Fix X3DGeohelper.
parent
ec08092dbf
commit
52228a93f8
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#include "X3DGeoHelper.h"
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#include "X3DImporter.hpp"
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#include <assimp/vector3.h>
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#include <assimp/Exceptional.h>
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#include <vector>
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namespace Assimp {
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aiVector3D X3DGeoHelper::make_point2D(float angle, float radius) {
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return aiVector3D(radius * std::cos(angle), radius * std::sin(angle), 0);
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}
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void X3DGeoHelper::make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices) {
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// check argument values ranges.
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if ((pStartAngle < -AI_MATH_TWO_PI_F) || (pStartAngle > AI_MATH_TWO_PI_F)) {
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throw DeadlyImportError("GeometryHelper_Make_Arc2D.pStartAngle");
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}
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if ((pEndAngle < -AI_MATH_TWO_PI_F) || (pEndAngle > AI_MATH_TWO_PI_F)) {
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throw DeadlyImportError("GeometryHelper_Make_Arc2D.pEndAngle");
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}
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if (pRadius <= 0) {
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throw DeadlyImportError("GeometryHelper_Make_Arc2D.pRadius");
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}
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// calculate arc angle and check type of arc
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float angle_full = std::fabs(pEndAngle - pStartAngle);
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if ((angle_full > AI_MATH_TWO_PI_F) || (angle_full == 0.0f)) {
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angle_full = AI_MATH_TWO_PI_F;
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}
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// calculate angle for one step - angle to next point of line.
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float angle_step = angle_full / (float)numSegments;
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// make points
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for (size_t pi = 0; pi <= numSegments; pi++) {
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float tangle = pStartAngle + pi * angle_step;
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pVertices.emplace_back(make_point2D(tangle, pRadius));
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} // for(size_t pi = 0; pi <= pNumSegments; pi++)
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// if we making full circle then add last vertex equal to first vertex
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if (angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
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}
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void X3DGeoHelper::extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine) {
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std::list<aiVector3D>::const_iterator pit = pPoint.begin();
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std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
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--pit_last;
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if (pPoint.size() < 2) {
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throw DeadlyImportError("GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2.");
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}
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// add first point of first line.
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pLine.push_back(*pit++);
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// add internal points
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while (pit != pit_last) {
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pLine.push_back(*pit); // second point of previous line
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pLine.push_back(*pit); // first point of next line
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++pit;
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}
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// add last point of last line
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pLine.push_back(*pit);
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}
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void X3DGeoHelper::polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx) {
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std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
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while (plit != pPolylineCoordIdx.end()) {
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// add first point of polyline
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pLineCoordIdx.push_back(*plit++);
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while ((*plit != (-1)) && (plit != pPolylineCoordIdx.end())) {
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std::list<int32_t>::const_iterator plit_next;
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plit_next = plit, ++plit_next;
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pLineCoordIdx.push_back(*plit); // second point of previous line.
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pLineCoordIdx.push_back(-1); // delimiter
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if ((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break; // current polyline is finished
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pLineCoordIdx.push_back(*plit); // first point of next line.
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plit = plit_next;
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} // while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
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} // while(plit != pPolylineCoordIdx.end())
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}
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#define MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4) \
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do { \
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if (pCCW) { \
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pOut.push_back(pIn[pP1]); \
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pOut.push_back(pIn[pP2]); \
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pOut.push_back(pIn[pP3]); \
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pOut.push_back(pIn[pP4]); \
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} else { \
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pOut.push_back(pIn[pP4]); \
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pOut.push_back(pIn[pP3]); \
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pOut.push_back(pIn[pP2]); \
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pOut.push_back(pIn[pP1]); \
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} \
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} while (false)
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#define MESH_RectParallelepiped_CREATE_VERT \
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aiVector3D vert_set[8]; \
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float x1, x2, y1, y2, z1, z2, hs; \
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\
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hs = pSize.x / 2, x1 = -hs, x2 = hs; \
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hs = pSize.y / 2, y1 = -hs, y2 = hs; \
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hs = pSize.z / 2, z1 = -hs, z2 = hs; \
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vert_set[0].Set(x2, y1, z2); \
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vert_set[1].Set(x2, y2, z2); \
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vert_set[2].Set(x2, y2, z1); \
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vert_set[3].Set(x2, y1, z1); \
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vert_set[4].Set(x1, y1, z2); \
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vert_set[5].Set(x1, y2, z2); \
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vert_set[6].Set(x1, y2, z1); \
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vert_set[7].Set(x1, y1, z1)
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void X3DGeoHelper::rect_parallele_piped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices) {
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MESH_RectParallelepiped_CREATE_VERT;
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MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0); // front
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MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5); // back
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MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4); // left
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MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1); // right
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MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4); // top
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MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3); // bottom
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}
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#undef MESH_RectParallelepiped_CREATE_VERT
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void X3DGeoHelper::coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes) {
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std::vector<int32_t> f_data(pCoordIdx);
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std::vector<unsigned int> inds;
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unsigned int prim_type = 0;
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if (f_data.back() != (-1)) {
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f_data.push_back(-1);
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}
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// reserve average size.
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pFaces.reserve(f_data.size() / 3);
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inds.reserve(4);
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//PrintVectorSet("build. ci", pCoordIdx);
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for (std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it) {
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// when face is got count how many indices in it.
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if (*it == (-1)) {
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aiFace tface;
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size_t ts;
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ts = inds.size();
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switch (ts) {
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case 0:
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goto mg_m_err;
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case 1:
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prim_type |= aiPrimitiveType_POINT;
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break;
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case 2:
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prim_type |= aiPrimitiveType_LINE;
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break;
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case 3:
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prim_type |= aiPrimitiveType_TRIANGLE;
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break;
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default:
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prim_type |= aiPrimitiveType_POLYGON;
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break;
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}
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tface.mNumIndices = static_cast<unsigned int>(ts);
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tface.mIndices = new unsigned int[ts];
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memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
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pFaces.push_back(tface);
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inds.clear();
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} // if(*it == (-1))
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else {
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inds.push_back(*it);
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} // if(*it == (-1)) else
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} // for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
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//PrintVectorSet("build. faces", pCoordIdx);
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pPrimitiveTypes = prim_type;
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return;
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mg_m_err:
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for (size_t i = 0, i_e = pFaces.size(); i < i_e; i++)
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delete[] pFaces.at(i).mIndices;
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pFaces.clear();
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}
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void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex) {
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std::list<aiColor4D> tcol;
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// create RGBA array from RGB.
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for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it)
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tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
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// call existing function for adding RGBA colors
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add_color(pMesh, tcol, pColorPerVertex);
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}
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void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex) {
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std::list<aiColor4D>::const_iterator col_it = pColors.begin();
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if (pColorPerVertex) {
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if (pColors.size() < pMesh.mNumVertices) {
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throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
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to_string(pMesh.mNumVertices) + ").");
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}
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// copy colors to mesh
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pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
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for (size_t i = 0; i < pMesh.mNumVertices; i++)
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pMesh.mColors[0][i] = *col_it++;
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} // if(pColorPerVertex)
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else {
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if (pColors.size() < pMesh.mNumFaces) {
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throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
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to_string(pMesh.mNumFaces) + ").");
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}
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// copy colors to mesh
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pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
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for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
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// apply color to all vertices of face
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for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) {
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pMesh.mColors[0][pMesh.mFaces[fi].mIndices[vi]] = *col_it;
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}
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++col_it;
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}
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} // if(pColorPerVertex) else
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}
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void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
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const std::list<aiColor3D> &pColors, const bool pColorPerVertex) {
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std::list<aiColor4D> tcol;
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// create RGBA array from RGB.
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for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) {
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tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
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}
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// call existing function for adding RGBA colors
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add_color(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
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}
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void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &coordIdx, const std::vector<int32_t> &colorIdx,
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const std::list<aiColor4D> &colors, bool pColorPerVertex) {
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std::vector<aiColor4D> col_tgt_arr;
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std::list<aiColor4D> col_tgt_list;
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std::vector<aiColor4D> col_arr_copy;
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if (coordIdx.size() == 0) {
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throw DeadlyImportError("MeshGeometry_AddColor2. pCoordIdx can not be empty.");
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}
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// copy list to array because we are need indexed access to colors.
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col_arr_copy.reserve(colors.size());
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for (std::list<aiColor4D>::const_iterator it = colors.begin(); it != colors.end(); ++it) {
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col_arr_copy.push_back(*it);
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}
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if (pColorPerVertex) {
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if (colorIdx.size() > 0) {
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// check indices array count.
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if (colorIdx.size() < coordIdx.size()) {
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(colorIdx.size()) +
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") can not be less than Coords inidces count(" + to_string(coordIdx.size()) + ").");
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}
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// create list with colors for every vertex.
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col_tgt_arr.resize(pMesh.mNumVertices);
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for (std::vector<int32_t>::const_iterator colidx_it = colorIdx.begin(), coordidx_it = coordIdx.begin(); colidx_it != colorIdx.end(); ++colidx_it, ++coordidx_it) {
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if (*colidx_it == (-1)) {
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continue; // skip faces delimiter
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}
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if ((unsigned int)(*coordidx_it) > pMesh.mNumVertices) {
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throw DeadlyImportError("MeshGeometry_AddColor2. Coordinate idx is out of range.");
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}
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if ((unsigned int)*colidx_it > pMesh.mNumVertices) {
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throw DeadlyImportError("MeshGeometry_AddColor2. Color idx is out of range.");
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}
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col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
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}
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} // if(pColorIdx.size() > 0)
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else {
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// when color indices list is absent use CoordIdx.
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// check indices array count.
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if (colors.size() < pMesh.mNumVertices) {
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(colors.size()) + ") can not be less than Vertices count(" +
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to_string(pMesh.mNumVertices) + ").");
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}
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// create list with colors for every vertex.
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col_tgt_arr.resize(pMesh.mNumVertices);
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for (size_t i = 0; i < pMesh.mNumVertices; i++) {
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col_tgt_arr[i] = col_arr_copy[i];
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}
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} // if(pColorIdx.size() > 0) else
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} // if(pColorPerVertex)
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else {
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if (colorIdx.size() > 0) {
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// check indices array count.
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if (colorIdx.size() < pMesh.mNumFaces) {
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(colorIdx.size()) +
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") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
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}
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// create list with colors for every vertex using faces indices.
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col_tgt_arr.resize(pMesh.mNumFaces);
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std::vector<int32_t>::const_iterator colidx_it = colorIdx.begin();
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for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
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if ((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
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col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
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}
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} // if(pColorIdx.size() > 0)
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else {
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// when color indices list is absent use CoordIdx.
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// check indices array count.
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if (colors.size() < pMesh.mNumFaces) {
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(colors.size()) + ") can not be less than Faces count(" +
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||||||
|
to_string(pMesh.mNumFaces) + ").");
|
||||||
|
}
|
||||||
|
// create list with colors for every vertex using faces indices.
|
||||||
|
col_tgt_arr.resize(pMesh.mNumFaces);
|
||||||
|
for (size_t fi = 0; fi < pMesh.mNumFaces; fi++)
|
||||||
|
col_tgt_arr[fi] = col_arr_copy[fi];
|
||||||
|
|
||||||
|
} // if(pColorIdx.size() > 0) else
|
||||||
|
} // if(pColorPerVertex) else
|
||||||
|
|
||||||
|
// copy array to list for calling function that add colors.
|
||||||
|
for (std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it)
|
||||||
|
col_tgt_list.push_back(*it);
|
||||||
|
// add prepared colors list to mesh.
|
||||||
|
add_color(pMesh, col_tgt_list, pColorPerVertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void X3DGeoHelper::add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx,
|
||||||
|
const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex) {
|
||||||
|
std::vector<size_t> tind;
|
||||||
|
std::vector<aiVector3D> norm_arr_copy;
|
||||||
|
|
||||||
|
// copy list to array because we are need indexed access to normals.
|
||||||
|
norm_arr_copy.reserve(pNormals.size());
|
||||||
|
for (std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it) {
|
||||||
|
norm_arr_copy.push_back(*it);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pNormalPerVertex) {
|
||||||
|
if (pNormalIdx.size() > 0) {
|
||||||
|
// check indices array count.
|
||||||
|
if (pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
|
||||||
|
|
||||||
|
tind.reserve(pNormalIdx.size());
|
||||||
|
for (std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it) {
|
||||||
|
if (*it != (-1)) tind.push_back(*it);
|
||||||
|
}
|
||||||
|
|
||||||
|
// copy normals to mesh
|
||||||
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
||||||
|
for (size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++) {
|
||||||
|
if (tind[i] >= norm_arr_copy.size())
|
||||||
|
throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
|
||||||
|
") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
|
||||||
|
|
||||||
|
pMesh.mNormals[i] = norm_arr_copy[tind[i]];
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
|
||||||
|
|
||||||
|
// copy normals to mesh
|
||||||
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
||||||
|
std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
||||||
|
for (size_t i = 0; i < pMesh.mNumVertices; i++)
|
||||||
|
pMesh.mNormals[i] = *norm_it++;
|
||||||
|
}
|
||||||
|
} // if(pNormalPerVertex)
|
||||||
|
else {
|
||||||
|
if (pNormalIdx.size() > 0) {
|
||||||
|
if (pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
|
||||||
|
|
||||||
|
std::vector<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
|
||||||
|
|
||||||
|
tind.reserve(pNormalIdx.size());
|
||||||
|
for (size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++)
|
||||||
|
tind.push_back(*normidx_it++);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
tind.reserve(pMesh.mNumFaces);
|
||||||
|
for (size_t i = 0; i < pMesh.mNumFaces; i++)
|
||||||
|
tind.push_back(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
// copy normals to mesh
|
||||||
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
||||||
|
for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
|
||||||
|
aiVector3D tnorm;
|
||||||
|
|
||||||
|
tnorm = norm_arr_copy[tind[fi]];
|
||||||
|
for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++)
|
||||||
|
pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
|
||||||
|
}
|
||||||
|
} // if(pNormalPerVertex) else
|
||||||
|
}
|
||||||
|
|
||||||
|
void X3DGeoHelper::add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex) {
|
||||||
|
std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
||||||
|
|
||||||
|
if (pNormalPerVertex) {
|
||||||
|
if (pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
|
||||||
|
|
||||||
|
// copy normals to mesh
|
||||||
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
||||||
|
for (size_t i = 0; i < pMesh.mNumVertices; i++)
|
||||||
|
pMesh.mNormals[i] = *norm_it++;
|
||||||
|
} // if(pNormalPerVertex)
|
||||||
|
else {
|
||||||
|
if (pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
|
||||||
|
|
||||||
|
// copy normals to mesh
|
||||||
|
pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
|
||||||
|
for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) {
|
||||||
|
// apply color to all vertices of face
|
||||||
|
for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++)
|
||||||
|
pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
|
||||||
|
|
||||||
|
++norm_it;
|
||||||
|
}
|
||||||
|
} // if(pNormalPerVertex) else
|
||||||
|
}
|
||||||
|
|
||||||
|
void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx,
|
||||||
|
const std::list<aiVector2D> &pTexCoords) {
|
||||||
|
std::vector<aiVector3D> texcoord_arr_copy;
|
||||||
|
std::vector<aiFace> faces;
|
||||||
|
unsigned int prim_type;
|
||||||
|
|
||||||
|
// copy list to array because we are need indexed access to normals.
|
||||||
|
texcoord_arr_copy.reserve(pTexCoords.size());
|
||||||
|
for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
|
||||||
|
texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pTexCoordIdx.size() > 0) {
|
||||||
|
coordIdx_str2faces_arr(pTexCoordIdx, faces, prim_type);
|
||||||
|
if (faces.empty()) {
|
||||||
|
throw DeadlyImportError("Failed to add texture coordinates to mesh, faces list is empty.");
|
||||||
|
}
|
||||||
|
if (faces.size() != pMesh.mNumFaces) {
|
||||||
|
throw DeadlyImportError("Texture coordinates faces count must be equal to mesh faces count.");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
coordIdx_str2faces_arr(pCoordIdx, faces, prim_type);
|
||||||
|
}
|
||||||
|
|
||||||
|
pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
||||||
|
pMesh.mNumUVComponents[0] = 2;
|
||||||
|
for (size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++) {
|
||||||
|
if (pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
|
||||||
|
throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
|
||||||
|
|
||||||
|
for (size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++) {
|
||||||
|
size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
|
||||||
|
size_t tc_idx = faces.at(fi).mIndices[ii];
|
||||||
|
|
||||||
|
pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
|
||||||
|
}
|
||||||
|
} // for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
|
||||||
|
}
|
||||||
|
|
||||||
|
void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords) {
|
||||||
|
std::vector<aiVector3D> tc_arr_copy;
|
||||||
|
|
||||||
|
if (pTexCoords.size() != pMesh.mNumVertices) {
|
||||||
|
throw DeadlyImportError("MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
||||||
|
tc_arr_copy.reserve(pTexCoords.size());
|
||||||
|
for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
|
||||||
|
tc_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
// copy texture coordinates to mesh
|
||||||
|
pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
||||||
|
pMesh.mNumUVComponents[0] = 2;
|
||||||
|
for (size_t i = 0; i < pMesh.mNumVertices; i++) {
|
||||||
|
pMesh.mTextureCoords[0][i] = tc_arr_copy[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
aiMesh *X3DGeoHelper::make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices) {
|
||||||
|
std::vector<aiFace> faces;
|
||||||
|
unsigned int prim_type = 0;
|
||||||
|
|
||||||
|
// create faces array from input string with vertices indices.
|
||||||
|
X3DGeoHelper::coordIdx_str2faces_arr(pCoordIdx, faces, prim_type);
|
||||||
|
if (!faces.size()) {
|
||||||
|
throw DeadlyImportError("Failed to create mesh, faces list is empty.");
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// Create new mesh and copy geometry data.
|
||||||
|
//
|
||||||
|
aiMesh *tmesh = new aiMesh;
|
||||||
|
size_t ts = faces.size();
|
||||||
|
// faces
|
||||||
|
tmesh->mFaces = new aiFace[ts];
|
||||||
|
tmesh->mNumFaces = static_cast<unsigned int>(ts);
|
||||||
|
for (size_t i = 0; i < ts; i++)
|
||||||
|
tmesh->mFaces[i] = faces.at(i);
|
||||||
|
|
||||||
|
// vertices
|
||||||
|
std::list<aiVector3D>::const_iterator vit = pVertices.begin();
|
||||||
|
|
||||||
|
ts = pVertices.size();
|
||||||
|
tmesh->mVertices = new aiVector3D[ts];
|
||||||
|
tmesh->mNumVertices = static_cast<unsigned int>(ts);
|
||||||
|
for (size_t i = 0; i < ts; i++) {
|
||||||
|
tmesh->mVertices[i] = *vit++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// set primitives type and return result.
|
||||||
|
tmesh->mPrimitiveTypes = prim_type;
|
||||||
|
|
||||||
|
return tmesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Assimp
|
|
@ -0,0 +1,38 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <assimp/vector2.h>
|
||||||
|
#include <assimp/vector3.h>
|
||||||
|
#include <assimp/color4.h>
|
||||||
|
|
||||||
|
#include <list>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
struct aiFace;
|
||||||
|
struct aiMesh;
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
|
||||||
|
class X3DGeoHelper {
|
||||||
|
public:
|
||||||
|
static aiVector3D make_point2D(float angle, float radius);
|
||||||
|
static void make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices);
|
||||||
|
static void extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine);
|
||||||
|
static void polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx);
|
||||||
|
static void rect_parallele_piped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices);
|
||||||
|
static void coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes);
|
||||||
|
static void add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex);
|
||||||
|
static void add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex);
|
||||||
|
static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
|
||||||
|
const std::list<aiColor3D> &pColors, const bool pColorPerVertex);
|
||||||
|
static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
|
||||||
|
const std::list<aiColor4D> &pColors, const bool pColorPerVertex);
|
||||||
|
static void add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx,
|
||||||
|
const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex);
|
||||||
|
static void add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex);
|
||||||
|
static void add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx,
|
||||||
|
const std::list<aiVector2D> &pTexCoords);
|
||||||
|
static void add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords);
|
||||||
|
static aiMesh *make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Assimp
|
|
@ -46,16 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||||
|
|
||||||
#include "X3DImporter.hpp"
|
#include "X3DImporter.hpp"
|
||||||
#include <assimp/StringUtils.h>
|
|
||||||
|
|
||||||
// Header files, Assimp.
|
#include <assimp/StringUtils.h>
|
||||||
|
#include <assimp/ParsingUtils.h>
|
||||||
#include <assimp/DefaultIOSystem.h>
|
#include <assimp/DefaultIOSystem.h>
|
||||||
#include <assimp/fast_atof.h>
|
#include <assimp/fast_atof.h>
|
||||||
|
|
||||||
// Header files, stdlib.
|
// Header files, stdlib.
|
||||||
#include <iterator>
|
#include <iterator>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
|
@ -126,7 +125,8 @@ struct WordIterator {
|
||||||
const char *WordIterator::whitespace = ", \t\r\n";
|
const char *WordIterator::whitespace = ", \t\r\n";
|
||||||
|
|
||||||
X3DImporter::X3DImporter() :
|
X3DImporter::X3DImporter() :
|
||||||
mNodeElementCur(nullptr) {
|
mNodeElementCur(nullptr),
|
||||||
|
mScene(nullptr) {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -154,6 +154,25 @@ void X3DImporter::ParseFile(const std::string &file, IOSystem *pIOHandler) {
|
||||||
if (!fileStream.get()) {
|
if (!fileStream.get()) {
|
||||||
throw DeadlyImportError("Failed to open file " + file + ".");
|
throw DeadlyImportError("Failed to open file " + file + ".");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
XmlParser theParser;
|
||||||
|
if (!theParser.parse(fileStream.get())) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
XmlNode *node = theParser.findNode("X3D");
|
||||||
|
if (nullptr == node) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto ¤tNode : node->children()) {
|
||||||
|
const std::string ¤tName = currentNode.name();
|
||||||
|
if (currentName == "head") {
|
||||||
|
readMetadata(currentNode);
|
||||||
|
} else if (currentName == "Scene") {
|
||||||
|
readScene(currentNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool X3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool checkSig) const {
|
bool X3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool checkSig) const {
|
||||||
|
@ -177,6 +196,7 @@ void X3DImporter::InternReadFile( const std::string &pFile, aiScene *pScene, IOS
|
||||||
throw DeadlyImportError("Could not open file for reading");
|
throw DeadlyImportError("Could not open file for reading");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mScene = pScene;
|
||||||
pScene->mRootNode = new aiNode(pFile);
|
pScene->mRootNode = new aiNode(pFile);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -184,6 +204,147 @@ const aiImporterDesc *X3DImporter::GetInfo() const {
|
||||||
return &Description;
|
return &Description;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct meta_entry {
|
||||||
|
std::string name;
|
||||||
|
std::string value;
|
||||||
|
};
|
||||||
|
|
||||||
|
void X3DImporter::readMetadata(XmlNode &node) {
|
||||||
|
std::vector<meta_entry> metaArray;
|
||||||
|
for (auto currentNode : node.children()) {
|
||||||
|
const std::string ¤tName = currentNode.name();
|
||||||
|
if (currentName == "meta") {
|
||||||
|
meta_entry entry;
|
||||||
|
if (XmlParser::getStdStrAttribute(currentNode, "name", entry.name)) {
|
||||||
|
XmlParser::getStdStrAttribute(currentNode, "content", entry.value);
|
||||||
|
metaArray.emplace_back(entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metaArray.size()));
|
||||||
|
unsigned int i = 0;
|
||||||
|
for (auto currentMeta : metaArray) {
|
||||||
|
mScene->mMetaData->Set(i, currentMeta.name, currentMeta.value);
|
||||||
|
++i;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void X3DImporter::readScene(XmlNode &node) {
|
||||||
|
for (auto currentNode : node.children()) {
|
||||||
|
const std::string ¤tName = currentNode.name();
|
||||||
|
if (currentName == "Viewpoint") {
|
||||||
|
readViewpoint(currentNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void X3DImporter::readViewpoint(XmlNode &node) {
|
||||||
|
for (auto currentNode : node.children()) {
|
||||||
|
//const std::string ¤tName = currentNode.name();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void readMetadataBoolean(XmlNode &node, X3DNodeElementBase *parent) {
|
||||||
|
std::string val;
|
||||||
|
X3DNodeElementMetaBoolean *boolean = nullptr;
|
||||||
|
if (XmlParser::getStdStrAttribute(node, "value", val)) {
|
||||||
|
std::vector<std::string> values;
|
||||||
|
tokenize<std::string>(val, values, " ");
|
||||||
|
boolean = new X3DNodeElementMetaBoolean(parent);
|
||||||
|
for (size_t i = 0; i < values.size(); ++i) {
|
||||||
|
bool current_boolean = false;
|
||||||
|
if (values[i] == "true") {
|
||||||
|
current_boolean = true;
|
||||||
|
}
|
||||||
|
boolean->Value.emplace_back(current_boolean);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void readMetadataDouble(XmlNode &node, X3DNodeElementBase *parent) {
|
||||||
|
std::string val;
|
||||||
|
X3DNodeElementMetaDouble *doubleNode = nullptr;
|
||||||
|
if (XmlParser::getStdStrAttribute(node, "value", val)) {
|
||||||
|
std::vector<std::string> values;
|
||||||
|
tokenize<std::string>(val, values, " ");
|
||||||
|
doubleNode = new X3DNodeElementMetaDouble(parent);
|
||||||
|
for (size_t i = 0; i < values.size(); ++i) {
|
||||||
|
double current_double = static_cast<double>(fast_atof(values[i].c_str()));
|
||||||
|
doubleNode->Value.emplace_back(current_double);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void readMetadataFloat(XmlNode &node, X3DNodeElementBase *parent) {
|
||||||
|
std::string val;
|
||||||
|
X3DNodeElementMetaFloat *floatNode = nullptr;
|
||||||
|
if (XmlParser::getStdStrAttribute(node, "value", val)) {
|
||||||
|
std::vector<std::string> values;
|
||||||
|
tokenize<std::string>(val, values, " ");
|
||||||
|
floatNode = new X3DNodeElementMetaFloat(parent);
|
||||||
|
for (size_t i = 0; i < values.size(); ++i) {
|
||||||
|
float current_float = static_cast<float>(fast_atof(values[i].c_str()));
|
||||||
|
floatNode->Value.emplace_back(current_float);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void readMetadataInteger(XmlNode &node, X3DNodeElementBase *parent) {
|
||||||
|
std::string val;
|
||||||
|
X3DNodeElementMetaInt *intNode = nullptr;
|
||||||
|
if (XmlParser::getStdStrAttribute(node, "value", val)) {
|
||||||
|
std::vector<std::string> values;
|
||||||
|
tokenize<std::string>(val, values, " ");
|
||||||
|
intNode = new X3DNodeElementMetaInt(parent);
|
||||||
|
for (size_t i = 0; i < values.size(); ++i) {
|
||||||
|
int current_int = static_cast<int>(std::atoi(values[i].c_str()));
|
||||||
|
intNode->Value.emplace_back(current_int);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void readMetadataSet(XmlNode &node, X3DNodeElementBase *parent) {
|
||||||
|
std::string val;
|
||||||
|
X3DNodeElementMetaSet *setNode = new X3DNodeElementMetaSet(parent);
|
||||||
|
if (XmlParser::getStdStrAttribute(node, "name", val)) {
|
||||||
|
setNode->Name = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (XmlParser::getStdStrAttribute(node, "reference", val)) {
|
||||||
|
setNode->Reference = val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void readMetadataString(XmlNode &node, X3DNodeElementBase *parent) {
|
||||||
|
std::string val;
|
||||||
|
X3DNodeElementMetaString *strNode = nullptr;
|
||||||
|
if (XmlParser::getStdStrAttribute(node, "value", val)) {
|
||||||
|
std::vector<std::string> values;
|
||||||
|
tokenize<std::string>(val, values, " ");
|
||||||
|
strNode = new X3DNodeElementMetaString(parent);
|
||||||
|
for (size_t i = 0; i < values.size(); ++i) {
|
||||||
|
strNode->Value.emplace_back(values[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void X3DImporter::readMetadataObject(XmlNode &node) {
|
||||||
|
const std::string &name = node.name();
|
||||||
|
if (name == "MetadataBoolean") {
|
||||||
|
readMetadataBoolean(node, mNodeElementCur);
|
||||||
|
} else if (name == "MetadataDouble") {
|
||||||
|
readMetadataDouble(node, mNodeElementCur);
|
||||||
|
} else if (name == "MetadataFloat") {
|
||||||
|
readMetadataFloat(node, mNodeElementCur);
|
||||||
|
} else if (name == "MetadataInteger") {
|
||||||
|
readMetadataInteger(node, mNodeElementCur);
|
||||||
|
} else if (name == "MetadataSet") {
|
||||||
|
readMetadataSet(node, mNodeElementCur);
|
||||||
|
} else if (name == "MetadataString") {
|
||||||
|
readMetadataString(node, mNodeElementCur);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Assimp
|
||||||
|
|
||||||
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||||
|
|
|
@ -38,16 +38,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
/// \file X3DImporter.hpp
|
|
||||||
/// \brief X3D-format files importer for Assimp.
|
|
||||||
/// \date 2015-2016
|
|
||||||
/// \author smal.root@gmail.com
|
|
||||||
// Thanks to acorn89 for support.
|
|
||||||
|
|
||||||
#ifndef INCLUDED_AI_X3D_IMPORTER_H
|
#ifndef INCLUDED_AI_X3D_IMPORTER_H
|
||||||
#define INCLUDED_AI_X3D_IMPORTER_H
|
#define INCLUDED_AI_X3D_IMPORTER_H
|
||||||
|
|
||||||
// Header files, Assimp.
|
|
||||||
#include <assimp/BaseImporter.h>
|
#include <assimp/BaseImporter.h>
|
||||||
#include <assimp/XmlParser.h>
|
#include <assimp/XmlParser.h>
|
||||||
#include <assimp/importerdesc.h>
|
#include <assimp/importerdesc.h>
|
||||||
|
@ -56,7 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <assimp/DefaultLogger.hpp>
|
#include <assimp/DefaultLogger.hpp>
|
||||||
#include <assimp/ProgressHandler.hpp>
|
#include <assimp/ProgressHandler.hpp>
|
||||||
|
|
||||||
|
#include <string>
|
||||||
#include <list>
|
#include <list>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
|
@ -282,8 +278,90 @@ enum class X3DElemType {
|
||||||
struct X3DNodeElementBase {
|
struct X3DNodeElementBase {
|
||||||
X3DNodeElementBase *Parent;
|
X3DNodeElementBase *Parent;
|
||||||
std::string ID;
|
std::string ID;
|
||||||
std::list<X3DNodeElementBase *> Child;
|
std::list<X3DNodeElementBase *> Children;
|
||||||
X3DElemType Type;
|
X3DElemType Type;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
X3DNodeElementBase(X3DElemType type, X3DNodeElementBase *pParent) :
|
||||||
|
Type(type), Parent(pParent) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct CX3DNodeElementGroup : X3DNodeElementBase {
|
||||||
|
aiMatrix4x4 Transformation; ///< Transformation matrix.
|
||||||
|
bool Static;
|
||||||
|
bool UseChoice; ///< Flag: if true then use number from \ref Choice to choose what the child will be kept.
|
||||||
|
int32_t Choice; ///< Number of the child which will be kept.
|
||||||
|
};
|
||||||
|
|
||||||
|
struct X3DNodeElementMeta : X3DNodeElementBase {
|
||||||
|
std::string Name; ///< Name of metadata object.
|
||||||
|
std::string Reference;
|
||||||
|
|
||||||
|
virtual ~X3DNodeElementMeta() {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
X3DNodeElementMeta(X3DElemType type, X3DNodeElementBase *parent) :
|
||||||
|
X3DNodeElementBase(type, parent) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct X3DNodeElementMetaBoolean : X3DNodeElementMeta {
|
||||||
|
std::vector<bool> Value; ///< Stored value.
|
||||||
|
|
||||||
|
X3DNodeElementMetaBoolean(X3DNodeElementBase *pParent) :
|
||||||
|
X3DNodeElementMeta(X3DElemType::ENET_MetaBoolean, pParent) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct X3DNodeElementMetaDouble : X3DNodeElementMeta {
|
||||||
|
std::vector<double> Value; ///< Stored value.
|
||||||
|
|
||||||
|
X3DNodeElementMetaDouble(X3DNodeElementBase *pParent) :
|
||||||
|
X3DNodeElementMeta(X3DElemType::ENET_MetaDouble, pParent) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct X3DNodeElementMetaFloat : public X3DNodeElementMeta {
|
||||||
|
std::vector<float> Value; ///< Stored value.
|
||||||
|
|
||||||
|
X3DNodeElementMetaFloat(X3DNodeElementBase *pParent) :
|
||||||
|
X3DNodeElementMeta(X3DElemType::ENET_MetaFloat, pParent) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct X3DNodeElementMetaInt : public X3DNodeElementMeta {
|
||||||
|
std::vector<int32_t> Value; ///< Stored value.
|
||||||
|
|
||||||
|
X3DNodeElementMetaInt(X3DNodeElementBase *pParent) :
|
||||||
|
X3DNodeElementMeta(X3DElemType::ENET_MetaInteger, pParent) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct X3DNodeElementMetaSet : public X3DNodeElementMeta {
|
||||||
|
std::list<X3DNodeElementMeta> Value; ///< Stored value.
|
||||||
|
|
||||||
|
X3DNodeElementMetaSet(X3DNodeElementBase *pParent) :
|
||||||
|
X3DNodeElementMeta(X3DElemType::ENET_MetaSet, pParent) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct X3DNodeElementMetaString : public X3DNodeElementMeta {
|
||||||
|
std::list<std::string> Value; ///< Stored value.
|
||||||
|
|
||||||
|
X3DNodeElementMetaString(X3DNodeElementBase *pParent) :
|
||||||
|
X3DNodeElementMeta(X3DElemType::ENET_MetaString, pParent) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
class X3DImporter : public BaseImporter {
|
class X3DImporter : public BaseImporter {
|
||||||
|
@ -311,10 +389,15 @@ public:
|
||||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||||
const aiImporterDesc *GetInfo() const;
|
const aiImporterDesc *GetInfo() const;
|
||||||
void Clear();
|
void Clear();
|
||||||
|
void readMetadata(XmlNode &node);
|
||||||
|
void readScene(XmlNode &node);
|
||||||
|
void readViewpoint(XmlNode &node);
|
||||||
|
void readMetadataObject(XmlNode &node);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static const aiImporterDesc Description;
|
static const aiImporterDesc Description;
|
||||||
X3DNodeElementBase *mNodeElementCur; ///< Current element.
|
X3DNodeElementBase *mNodeElementCur;
|
||||||
|
aiScene *mScene;
|
||||||
}; // class X3DImporter
|
}; // class X3DImporter
|
||||||
|
|
||||||
} // namespace Assimp
|
} // namespace Assimp
|
||||||
|
|
|
@ -322,8 +322,8 @@ void glTFExporter::GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop)
|
||||||
prop.texture->sampler->minFilter = SamplerMinFilter_Linear;
|
prop.texture->sampler->minFilter = SamplerMinFilter_Linear;
|
||||||
}
|
}
|
||||||
|
|
||||||
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt)
|
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop,
|
||||||
{
|
const char* propName, int type, int idx, aiTextureType tt) {
|
||||||
aiString tex;
|
aiString tex;
|
||||||
aiColor4D col;
|
aiColor4D col;
|
||||||
if (mat->GetTextureCount(tt) > 0) {
|
if (mat->GetTextureCount(tt) > 0) {
|
||||||
|
@ -370,7 +370,10 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
|
if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
|
||||||
prop.color[0] = col.r; prop.color[1] = col.g; prop.color[2] = col.b; prop.color[3] = col.a;
|
prop.color[0] = col.r;
|
||||||
|
prop.color[1] = col.g;
|
||||||
|
prop.color[2] = col.b;
|
||||||
|
prop.color[3] = col.a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1297,24 +1297,24 @@ void glTF2Exporter::ExportMetadata()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Ref<Accessor> GetSamplerInputRef(Asset& asset, std::string& animId, Ref<Buffer>& buffer, std::vector<float>& times)
|
inline Ref<Accessor> GetSamplerInputRef(Asset& asset, std::string& animId,
|
||||||
{
|
Ref<Buffer>& buffer, std::vector<float>& times) {
|
||||||
return ExportData(asset, animId, buffer, (unsigned int)times.size(), ×[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
|
return ExportData(asset, animId, buffer, (unsigned int)times.size(), ×[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer,
|
||||||
{
|
const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler) {
|
||||||
const unsigned int numKeyframes = nodeChannel->mNumPositionKeys;
|
const unsigned int numKeyframes = nodeChannel->mNumPositionKeys;
|
||||||
|
|
||||||
std::vector<float> times(numKeyframes);
|
std::vector<ai_real> times(numKeyframes);
|
||||||
std::vector<float> values(numKeyframes * 3);
|
std::vector<ai_real> values(numKeyframes * 3);
|
||||||
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
||||||
const aiVectorKey& key = nodeChannel->mPositionKeys[i];
|
const aiVectorKey& key = nodeChannel->mPositionKeys[i];
|
||||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||||
values[(i * 3) + 0] = key.mValue.x;
|
values[(i * 3) + 0] = (ai_real) key.mValue.x;
|
||||||
values[(i * 3) + 1] = key.mValue.y;
|
values[(i * 3) + 1] = (ai_real) key.mValue.y;
|
||||||
values[(i * 3) + 2] = key.mValue.z;
|
values[(i * 3) + 2] = (ai_real) key.mValue.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
||||||
|
@ -1322,19 +1322,19 @@ inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buf
|
||||||
sampler.interpolation = Interpolation_LINEAR;
|
sampler.interpolation = Interpolation_LINEAR;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer,
|
||||||
{
|
const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler) {
|
||||||
const unsigned int numKeyframes = nodeChannel->mNumScalingKeys;
|
const unsigned int numKeyframes = nodeChannel->mNumScalingKeys;
|
||||||
|
|
||||||
std::vector<float> times(numKeyframes);
|
std::vector<ai_real> times(numKeyframes);
|
||||||
std::vector<float> values(numKeyframes * 3);
|
std::vector<ai_real> values(numKeyframes * 3);
|
||||||
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
||||||
const aiVectorKey& key = nodeChannel->mScalingKeys[i];
|
const aiVectorKey& key = nodeChannel->mScalingKeys[i];
|
||||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||||
values[(i * 3) + 0] = key.mValue.x;
|
values[(i * 3) + 0] = (ai_real) key.mValue.x;
|
||||||
values[(i * 3) + 1] = key.mValue.y;
|
values[(i * 3) + 1] = (ai_real) key.mValue.y;
|
||||||
values[(i * 3) + 2] = key.mValue.z;
|
values[(i * 3) + 2] = (ai_real) key.mValue.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
||||||
|
@ -1342,20 +1342,20 @@ inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>&
|
||||||
sampler.interpolation = Interpolation_LINEAR;
|
sampler.interpolation = Interpolation_LINEAR;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void ExtractRotationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
inline void ExtractRotationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer,
|
||||||
{
|
const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler) {
|
||||||
const unsigned int numKeyframes = nodeChannel->mNumRotationKeys;
|
const unsigned int numKeyframes = nodeChannel->mNumRotationKeys;
|
||||||
|
|
||||||
std::vector<float> times(numKeyframes);
|
std::vector<ai_real> times(numKeyframes);
|
||||||
std::vector<float> values(numKeyframes * 4);
|
std::vector<ai_real> values(numKeyframes * 4);
|
||||||
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
||||||
const aiQuatKey& key = nodeChannel->mRotationKeys[i];
|
const aiQuatKey& key = nodeChannel->mRotationKeys[i];
|
||||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||||
values[(i * 4) + 0] = key.mValue.x;
|
values[(i * 4) + 0] = (ai_real) key.mValue.x;
|
||||||
values[(i * 4) + 1] = key.mValue.y;
|
values[(i * 4) + 1] = (ai_real) key.mValue.y;
|
||||||
values[(i * 4) + 2] = key.mValue.z;
|
values[(i * 4) + 2] = (ai_real) key.mValue.z;
|
||||||
values[(i * 4) + 3] = key.mValue.w;
|
values[(i * 4) + 3] = (ai_real) key.mValue.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
||||||
|
@ -1417,7 +1417,7 @@ void glTF2Exporter::ExportAnimations()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Assimp documentation staes this is not used (not implemented)
|
// Assimp documentation states this is not used (not implemented)
|
||||||
// for (unsigned int channelIndex = 0; channelIndex < anim->mNumMeshChannels; ++channelIndex) {
|
// for (unsigned int channelIndex = 0; channelIndex < anim->mNumMeshChannels; ++channelIndex) {
|
||||||
// const aiMeshAnim* meshChannel = anim->mMeshChannels[channelIndex];
|
// const aiMeshAnim* meshChannel = anim->mMeshChannels[channelIndex];
|
||||||
// }
|
// }
|
||||||
|
|
|
@ -798,6 +798,8 @@ ADD_ASSIMP_IMPORTER( X
|
||||||
ADD_ASSIMP_IMPORTER( X3D
|
ADD_ASSIMP_IMPORTER( X3D
|
||||||
AssetLib/X3D/X3DImporter.cpp
|
AssetLib/X3D/X3DImporter.cpp
|
||||||
AssetLib/X3D/X3DImporter.hpp
|
AssetLib/X3D/X3DImporter.hpp
|
||||||
|
AssetLib/X3D/X3DGeoHelper.cpp
|
||||||
|
AssetLib/X3D/X3DGeoHelper.h
|
||||||
)
|
)
|
||||||
|
|
||||||
ADD_ASSIMP_IMPORTER( GLTF
|
ADD_ASSIMP_IMPORTER( GLTF
|
||||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||||
|
|
||||||
Copyright (c) 2006-2020, assimp team
|
Copyright (c) 2006-2020, assimp team
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -42,25 +40,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
|
|
||||||
aiNode::aiNode()
|
aiNode::aiNode() :
|
||||||
: mName("")
|
mName(""),
|
||||||
, mParent(nullptr)
|
mParent(nullptr),
|
||||||
, mNumChildren(0)
|
mNumChildren(0),
|
||||||
, mChildren(nullptr)
|
mChildren(nullptr),
|
||||||
, mNumMeshes(0)
|
mNumMeshes(0),
|
||||||
, mMeshes(nullptr)
|
mMeshes(nullptr),
|
||||||
, mMetaData(nullptr) {
|
mMetaData(nullptr) {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
aiNode::aiNode(const std::string& name)
|
aiNode::aiNode(const std::string &name) :
|
||||||
: mName(name)
|
mName(name),
|
||||||
, mParent(nullptr)
|
mParent(nullptr),
|
||||||
, mNumChildren(0)
|
mNumChildren(0),
|
||||||
, mChildren(nullptr)
|
mChildren(nullptr),
|
||||||
, mNumMeshes(0)
|
mNumMeshes(0),
|
||||||
, mMeshes(nullptr)
|
mMeshes(nullptr),
|
||||||
, mMetaData(nullptr) {
|
mMetaData(nullptr) {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -68,8 +66,7 @@ aiNode::aiNode(const std::string& name)
|
||||||
aiNode::~aiNode() {
|
aiNode::~aiNode() {
|
||||||
// delete all children recursively
|
// delete all children recursively
|
||||||
// to make sure we won't crash if the data is invalid ...
|
// to make sure we won't crash if the data is invalid ...
|
||||||
if (mNumChildren && mChildren)
|
if (mNumChildren && mChildren) {
|
||||||
{
|
|
||||||
for (unsigned int a = 0; a < mNumChildren; a++)
|
for (unsigned int a = 0; a < mNumChildren; a++)
|
||||||
delete mChildren[a];
|
delete mChildren[a];
|
||||||
}
|
}
|
||||||
|
@ -97,8 +94,7 @@ const aiNode *aiNode::FindNode(const char* name) const {
|
||||||
|
|
||||||
aiNode *aiNode::FindNode(const char *name) {
|
aiNode *aiNode::FindNode(const char *name) {
|
||||||
if (!::strcmp(mName.data, name)) return this;
|
if (!::strcmp(mName.data, name)) return this;
|
||||||
for (unsigned int i = 0; i < mNumChildren; ++i)
|
for (unsigned int i = 0; i < mNumChildren; ++i) {
|
||||||
{
|
|
||||||
aiNode *const p = mChildren[i]->FindNode(name);
|
aiNode *const p = mChildren[i]->FindNode(name);
|
||||||
if (p) {
|
if (p) {
|
||||||
return p;
|
return p;
|
||||||
|
@ -129,8 +125,7 @@ void aiNode::addChildren(unsigned int numChildren, aiNode **children) {
|
||||||
::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode *) * numChildren);
|
::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode *) * numChildren);
|
||||||
mNumChildren += numChildren;
|
mNumChildren += numChildren;
|
||||||
delete[] tmp;
|
delete[] tmp;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
mChildren = new aiNode *[numChildren];
|
mChildren = new aiNode *[numChildren];
|
||||||
for (unsigned int i = 0; i < numChildren; i++) {
|
for (unsigned int i = 0; i < numChildren; i++) {
|
||||||
mChildren[i] = children[i];
|
mChildren[i] = children[i];
|
||||||
|
|
|
@ -133,12 +133,12 @@ inline ::aiQuatKey max(const ::aiQuatKey &a, const ::aiQuatKey &b) {
|
||||||
|
|
||||||
// std::min for aiVertexWeight
|
// std::min for aiVertexWeight
|
||||||
inline ::aiVertexWeight min(const ::aiVertexWeight &a, const ::aiVertexWeight &b) {
|
inline ::aiVertexWeight min(const ::aiVertexWeight &a, const ::aiVertexWeight &b) {
|
||||||
return ::aiVertexWeight(min(a.mVertexId, b.mVertexId), min(a.mWeight, b.mWeight));
|
return ::aiVertexWeight(min(a.mVertexId, b.mVertexId),static_cast<ai_real>(min(a.mWeight, b.mWeight)));
|
||||||
}
|
}
|
||||||
|
|
||||||
// std::max for aiVertexWeight
|
// std::max for aiVertexWeight
|
||||||
inline ::aiVertexWeight max(const ::aiVertexWeight &a, const ::aiVertexWeight &b) {
|
inline ::aiVertexWeight max(const ::aiVertexWeight &a, const ::aiVertexWeight &b) {
|
||||||
return ::aiVertexWeight(max(a.mVertexId, b.mVertexId), max(a.mWeight, b.mWeight));
|
return ::aiVertexWeight(static_cast<ai_real>(max(a.mVertexId, b.mVertexId)), static_cast<ai_real>(max(a.mWeight, b.mWeight)));
|
||||||
}
|
}
|
||||||
|
|
||||||
} // end namespace std
|
} // end namespace std
|
||||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||||
|
|
||||||
Copyright (c) 2006-2020, assimp team
|
Copyright (c) 2006-2020, assimp team
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
|
Loading…
Reference in New Issue