C++11-combat: hopefully the last std::to_string to replace.

pull/1034/head^2
Kim Kulling 2016-10-15 21:45:58 +02:00
parent 46d78f57d5
commit 5cb4df80ad
4 changed files with 12 additions and 6 deletions

View File

@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Header files, Assimp.
#include "SceneCombiner.h"
#include "StandardShapes.h"
#include "StringUtils.h"
// Header files, stdlib.
#include <algorithm>
@ -950,7 +951,7 @@ nl_clean_loop:
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + std::to_string(idx));
const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
const int mode = aiTextureOp_Multiply;
const int repeat = tex_convd.Tiled ? 1 : 0;

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@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "fast_atof.h"
#include "SceneCombiner.h"
#include "DefaultIOSystem.h"
#include "StringUtils.h"
#include "XMLTools.h"
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
@ -637,7 +638,7 @@ void ColladaExporter::WriteMaterials()
aiString name;
if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS )
name = "mat";
materials[a].name = std::string( "m") + std::to_string(a) + name.C_Str();
materials[a].name = std::string( "m") + to_string(a) + name.C_Str();
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
if( !isalnum_C( *it ) ) {
*it = '_';
@ -813,7 +814,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
{
if( mesh->HasTextureCoords( a) )
{
WriteFloatArray( idstr + "-tex" + std::to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
WriteFloatArray( idstr + "-tex" + to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
(ai_real*) mesh->mTextureCoords[a], mesh->mNumVertices);
}
}
@ -822,7 +823,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
{
if( mesh->HasVertexColors( a) )
WriteFloatArray( idstr + "-color" + std::to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
WriteFloatArray( idstr + "-color" + to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
}
// assemble vertex structure

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@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include <map>
#include "StringUtils.h"
struct aiScene;
struct aiNode;
@ -122,7 +124,9 @@ protected:
void PopTag() { ai_assert( startstr.length() > 1); startstr.erase( startstr.length() - 2); }
/// Creates a mesh ID for the given mesh
std::string GetMeshId( size_t pIndex) const { return std::string( "meshId" ) + std::to_string(pIndex); }
std::string GetMeshId( size_t pIndex) const {
return std::string( "meshId" ) + to_string(pIndex);
}
public:
/// Stringstream to write all output into

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@ -300,7 +300,7 @@ void ColladaParser::ReadAnimationClipLibrary()
else if (indexID >= 0)
animName = mReader->getAttributeValue(indexID);
else
animName = std::string("animation_") + std::to_string(mAnimationClipLibrary.size());
animName = std::string("animation_") + to_string(mAnimationClipLibrary.size());
std::pair<std::string, std::vector<std::string> > clip;