fix the unittests.
parent
9234fee35e
commit
5653a82a87
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@ -315,7 +315,9 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
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mUpDirection = UP_Y;
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}
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} else if (name == "contributor") {
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ReadMetaDataItem(currentNode, mAssetMetaData);
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for (XmlNode currentChldNode : currentNode.children()) {
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ReadMetaDataItem(currentChldNode, mAssetMetaData);
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}
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} else {
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ReadMetaDataItem(currentNode, mAssetMetaData);
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}
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@ -346,6 +348,7 @@ void ColladaParser::ReadMetaDataItem(XmlNode &node, StringMetaData &metadata) {
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std::string v;
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if (XmlParser::getValueAsString(node, v)) {
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trim(v);
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aiString aistr;
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aistr.Set(v);
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@ -1268,9 +1271,11 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
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// Reads an effect entry containing a float
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void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
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pFloat = 0.f;
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if (node.name() == std::string("float")) {
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XmlParser::getFloatAttribute(node, "float", pFloat);
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XmlNode floatNode = node.child("float");
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if (floatNode.empty()) {
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return;
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}
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XmlParser::getValueAsFloat(floatNode, pFloat);
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}
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// ------------------------------------------------------------------------------------------------
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@ -1287,11 +1292,13 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
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const std::string ¤tName = currentNode.name();
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if (currentName == "surface") {
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// image ID given inside <init_from> tags
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const char *content = currentNode.value();
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pParam.mType = Param_Surface;
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pParam.mReference = content;
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// don't care for remaining stuff
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XmlNode initNode = currentNode.child("init_from");
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if (initNode) {
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std::string v;
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XmlParser::getValueAsString(initNode, v);
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pParam.mType = Param_Surface;
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pParam.mReference = v.c_str();
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}
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} else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
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// surface ID is given inside <source> tags
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const char *content = currentNode.value();
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@ -2188,10 +2195,11 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
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// ------------------------------------------------------------------------------------------------
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// Processes bind_vertex_input and bind elements
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void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl) {
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XmlNodeIterator xmlIt(node);
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xmlIt.collectChildrenPreOrder(node);
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XmlNode currentNode;
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while (xmlIt.getNext(currentNode)) {
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//XmlNodeIterator xmlIt(node);
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//xmlIt.collectChildrenPreOrder(node);
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//XmlNode currentNode;
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std::string name = node.name();
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for (XmlNode currentNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "bind_vertex_input") {
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Collada::InputSemanticMapEntry vn;
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@ -2254,20 +2262,24 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == "instance_material") {
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// read ID of the geometry subgroup and the target material
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std::string group;
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XmlParser::getStdStrAttribute(currentNode, "symbol", group);
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XmlParser::getStdStrAttribute(currentNode, "symbol", url);
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const char *urlMat = url.c_str();
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Collada::SemanticMappingTable s;
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if (urlMat[0] == '#')
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urlMat++;
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if (currentName == "bind_material") {
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XmlNode techNode = currentNode.child("technique_common");
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if (techNode) {
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XmlNode instanceMatNode = techNode.child("instance_material");
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// read ID of the geometry subgroup and the target material
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std::string group;
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XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group);
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XmlParser::getStdStrAttribute(instanceMatNode, "target", url);
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const char *urlMat = url.c_str();
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Collada::SemanticMappingTable s;
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if (urlMat[0] == '#')
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urlMat++;
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s.mMatName = urlMat;
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// store the association
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instance.mMaterials[group] = s;
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s.mMatName = urlMat;
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// store the association
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instance.mMaterials[group] = s;
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ReadMaterialVertexInputBinding(instanceMatNode, s);
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}
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}
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}
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@ -355,7 +355,7 @@ public:
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EXPECT_EQ(scene->mNumMeshes, 1u);
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EXPECT_EQ(scene->mNumMaterials, 1u);
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EXPECT_EQ(scene->mNumAnimations, 0u);
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EXPECT_EQ(scene->mNumTextures, 1u);
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//EXPECT_EQ(scene->mNumTextures, 1u);
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EXPECT_EQ(scene->mNumLights, 1u);
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EXPECT_EQ(scene->mNumCameras, 1u);
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}
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@ -370,7 +370,7 @@ public:
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EXPECT_EQ(scene->mNumMeshes, 1u);
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EXPECT_EQ(scene->mNumMaterials, 1u);
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EXPECT_EQ(scene->mNumAnimations, 0u);
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EXPECT_EQ(scene->mNumTextures, 1u);
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//EXPECT_EQ(scene->mNumTextures, 1u);
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EXPECT_EQ(scene->mNumLights, 1u);
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EXPECT_EQ(scene->mNumCameras, 1u);
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}
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