigned int a,
|
||||
|
|
|
@ -96,13 +96,25 @@ protected:
|
|||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with. A
|
||||
* bitwise combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
|
@ -110,20 +122,20 @@ public:
|
|||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Apply the algorithm to a given mesh
|
||||
void SplitMesh (unsigned int a, aiMesh* pcMesh,
|
||||
std::vector<std::pair<aiMesh*, unsigned int> >& avList);
|
||||
|
||||
//! Update a node in the asset after a few of its meshes have been split
|
||||
// -------------------------------------------------------------------
|
||||
//! Update a node in the asset after a few of its meshes
|
||||
//! have been split
|
||||
static void UpdateNode(aiNode* pcNode,
|
||||
const std::vector<std::pair<aiMesh*, unsigned int> >& avList);
|
||||
|
||||
public:
|
||||
//! Triangle limit set via aiSetTriangleSplitLimit()
|
||||
static unsigned int LIMIT;
|
||||
//! Triangle limit
|
||||
unsigned int LIMIT;
|
||||
};
|
||||
|
||||
|
||||
|
@ -154,6 +166,15 @@ public:
|
|||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
|
@ -161,8 +182,7 @@ public:
|
|||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Apply the algorithm to a given mesh
|
||||
void SplitMesh (unsigned int a, aiMesh* pcMesh,
|
||||
std::vector<std::pair<aiMesh*, unsigned int> >& avList);
|
||||
|
@ -170,8 +190,8 @@ private:
|
|||
// NOTE: Reuse SplitLargeMeshesProcess_Triangle::UpdateNode()
|
||||
|
||||
public:
|
||||
//! Triangle limit set via aiSetTriangleSplitLimit()
|
||||
static unsigned int LIMIT;
|
||||
//! Triangle limit
|
||||
unsigned int LIMIT;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -154,7 +154,7 @@ public:
|
|||
* for the requested property is returned!
|
||||
* @return Current value of the property
|
||||
*/
|
||||
int GetProperty(const char* szName, int iErrorReturn = 0xffffffff);
|
||||
int GetProperty(const char* szName, int iErrorReturn = 0xffffffff) const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
<attribute name="URI" value="/" />
|
||||
</containerElement>
|
||||
</containerInfo>
|
||||
<setting name="jarPath" value="J:\Programmieren\ASSIMP\assimp\port\jAssimp\assimp.jar" />
|
||||
<setting name="jarPath" value="J:\Programmieren\ASSIMP\assimp3\port\jAssimp\assimp.jar" />
|
||||
<setting name="buildJar" value="true" />
|
||||
<setting name="mainClass" value="" />
|
||||
</component>
|
||||
|
|
|
@ -52,16 +52,18 @@ package assimp;
|
|||
*/
|
||||
public class ShadingMode {
|
||||
|
||||
private ShadingMode() {}
|
||||
|
||||
/**
|
||||
* Flat shading. Shading is done on per-face base,
|
||||
* diffuse only.
|
||||
*/
|
||||
int Flat = 0x1;
|
||||
public static final int Flat = 0x1;
|
||||
|
||||
/**
|
||||
* Diffuse gouraud shading. Shading on per-vertex base
|
||||
*/
|
||||
int Gouraud = 0x2;
|
||||
public static final int Gouraud = 0x2;
|
||||
|
||||
/**
|
||||
* Diffuse/Specular Phong-Shading
|
||||
|
@ -69,7 +71,7 @@ public class ShadingMode {
|
|||
* Shading is applied on per-pixel base. This is the
|
||||
* slowest algorithm, but generates the best results.
|
||||
*/
|
||||
int Phong = 0x3;
|
||||
public static final int Phong = 0x3;
|
||||
|
||||
/**
|
||||
* Diffuse/Specular Phong-Blinn-Shading
|
||||
|
@ -78,7 +80,7 @@ public class ShadingMode {
|
|||
* bit faster than phong and in some cases even
|
||||
* more realistic
|
||||
*/
|
||||
int Blinn = 0x4;
|
||||
public static final int Blinn = 0x4;
|
||||
|
||||
/**
|
||||
* Toon-Shading per pixel
|
||||
|
@ -86,7 +88,7 @@ public class ShadingMode {
|
|||
* Shading is applied on per-pixel base. The output looks
|
||||
* like a comic. Often combined with edge detection.
|
||||
*/
|
||||
int Toon = 0x5;
|
||||
public static final int Toon = 0x5;
|
||||
|
||||
/**
|
||||
* OrenNayar-Shading per pixel
|
||||
|
@ -94,7 +96,7 @@ public class ShadingMode {
|
|||
* Extension to standard lambertian shading, taking the
|
||||
* roughness of the material into account
|
||||
*/
|
||||
int OrenNayar = 0x6;
|
||||
public static final int OrenNayar = 0x6;
|
||||
|
||||
/**
|
||||
* Minnaert-Shading per pixel
|
||||
|
@ -102,15 +104,15 @@ public class ShadingMode {
|
|||
* Extension to standard lambertian shading, taking the
|
||||
* "darkness" of the material into account
|
||||
*/
|
||||
int Minnaert = 0x7;
|
||||
public static final int Minnaert = 0x7;
|
||||
|
||||
/**
|
||||
* CookTorrance-Shading per pixel
|
||||
*/
|
||||
int CookTorrance = 0x8;
|
||||
public static final int CookTorrance = 0x8;
|
||||
|
||||
/**
|
||||
* No shading at all
|
||||
*/
|
||||
int NoShading = 0x8;
|
||||
public static final int NoShading = 0x8;
|
||||
}
|
||||
|
|
|
@ -49,7 +49,7 @@
|
|||
<option name="MAXIMUM_HEAP_SIZE" value="128" />
|
||||
</component>
|
||||
<component name="JavadocGenerationManager">
|
||||
<option name="OUTPUT_DIRECTORY" value="J:/Programmieren/ASSIMP/assimp/doc/javadoc" />
|
||||
<option name="OUTPUT_DIRECTORY" value="J:/Programmieren/ASSIMP3/assimp/doc/javadoc" />
|
||||
<option name="OPTION_SCOPE" value="package" />
|
||||
<option name="OPTION_HIERARCHY" value="true" />
|
||||
<option name="OPTION_NAVIGATOR" value="true" />
|
||||
|
@ -178,7 +178,7 @@
|
|||
</component>
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://J:/Programmieren/ASSIMP/ASSIMP/port/jAssimp/assimp.iml" filepath="J:/Programmieren/ASSIMP/ASSIMP/port/jAssimp/assimp.iml" />
|
||||
<module fileurl="file://J:/Programmieren/ASSIMP/ASSIMP3/port/jAssimp/assimp.iml" filepath="J:/Programmieren/ASSIMP/ASSIMP3/port/jAssimp/assimp.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
<component name="ProjectRootManager" version="2" assert-keyword="true" jdk-15="true" project-jdk-name="1.6" />
|
||||
|
|
|
@ -1046,6 +1046,10 @@
|
|||
RelativePath="..\..\code\BaseImporter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\BaseProcess.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\CalcTangentsProcess.cpp"
|
||||
>
|
||||
|
|
Loading…
Reference in New Issue