Fixed naming of aiNodeAnim in dox.h

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@311 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-01-20 20:26:35 +00:00
parent 3ba9ea8b5b
commit 601d1c572e
1 changed files with 1 additions and 1 deletions

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@ -784,7 +784,7 @@ the correct timing, all time stamp thus have to be divided by aiAnimation::mTick
though, that certain combinations of file format and exporter don't always store this information though, that certain combinations of file format and exporter don't always store this information
in the exported file. In this case, mTicksPerSecond is set to 0 to indicate the lack of knowledge. in the exported file. In this case, mTicksPerSecond is set to 0 to indicate the lack of knowledge.
The aiAnimation consists of a series of aiBoneAnims. Each bone animation affects a single node in The aiAnimation consists of a series of aiNodeAnim's. Each bone animation affects a single node in
the node hierarchy only, the name specifying which node is affected. For this node the structure the node hierarchy only, the name specifying which node is affected. For this node the structure
stores three separate key sequences: a vector key sequence for the position, a quaternion key sequence stores three separate key sequences: a vector key sequence for the position, a quaternion key sequence
for the rotation and another vector key sequence for the scaling. All 3d data is local to the for the rotation and another vector key sequence for the scaling. All 3d data is local to the