Ogre: fix xml migration.
parent
d6892b3f58
commit
9234fee35e
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@ -105,7 +105,7 @@ float OgreXmlSerializer::ReadAttribute<float>(XmlNode &xmlNode, const char *name
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if (!XmlParser::hasAttribute(xmlNode, name)) {
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ThrowAttibuteError(xmlNode.name(), name, "Not found");
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}
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return xmlNode.attribute(name).as_float();
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}
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@ -125,13 +125,12 @@ bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name)
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return true;
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} else if (ASSIMP_stricmp(value, "false") == 0) {
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return false;
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}
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}
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ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
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return false;
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}
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// Mesh XML constants
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// <mesh>
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@ -226,17 +225,26 @@ MeshXml *OgreXmlSerializer::ImportMesh(XmlParser *parser) {
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void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
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XmlNode root = mParser->getRootNode();
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if (nullptr == root || std::string(nnMesh) != root.name()) {
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if (nullptr == root) {
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throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
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}
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for (XmlNode currentNode : root.children()) {
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XmlNode startNode = root.child(nnMesh);
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if (startNode.empty()) {
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throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
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}
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for (XmlNode currentNode : startNode.children()) {
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const std::string currentName = currentNode.name();
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if (currentName == nnSharedGeometry) {
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mesh->sharedVertexData = new VertexDataXml();
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ReadGeometry(currentNode, mesh->sharedVertexData);
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} else if (currentName == nnSubMesh) {
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ReadSubMesh(currentNode, mesh);
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} else if (currentName == nnSubMeshes) {
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for (XmlNode &subMeshesNode : currentNode.children()) {
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const std::string ¤tSMName = subMeshesNode.name();
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if (currentSMName == nnSubMesh) {
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ReadSubMesh(subMeshesNode, mesh);
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}
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}
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} else if (currentName == nnBoneAssignments) {
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ReadBoneAssignments(currentNode, mesh->sharedVertexData);
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} else if (currentName == nnSkeletonLink) {
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@ -289,32 +297,34 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *d
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}
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}
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for (XmlNode currentNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (positions && currentName == nnPosition) {
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aiVector3D pos;
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pos.x = ReadAttribute<float>(currentNode, anX);
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pos.y = ReadAttribute<float>(currentNode, anY);
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pos.z = ReadAttribute<float>(currentNode, anZ);
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dest->positions.push_back(pos);
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} else if (normals && currentName == nnNormal) {
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aiVector3D normal;
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normal.x = ReadAttribute<float>(currentNode, anX);
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normal.y = ReadAttribute<float>(currentNode, anY);
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normal.z = ReadAttribute<float>(currentNode, anZ);
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dest->normals.push_back(normal);
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} else if (tangents && currentName == nnTangent) {
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aiVector3D tangent;
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tangent.x = ReadAttribute<float>(currentNode, anX);
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tangent.y = ReadAttribute<float>(currentNode, anY);
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tangent.z = ReadAttribute<float>(currentNode, anZ);
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dest->tangents.push_back(tangent);
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} else if (uvs > 0 && currentName == nnTexCoord) {
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for (auto &curUvs : dest->uvs) {
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aiVector3D uv;
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uv.x = ReadAttribute<float>(currentNode, "u");
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uv.y = (ReadAttribute<float>(currentNode, "v") * -1) + 1; // Flip UV from Ogre to Assimp form
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curUvs.push_back(uv);
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for (XmlNode currentNode : node.children("vertex")) {
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for (XmlNode vertexNode : currentNode.children()) {
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const std::string ¤tName = vertexNode.name();
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if (positions && currentName == nnPosition) {
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aiVector3D pos;
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pos.x = ReadAttribute<float>(vertexNode, anX);
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pos.y = ReadAttribute<float>(vertexNode, anY);
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pos.z = ReadAttribute<float>(vertexNode, anZ);
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dest->positions.push_back(pos);
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} else if (normals && currentName == nnNormal) {
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aiVector3D normal;
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normal.x = ReadAttribute<float>(vertexNode, anX);
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normal.y = ReadAttribute<float>(vertexNode, anY);
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normal.z = ReadAttribute<float>(vertexNode, anZ);
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dest->normals.push_back(normal);
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} else if (tangents && currentName == nnTangent) {
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aiVector3D tangent;
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tangent.x = ReadAttribute<float>(vertexNode, anX);
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tangent.y = ReadAttribute<float>(vertexNode, anY);
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tangent.z = ReadAttribute<float>(vertexNode, anZ);
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dest->tangents.push_back(tangent);
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} else if (uvs > 0 && currentName == nnTexCoord) {
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for (auto &curUvs : dest->uvs) {
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aiVector3D uv;
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uv.x = ReadAttribute<float>(vertexNode, "u");
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uv.y = (ReadAttribute<float>(vertexNode, "v") * -1) + 1; // Flip UV from Ogre to Assimp form
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curUvs.push_back(uv);
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}
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}
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}
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}
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@ -332,7 +342,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *d
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for (unsigned int i = 0; i < dest->uvs.size(); ++i) {
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if (dest->uvs[i].size() != dest->count) {
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throw DeadlyImportError("Read only ", dest->uvs[i].size(),
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" uvs for uv index ", i, " when should have read ", dest->count);
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" uvs for uv index ", i, " when should have read ", dest->count);
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}
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}
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}
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@ -371,7 +381,7 @@ void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
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submesh->indexData->faceCount = ReadAttribute<uint32_t>(currentNode, anCount);
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submesh->indexData->faces.reserve(submesh->indexData->faceCount);
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for (XmlNode currentChildNode : currentNode.children()) {
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const std::string ¤tChildName = currentNode.name();
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const std::string ¤tChildName = currentChildNode.name();
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if (currentChildName == nnFace) {
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aiFace face;
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face.mNumIndices = 3;
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@ -384,6 +394,7 @@ void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
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ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
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quadWarned = true;
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}
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submesh->indexData->faces.push_back(face);
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}
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}
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if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
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@ -561,14 +572,14 @@ void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) {
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if (currentName == nnAnimation) {
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Animation *anim = new Animation(skeleton);
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anim->name = ReadAttribute<std::string>(currentNode, "name");
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anim->length = ReadAttribute<float>(currentNode , "length");
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anim->length = ReadAttribute<float>(currentNode, "length");
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for (XmlNode ¤tChildNode : currentNode.children()) {
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const std::string currentChildName = currentNode.name();
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if (currentChildName == nnTracks) {
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ReadAnimationTracks(currentChildNode, anim);
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skeleton->animations.push_back(anim);
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} else {
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throw DeadlyImportError( "No <tracks> found in <animation> ", anim->name);
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throw DeadlyImportError("No <tracks> found in <animation> ", anim->name);
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}
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}
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}
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@ -588,10 +599,9 @@ void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) {
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ReadAnimationKeyFrames(currentChildNode, dest, &track);
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dest->tracks.push_back(track);
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} else {
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throw DeadlyImportError( "No <keyframes> found in <track> ", dest->name);
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throw DeadlyImportError("No <keyframes> found in <track> ", dest->name);
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}
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}
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}
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}
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}
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@ -631,9 +641,7 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, V
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keyframe.scale.x = ReadAttribute<float>(currentChildNode, anX);
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keyframe.scale.y = ReadAttribute<float>(currentChildNode, anY);
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keyframe.scale.z = ReadAttribute<float>(currentChildNode, anZ);
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}
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}
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}
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}
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dest->transformKeyFrames.push_back(keyframe);
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@ -704,7 +712,7 @@ void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) {
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bone->rotation = aiQuaternion(axis, angle);
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} else {
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throw DeadlyImportError( "No axis specified for bone rotation in bone ", bone->id);
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throw DeadlyImportError("No axis specified for bone rotation in bone ", bone->id);
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}
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}
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} else if (currentChildName == nnScale) {
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@ -47,15 +47,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef INCLUDED_AI_X3D_IMPORTER_H
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#define INCLUDED_AI_X3D_IMPORTER_H
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// Header files, Assimp.
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/importerdesc.h>
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#include <assimp/ProgressHandler.hpp>
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#include <assimp/types.h>
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#include <assimp/BaseImporter.h>
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#include <assimp/XmlParser.h>
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/types.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/ProgressHandler.hpp>
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#include <list>
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@ -102,8 +101,6 @@ inline void LogInfo(const std::string &message) {
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DefaultLogger::get()->info(message);
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}
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/// \class X3DImporter
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/// Class that holding scene graph which include: groups, geometry, metadata etc.
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///
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@ -289,16 +286,11 @@ struct X3DNodeElementBase {
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X3DElemType Type;
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};
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class X3DImporter : public BaseImporter
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{
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class X3DImporter : public BaseImporter {
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public:
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std::list<X3DNodeElementBase*> NodeElement_List;///< All elements of scene graph.
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std::list<X3DNodeElementBase *> NodeElement_List; ///< All elements of scene graph.
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public:
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/***********************************************/
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/****************** Functions ******************/
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/***********************************************/
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/// Default constructor.
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X3DImporter();
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@ -313,20 +305,20 @@ public:
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/// Also exception can be thrown if trouble will found.
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/// \param [in] pFile - name of file to be parsed.
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/// \param [in] pIOHandler - pointer to IO helper object.
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void ParseFile( const std::string& pFile, IOSystem* pIOHandler );
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig ) const;
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void GetExtensionList( std::set<std::string>& pExtensionList );
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void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
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const aiImporterDesc* GetInfo()const;
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void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
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void GetExtensionList(std::set<std::string> &pExtensionList);
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void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
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const aiImporterDesc *GetInfo() const;
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void Clear();
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private:
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static const aiImporterDesc Description;
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X3DNodeElementBase* mNodeElementCur;///< Current element.
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X3DNodeElementBase *mNodeElementCur; ///< Current element.
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XmlParser *mXmlParser;
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IOSystem *mpIOHandler;
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};// class X3DImporter
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}; // class X3DImporter
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}// namespace Assimp
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} // namespace Assimp
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#endif // INCLUDED_AI_X3D_IMPORTER_H
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