Add more ASE model unit tests

pull/4981/head^2
Turo Lamminen 2023-03-20 15:22:05 +02:00 committed by Turo Lamminen
parent ea3cc37890
commit 65440f17a1
1 changed files with 110 additions and 0 deletions

View File

@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/scene.h>
using namespace Assimp; using namespace Assimp;
@ -63,3 +64,112 @@ public:
TEST_F(utASEImportExport, importACFromFileTest) { TEST_F(utASEImportExport, importACFromFileTest) {
EXPECT_TRUE(importerTest()); EXPECT_TRUE(importerTest());
} }
TEST_F(utASEImportExport, importAnim1) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/anim.ASE", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST_F(utASEImportExport, importAnim2) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/anim2.ASE", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST_F(utASEImportExport, importCameraRollAnim) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/CameraRollAnim.ase", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST_F(utASEImportExport, importMotionCaptureROM) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/MotionCaptureROM.ase", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST_F(utASEImportExport, importRotatingCube) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/RotatingCube.ASE", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST_F(utASEImportExport, importTargetCameraAnim) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TargetCameraAnim.ase", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST_F(utASEImportExport, importTestFormatDetection) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TestFormatDetection", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST_F(utASEImportExport, importThreeCubesGreen) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen.ASE", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
::Assimp::Importer importerLE;
const aiScene *sceneLE = importerLE.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen_UTF16LE.ASE", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, sceneLE);
::Assimp::Importer importerBE;
const aiScene *sceneBE = importerBE.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen_UTF16BE.ASE", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, sceneBE);
// TODO: these scenes should probably be identical
// verify that is the case and then add tests to check it
}
TEST_F(utASEImportExport, importUVTransform_Normal) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TestUVTransform/UVTransform_Normal.ASE", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST_F(utASEImportExport, importUVTransform_ScaleUV1_2_OffsetUV0_0_9_Rotate_72_mirrorU) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TestUVTransform/UVTransform_ScaleUV1-2_OffsetUV0-0.9_Rotate-72_mirrorU.ase", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST_F(utASEImportExport, importUVTransform_ScaleUV2x) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TestUVTransform/UVTransform_ScaleUV2x.ASE", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST_F(utASEImportExport, importUVTransform_ScaleUV2x_Rotate45) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TestUVTransform/UVTransform_ScaleUV2x_Rotate45.ASE", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}