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@ -364,7 +364,7 @@ void XFileImporter::CreateMeshes(aiScene *pScene, aiNode *pNode, const std::vect
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// TODO causes massive breakage as detailed in:
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// TODO https://github.com/assimp/assimp/issues/5332
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// TODO In cases like this unit tests are less useful, since the model still has
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// TODO meshes, textures, animations etc. and assets against these values may pass;
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// TODO meshes, textures, animations etc. and asserts against these values may pass;
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// TODO when touching importer code, it is crucial that developers also run manual, visual
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// TODO checks to ensure there's no obvious breakage _before_ commiting to main branch
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//const unsigned int boneIdx = obone.mWeights[d].mVertex;
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