Fix model broken in commit a8a1ca9

Restored broken binary from 4bbc033 (5 Mar 2009)
pull/5043/head
Steve M 2023-03-31 23:20:24 -07:00
parent e1678f11e6
commit 6d668382ec
3 changed files with 2 additions and 2 deletions

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@ -1,6 +1,6 @@
class mar expands Actor; class mar expands Actor;
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0 #exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_rifle_a.3d DATAFILE=MODELS\mar_rifle_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30 #exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
@ -9,7 +9,7 @@ class mar expands Actor;
#exec MESHMAP NEW MESHMAP=mar MESH=mar #exec MESHMAP NEW MESHMAP=mar MESH=mar
#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=Jtex1 FILE=m_rifl.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1 #exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1 #exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1

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