diff --git a/code/AssetLib/X/XFileImporter.cpp b/code/AssetLib/X/XFileImporter.cpp index 9d488ad5a..02a693560 100644 --- a/code/AssetLib/X/XFileImporter.cpp +++ b/code/AssetLib/X/XFileImporter.cpp @@ -364,7 +364,7 @@ void XFileImporter::CreateMeshes(aiScene *pScene, aiNode *pNode, const std::vect // TODO causes massive breakage as detailed in: // TODO https://github.com/assimp/assimp/issues/5332 // TODO In cases like this unit tests are less useful, since the model still has - // TODO meshes, textures, animations etc. and assets against these values may pass; + // TODO meshes, textures, animations etc. and asserts against these values may pass; // TODO when touching importer code, it is crucial that developers also run manual, visual // TODO checks to ensure there's no obvious breakage _before_ commiting to main branch //const unsigned int boneIdx = obone.mWeights[d].mVertex;