git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@99 67173fc5-114c-0410-ac8e-9d2fd5bffc1f

pull/1/head
aramis_acg 2008-08-08 18:29:05 +00:00
parent f5be0b0475
commit 333f0c805e
3 changed files with 63 additions and 55 deletions

View File

@ -39,19 +39,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the Plain-C API */
// CRT headers
#include <map>
// public ASSIMP headers
#include "../include/assimp.h"
#include "../include/assimp.hpp"
#include "../include/DefaultLogger.h"
#include "../include/aiAssert.h"
using namespace Assimp;
// boost headers
#define AI_C_THREADSAFE
#if (defined AI_C_THREADSAFE)
# include <boost/thread/thread.hpp>
# include <boost/thread/mutex.hpp>
#endif
using namespace Assimp;
/** Stores the importer objects for all active import processes */
typedef std::map< const aiScene*, Assimp::Importer* > ImporterMap;
@ -111,7 +117,11 @@ void aiReleaseImport( const aiScene* pScene)
ImporterMap::iterator it = gActiveImports.find( pScene);
// it should be there... else the user is playing fools with us
if( it == gActiveImports.end())
{
DefaultLogger::get()->error("Unable to find the Importer instance for this scene. "
"Are you sure it has been created by aiImportFile(ex)(...)?");
return;
}
// kill the importer, the data dies with it
delete it->second;
@ -172,4 +182,25 @@ void aiGetExtensionList(aiString* szOut)
szOut->Set ( szTemp );
delete pcTemp;
}
// ------------------------------------------------------------------------------------------------
void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
C_STRUCT aiMemoryInfo* in);
{
// lock the mutex
#if (defined AI_C_THREADSAFE)
boost::mutex::scoped_lock lock(gMutex);
#endif
// find the importer associated with this data
ImporterMap::iterator it = gActiveImports.find( pIn);
// it should be there... else the user is playing fools with us
if( it == gActiveImports.end())
{
DefaultLogger::get()->error("Unable to find the Importer instance for this scene. "
"Are you sure it has been created by aiImportFile(ex)(...)?");
return 0;
}
// get memory statistics
it->second->GetMemoryRequirements(*in);
}

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@ -69,7 +69,7 @@ void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
// make sure the normal index has a valid value
if (iNormalIndex >= ARRAYSIZE(g_avNormals))
{
DefaultLogger::get()->warn("Index overflow in MDL7 normal vector list (the "
DefaultLogger::get()->warn("Index overflow in Quake II normal vector list (the "
" LUT has only 162 entries). ");
iNormalIndex = ARRAYSIZE(g_avNormals) - 1;
@ -113,6 +113,30 @@ bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
// Validate the file header
void MD2Importer::ValidateHeader( )
{
// check magic number
if (this->m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE &&
this->m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE)
{
delete[] this->mBuffer;
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
char szBuffer[5];
szBuffer[0] = ((char*)&this->m_pcHeader->magic)[0];
szBuffer[1] = ((char*)&this->m_pcHeader->magic)[1];
szBuffer[2] = ((char*)&this->m_pcHeader->magic)[2];
szBuffer[3] = ((char*)&this->m_pcHeader->magic)[3];
szBuffer[4] = '\0';
throw new ImportErrorException("Invalid MD2 magic word: should be IDP2, the "
"magic word found is " + std::string(szBuffer));
}
// check file format version
if (this->m_pcHeader->version != 8)
{
DefaultLogger::get()->warn( "Unsupported md2 file version. Continuing happily ...");
}
/* to be validated:
int32_t offsetSkins;
int32_t offsetTexCoords;
@ -129,6 +153,7 @@ void MD2Importer::ValidateHeader( )
this->m_pcHeader->offsetEnd > this->fileSize)
{
throw new ImportErrorException("Invalid MD2 header: some offsets are outside the file");
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
}
if (this->m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
@ -166,20 +191,7 @@ void MD2Importer::InternReadFile(
file->Read( (void*)mBuffer, 1, fileSize);
this->m_pcHeader = (const MD2::Header*)this->mBuffer;
// check magic number
if (this->m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_BE &&
this->m_pcHeader->magic != AI_MD2_MAGIC_NUMBER_LE)
{
throw new ImportErrorException( "Invalid md2 file: Magic bytes not found");
}
// check file format version
if (this->m_pcHeader->version != 8)
{
DefaultLogger::get()->warn( "Unsupported md2 file version. Continuing happily ...");
}
this->ValidateHeader();
this->ValidateHeader();
// check some values whether they are valid
if (0 == this->m_pcHeader->numFrames)
@ -387,4 +399,4 @@ void MD2Importer::InternReadFile(
throw ex;
}
delete[] this->mBuffer; AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
}
}

View File

@ -50,12 +50,12 @@ BEGIN
BEGIN
VALUE "Comments", "Licensed under a 3-clause BSD license"
VALUE "CompanyName", "ASSIMP Development Team"
VALUE "FileDescription", "Open Asset Import Library "
VALUE "FileDescription", "Open Asset Import Library"
VALUE "FileVersion", "1, 0, 0, 0"
VALUE "InternalName", "assimp"
VALUE "LegalCopyright", "Copyright (C) 2008"
VALUE "OriginalFilename", "assimpNN.dll"
VALUE "ProductName", "Open Asset Import Library "
VALUE "ProductName", "Open Asset Import Library"
VALUE "ProductVersion", "1, 0, 0, 0"
END
END
@ -65,41 +65,6 @@ BEGIN
END
END
#else
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x7L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040704b0"
BEGIN
VALUE "Comments", "Licensed under a 3-clause BSD license"
VALUE "CompanyName", "ASSIMP Development Team"
VALUE "FileDescription", "ASSIMP-JNI bridge module"
VALUE "FileVersion", "1, 0, 0, 0"
VALUE "InternalName", "jassimp"
VALUE "LegalCopyright", "Copyright (C) 2008"
VALUE "OriginalFilename", "jAssimpNN.dll"
VALUE "ProductName", "ASSIMP-JNI bridge module"
VALUE "ProductVersion", "1, 0, 0, 0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x407, 1200
END
END
#endif // !!ASSIMP_JNI_EXPORT