Merge branch 'master' into master

pull/4393/head
Kim Kulling 2022-02-20 19:04:32 +01:00 committed by GitHub
commit 52b106bf7e
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3 changed files with 17 additions and 11 deletions

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@ -10,16 +10,15 @@
:: Also see: https://github.com/assimp/assimp/pull/2646
SET SOURCE_DIR=.
SET GENERATOR=Visual Studio 16 2019
:: For generators see "cmake --help"
SET GENERATOR=Visual Studio 15 2017
SET BINARIES_DIR="./BINARIES/Win32"
cmake CMakeLists.txt -G "%GENERATOR%" -S %SOURCE_DIR% -B %BINARIES_DIR%
SET BINARIES_DIR="./build/Win32"
cmake . -G "%GENERATOR%" -A Win32 -S %SOURCE_DIR% -B %BINARIES_DIR%
cmake --build %BINARIES_DIR% --config debug
cmake --build %BINARIES_DIR% --config release
SET BINARIES_DIR="./BINARIES/x64"
cmake CMakeLists.txt -G "%GENERATOR% Win64" -S %SOURCE_DIR% -B %BINARIES_DIR%
SET BINARIES_DIR="./build/x64"
cmake . -G "%GENERATOR%" -A x64 -S %SOURCE_DIR% -B %BINARIES_DIR%
cmake --build %BINARIES_DIR% --config debug
cmake --build %BINARIES_DIR% --config release

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@ -243,6 +243,13 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF( ${OPERATING_SYSTEM} MATCHES "Android")
ELSE()
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF()
ENDIF()
ENDIF()
# Grouped compiler settings ########################################

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@ -191,9 +191,9 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
tangent.x = (w.x * sy - v.x * ty) * dirCorrection;
tangent.y = (w.y * sy - v.y * ty) * dirCorrection;
tangent.z = (w.z * sy - v.z * ty) * dirCorrection;
bitangent.x = (w.x * sx - v.x * tx) * dirCorrection;
bitangent.y = (w.y * sx - v.y * tx) * dirCorrection;
bitangent.z = (w.z * sx - v.z * tx) * dirCorrection;
bitangent.x = (- w.x * sx + v.x * tx) * dirCorrection;
bitangent.y = (- w.y * sx + v.y * tx) * dirCorrection;
bitangent.z = (- w.z * sx + v.z * tx) * dirCorrection;
// store for every vertex of that face
for (unsigned int b = 0; b < face.mNumIndices; ++b) {
@ -201,7 +201,7 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
// project tangent and bitangent into the plane formed by the vertex' normal
aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]) - localTangent * (bitangent * localTangent);
localTangent.NormalizeSafe();
localBitangent.NormalizeSafe();