Add support for bump -bm (bump/normal multiplier)
parent
dff3620138
commit
17123ed4a1
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@ -195,6 +195,9 @@ struct Material {
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//! PBR Anisotropy
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ai_real anisotropy;
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//! bump map multipler (normal map scalar)(-bm)
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ai_real bump_multiplier;
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//! Constructor
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Material() :
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diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
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@ -208,7 +211,8 @@ struct Material {
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sheen(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
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clearcoat_thickness(ai_real(0.0)),
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clearcoat_roughness(ai_real(0.0)),
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anisotropy(ai_real(0.0)) {
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anisotropy(ai_real(0.0)),
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bump_multiplier(ai_real(1.0)) {
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std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
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}
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@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/Importer.hpp>
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#include <assimp/ObjMaterial.h>
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#include <memory>
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static const aiImporterDesc desc = {
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@ -657,6 +658,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
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if (0 != pCurrentMaterial->textureBump.length) {
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mat->AddProperty(&pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
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mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0));
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if (pCurrentMaterial->bump_multiplier != 1.0) {
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mat->AddProperty(&pCurrentMaterial->bump_multiplier, 1, AI_MATKEY_OBJ_BUMPMULT_HEIGHT(0));
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}
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType]) {
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addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
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}
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@ -665,6 +669,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
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if (0 != pCurrentMaterial->textureNormal.length) {
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mat->AddProperty(&pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
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mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0));
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if (pCurrentMaterial->bump_multiplier != 1.0) {
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mat->AddProperty(&pCurrentMaterial->bump_multiplier, 1, AI_MATKEY_OBJ_BUMPMULT_NORMALS(0));
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}
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType]) {
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addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
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}
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@ -472,7 +472,11 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
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}
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size()))) {
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} else if (!ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))) {
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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getFloat(it, m_DataItEnd, m_pModel->m_pCurrentMaterial->bump_multiplier);
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size()))) {
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size()))) {
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skipToken = 3;
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@ -0,0 +1,77 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file OBJMATERIAL.h
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* @brief Obj-specific material macros
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*
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*/
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#ifndef AI_OBJMATERIAL_H_INC
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#define AI_OBJMATERIAL_H_INC
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#ifdef __GNUC__
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# pragma GCC system_header
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#endif
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#include <assimp/material.h>
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// ---------------------------------------------------------------------------
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// Pure key names for all obj texture-related properties
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//! @cond MATS_DOC_FULL
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// support for bump -bm
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#define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
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//! @endcond
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// ---------------------------------------------------------------------------
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#define AI_MATKEY_OBJ_BUMPMULT(type, N) _AI_MATKEY_OBJ_BUMPMULT_BASE, type, N
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//! @cond MATS_DOC_FULL
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#define AI_MATKEY_OBJ_BUMPMULT_NORMALS(N) \
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AI_MATKEY_OBJ_BUMPMULT(aiTextureType_NORMALS, N)
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#define AI_MATKEY_OBJ_BUMPMULT_HEIGHT(N) \
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AI_MATKEY_OBJ_BUMPMULT(aiTextureType_HEIGHT, N)
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//! @endcond
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#endif
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