Merge pull request #9 from assimp/master

Update fork
pull/1350/head
Madrich 2015-10-24 14:01:02 +02:00
commit 6bbec8d96e
21 changed files with 251 additions and 92 deletions

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@ -27,6 +27,7 @@ execute_process(
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_BRANCH OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
) )
# Get the latest abbreviated commit hash of the working branch # Get the latest abbreviated commit hash of the working branch
@ -35,6 +36,7 @@ execute_process(
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
) )
if(NOT GIT_COMMIT_HASH) if(NOT GIT_COMMIT_HASH)
@ -63,7 +65,9 @@ if( CMAKE_COMPILER_IS_MINGW )
endif() endif()
if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW) if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") # this is a very important switch and some libraries seem now to have it.... if (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
endif()
# hide all not-exported symbols # hide all not-exported symbols
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall" ) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall" )
elseif(MSVC) elseif(MSVC)
@ -119,7 +123,9 @@ IF ( ASSIMP_ENABLE_BOOST_WORKAROUND )
MESSAGE( STATUS "Building a non-boost version of Assimp." ) MESSAGE( STATUS "Building a non-boost version of Assimp." )
ELSE ( ASSIMP_ENABLE_BOOST_WORKAROUND ) ELSE ( ASSIMP_ENABLE_BOOST_WORKAROUND )
SET( Boost_DETAILED_FAILURE_MSG ON ) SET( Boost_DETAILED_FAILURE_MSG ON )
SET( Boost_ADDITIONAL_VERSIONS "1.47" "1.47.0" "1.48.0" "1.48" "1.49" "1.49.0" "1.50" "1.50.0" "1.51" "1.51.0" "1.52.0" "1.53.0" "1.54.0" "1.55" "1.55.0" "1.56" "1.56.0" "1.57" "1.57.0" "1.58" "1.58.0" ) IF ( NOT Boost_ADDITIONAL_VERSIONS )
SET( Boost_ADDITIONAL_VERSIONS "1.47" "1.47.0" "1.48.0" "1.48" "1.49" "1.49.0" "1.50" "1.50.0" "1.51" "1.51.0" "1.52.0" "1.53.0" "1.54.0" "1.55" "1.55.0" "1.56" "1.56.0" "1.57" "1.57.0" "1.58" "1.58.0" "1.59" "1.59.0")
ENDIF ( NOT Boost_ADDITIONAL_VERSIONS )
FIND_PACKAGE( Boost ) FIND_PACKAGE( Boost )
IF ( NOT Boost_FOUND ) IF ( NOT Boost_FOUND )
MESSAGE( FATAL_ERROR MESSAGE( FATAL_ERROR

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@ -113,6 +113,9 @@ If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflo
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_ For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions) [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
> /join #assetimporterlib
### Contributing ### ### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
@ -125,4 +128,3 @@ Our license is based on the modified, __3-clause BSD__-License.
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product - An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the `LICENSE` file. For the legal details, see the `LICENSE` file.

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@ -1,9 +1,6 @@
# AppVeyor file # AppVeyor file
# http://www.appveyor.com/docs/appveyor-yml # http://www.appveyor.com/docs/appveyor-yml
# Operating system (build VM template)
os: Previous Windows Server 2012 R2 # using previous worker images since default worker has problem installing DART-Prerequisites.msi
# clone directory # clone directory
clone_folder: c:\projects\assimp clone_folder: c:\projects\assimp

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@ -35,6 +35,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
"C:/Program Files (x86)/Microsoft DirectX SDK*" "C:/Program Files (x86)/Microsoft DirectX SDK*"
"C:/apps/Microsoft DirectX SDK*" "C:/apps/Microsoft DirectX SDK*"
"C:/Program Files/Microsoft DirectX SDK*" "C:/Program Files/Microsoft DirectX SDK*"
"C:/Program Files (x86)/Windows Kits/8.1"
"$ENV{ProgramFiles}/Microsoft DirectX SDK*" "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
) )
create_search_paths(DirectX) create_search_paths(DirectX)

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@ -63,7 +63,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
BaseImporter::BaseImporter() BaseImporter::BaseImporter()
: progress() : m_progress()
{ {
// nothing to do here // nothing to do here
} }
@ -79,8 +79,8 @@ BaseImporter::~BaseImporter()
// Imports the given file and returns the imported data. // Imports the given file and returns the imported data.
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
{ {
progress = pImp->GetProgressHandler(); m_progress = pImp->GetProgressHandler();
ai_assert(progress); ai_assert(m_progress);
// Gather configuration properties for this run // Gather configuration properties for this run
SetupProperties( pImp ); SetupProperties( pImp );
@ -98,8 +98,8 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
} catch( const std::exception& err ) { } catch( const std::exception& err ) {
// extract error description // extract error description
mErrorText = err.what(); m_ErrorText = err.what();
DefaultLogger::get()->error(mErrorText); DefaultLogger::get()->error(m_ErrorText);
return NULL; return NULL;
} }
@ -274,7 +274,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
for (unsigned int i = 0; i < num; ++i) { for (unsigned int i = 0; i < num; ++i) {
// also check against big endian versions of tokens with size 2,4 // also check against big endian versions of tokens with size 2,4
// that's just for convinience, the chance that we cause conflicts // that's just for convenience, the chance that we cause conflicts
// is quite low and it can save some lines and prevent nasty bugs // is quite low and it can save some lines and prevent nasty bugs
if (2 == size) { if (2 == size) {
uint16_t rev = *magic_u16; uint16_t rev = *magic_u16;

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@ -181,7 +181,7 @@ public:
* string if there was no error. * string if there was no error.
*/ */
const std::string& GetErrorText() const { const std::string& GetErrorText() const {
return mErrorText; return m_ErrorText;
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
@ -362,10 +362,10 @@ public: // static utilities
protected: protected:
/** Error description in case there was one. */ /** Error description in case there was one. */
std::string mErrorText; std::string m_ErrorText;
/** Currently set progress handler */ /** Currently set progress handler */
ProgressHandler* progress; ProgressHandler* m_progress;
}; };

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@ -135,8 +135,8 @@ inline void MakeAbsolutePath (const char* in, char* _out)
{ {
ai_assert(in && _out); ai_assert(in && _out);
char* ret; char* ret;
#ifdef _WIN32 #if defined( _MSC_VER ) || defined( __MINGW32__ )
ret = ::_fullpath(_out, in,PATHLIMIT); ret = ::_fullpath( _out, in, PATHLIMIT );
#else #else
// use realpath // use realpath
ret = realpath(in, _out); ret = realpath(in, _out);
@ -167,8 +167,8 @@ bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
return !ASSIMP_stricmp(temp1,temp2); return !ASSIMP_stricmp(temp1,temp2);
} }
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::fileName(std::string path) std::string DefaultIOSystem::fileName( const std::string &path )
{ {
std::string ret = path; std::string ret = path;
std::size_t last = ret.find_last_of("\\/"); std::size_t last = ret.find_last_of("\\/");
@ -177,7 +177,8 @@ std::string DefaultIOSystem::fileName(std::string path)
} }
std::string DefaultIOSystem::completeBaseName(std::string path) // ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::completeBaseName( const std::string &path )
{ {
std::string ret = fileName(path); std::string ret = fileName(path);
std::size_t pos = ret.find_last_of('.'); std::size_t pos = ret.find_last_of('.');
@ -185,8 +186,8 @@ std::string DefaultIOSystem::completeBaseName(std::string path)
return ret; return ret;
} }
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::absolutePath(std::string path) std::string DefaultIOSystem::absolutePath( const std::string &path )
{ {
std::string ret = path; std::string ret = path;
std::size_t last = ret.find_last_of("\\/"); std::size_t last = ret.find_last_of("\\/");
@ -194,4 +195,6 @@ std::string DefaultIOSystem::absolutePath(std::string path)
return ret; return ret;
} }
// ------------------------------------------------------------------------------------------------
#undef PATHLIMIT #undef PATHLIMIT

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@ -80,17 +80,17 @@ public:
/** @brief get the file name of a full filepath /** @brief get the file name of a full filepath
* example: /tmp/archive.tar.gz -> archive.tar.gz * example: /tmp/archive.tar.gz -> archive.tar.gz
*/ */
static std::string fileName(std::string path); static std::string fileName( const std::string &path );
/** @brief get the complete base name of a full filepath /** @brief get the complete base name of a full filepath
* example: /tmp/archive.tar.gz -> archive.tar * example: /tmp/archive.tar.gz -> archive.tar
*/ */
static std::string completeBaseName(std::string path); static std::string completeBaseName( const std::string &path);
/** @brief get the path of a full filepath /** @brief get the path of a full filepath
* example: /tmp/archive.tar.gz -> /tmp/ * example: /tmp/archive.tar.gz -> /tmp/
*/ */
static std::string absolutePath(std::string path); static std::string absolutePath( const std::string &path);
}; };
} //!ns Assimp } //!ns Assimp

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@ -285,9 +285,6 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
aiQuaternion quat; aiQuaternion quat;
MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat ); MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat );
// FIX to get to Assimp's quaternion conventions
quat.w *= -1.f;
bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix()); bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix());
bones[i].mTransform.a4 = bones[i].mPositionXYZ.x; bones[i].mTransform.a4 = bones[i].mPositionXYZ.x;
bones[i].mTransform.b4 = bones[i].mPositionXYZ.y; bones[i].mTransform.b4 = bones[i].mPositionXYZ.y;
@ -656,9 +653,6 @@ void MD5Importer::LoadMD5AnimFile ()
MD5::ConvertQuaternion(vTemp, qKey->mValue); MD5::ConvertQuaternion(vTemp, qKey->mValue);
qKey->mTime = vKey->mTime = dTime; qKey->mTime = vKey->mTime = dTime;
// we need this to get to Assimp quaternion conventions
qKey->mValue.w *= -1.f;
} }
} }

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@ -262,6 +262,9 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
if (t < 0.0f) if (t < 0.0f)
out.w = 0.0f; out.w = 0.0f;
else out.w = std::sqrt (t); else out.w = std::sqrt (t);
// Assimp convention.
out.w *= -1.f;
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------

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@ -156,6 +156,7 @@ struct Material
aiString textureEmissive; aiString textureEmissive;
aiString textureBump; aiString textureBump;
aiString textureNormal; aiString textureNormal;
aiString textureReflection[6];
aiString textureSpecularity; aiString textureSpecularity;
aiString textureOpacity; aiString textureOpacity;
aiString textureDisp; aiString textureDisp;
@ -167,6 +168,13 @@ struct Material
TextureEmissiveType, TextureEmissiveType,
TextureBumpType, TextureBumpType,
TextureNormalType, TextureNormalType,
TextureReflectionSphereType,
TextureReflectionCubeTopType,
TextureReflectionCubeBottomType,
TextureReflectionCubeFrontType,
TextureReflectionCubeBackType,
TextureReflectionCubeLeftType,
TextureReflectionCubeRightType,
TextureSpecularityType, TextureSpecularityType,
TextureOpacityType, TextureOpacityType,
TextureDispType, TextureDispType,

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@ -636,6 +636,22 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
} }
} }
if( 0 != pCurrentMaterial->textureReflection[0].length )
{
ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
ObjFile::Material::TextureReflectionCubeTopType :
ObjFile::Material::TextureReflectionSphereType;
unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
for( unsigned i = 0; i < count; i++ )
mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
if(pCurrentMaterial->clamp[type])
//TODO addTextureMappingModeProperty should accept an index to handle clamp option for each
//texture of a cubemap
addTextureMappingModeProperty(mat, aiTextureType_REFLECTION);
}
if ( 0 != pCurrentMaterial->textureDisp.length ) if ( 0 != pCurrentMaterial->textureDisp.length )
{ {
mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) ); mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );

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@ -64,6 +64,7 @@ static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "map_Bump"; static const std::string BumpTexture2 = "map_Bump";
static const std::string BumpTexture3 = "bump"; static const std::string BumpTexture3 = "bump";
static const std::string NormalTexture = "map_Kn"; static const std::string NormalTexture = "map_Kn";
static const std::string ReflectionTexture = "refl";
static const std::string DisplacementTexture = "disp"; static const std::string DisplacementTexture = "disp";
static const std::string SpecularityTexture = "map_ns"; static const std::string SpecularityTexture = "map_ns";
@ -200,6 +201,7 @@ void ObjFileMtlImporter::load()
case 'm': // Texture case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections
{ {
getTexture(); getTexture();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
@ -332,6 +334,9 @@ void ObjFileMtlImporter::getTexture() {
// Normal map // Normal map
out = & m_pModel->m_pCurrentMaterial->textureNormal; out = & m_pModel->m_pCurrentMaterial->textureNormal;
clampIndex = ObjFile::Material::TextureNormalType; clampIndex = ObjFile::Material::TextureNormalType;
} else if(!ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), ReflectionTexture.size() ) ) {
// Reflection texture(s)
//Do nothing here
} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) { } else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
// Displacement texture // Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp; out = &m_pModel->m_pCurrentMaterial->textureDisp;
@ -346,7 +351,7 @@ void ObjFileMtlImporter::getTexture() {
} }
bool clamp = false; bool clamp = false;
getTextureOption(clamp); getTextureOption(clamp, clampIndex, out);
m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp; m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
std::string texture; std::string texture;
@ -369,7 +374,7 @@ void ObjFileMtlImporter::getTexture() {
* Because aiMaterial supports clamp option, so we also want to return it * Because aiMaterial supports clamp option, so we also want to return it
* ///////////////////////////////////////////////////////////////////////////// * /////////////////////////////////////////////////////////////////////////////
*/ */
void ObjFileMtlImporter::getTextureOption(bool &clamp) void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out)
{ {
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
@ -392,13 +397,55 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp)
skipToken = 2; skipToken = 2;
} }
else if ( !ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size()) else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), TypeOption.size() ) )
{
DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
char value[ 12 ];
CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
}
else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
}
else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
}
else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
}
else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
}
else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
}
else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
{
clampIndex = ObjFile::Material::TextureReflectionSphereType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
}
skipToken = 2;
}
else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size()) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size())
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size()) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size())
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size()) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size())
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size()) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size())
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size()) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size()))
|| !ASSIMP_strincmp(pPtr, TypeOption.c_str(), TypeOption.size()) )
{ {
skipToken = 2; skipToken = 2;
} }

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@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string> #include <string>
struct aiColor3D; struct aiColor3D;
struct aiString;
namespace Assimp { namespace Assimp {
@ -89,7 +90,7 @@ private:
void createMaterial(); void createMaterial();
/// Get texture name from loaded data. /// Get texture name from loaded data.
void getTexture(); void getTexture();
void getTextureOption(bool &clamp); void getTextureOption(bool &clamp, int &clampIndex, aiString *&out);
private: private:
//! Absolute pathname //! Absolute pathname

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@ -857,7 +857,7 @@ bool PLY::PropertyInstance::ParseValueBinary(
case EDT_UShort: case EDT_UShort:
{ {
int16_t i = *((uint16_t*)pCur); uint16_t i = *((uint16_t*)pCur);
// Swap endianess // Swap endianess
if (p_bBE)ByteSwap::Swap(&i); if (p_bBE)ByteSwap::Swap(&i);

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@ -74,7 +74,7 @@ static const aiImporterDesc desc = {
// 1) 80 byte header // 1) 80 byte header
// 2) 4 byte face count // 2) 4 byte face count
// 3) 50 bytes per face // 3) 50 bytes per face
bool IsBinarySTL(const char* buffer, unsigned int fileSize) { static bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
if( fileSize < 84 ) { if( fileSize < 84 ) {
return false; return false;
} }
@ -88,7 +88,7 @@ bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
// An ascii STL buffer will begin with "solid NAME", where NAME is optional. // An ascii STL buffer will begin with "solid NAME", where NAME is optional.
// Note: The "solid NAME" check is necessary, but not sufficient, to determine // Note: The "solid NAME" check is necessary, but not sufficient, to determine
// if the buffer is ASCII; a binary header could also begin with "solid NAME". // if the buffer is ASCII; a binary header could also begin with "solid NAME".
bool IsAsciiSTL(const char* buffer, unsigned int fileSize) { static bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
if (IsBinarySTL(buffer, fileSize)) if (IsBinarySTL(buffer, fileSize))
return false; return false;

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@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Some runtime headers // Some runtime headers
#include <sys/types.h> #include <sys/types.h>
#include <memory.h>
#include <math.h> #include <math.h>
#include <stddef.h> #include <stddef.h>
#include <string.h> #include <string.h>

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@ -10,7 +10,9 @@ if sys.version_info < (2,6):
import ctypes import ctypes
import os import os
import numpy
try: import numpy
except: numpy = None
import logging import logging
logger = logging.getLogger("pyassimp") logger = logging.getLogger("pyassimp")
@ -33,12 +35,30 @@ _assimp_lib = AssimpLib()
def make_tuple(ai_obj, type = None): def make_tuple(ai_obj, type = None):
res = None res = None
#notes:
# ai_obj._fields_ = [ ("attr", c_type), ... ]
# getattr(ai_obj, e[0]).__class__ == float
if isinstance(ai_obj, structs.Matrix4x4): if isinstance(ai_obj, structs.Matrix4x4):
if numpy:
res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4)) res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4))
#import pdb;pdb.set_trace()
else:
res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
res = [res[i:i+4] for i in xrange(0,16,4)]
elif isinstance(ai_obj, structs.Matrix3x3): elif isinstance(ai_obj, structs.Matrix3x3):
if numpy:
res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3)) res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3))
else: else:
res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
res = [res[i:i+3] for i in xrange(0,9,3)]
else:
if numpy:
res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]) res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_])
else:
res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
return res return res
# It is faster and more correct to have an init function for each assimp class # It is faster and more correct to have an init function for each assimp class
@ -135,9 +155,14 @@ def _init(self, target = None, parent = None):
try: try:
if obj._type_ in structs.assimp_structs_as_tuple: if obj._type_ in structs.assimp_structs_as_tuple:
if numpy:
setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32)) setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32))
logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name) logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name)
else:
setattr(target, name, [make_tuple(obj[i]) for i in range(length)])
logger.debug(str(self) + ": Added a list of lists (type "+ str(type(obj)) + ") as self." + name)
else: else:
setattr(target, name, [obj[i] for i in range(length)]) #TODO: maybe not necessary to recreate an array? setattr(target, name, [obj[i] for i in range(length)]) #TODO: maybe not necessary to recreate an array?
@ -292,7 +317,10 @@ def release(scene):
def _finalize_texture(tex, target): def _finalize_texture(tex, target):
setattr(target, "achformathint", tex.achFormatHint) setattr(target, "achformathint", tex.achFormatHint)
if numpy:
data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)]) data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)])
else:
data = [make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)]
setattr(target, "data", data) setattr(target, "data", data)
def _finalize_mesh(mesh, target): def _finalize_mesh(mesh, target):
@ -308,11 +336,18 @@ def _finalize_mesh(mesh, target):
def fill(name): def fill(name):
mAttr = getattr(mesh, name) mAttr = getattr(mesh, name)
if numpy:
if mAttr: if mAttr:
data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32) data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32)
setattr(target, name[1:].lower(), data) setattr(target, name[1:].lower(), data)
else: else:
setattr(target, name[1:].lower(), numpy.array([], dtype="float32")) setattr(target, name[1:].lower(), numpy.array([], dtype="float32"))
else:
if mAttr:
data = [make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)]
setattr(target, name[1:].lower(), data)
else:
setattr(target, name[1:].lower(), [])
def fillarray(name): def fillarray(name):
mAttr = getattr(mesh, name) mAttr = getattr(mesh, name)
@ -322,7 +357,10 @@ def _finalize_mesh(mesh, target):
if mSubAttr: if mSubAttr:
data.append([make_tuple(getattr(mesh, name)[index][i]) for i in range(nb_vertices)]) data.append([make_tuple(getattr(mesh, name)[index][i]) for i in range(nb_vertices)])
if numpy:
setattr(target, name[1:].lower(), numpy.array(data, dtype=numpy.float32)) setattr(target, name[1:].lower(), numpy.array(data, dtype=numpy.float32))
else:
setattr(target, name[1:].lower(), data)
fill("mNormals") fill("mNormals")
fill("mTangents") fill("mTangents")
@ -332,7 +370,10 @@ def _finalize_mesh(mesh, target):
fillarray("mTextureCoords") fillarray("mTextureCoords")
# prepare faces # prepare faces
if numpy:
faces = numpy.array([f.indices for f in target.faces], dtype=numpy.int32) faces = numpy.array([f.indices for f in target.faces], dtype=numpy.int32)
else:
faces = [f.indices for f in target.faces]
setattr(target, 'faces', faces) setattr(target, 'faces', faces)

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@ -8,8 +8,9 @@ import os
import ctypes import ctypes
from ctypes import POINTER from ctypes import POINTER
import operator import operator
import numpy
from numpy import linalg try: import numpy
except: numpy = None
import logging;logger = logging.getLogger("pyassimp") import logging;logger = logging.getLogger("pyassimp")
@ -46,20 +47,88 @@ def vec2tuple(x):
def transform(vector3, matrix4x4): def transform(vector3, matrix4x4):
""" Apply a transformation matrix on a 3D vector. """ Apply a transformation matrix on a 3D vector.
:param vector3: a numpy array with 3 elements :param vector3: array with 3 elements
:param matrix4x4: a numpy 4x4 matrix :param matrix4x4: 4x4 matrix
""" """
if numpy:
return numpy.dot(matrix4x4, numpy.append(vector3, 1.)) return numpy.dot(matrix4x4, numpy.append(vector3, 1.))
else:
m0,m1,m2,m3 = matrix4x4; x,y,z = vector3
return [
m0[0]*x + m0[1]*y + m0[2]*z + m0[3],
m1[0]*x + m1[1]*y + m1[2]*z + m1[3],
m2[0]*x + m2[1]*y + m2[2]*z + m2[3],
m3[0]*x + m3[1]*y + m3[2]*z + m3[3]
]
def _inv(matrix4x4):
m0,m1,m2,m3 = matrix4x4
det = m0[3]*m1[2]*m2[1]*m3[0] - m0[2]*m1[3]*m2[1]*m3[0] - \
m0[3]*m1[1]*m2[2]*m3[0] + m0[1]*m1[3]*m2[2]*m3[0] + \
m0[2]*m1[1]*m2[3]*m3[0] - m0[1]*m1[2]*m2[3]*m3[0] - \
m0[3]*m1[2]*m2[0]*m3[1] + m0[2]*m1[3]*m2[0]*m3[1] + \
m0[3]*m1[0]*m2[2]*m3[1] - m0[0]*m1[3]*m2[2]*m3[1] - \
m0[2]*m1[0]*m2[3]*m3[1] + m0[0]*m1[2]*m2[3]*m3[1] + \
m0[3]*m1[1]*m2[0]*m3[2] - m0[1]*m1[3]*m2[0]*m3[2] - \
m0[3]*m1[0]*m2[1]*m3[2] + m0[0]*m1[3]*m2[1]*m3[2] + \
m0[1]*m1[0]*m2[3]*m3[2] - m0[0]*m1[1]*m2[3]*m3[2] - \
m0[2]*m1[1]*m2[0]*m3[3] + m0[1]*m1[2]*m2[0]*m3[3] + \
m0[2]*m1[0]*m2[1]*m3[3] - m0[0]*m1[2]*m2[1]*m3[3] - \
m0[1]*m1[0]*m2[2]*m3[3] + m0[0]*m1[1]*m2[2]*m3[3]
return[[( m1[2]*m2[3]*m3[1] - m1[3]*m2[2]*m3[1] + m1[3]*m2[1]*m3[2] - m1[1]*m2[3]*m3[2] - m1[2]*m2[1]*m3[3] + m1[1]*m2[2]*m3[3]) /det,
( m0[3]*m2[2]*m3[1] - m0[2]*m2[3]*m3[1] - m0[3]*m2[1]*m3[2] + m0[1]*m2[3]*m3[2] + m0[2]*m2[1]*m3[3] - m0[1]*m2[2]*m3[3]) /det,
( m0[2]*m1[3]*m3[1] - m0[3]*m1[2]*m3[1] + m0[3]*m1[1]*m3[2] - m0[1]*m1[3]*m3[2] - m0[2]*m1[1]*m3[3] + m0[1]*m1[2]*m3[3]) /det,
( m0[3]*m1[2]*m2[1] - m0[2]*m1[3]*m2[1] - m0[3]*m1[1]*m2[2] + m0[1]*m1[3]*m2[2] + m0[2]*m1[1]*m2[3] - m0[1]*m1[2]*m2[3]) /det],
[( m1[3]*m2[2]*m3[0] - m1[2]*m2[3]*m3[0] - m1[3]*m2[0]*m3[2] + m1[0]*m2[3]*m3[2] + m1[2]*m2[0]*m3[3] - m1[0]*m2[2]*m3[3]) /det,
( m0[2]*m2[3]*m3[0] - m0[3]*m2[2]*m3[0] + m0[3]*m2[0]*m3[2] - m0[0]*m2[3]*m3[2] - m0[2]*m2[0]*m3[3] + m0[0]*m2[2]*m3[3]) /det,
( m0[3]*m1[2]*m3[0] - m0[2]*m1[3]*m3[0] - m0[3]*m1[0]*m3[2] + m0[0]*m1[3]*m3[2] + m0[2]*m1[0]*m3[3] - m0[0]*m1[2]*m3[3]) /det,
( m0[2]*m1[3]*m2[0] - m0[3]*m1[2]*m2[0] + m0[3]*m1[0]*m2[2] - m0[0]*m1[3]*m2[2] - m0[2]*m1[0]*m2[3] + m0[0]*m1[2]*m2[3]) /det],
[( m1[1]*m2[3]*m3[0] - m1[3]*m2[1]*m3[0] + m1[3]*m2[0]*m3[1] - m1[0]*m2[3]*m3[1] - m1[1]*m2[0]*m3[3] + m1[0]*m2[1]*m3[3]) /det,
( m0[3]*m2[1]*m3[0] - m0[1]*m2[3]*m3[0] - m0[3]*m2[0]*m3[1] + m0[0]*m2[3]*m3[1] + m0[1]*m2[0]*m3[3] - m0[0]*m2[1]*m3[3]) /det,
( m0[1]*m1[3]*m3[0] - m0[3]*m1[1]*m3[0] + m0[3]*m1[0]*m3[1] - m0[0]*m1[3]*m3[1] - m0[1]*m1[0]*m3[3] + m0[0]*m1[1]*m3[3]) /det,
( m0[3]*m1[1]*m2[0] - m0[1]*m1[3]*m2[0] - m0[3]*m1[0]*m2[1] + m0[0]*m1[3]*m2[1] + m0[1]*m1[0]*m2[3] - m0[0]*m1[1]*m2[3]) /det],
[( m1[2]*m2[1]*m3[0] - m1[1]*m2[2]*m3[0] - m1[2]*m2[0]*m3[1] + m1[0]*m2[2]*m3[1] + m1[1]*m2[0]*m3[2] - m1[0]*m2[1]*m3[2]) /det,
( m0[1]*m2[2]*m3[0] - m0[2]*m2[1]*m3[0] + m0[2]*m2[0]*m3[1] - m0[0]*m2[2]*m3[1] - m0[1]*m2[0]*m3[2] + m0[0]*m2[1]*m3[2]) /det,
( m0[2]*m1[1]*m3[0] - m0[1]*m1[2]*m3[0] - m0[2]*m1[0]*m3[1] + m0[0]*m1[2]*m3[1] + m0[1]*m1[0]*m3[2] - m0[0]*m1[1]*m3[2]) /det,
( m0[1]*m1[2]*m2[0] - m0[2]*m1[1]*m2[0] + m0[2]*m1[0]*m2[1] - m0[0]*m1[2]*m2[1] - m0[1]*m1[0]*m2[2] + m0[0]*m1[1]*m2[2]) /det]]
def get_bounding_box(scene): def get_bounding_box(scene):
bb_min = [1e10, 1e10, 1e10] # x,y,z bb_min = [1e10, 1e10, 1e10] # x,y,z
bb_max = [-1e10, -1e10, -1e10] # x,y,z bb_max = [-1e10, -1e10, -1e10] # x,y,z
return get_bounding_box_for_node(scene.rootnode, bb_min, bb_max, linalg.inv(scene.rootnode.transformation)) inv = numpy.linalg.inv if numpy else _inv
return get_bounding_box_for_node(scene.rootnode, bb_min, bb_max, inv(scene.rootnode.transformation))
def get_bounding_box_for_node(node, bb_min, bb_max, transformation): def get_bounding_box_for_node(node, bb_min, bb_max, transformation):
if numpy:
transformation = numpy.dot(transformation, node.transformation) transformation = numpy.dot(transformation, node.transformation)
else:
t0,t1,t2,t3 = transformation
T0,T1,T2,T3 = node.transformation
transformation = [ [
t0[0]*T0[0] + t0[1]*T1[0] + t0[2]*T2[0] + t0[3]*T3[0],
t0[0]*T0[1] + t0[1]*T1[1] + t0[2]*T2[1] + t0[3]*T3[1],
t0[0]*T0[2] + t0[1]*T1[2] + t0[2]*T2[2] + t0[3]*T3[2],
t0[0]*T0[3] + t0[1]*T1[3] + t0[2]*T2[3] + t0[3]*T3[3]
],[
t1[0]*T0[0] + t1[1]*T1[0] + t1[2]*T2[0] + t1[3]*T3[0],
t1[0]*T0[1] + t1[1]*T1[1] + t1[2]*T2[1] + t1[3]*T3[1],
t1[0]*T0[2] + t1[1]*T1[2] + t1[2]*T2[2] + t1[3]*T3[2],
t1[0]*T0[3] + t1[1]*T1[3] + t1[2]*T2[3] + t1[3]*T3[3]
],[
t2[0]*T0[0] + t2[1]*T1[0] + t2[2]*T2[0] + t2[3]*T3[0],
t2[0]*T0[1] + t2[1]*T1[1] + t2[2]*T2[1] + t2[3]*T3[1],
t2[0]*T0[2] + t2[1]*T1[2] + t2[2]*T2[2] + t2[3]*T3[2],
t2[0]*T0[3] + t2[1]*T1[3] + t2[2]*T2[3] + t2[3]*T3[3]
],[
t3[0]*T0[0] + t3[1]*T1[0] + t3[2]*T2[0] + t3[3]*T3[0],
t3[0]*T0[1] + t3[1]*T1[1] + t3[2]*T2[1] + t3[3]*T3[1],
t3[0]*T0[2] + t3[1]*T1[2] + t3[2]*T2[2] + t3[3]*T3[2],
t3[0]*T0[3] + t3[1]*T1[3] + t3[2]*T2[3] + t3[3]*T3[3]
] ]
for mesh in node.meshes: for mesh in node.meshes:
for v in mesh.vertices: for v in mesh.vertices:
v = transform(v, transformation) v = transform(v, transformation)

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@ -1,28 +0,0 @@
# ---------------------------------------------------------------------------
# Makefile for assimp/Sample_SimpleOpenGL
# aramis_acg@users.sourceforge.net
#
# Usage: make <target> <macros>
# TARGETS:
# all Build the sample + assimp itself
# clean Cleanup all object files
# ---------------------------------------------------------------------------
VPATH = ./usr/include/
# Include flags for gcc
INCLUDEFLAGS = -I../../include
# Library flags for gcc
LIBFLAGS = -L../../bin/gcc
# Output name of executable
OUTPUT = samplegl
all: $(OBJECTS)
cd ../../code/ && $(MAKE) static
gcc -o $(OUTPUT) $(INCLUDEFLAGS) -s Sample_SimpleOpenGL.c $(LIBFLAGS) -Wl,-Bstatic -lassimp -Wl,-Bdynamic -lstdc++ -lglut
.PHONY: clean
clean:
-rm *.o

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