Fixed naming of aiNodeAnim in dox.h
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@311 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
3ba9ea8b5b
commit
601d1c572e
|
@ -784,7 +784,7 @@ the correct timing, all time stamp thus have to be divided by aiAnimation::mTick
|
||||||
though, that certain combinations of file format and exporter don't always store this information
|
though, that certain combinations of file format and exporter don't always store this information
|
||||||
in the exported file. In this case, mTicksPerSecond is set to 0 to indicate the lack of knowledge.
|
in the exported file. In this case, mTicksPerSecond is set to 0 to indicate the lack of knowledge.
|
||||||
|
|
||||||
The aiAnimation consists of a series of aiBoneAnims. Each bone animation affects a single node in
|
The aiAnimation consists of a series of aiNodeAnim's. Each bone animation affects a single node in
|
||||||
the node hierarchy only, the name specifying which node is affected. For this node the structure
|
the node hierarchy only, the name specifying which node is affected. For this node the structure
|
||||||
stores three separate key sequences: a vector key sequence for the position, a quaternion key sequence
|
stores three separate key sequences: a vector key sequence for the position, a quaternion key sequence
|
||||||
for the rotation and another vector key sequence for the scaling. All 3d data is local to the
|
for the rotation and another vector key sequence for the scaling. All 3d data is local to the
|
||||||
|
|
Loading…
Reference in New Issue