diff --git a/test/models-nonbsd/3D/m_rifl.bmp b/test/models-nonbsd/3D/m_rifl.bmp new file mode 100644 index 000000000..fc1d8c281 Binary files /dev/null and b/test/models-nonbsd/3D/m_rifl.bmp differ diff --git a/test/models-nonbsd/3D/mar_rifle.uc b/test/models-nonbsd/3D/mar_rifle.uc index daf2607a8..c6d28b36f 100644 --- a/test/models-nonbsd/3D/mar_rifle.uc +++ b/test/models-nonbsd/3D/mar_rifle.uc @@ -1,6 +1,6 @@ class mar expands Actor; -#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0 +#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_rifle_a.3d DATAFILE=MODELS\mar_rifle_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30 @@ -9,7 +9,7 @@ class mar expands Actor; #exec MESHMAP NEW MESHMAP=mar MESH=mar #exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2 -#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2 +#exec TEXTURE IMPORT NAME=Jtex1 FILE=m_rifl.bmp GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1 #exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1 diff --git a/test/models-nonbsd/3D/mar_rifle_a.3d b/test/models-nonbsd/3D/mar_rifle_a.3d index 272dbdf1c..a01d9fe8b 100644 Binary files a/test/models-nonbsd/3D/mar_rifle_a.3d and b/test/models-nonbsd/3D/mar_rifle_a.3d differ