diff --git a/.github/workflows/ccpp.yml b/.github/workflows/ccpp.yml index 781cd7cb2..47914a3f2 100644 --- a/.github/workflows/ccpp.yml +++ b/.github/workflows/ccpp.yml @@ -115,7 +115,7 @@ jobs: cmakeListsOrSettingsJson: CMakeListsTxtAdvanced cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt' cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}' - buildWithCMakeArgs: '-- -j 24 -v' + buildWithCMakeArgs: '--parallel 24 -v' buildDirectory: '${{ github.workspace }}/build/' - name: Exclude certain tests in Hunter specific builds diff --git a/.github/workflows/cifuzz.yml b/.github/workflows/cifuzz.yml new file mode 100644 index 000000000..a84be8cbc --- /dev/null +++ b/.github/workflows/cifuzz.yml @@ -0,0 +1,26 @@ +name: CIFuzz +on: [pull_request] +jobs: + Fuzzing: + runs-on: ubuntu-latest + steps: + - name: Build Fuzzers + id: build + uses: google/oss-fuzz/infra/cifuzz/actions/build_fuzzers@master + with: + oss-fuzz-project-name: 'assimp' + dry-run: false + language: c++ + - name: Run Fuzzers + uses: google/oss-fuzz/infra/cifuzz/actions/run_fuzzers@master + with: + oss-fuzz-project-name: 'assimp' + fuzz-seconds: 300 + dry-run: false + language: c++ + - name: Upload Crash + uses: actions/upload-artifact@v3 + if: failure() && steps.build.outcome == 'success' + with: + name: artifacts + path: ./out/artifacts diff --git a/Build.md b/Build.md index b83271aaa..957031b5f 100644 --- a/Build.md +++ b/Build.md @@ -27,7 +27,7 @@ pip install pyassimp ## Manual build instructions ### Install CMake -Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via +Asset-Importer-Lib can be built for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via ```bash sudo apt-get install cmake ``` @@ -46,12 +46,12 @@ cmake --build . ### Build instructions for Windows with Visual-Studio -First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/ +First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/ To generate the build environment for your IDE open a command prompt, navigate to your repo and type: ```bash cmake CMakeLists.txt ``` -This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it. +This will generate the project files for the visual studio. All dependencies used to build Asset-Importer-Lib shall be part of the repo. If you want to use you own zlib installation this is possible as well. Check the options for it. ### Build instructions for Windows with UWP See @@ -63,9 +63,9 @@ Open a terminal and got to your repository. You can generate the makefiles and b cmake CMakeLists.txt make -j4 ``` -The option -j descripes the number of parallel processes for the build. In this case make will try to use 4 cores for the build. +The option -j describes the number of parallel processes for the build. In this case make will try to use 4 cores for the build. -If you want to use a IDE for linux you can try QTCreator for instance. +If you want to use an IDE for linux you can try QTCreator for instance. ### Build instructions for MinGW Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag @@ -93,8 +93,8 @@ The cmake-build-environment provides options to configure the build. The followi - **ASSIMP_ANDROID_JNIIOSYSTEM (default OFF)**: Android JNI IOSystem support is active. - **ASSIMP_NO_EXPORT (default OFF)**: Disable Assimp's export functionality. - **ASSIMP_BUILD_ZLIB (default OFF)**: Build our own zlib. -- **ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all exporter senabled. -- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all importer senabled. +- **ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all exporters enabled. +- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all importers enabled. - **ASSIMP_BUILD_ASSIMP_TOOLS (default OFF)**: If the supplementary tools for Assimp are built in addition to the library. - **ASSIMP_BUILD_SAMPLES (default OFF)**: If the official samples are built as well (needs Glut). - **ASSIMP_BUILD_TESTS (default ON)**: If the test suite for Assimp is built in addition to the library. diff --git a/code/AssetLib/MDL/MDLLoader.cpp b/code/AssetLib/MDL/MDLLoader.cpp index c0a63709b..0ae25580a 100644 --- a/code/AssetLib/MDL/MDLLoader.cpp +++ b/code/AssetLib/MDL/MDLLoader.cpp @@ -404,8 +404,13 @@ void MDLImporter::InternReadFile_Quake1() { this->CreateTextureARGB8_3DGS_MDL3(szCurrent + iNumImages * sizeof(float)); } // go to the end of the skin section / the beginning of the next skin - szCurrent += pcHeader->skinheight * pcHeader->skinwidth + - sizeof(float) * iNumImages; + bool overflow = false; + if ((pcHeader->skinheight > INT_MAX / pcHeader->skinwidth) || (pcHeader->skinwidth > INT_MAX / pcHeader->skinheight)){ + overflow = true; + } + if (!overflow) { + szCurrent += pcHeader->skinheight * pcHeader->skinwidth +sizeof(float) * iNumImages; + } } } else { szCurrent += sizeof(uint32_t); diff --git a/code/AssetLib/glTF2/glTF2Asset.h b/code/AssetLib/glTF2/glTF2Asset.h index b241a4b59..270d596d1 100644 --- a/code/AssetLib/glTF2/glTF2Asset.h +++ b/code/AssetLib/glTF2/glTF2Asset.h @@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * KHR_materials_transmission full * KHR_materials_volume full * KHR_materials_ior full + * KHR_materials_emissive_strength full */ #ifndef GLTF2ASSET_H_INC #define GLTF2ASSET_H_INC @@ -813,6 +814,13 @@ struct MaterialIOR { void SetDefaults(); }; +struct MaterialEmissiveStrength { + float emissiveStrength = 0.f; + + MaterialEmissiveStrength() { SetDefaults(); } + void SetDefaults(); +}; + //! The material appearance of a primitive. struct Material : public Object { //PBR metallic roughness properties @@ -847,7 +855,10 @@ struct Material : public Object { //extension: KHR_materials_ior Nullable materialIOR; - + + //extension: KHR_materials_emissive_strength + Nullable materialEmissiveStrength; + //extension: KHR_materials_unlit bool unlit; @@ -1122,6 +1133,7 @@ public: bool KHR_materials_transmission; bool KHR_materials_volume; bool KHR_materials_ior; + bool KHR_materials_emissive_strength; bool KHR_draco_mesh_compression; bool FB_ngon_encoding; bool KHR_texture_basisu; @@ -1137,6 +1149,7 @@ public: KHR_materials_transmission(false), KHR_materials_volume(false), KHR_materials_ior(false), + KHR_materials_emissive_strength(false), KHR_draco_mesh_compression(false), FB_ngon_encoding(false), KHR_texture_basisu(false) { diff --git a/code/AssetLib/glTF2/glTF2Asset.inl b/code/AssetLib/glTF2/glTF2Asset.inl index aaa652dcd..42486668b 100644 --- a/code/AssetLib/glTF2/glTF2Asset.inl +++ b/code/AssetLib/glTF2/glTF2Asset.inl @@ -1326,6 +1326,16 @@ inline void Material::Read(Value &material, Asset &r) { } } + if (r.extensionsUsed.KHR_materials_emissive_strength) { + if (Value *curMaterialEmissiveStrength = FindObject(*extensions, "KHR_materials_emissive_strength")) { + MaterialEmissiveStrength emissiveStrength; + + ReadMember(*curMaterialEmissiveStrength, "emissiveStrength", emissiveStrength.emissiveStrength); + + this->materialEmissiveStrength = Nullable(emissiveStrength); + } + } + unlit = nullptr != FindObject(*extensions, "KHR_materials_unlit"); } } @@ -1374,6 +1384,11 @@ inline void MaterialIOR::SetDefaults() { ior = 1.5f; } +inline void MaterialEmissiveStrength::SetDefaults() { + //KHR_materials_emissive_strength properties + emissiveStrength = 0.f; +} + inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) { Value *curName = FindMember(pJSON_Object, "name"); if (nullptr != curName && curName->IsString()) { @@ -2046,6 +2061,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) { CHECK_EXT(KHR_materials_transmission); CHECK_EXT(KHR_materials_volume); CHECK_EXT(KHR_materials_ior); + CHECK_EXT(KHR_materials_emissive_strength); CHECK_EXT(KHR_draco_mesh_compression); CHECK_EXT(KHR_texture_basisu); diff --git a/code/AssetLib/glTF2/glTF2AssetWriter.h b/code/AssetLib/glTF2/glTF2AssetWriter.h index 5489ec2d4..4e5177b4e 100644 --- a/code/AssetLib/glTF2/glTF2AssetWriter.h +++ b/code/AssetLib/glTF2/glTF2AssetWriter.h @@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * KHR_materials_transmission: full * KHR_materials_volume: full * KHR_materials_ior: full + * KHR_materials_emissive_strength: full */ #ifndef GLTF2ASSETWRITER_H_INC #define GLTF2ASSETWRITER_H_INC diff --git a/code/AssetLib/glTF2/glTF2AssetWriter.inl b/code/AssetLib/glTF2/glTF2AssetWriter.inl index de1e25fc1..e820d5006 100644 --- a/code/AssetLib/glTF2/glTF2AssetWriter.inl +++ b/code/AssetLib/glTF2/glTF2AssetWriter.inl @@ -531,6 +531,20 @@ namespace glTF2 { } } + if (m.materialEmissiveStrength.isPresent) { + Value materialEmissiveStrength(rapidjson::Type::kObjectType); + + MaterialEmissiveStrength &emissiveStrength = m.materialEmissiveStrength.value; + + if (emissiveStrength.emissiveStrength != 0.f) { + WriteFloat(materialEmissiveStrength, emissiveStrength.emissiveStrength, "emissiveStrength", w.mAl); + } + + if (!materialEmissiveStrength.ObjectEmpty()) { + exts.AddMember("KHR_materials_emissive_strength", materialEmissiveStrength, w.mAl); + } + } + if (!exts.ObjectEmpty()) { obj.AddMember("extensions", exts, w.mAl); } @@ -959,6 +973,10 @@ namespace glTF2 { exts.PushBack(StringRef("KHR_materials_ior"), mAl); } + if (this->mAsset.extensionsUsed.KHR_materials_emissive_strength) { + exts.PushBack(StringRef("KHR_materials_emissive_strength"), mAl); + } + if (this->mAsset.extensionsUsed.FB_ngon_encoding) { exts.PushBack(StringRef("FB_ngon_encoding"), mAl); } diff --git a/code/AssetLib/glTF2/glTF2Exporter.cpp b/code/AssetLib/glTF2/glTF2Exporter.cpp index 15c193d36..3fa1571d3 100644 --- a/code/AssetLib/glTF2/glTF2Exporter.cpp +++ b/code/AssetLib/glTF2/glTF2Exporter.cpp @@ -754,6 +754,10 @@ bool glTF2Exporter::GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior) { return mat.Get(AI_MATKEY_REFRACTI, ior.ior) == aiReturn_SUCCESS; } +bool glTF2Exporter::GetMatEmissiveStrength(const aiMaterial &mat, glTF2::MaterialEmissiveStrength &emissiveStrength) { + return mat.Get(AI_MATKEY_EMISSIVE_INTENSITY, emissiveStrength.emissiveStrength) == aiReturn_SUCCESS; +} + void glTF2Exporter::ExportMaterials() { aiString aiName; for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) { @@ -889,6 +893,12 @@ void glTF2Exporter::ExportMaterials() { mAsset->extensionsUsed.KHR_materials_ior = true; m->materialIOR = Nullable(ior); } + + MaterialEmissiveStrength emissiveStrength; + if (GetMatEmissiveStrength(mat, emissiveStrength)) { + mAsset->extensionsUsed.KHR_materials_emissive_strength = true; + m->materialEmissiveStrength = Nullable(emissiveStrength); + } } } } diff --git a/code/AssetLib/glTF2/glTF2Exporter.h b/code/AssetLib/glTF2/glTF2Exporter.h index f211d2d53..7bf57b567 100644 --- a/code/AssetLib/glTF2/glTF2Exporter.h +++ b/code/AssetLib/glTF2/glTF2Exporter.h @@ -82,6 +82,7 @@ struct MaterialClearcoat; struct MaterialTransmission; struct MaterialVolume; struct MaterialIOR; +struct MaterialEmissiveStrength; // Vec/matrix types, as raw float arrays typedef float(vec2)[2]; @@ -123,6 +124,7 @@ protected: bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission); bool GetMatVolume(const aiMaterial &mat, glTF2::MaterialVolume &volume); bool GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior); + bool GetMatEmissiveStrength(const aiMaterial &mat, glTF2::MaterialEmissiveStrength &emissiveStrength); void ExportMetadata(); void ExportMaterials(); void ExportMeshes(); diff --git a/code/AssetLib/glTF2/glTF2Importer.cpp b/code/AssetLib/glTF2/glTF2Importer.cpp index 1757026fe..fc2a6348e 100644 --- a/code/AssetLib/glTF2/glTF2Importer.cpp +++ b/code/AssetLib/glTF2/glTF2Importer.cpp @@ -370,6 +370,13 @@ static aiMaterial *ImportMaterial(std::vector &embeddedTexIdxs, Asset &r, M aimat->AddProperty(&ior.ior, 1, AI_MATKEY_REFRACTI); } + // KHR_materials_emissive_strength + if (mat.materialEmissiveStrength.isPresent) { + MaterialEmissiveStrength &emissiveStrength = mat.materialEmissiveStrength.value; + + aimat->AddProperty(&emissiveStrength.emissiveStrength, 1, AI_MATKEY_EMISSIVE_INTENSITY); + } + return aimat; } catch (...) { delete aimat;