merge upstream/master and fix conflicts
commit
6ce2a37b82
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@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Header files, Assimp.
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#include "SceneCombiner.h"
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#include "StandardShapes.h"
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#include "StringUtils.h"
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// Header files, stdlib.
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#include <algorithm>
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@ -950,7 +951,7 @@ nl_clean_loop:
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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for(const SPP_Texture& tex_convd: mTexture_Converted)
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{
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const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + std::to_string(idx));
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const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
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const int mode = aiTextureOp_Multiply;
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const int repeat = tex_convd.Tiled ? 1 : 0;
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@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "fast_atof.h"
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#include "SceneCombiner.h"
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#include "DefaultIOSystem.h"
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#include "StringUtils.h"
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#include "XMLTools.h"
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#include <assimp/IOSystem.hpp>
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#include <assimp/Exporter.hpp>
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@ -637,7 +638,7 @@ void ColladaExporter::WriteMaterials()
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aiString name;
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if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS )
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name = "mat";
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materials[a].name = std::string( "m") + std::to_string(a) + name.C_Str();
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materials[a].name = std::string( "m") + to_string(a) + name.C_Str();
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for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
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if( !isalnum_C( *it ) ) {
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*it = '_';
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@ -813,7 +814,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
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{
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if( mesh->HasTextureCoords( a) )
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{
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WriteFloatArray( idstr + "-tex" + std::to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
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WriteFloatArray( idstr + "-tex" + to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
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(ai_real*) mesh->mTextureCoords[a], mesh->mNumVertices);
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}
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}
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@ -822,7 +823,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
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for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
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{
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if( mesh->HasVertexColors( a) )
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WriteFloatArray( idstr + "-color" + std::to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
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WriteFloatArray( idstr + "-color" + to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
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}
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// assemble vertex structure
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@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <vector>
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#include <map>
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#include "StringUtils.h"
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struct aiScene;
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struct aiNode;
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@ -122,7 +124,9 @@ protected:
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void PopTag() { ai_assert( startstr.length() > 1); startstr.erase( startstr.length() - 2); }
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/// Creates a mesh ID for the given mesh
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std::string GetMeshId( size_t pIndex) const { return std::string( "meshId" ) + std::to_string(pIndex); }
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std::string GetMeshId( size_t pIndex) const {
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return std::string( "meshId" ) + to_string(pIndex);
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}
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public:
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/// Stringstream to write all output into
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@ -300,7 +300,7 @@ void ColladaParser::ReadAnimationClipLibrary()
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else if (indexID >= 0)
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animName = mReader->getAttributeValue(indexID);
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else
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animName = std::string("animation_") + std::to_string(mAnimationClipLibrary.size());
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animName = std::string("animation_") + to_string(mAnimationClipLibrary.size());
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std::pair<std::string, std::vector<std::string> > clip;
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@ -44,8 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/IOStream.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <contrib/unzip/unzip.h>
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#include "irrXMLWrapper.h"
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#include "StringComparison.h"
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#include "StringUtils.h"
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@ -61,10 +59,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/ai_assert.h>
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#include "D3MFOpcPackage.h"
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#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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#include "D3MFOpcPackage.h"
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#include <contrib/unzip/unzip.h>
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#include "irrXMLWrapper.h"
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namespace Assimp {
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namespace D3MF {
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@ -42,7 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "D3MFOpcPackage.h"
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#include "Exceptional.h"
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#include <contrib/unzip/unzip.h>
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#include <assimp/IOStream.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/DefaultLogger.hpp>
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@ -57,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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#include <contrib/unzip/unzip.h>
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namespace Assimp {
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namespace D3MF {
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@ -120,7 +120,7 @@ size_t DefaultIOStream::FileSize() const
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//
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// See here for details:
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// https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
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#if defined _WIN32 && !defined __GNUC__
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#if defined _WIN32
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struct __stat64 fileStat;
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int err = _stat64( mFilename.c_str(), &fileStat );
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if (0 != err)
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@ -228,6 +228,15 @@ bool MD5Parser::ParseSection(Section& out)
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::memcpy(out.data,szStart,out.length); \
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out.data[out.length] = '\0';
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// parse a string, enclosed in quotation marks
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#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
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while('\"'!=*sz)++sz; \
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const char* szStart = ++sz; \
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while('\"'!=*sz)++sz; \
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const char* szEnd = (sz++); \
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out.length = (size_t)(szEnd - szStart); \
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::memcpy(out.data,szStart,out.length); \
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out.data[out.length] = '\0';
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// ------------------------------------------------------------------------------------------------
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// .MD5MESH parsing function
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MD5MeshParser::MD5MeshParser(SectionList& mSections)
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@ -249,7 +258,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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BoneDesc& desc = mJoints.back();
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const char* sz = elem.szStart;
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AI_MD5_PARSE_STRING(desc.mName);
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AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mName);
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AI_MD5_SKIP_SPACES();
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// negative values, at least -1, is allowed here
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@ -269,7 +278,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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// shader attribute
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if (TokenMatch(sz,"shader",6)) {
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AI_MD5_SKIP_SPACES();
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AI_MD5_PARSE_STRING(desc.mShader);
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AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mShader);
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}
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// numverts attribute
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else if (TokenMatch(sz,"numverts",8)) {
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@ -362,7 +371,7 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
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AnimBoneDesc& desc = mAnimatedBones.back();
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const char* sz = elem.szStart;
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AI_MD5_PARSE_STRING(desc.mName);
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AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mName);
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AI_MD5_SKIP_SPACES();
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// parent index - negative values are allowed (at least -1)
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@ -182,10 +182,15 @@ void ObjFileParser::parseFile()
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case 'm': // Parse a material library or merging group ('mg')
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{
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if (*(m_DataIt + 1) == 'g')
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std::string name;
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getName(m_DataIt, m_DataItEnd, name);
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if (name == "mg")
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getGroupNumberAndResolution();
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else
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else if(name == "mtllib")
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getMaterialLib();
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else
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goto pf_skip_line;
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}
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break;
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@ -209,6 +214,8 @@ void ObjFileParser::parseFile()
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default:
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{
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pf_skip_line:
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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@ -625,6 +632,10 @@ void ObjFileParser::getMaterialLib()
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// Check for existence
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const std::string strMatName(pStart, &(*m_DataIt));
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std::string absName;
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// Check if directive is valid.
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if(!strMatName.length()) throw DeadlyImportError("File name of the material is absent.");
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if ( m_pIO->StackSize() > 0 ) {
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std::string path = m_pIO->CurrentDirectory();
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if ( '/' != *path.rbegin() ) {
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@ -757,7 +757,6 @@ static void fillColor4( aiColor4D *col4, Value *vals ) {
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ai_assert( nullptr != col4 );
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ai_assert( nullptr != vals );
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float r( 0.0f ), g( 0.0f ), b( 0.0f ), a ( 1.0f );
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Value *next( vals );
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col4->r = next->getFloat();
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next = next->m_next;
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@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <cstdarg>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sstream>
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#include <string>
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@ -10,6 +10,7 @@
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// Header files, Assimp.
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#include "Exceptional.h"
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#include "StringUtils.h"
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#include <assimp/Exporter.hpp>
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#include <assimp/IOSystem.hpp>
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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "X3DImporter.hpp"
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#include "X3DImporter_Macro.hpp"
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#include "StringUtils.h"
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// Header files, Assimp.
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#include "DefaultIOSystem.h"
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@ -55,11 +56,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <memory>
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#include <string>
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namespace Assimp
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{
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namespace Assimp {
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/// \var aiImporterDesc X3DImporter::Description
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/// Conastant which hold importer description
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/// Constant which holds the importer description
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const aiImporterDesc X3DImporter::Description = {
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"Extensible 3D(X3D) Importer",
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"smalcom",
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@ -87,7 +87,7 @@ void X3DImporter::Clear()
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X3DImporter::~X3DImporter()
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{
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if(mReader != nullptr) delete mReader;
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delete mReader;
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// Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
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Clear();
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}
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@ -114,13 +114,16 @@ bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImp
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bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID,
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const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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{
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bool found = false;// flag: true - if requested element is found.
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bool found = false;// flag: true - if requested element is found.
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// Check if pStartNode - this is the element, we are looking for.
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if((pStartNode->Type == pType) && (pStartNode->ID == pID))
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{
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found = true;
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if(pElement != nullptr) *pElement = pStartNode;
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if ( pElement != nullptr )
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{
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*pElement = pStartNode;
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}
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goto fne_fn_end;
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}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
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@ -129,7 +132,10 @@ bool found = false;// flag: true - if requested element is found.
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for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++)
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{
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found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
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if(found) break;
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if ( found )
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{
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break;
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}
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}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
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fne_fn_end:
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@ -150,7 +156,6 @@ bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_Nod
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if(((CX3DImporter_NodeElement_Group*)tnd)->Static)
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{
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static_search = true;// Flag found, stop walking up. Node with static flag will holded in tnd variable.
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break;
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}
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}
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@ -159,10 +164,14 @@ bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_Nod
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}// while(tnd != nullptr)
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// at now call appropriate search function.
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if(static_search)
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return FindNodeElement_FromNode(tnd, pID, pType, pElement);
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if ( static_search )
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{
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return FindNodeElement_FromNode( tnd, pID, pType, pElement );
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}
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else
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return FindNodeElement_FromRoot(pID, pType, pElement);
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{
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return FindNodeElement_FromRoot( pID, pType, pElement );
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}
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}
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/*********************************************************************************************************************************************/
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@ -968,8 +977,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D
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{
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if(pColors.size() < pMesh.mNumVertices)
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{
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throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Vertices count(" +
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std::to_string(pMesh.mNumVertices) + ").");
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throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
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to_string(pMesh.mNumVertices) + ").");
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}
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// copy colors to mesh
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@ -980,8 +989,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D
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{
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if(pColors.size() < pMesh.mNumFaces)
|
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{
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throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Faces count(" +
|
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std::to_string(pMesh.mNumFaces) + ").");
|
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throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
|
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to_string(pMesh.mNumFaces) + ").");
|
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}
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// copy colors to mesh
|
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|
@ -989,7 +998,10 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D
|
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for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
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{
|
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// apply color to all vertices of face
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for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mColors[0][pMesh.mFaces[fi].mIndices[vi]] = *col_it;
|
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for ( size_t vi = 0, vi_e = pMesh.mFaces[ fi ].mNumIndices; vi < vi_e; vi++ )
|
||||
{
|
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pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
|
||||
}
|
||||
|
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col_it++;
|
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}
|
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|
@ -1037,16 +1049,25 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
|
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// check indices array count.
|
||||
if(pColorIdx.size() < pCoordIdx.size())
|
||||
{
|
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + std::to_string(pColorIdx.size()) +
|
||||
") can not be less than Coords inidces count(" + std::to_string(pCoordIdx.size()) + ").");
|
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
|
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") can not be less than Coords inidces count(" + to_string(pCoordIdx.size()) + ").");
|
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}
|
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// create list with colors for every vertex.
|
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col_tgt_arr.resize(pMesh.mNumVertices);
|
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for(std::list<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); colidx_it++, coordidx_it++)
|
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{
|
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if(*colidx_it == (-1)) continue;// skip faces delimiter
|
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if((unsigned int)(*coordidx_it) > pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddColor2. Coordinate idx is out of range.");
|
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if((unsigned int)*colidx_it > pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddColor2. Color idx is out of range.");
|
||||
if ( *colidx_it == ( -1 ) )
|
||||
{
|
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continue;// skip faces delimiter
|
||||
}
|
||||
if ( ( unsigned int ) ( *coordidx_it ) > pMesh.mNumVertices )
|
||||
{
|
||||
throw DeadlyImportError( "MeshGeometry_AddColor2. Coordinate idx is out of range." );
|
||||
}
|
||||
if ( ( unsigned int ) *colidx_it > pMesh.mNumVertices )
|
||||
{
|
||||
throw DeadlyImportError( "MeshGeometry_AddColor2. Color idx is out of range." );
|
||||
}
|
||||
|
||||
col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
|
||||
}
|
||||
|
@ -1057,12 +1078,15 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
|
|||
// check indices array count.
|
||||
if(pColors.size() < pMesh.mNumVertices)
|
||||
{
|
||||
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Vertices count(" +
|
||||
std::to_string(pMesh.mNumVertices) + ").");
|
||||
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
|
||||
to_string(pMesh.mNumVertices) + ").");
|
||||
}
|
||||
// create list with colors for every vertex.
|
||||
col_tgt_arr.resize(pMesh.mNumVertices);
|
||||
for(size_t i = 0; i < pMesh.mNumVertices; i++) col_tgt_arr[i] = col_arr_copy[i];
|
||||
for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
|
||||
{
|
||||
col_tgt_arr[ i ] = col_arr_copy[ i ];
|
||||
}
|
||||
}// if(pColorIdx.size() > 0) else
|
||||
}// if(pColorPerVertex)
|
||||
else
|
||||
|
@ -1072,8 +1096,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
|
|||
// check indices array count.
|
||||
if(pColorIdx.size() < pMesh.mNumFaces)
|
||||
{
|
||||
throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + std::to_string(pColorIdx.size()) +
|
||||
") can not be less than Faces count(" + std::to_string(pMesh.mNumFaces) + ").");
|
||||
throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
|
||||
") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
|
||||
}
|
||||
// create list with colors for every vertex using faces indices.
|
||||
col_tgt_arr.resize(pMesh.mNumFaces);
|
||||
|
@ -1092,8 +1116,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
|
|||
// check indices array count.
|
||||
if(pColors.size() < pMesh.mNumFaces)
|
||||
{
|
||||
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Faces count(" +
|
||||
std::to_string(pMesh.mNumFaces) + ").");
|
||||
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
|
||||
to_string(pMesh.mNumFaces) + ").");
|
||||
}
|
||||
// create list with colors for every vertex using faces indices.
|
||||
col_tgt_arr.resize(pMesh.mNumFaces);
|
||||
|
@ -1148,8 +1172,8 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>
|
|||
for(size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++)
|
||||
{
|
||||
if(tind[i] >= norm_arr_copy.size())
|
||||
throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + std::to_string(tind[i]) +
|
||||
") is out of range. Normals count: " + std::to_string(norm_arr_copy.size()) + ".");
|
||||
throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
|
||||
") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
|
||||
|
||||
pMesh.mNormals[i] = norm_arr_copy[tind[i]];
|
||||
}
|
||||
|
@ -1249,7 +1273,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_
|
|||
for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
|
||||
{
|
||||
if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
|
||||
throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + std::to_string(fi) + ".");
|
||||
throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
|
||||
|
||||
for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
|
||||
{
|
||||
|
@ -1288,10 +1312,8 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVect
|
|||
|
||||
aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
|
||||
{
|
||||
aiMesh* tmesh( nullptr );
|
||||
std::vector<aiFace> faces;
|
||||
unsigned int prim_type = 0;
|
||||
size_t ts;
|
||||
|
||||
// create faces array from input string with vertices indices.
|
||||
GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
|
||||
|
@ -1303,8 +1325,8 @@ aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx
|
|||
//
|
||||
// Create new mesh and copy geometry data.
|
||||
//
|
||||
tmesh = new aiMesh;
|
||||
ts = faces.size();
|
||||
aiMesh *tmesh = new aiMesh;
|
||||
size_t ts = faces.size();
|
||||
// faces
|
||||
tmesh->mFaces = new aiFace[ts];
|
||||
tmesh->mNumFaces = ts;
|
||||
|
@ -1457,7 +1479,7 @@ void X3DImporter::ParseNode_Head()
|
|||
{
|
||||
XML_CheckNode_MustBeEmpty();
|
||||
|
||||
// adding metada from <head> as MetaString from <Scene>
|
||||
// adding metadata from <head> as MetaString from <Scene>
|
||||
CX3DImporter_NodeElement_MetaString* ms = new CX3DImporter_NodeElement_MetaString(NodeElement_Cur);
|
||||
|
||||
ms->Name = mReader->getAttributeValueSafe("name");
|
||||
|
@ -1466,8 +1488,10 @@ void X3DImporter::ParseNode_Head()
|
|||
{
|
||||
ms->Value.push_back(mReader->getAttributeValueSafe("content"));
|
||||
NodeElement_List.push_back(ms);
|
||||
if(NodeElement_Cur != nullptr) NodeElement_Cur->Child.push_back(ms);
|
||||
|
||||
if ( NodeElement_Cur != nullptr )
|
||||
{
|
||||
NodeElement_Cur->Child.push_back( ms );
|
||||
}
|
||||
}
|
||||
}// if(XML_CheckNode_NameEqual("meta"))
|
||||
}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
|
@ -1476,14 +1500,15 @@ void X3DImporter::ParseNode_Head()
|
|||
if(XML_CheckNode_NameEqual("head"))
|
||||
{
|
||||
close_found = true;
|
||||
|
||||
break;
|
||||
}
|
||||
}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
|
||||
}// while(mReader->read())
|
||||
|
||||
if(!close_found) Throw_CloseNotFound("head");
|
||||
|
||||
if ( !close_found )
|
||||
{
|
||||
Throw_CloseNotFound( "head" );
|
||||
}
|
||||
}
|
||||
|
||||
void X3DImporter::ParseNode_Scene()
|
||||
|
@ -1501,10 +1526,10 @@ auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> vo
|
|||
pCounter--;
|
||||
};
|
||||
|
||||
const char* GroupName_Group = "Group";
|
||||
const char* GroupName_StaticGroup = "StaticGroup";
|
||||
const char* GroupName_Transform = "Transform";
|
||||
const char* GroupName_Switch = "Switch";
|
||||
static const char* GroupName_Group = "Group";
|
||||
static const char* GroupName_StaticGroup = "StaticGroup";
|
||||
static const char* GroupName_Transform = "Transform";
|
||||
static const char* GroupName_Switch = "Switch";
|
||||
|
||||
bool close_found = false;
|
||||
size_t counter_group = 0;
|
||||
|
|
|
@ -46,9 +46,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "X3DImporter.hpp"
|
||||
#include "X3DImporter_Macro.hpp"
|
||||
#include "StringUtils.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// <DirectionalLight
|
||||
// DEF="" ID
|
||||
|
@ -95,7 +95,7 @@ void X3DImporter::ParseNode_Lighting_DirectionalLight()
|
|||
if(!def.empty())
|
||||
ne->ID = def;
|
||||
else
|
||||
ne->ID = "DirectionalLight_" + std::to_string((size_t)ne);// make random name
|
||||
ne->ID = "DirectionalLight_" + to_string((size_t)ne);// make random name
|
||||
|
||||
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
|
||||
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
|
||||
|
@ -178,7 +178,7 @@ void X3DImporter::ParseNode_Lighting_PointLight()
|
|||
// Assimp want a node with name similar to a light. "Why? I don't no." )
|
||||
ParseHelper_Group_Begin(false);
|
||||
// make random name
|
||||
if(ne->ID.empty()) ne->ID = "PointLight_" + std::to_string((size_t)ne);
|
||||
if(ne->ID.empty()) ne->ID = "PointLight_" + to_string((size_t)ne);
|
||||
|
||||
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
|
||||
ParseHelper_Node_Exit();
|
||||
|
@ -268,7 +268,7 @@ void X3DImporter::ParseNode_Lighting_SpotLight()
|
|||
// Assimp want a node with name similar to a light. "Why? I don't no." )
|
||||
ParseHelper_Group_Begin(false);
|
||||
// make random name
|
||||
if(ne->ID.empty()) ne->ID = "SpotLight_" + std::to_string((size_t)ne);
|
||||
if(ne->ID.empty()) ne->ID = "SpotLight_" + to_string((size_t)ne);
|
||||
|
||||
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
|
||||
ParseHelper_Node_Exit();
|
||||
|
|
|
@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// Header files, Assimp.
|
||||
#include "StandardShapes.h"
|
||||
#include "StringUtils.h"
|
||||
|
||||
// Header files, stdlib.
|
||||
#include <algorithm>
|
||||
|
@ -174,7 +175,7 @@ void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeEl
|
|||
|
||||
break;
|
||||
default:
|
||||
throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + std::to_string(pNodeElement.Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + to_string(pNodeElement.Type) + ".");
|
||||
}
|
||||
|
||||
pSceneLightList.push_back(new_light);
|
||||
|
@ -296,7 +297,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
|
||||
MeshGeometry_AddTexCoord(**pMesh, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + std::to_string((*ch_it)->Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
|
@ -333,7 +334,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
|
||||
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + std::to_string((*ch_it)->Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
|
@ -363,7 +364,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{} // skip because already read when mesh created.
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + std::to_string((*ch_it)->Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
|
@ -401,7 +402,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
|
||||
IndexedTriangleStripSet: " + std::to_string((*ch_it)->Type) + ".");
|
||||
IndexedTriangleStripSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
|
@ -451,7 +452,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{} // skip because already read when mesh created.
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + std::to_string((*ch_it)->Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
|
@ -480,7 +481,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
|
||||
{} // skip because already read when mesh created.
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + std::to_string((*ch_it)->Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
|
@ -514,7 +515,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
|
||||
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + std::to_string((*ch_it)->Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
|
@ -557,7 +558,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
|
||||
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + std::to_string((*ch_it)->Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
|
@ -591,13 +592,13 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
|
||||
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
|
||||
else
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + std::to_string((*ch_it)->Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + to_string((*ch_it)->Type) + ".");
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
|
||||
|
||||
return;// mesh is build, nothing to do anymore.
|
||||
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
|
||||
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + std::to_string(pNodeElement.Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + to_string(pNodeElement.Type) + ".");
|
||||
}
|
||||
|
||||
void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
|
||||
|
@ -659,7 +660,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
|
|||
}
|
||||
else if(!PostprocessHelper_ElementIsMetadata((*it)->Type))// skip metadata
|
||||
{
|
||||
throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + std::to_string((*it)->Type) + ".");
|
||||
throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + to_string((*it)->Type) + ".");
|
||||
}
|
||||
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
|
||||
|
||||
|
|
|
@ -731,7 +731,7 @@ void XFileParser::ParseDataObjectMaterial( Material* pMaterial)
|
|||
std::string matName;
|
||||
readHeadOfDataObject( &matName);
|
||||
if( matName.empty())
|
||||
matName = std::string( "material") + std::to_string( mLineNumber );
|
||||
matName = std::string( "material") + to_string( mLineNumber );
|
||||
pMaterial->mName = matName;
|
||||
pMaterial->mIsReference = false;
|
||||
|
||||
|
|
|
@ -292,14 +292,14 @@ inline void Buffer::Read(Value& obj, Asset& r)
|
|||
this->mData.reset(data);
|
||||
|
||||
if (statedLength > 0 && this->byteLength != statedLength) {
|
||||
throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + std::to_string(statedLength) +
|
||||
" bytes, but found " + std::to_string(dataURI.dataLength));
|
||||
throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + to_string(statedLength) +
|
||||
" bytes, but found " + to_string(dataURI.dataLength));
|
||||
}
|
||||
}
|
||||
else { // assume raw data
|
||||
if (statedLength != dataURI.dataLength) {
|
||||
throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + std::to_string(statedLength) +
|
||||
" bytes, but found " + std::to_string(dataURI.dataLength));
|
||||
throw DeadlyImportError("GLTF: buffer \"" + id + "\", expected " + to_string(statedLength) +
|
||||
" bytes, but found " + to_string(dataURI.dataLength));
|
||||
}
|
||||
|
||||
this->mData.reset(new uint8_t[dataURI.dataLength]);
|
||||
|
@ -991,7 +991,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
|
|||
|
||||
break;
|
||||
default:
|
||||
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + std::to_string(ifs.GetFloatAttributeType(idx)));
|
||||
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(idx)));
|
||||
}
|
||||
|
||||
tval *= ifs.GetFloatAttributeDim(idx) * sizeof(o3dgc::Real);// After checking count of objects we can get size of array.
|
||||
|
@ -1003,11 +1003,10 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
|
|||
{
|
||||
// size = number_of_elements * components_per_element * size_of_component. See float attributes note.
|
||||
size_t tval = ifs.GetNIntAttribute(idx);
|
||||
|
||||
switch(ifs.GetIntAttributeType(idx))
|
||||
switch( ifs.GetIntAttributeType( idx ) )
|
||||
{
|
||||
default:
|
||||
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + std::to_string(ifs.GetIntAttributeType(idx)));
|
||||
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(idx)));
|
||||
}
|
||||
|
||||
tval *= ifs.GetIntAttributeDim(idx) * sizeof(long);// See float attributes note.
|
||||
|
@ -1046,7 +1045,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
|
|||
|
||||
break;
|
||||
default:
|
||||
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + std::to_string(ifs.GetFloatAttributeType(idx)));
|
||||
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(idx)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1056,7 +1055,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
|
|||
{
|
||||
// ifs.SetIntAttribute(idx, (long* const)(decoded_data + get_buf_offset(primitives[0].attributes.joint)));
|
||||
default:
|
||||
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + std::to_string(ifs.GetIntAttributeType(idx)));
|
||||
throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(idx)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1621,6 +1620,4 @@ namespace Util {
|
|||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
} // ns glTF
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace glTF {
|
|||
inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(r.size(), al);
|
||||
for (int i = 0; i < r.size(); ++i) {
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
val.PushBack(r[i], al);
|
||||
}
|
||||
return val;
|
||||
|
|
|
@ -212,17 +212,16 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
|||
// calculate min and max values
|
||||
{
|
||||
// Allocate and initialize with large values.
|
||||
float float_MAX = 10000000000000;
|
||||
for (int i = 0 ; i < numCompsOut ; i++) {
|
||||
float float_MAX = 10000000000000.0f;
|
||||
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
|
||||
acc->min.push_back( float_MAX);
|
||||
acc->max.push_back(-float_MAX);
|
||||
}
|
||||
|
||||
// Search and set extreme values.
|
||||
float valueTmp;
|
||||
for (int i = 0 ; i < count ; i++) {
|
||||
for (int j = 0 ; j < numCompsOut ; j++) {
|
||||
|
||||
for (unsigned int i = 0 ; i < count ; i++) {
|
||||
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
|
||||
if (numCompsOut == 1) {
|
||||
valueTmp = static_cast<unsigned short*>(data)[i];
|
||||
} else {
|
||||
|
@ -444,7 +443,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
|
|||
// aib->mName =====> skinRef->jointNames
|
||||
// Find the node with id = mName.
|
||||
Ref<Node> nodeRef = mAsset.nodes.Get(aib->mName.C_Str());
|
||||
nodeRef->jointName = nodeRef->id; //"joint_" + std::to_string(idx_bone);
|
||||
nodeRef->jointName = nodeRef->id;
|
||||
|
||||
unsigned int jointNamesIndex;
|
||||
bool addJointToJointNames = true;
|
||||
|
@ -914,7 +913,7 @@ void glTFExporter::ExportAnimations()
|
|||
|
||||
// It appears that assimp stores this type of animation as multiple animations.
|
||||
// where each aiNodeAnim in mChannels animates a specific node.
|
||||
std::string name = nameAnim + "_" + std::to_string(channelIndex);
|
||||
std::string name = nameAnim + "_" + to_string(channelIndex);
|
||||
name = mAsset->FindUniqueID(name, "animation");
|
||||
Ref<Animation> animRef = mAsset->animations.Create(name);
|
||||
|
||||
|
|
|
@ -41,8 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include "glTFImporter.h"
|
||||
|
||||
#include "StringComparison.h"
|
||||
#include "StringUtils.h"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -285,7 +285,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
else
|
||||
#endif
|
||||
{
|
||||
throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"" + std::to_string(cur_ext->Type) +
|
||||
throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"" + to_string(cur_ext->Type) +
|
||||
"\"), only Open3DGC is supported.");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
[Setup]
|
||||
AppName=Open Asset Import Library - SDK
|
||||
AppVerName=Open Asset Import Library - SDK (v2.0)
|
||||
AppVerName=Open Asset Import Library - SDK (v3.3.1)
|
||||
DefaultDirName={pf}\Assimp
|
||||
DefaultGroupName=Assimp
|
||||
UninstallDisplayIcon={app}\bin\x86\assimp.exe
|
||||
|
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
|
|||
WizardImageFile=compiler:WizModernImage-IS.BMP
|
||||
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
|
||||
LicenseFile=License.rtf
|
||||
OutputBaseFileName=assimp-sdk-2.0-setup
|
||||
VersionInfoVersion=2.0.0.0
|
||||
VersionInfoTextVersion=2.0
|
||||
OutputBaseFileName=assimp-sdk-3.3.1-setup
|
||||
VersionInfoVersion=3.3.1.0
|
||||
VersionInfoTextVersion=3.3.1
|
||||
VersionInfoCompany=Assimp Development Team
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
|
||||
|
@ -38,8 +38,8 @@ Name: "assimp_net"; Description: "C#/.NET Bindings"; Types: full
|
|||
;Name: "vc9"; Description: "VC9 project files"; Types: full
|
||||
|
||||
[Run]
|
||||
Filename: "{app}\stub\vcredist_x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2008 SP1 redistributable package (32 Bit)"; Check: not IsWin64
|
||||
Filename: "{app}\stub\vcredist_x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2008 SP1 redistributable package (64 Bit)"; Check: IsWin64
|
||||
Filename: "{app}\stub\vcredist_x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2012 SP1 redistributable package (32 Bit)"; Check: not IsWin64
|
||||
Filename: "{app}\stub\vcredist_x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2012 SP1 redistributable package (64 Bit)"; Check: IsWin64
|
||||
|
||||
[Files]
|
||||
|
||||
|
|
Loading…
Reference in New Issue