Fixed naming of aiNodeAnim in dox.h

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@311 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-01-20 20:26:35 +00:00
parent 3ba9ea8b5b
commit 601d1c572e
1 changed files with 1 additions and 1 deletions

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@ -784,7 +784,7 @@ the correct timing, all time stamp thus have to be divided by aiAnimation::mTick
though, that certain combinations of file format and exporter don't always store this information
in the exported file. In this case, mTicksPerSecond is set to 0 to indicate the lack of knowledge.
The aiAnimation consists of a series of aiBoneAnims. Each bone animation affects a single node in
The aiAnimation consists of a series of aiNodeAnim's. Each bone animation affects a single node in
the node hierarchy only, the name specifying which node is affected. For this node the structure
stores three separate key sequences: a vector key sequence for the position, a quaternion key sequence
for the rotation and another vector key sequence for the scaling. All 3d data is local to the