Merge branch 'master' into refactor/KHR_material_specular
commit
54068637ee
|
@ -115,7 +115,7 @@ jobs:
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cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
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cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
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cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
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buildWithCMakeArgs: '-- -j 24 -v'
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buildWithCMakeArgs: '--parallel 24 -v'
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buildDirectory: '${{ github.workspace }}/build/'
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- name: Exclude certain tests in Hunter specific builds
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|
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|
@ -0,0 +1,26 @@
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name: CIFuzz
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on: [pull_request]
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jobs:
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Fuzzing:
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runs-on: ubuntu-latest
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steps:
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- name: Build Fuzzers
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id: build
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uses: google/oss-fuzz/infra/cifuzz/actions/build_fuzzers@master
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with:
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oss-fuzz-project-name: 'assimp'
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dry-run: false
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language: c++
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- name: Run Fuzzers
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uses: google/oss-fuzz/infra/cifuzz/actions/run_fuzzers@master
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with:
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oss-fuzz-project-name: 'assimp'
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fuzz-seconds: 300
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dry-run: false
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language: c++
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||||
- name: Upload Crash
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uses: actions/upload-artifact@v3
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if: failure() && steps.build.outcome == 'success'
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with:
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name: artifacts
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path: ./out/artifacts
|
10
Build.md
10
Build.md
|
@ -27,7 +27,7 @@ pip install pyassimp
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## Manual build instructions
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### Install CMake
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||||
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
||||
Asset-Importer-Lib can be built for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
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```bash
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sudo apt-get install cmake
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```
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@ -46,12 +46,12 @@ cmake --build .
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### Build instructions for Windows with Visual-Studio
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First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
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First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
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||||
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
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```bash
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cmake CMakeLists.txt
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```
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This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
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This will generate the project files for the visual studio. All dependencies used to build Asset-Importer-Lib shall be part of the repo. If you want to use you own zlib installation this is possible as well. Check the options for it.
|
||||
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### Build instructions for Windows with UWP
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See <https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app>
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|
@ -63,9 +63,9 @@ Open a terminal and got to your repository. You can generate the makefiles and b
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cmake CMakeLists.txt
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make -j4
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```
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The option -j descripes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
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The option -j describes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
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||||
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||||
If you want to use a IDE for linux you can try QTCreator for instance.
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||||
If you want to use an IDE for linux you can try QTCreator for instance.
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||||
|
||||
### Build instructions for MinGW
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||||
Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag
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|
|
|
@ -404,8 +404,13 @@ void MDLImporter::InternReadFile_Quake1() {
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this->CreateTextureARGB8_3DGS_MDL3(szCurrent + iNumImages * sizeof(float));
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}
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// go to the end of the skin section / the beginning of the next skin
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szCurrent += pcHeader->skinheight * pcHeader->skinwidth +
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sizeof(float) * iNumImages;
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bool overflow = false;
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if ((pcHeader->skinheight > INT_MAX / pcHeader->skinwidth) || (pcHeader->skinwidth > INT_MAX / pcHeader->skinheight)){
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overflow = true;
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}
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if (!overflow) {
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szCurrent += pcHeader->skinheight * pcHeader->skinwidth +sizeof(float) * iNumImages;
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}
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}
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} else {
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szCurrent += sizeof(uint32_t);
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|
|
|
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* KHR_materials_transmission full
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* KHR_materials_volume full
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* KHR_materials_ior full
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* KHR_materials_emissive_strength full
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*/
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#ifndef GLTF2ASSET_H_INC
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#define GLTF2ASSET_H_INC
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@ -813,6 +814,13 @@ struct MaterialIOR {
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void SetDefaults();
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};
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struct MaterialEmissiveStrength {
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float emissiveStrength = 0.f;
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MaterialEmissiveStrength() { SetDefaults(); }
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void SetDefaults();
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};
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//! The material appearance of a primitive.
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struct Material : public Object {
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//PBR metallic roughness properties
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@ -848,6 +856,9 @@ struct Material : public Object {
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//extension: KHR_materials_ior
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Nullable<MaterialIOR> materialIOR;
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//extension: KHR_materials_emissive_strength
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Nullable<MaterialEmissiveStrength> materialEmissiveStrength;
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//extension: KHR_materials_unlit
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bool unlit;
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@ -1122,6 +1133,7 @@ public:
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bool KHR_materials_transmission;
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bool KHR_materials_volume;
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bool KHR_materials_ior;
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bool KHR_materials_emissive_strength;
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bool KHR_draco_mesh_compression;
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bool FB_ngon_encoding;
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bool KHR_texture_basisu;
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@ -1137,6 +1149,7 @@ public:
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KHR_materials_transmission(false),
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KHR_materials_volume(false),
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KHR_materials_ior(false),
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KHR_materials_emissive_strength(false),
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KHR_draco_mesh_compression(false),
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FB_ngon_encoding(false),
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KHR_texture_basisu(false) {
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|
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@ -1326,6 +1326,16 @@ inline void Material::Read(Value &material, Asset &r) {
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}
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}
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if (r.extensionsUsed.KHR_materials_emissive_strength) {
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if (Value *curMaterialEmissiveStrength = FindObject(*extensions, "KHR_materials_emissive_strength")) {
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MaterialEmissiveStrength emissiveStrength;
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ReadMember(*curMaterialEmissiveStrength, "emissiveStrength", emissiveStrength.emissiveStrength);
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this->materialEmissiveStrength = Nullable<MaterialEmissiveStrength>(emissiveStrength);
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}
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}
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unlit = nullptr != FindObject(*extensions, "KHR_materials_unlit");
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}
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}
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|
@ -1374,6 +1384,11 @@ inline void MaterialIOR::SetDefaults() {
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ior = 1.5f;
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}
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inline void MaterialEmissiveStrength::SetDefaults() {
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//KHR_materials_emissive_strength properties
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emissiveStrength = 0.f;
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}
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inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
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Value *curName = FindMember(pJSON_Object, "name");
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if (nullptr != curName && curName->IsString()) {
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|
@ -2046,6 +2061,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
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CHECK_EXT(KHR_materials_transmission);
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CHECK_EXT(KHR_materials_volume);
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CHECK_EXT(KHR_materials_ior);
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CHECK_EXT(KHR_materials_emissive_strength);
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CHECK_EXT(KHR_draco_mesh_compression);
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CHECK_EXT(KHR_texture_basisu);
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|
|
|
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* KHR_materials_transmission: full
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* KHR_materials_volume: full
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* KHR_materials_ior: full
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* KHR_materials_emissive_strength: full
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*/
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#ifndef GLTF2ASSETWRITER_H_INC
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#define GLTF2ASSETWRITER_H_INC
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|
|
|
@ -531,6 +531,20 @@ namespace glTF2 {
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}
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}
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if (m.materialEmissiveStrength.isPresent) {
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Value materialEmissiveStrength(rapidjson::Type::kObjectType);
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MaterialEmissiveStrength &emissiveStrength = m.materialEmissiveStrength.value;
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if (emissiveStrength.emissiveStrength != 0.f) {
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WriteFloat(materialEmissiveStrength, emissiveStrength.emissiveStrength, "emissiveStrength", w.mAl);
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}
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if (!materialEmissiveStrength.ObjectEmpty()) {
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exts.AddMember("KHR_materials_emissive_strength", materialEmissiveStrength, w.mAl);
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}
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}
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if (!exts.ObjectEmpty()) {
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obj.AddMember("extensions", exts, w.mAl);
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}
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|
@ -959,6 +973,10 @@ namespace glTF2 {
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exts.PushBack(StringRef("KHR_materials_ior"), mAl);
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}
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if (this->mAsset.extensionsUsed.KHR_materials_emissive_strength) {
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exts.PushBack(StringRef("KHR_materials_emissive_strength"), mAl);
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}
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if (this->mAsset.extensionsUsed.FB_ngon_encoding) {
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exts.PushBack(StringRef("FB_ngon_encoding"), mAl);
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}
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|
|
|
@ -754,6 +754,10 @@ bool glTF2Exporter::GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior) {
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return mat.Get(AI_MATKEY_REFRACTI, ior.ior) == aiReturn_SUCCESS;
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||||
}
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bool glTF2Exporter::GetMatEmissiveStrength(const aiMaterial &mat, glTF2::MaterialEmissiveStrength &emissiveStrength) {
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return mat.Get(AI_MATKEY_EMISSIVE_INTENSITY, emissiveStrength.emissiveStrength) == aiReturn_SUCCESS;
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||||
}
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||||
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void glTF2Exporter::ExportMaterials() {
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||||
aiString aiName;
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
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||||
|
@ -889,6 +893,12 @@ void glTF2Exporter::ExportMaterials() {
|
|||
mAsset->extensionsUsed.KHR_materials_ior = true;
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||||
m->materialIOR = Nullable<MaterialIOR>(ior);
|
||||
}
|
||||
|
||||
MaterialEmissiveStrength emissiveStrength;
|
||||
if (GetMatEmissiveStrength(mat, emissiveStrength)) {
|
||||
mAsset->extensionsUsed.KHR_materials_emissive_strength = true;
|
||||
m->materialEmissiveStrength = Nullable<MaterialEmissiveStrength>(emissiveStrength);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -82,6 +82,7 @@ struct MaterialClearcoat;
|
|||
struct MaterialTransmission;
|
||||
struct MaterialVolume;
|
||||
struct MaterialIOR;
|
||||
struct MaterialEmissiveStrength;
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float(vec2)[2];
|
||||
|
@ -123,6 +124,7 @@ protected:
|
|||
bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission);
|
||||
bool GetMatVolume(const aiMaterial &mat, glTF2::MaterialVolume &volume);
|
||||
bool GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior);
|
||||
bool GetMatEmissiveStrength(const aiMaterial &mat, glTF2::MaterialEmissiveStrength &emissiveStrength);
|
||||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
|
|
|
@ -370,6 +370,13 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
|
|||
aimat->AddProperty(&ior.ior, 1, AI_MATKEY_REFRACTI);
|
||||
}
|
||||
|
||||
// KHR_materials_emissive_strength
|
||||
if (mat.materialEmissiveStrength.isPresent) {
|
||||
MaterialEmissiveStrength &emissiveStrength = mat.materialEmissiveStrength.value;
|
||||
|
||||
aimat->AddProperty(&emissiveStrength.emissiveStrength, 1, AI_MATKEY_EMISSIVE_INTENSITY);
|
||||
}
|
||||
|
||||
return aimat;
|
||||
} catch (...) {
|
||||
delete aimat;
|
||||
|
|
Loading…
Reference in New Issue