diff --git a/code/AssetLib/FBX/FBXExporter.cpp b/code/AssetLib/FBX/FBXExporter.cpp index 31bea76b5..9da713e5d 100644 --- a/code/AssetLib/FBX/FBXExporter.cpp +++ b/code/AssetLib/FBX/FBXExporter.cpp @@ -1391,7 +1391,7 @@ void FBXExporter::WriteObjects () aiMaterial* m = mScene->mMaterials[i]; // these are used to receive material data - float f; aiColor3D c; + ai_real f; aiColor3D c; // start the node record FBX::Node n("Material");