- Ifc: more work on polygonally bounded plane cuts.

pull/17/head
Alexander Gessler 2013-02-07 21:02:39 +01:00
parent 16a635a961
commit 50861aa861
1 changed files with 89 additions and 44 deletions

View File

@ -184,15 +184,20 @@ void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& re
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check if e0-e1 intersects a sub-segment of the given boundary line. // Check if e0-e1 intersects a sub-segment of the given boundary line.
// note: this method works on 3D vectors, but performs its intersection checks solely in xy. // note: this functions works on 3D vectors, but performs its intersection checks solely in xy.
bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, const std::vector<IfcVector3>& boundary, bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, const std::vector<IfcVector3>& boundary,
std::vector<size_t>& intersected_boundary_segments, std::vector<size_t>& intersected_boundary_segments,
std::vector<IfcVector3>& intersected_boundary_points, std::vector<IfcVector3>& intersected_boundary_points,
bool half_open = false) bool half_open = false,
bool* e0_hits_border = NULL)
{ {
ai_assert(intersected_boundary_segments.empty()); ai_assert(intersected_boundary_segments.empty());
ai_assert(intersected_boundary_points.empty()); ai_assert(intersected_boundary_points.empty());
if(e0_hits_border) {
*e0_hits_border = false;
}
const IfcVector3& e = e1 - e0; const IfcVector3& e = e1 - e0;
for (size_t i = 0, bcount = boundary.size(); i < bcount; ++i) { for (size_t i = 0, bcount = boundary.size(); i < bcount; ++i) {
@ -203,7 +208,7 @@ bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, cons
const IfcVector3& b = b1 - b0; const IfcVector3& b = b1 - b0;
// segment-segment intersection // segment-segment intersection
// solve b0 + b*s = e0 + e*s for (s,t) // solve b0 + b*s = e0 + e*t for (s,t)
const IfcFloat det = (-b.x * e.y + e.x * b.y); const IfcFloat det = (-b.x * e.y + e.x * b.y);
if(fabs(det) < 1e-6) { if(fabs(det) < 1e-6) {
// no solutions (parallel lines) // no solutions (parallel lines)
@ -221,17 +226,26 @@ bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, cons
ai_assert((IfcVector2(check.x,check.y)).SquareLength() < 1e-5); ai_assert((IfcVector2(check.x,check.y)).SquareLength() < 1e-5);
#endif #endif
// for a valid intersection, s-t should be in range [0,1] // for a valid intersection, s-t should be in range [0,1].
if (s >= 0.0 && (s <= 1.0 || half_open) && t >= 0.0 && t <= 1.0) { // note that for t (i.e. the segment point) we only use a
// half-sided epsilon because the next segment should catch
// this case.
const IfcFloat epsilon = 1e-6;
if (t >= -epsilon && (t <= 1.0+epsilon || half_open) && s >= -epsilon && s <= 1.0) {
if (e0_hits_border && !*e0_hits_border) {
*e0_hits_border = fabs(t) < 1e-5f;
}
const IfcVector3& p = b0 + b*s; const IfcVector3& p = e0 + e*t;
// only insert the point into the list if it is sufficiently // only insert the point into the list if it is sufficiently
// far away from the previous intersection point. This way, // far away from the previous intersection point. This way,
// we avoid duplicate detection if the intersection is // we avoid duplicate detection if the intersection is
// directly on the vertex between two segments. // directly on the vertex between two segments.
if (!intersected_boundary_points.empty() && intersected_boundary_segments.back()==(i==0?bcount-1:i-1) ) { if (!intersected_boundary_points.empty() && intersected_boundary_segments.back()==i-1 ) {
if((intersected_boundary_points.back() - p).SquareLength() < 1e-5) { const IfcVector3 diff = intersected_boundary_points.back() - p;
if(IfcVector3((diff.x, diff.y)).SquareLength() < 1e-7) {
continue; continue;
} }
} }
@ -240,11 +254,12 @@ bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, cons
} }
} }
return false; return !intersected_boundary_segments.empty();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// note: this functions works on 3D vectors, but performs its intersection checks solely in xy.
bool PointInPoly(const IfcVector3& p, const std::vector<IfcVector3>& boundary) bool PointInPoly(const IfcVector3& p, const std::vector<IfcVector3>& boundary)
{ {
// even-odd algorithm: take a random vector that extends from p to infinite // even-odd algorithm: take a random vector that extends from p to infinite
@ -253,13 +268,22 @@ bool PointInPoly(const IfcVector3& p, const std::vector<IfcVector3>& boundary)
// or double detections (i.e. when hitting multiple adjacent segments at their // or double detections (i.e. when hitting multiple adjacent segments at their
// shared vertices) we do it thrice with different rays and vote on it. // shared vertices) we do it thrice with different rays and vote on it.
// the even-odd algorithm doesn't work for points which lie directly on
// the border of the polygon. If any of our attempts produces this result,
// we return false immediately.
std::vector<size_t> intersected_boundary_segments; std::vector<size_t> intersected_boundary_segments;
std::vector<IfcVector3> intersected_boundary_points; std::vector<IfcVector3> intersected_boundary_points;
size_t votes = 0; size_t votes = 0;
bool is_border;
IntersectsBoundaryProfile(p, p + IfcVector3(1.0,0,0), boundary, IntersectsBoundaryProfile(p, p + IfcVector3(1.0,0,0), boundary,
intersected_boundary_segments, intersected_boundary_segments,
intersected_boundary_points, true); intersected_boundary_points, true, &is_border);
if(is_border) {
return false;
}
votes += intersected_boundary_segments.size() % 2; votes += intersected_boundary_segments.size() % 2;
@ -268,18 +292,27 @@ bool PointInPoly(const IfcVector3& p, const std::vector<IfcVector3>& boundary)
IntersectsBoundaryProfile(p, p + IfcVector3(0,1.0,0), boundary, IntersectsBoundaryProfile(p, p + IfcVector3(0,1.0,0), boundary,
intersected_boundary_segments, intersected_boundary_segments,
intersected_boundary_points, true); intersected_boundary_points, true, &is_border);
if(is_border) {
return false;
}
votes += intersected_boundary_segments.size() % 2; votes += intersected_boundary_segments.size() % 2;
intersected_boundary_segments.clear(); intersected_boundary_segments.clear();
intersected_boundary_points.clear(); intersected_boundary_points.clear();
IntersectsBoundaryProfile(p, p + IfcVector3(0,0,1.0), boundary, IntersectsBoundaryProfile(p, p + IfcVector3(0.6,-0.6,0.0), boundary,
intersected_boundary_segments, intersected_boundary_segments,
intersected_boundary_points, true); intersected_boundary_points, true, &is_border);
if(is_border) {
return false;
}
votes += intersected_boundary_segments.size() % 2; votes += intersected_boundary_segments.size() % 2;
//ai_assert(votes == 3 || votes == 0);
return votes > 1; return votes > 1;
} }
@ -324,13 +357,14 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
// project the profile onto the plane (orthogonally along the plane normal) // project the profile onto the plane (orthogonally along the plane normal)
IfcVector3 r; IfcVector3 r;
bool have_r = false; bool have_r = false;
BOOST_FOREACH(IfcVector3& vec, profile->verts) { BOOST_FOREACH(const IfcVector3& vec, profile->verts) {
vec = vec + ((p - vec) * n) * n; const IfcVector3 vv = vec + ((p - vec) * n) * n;
ai_assert(fabs((vec-p) * n) < 1e-6); ai_assert(fabs((vv-p) * n) < 1e-6);
if (!have_r && (vec-p).SquareLength() > 1e-8) { if ((vv-p).SquareLength() > 1e-8) {
r = vec-p; r = vv-p;
have_r = true; have_r = true;
break;
} }
} }
@ -377,6 +411,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
std::vector<size_t> intersected_boundary_segments; std::vector<size_t> intersected_boundary_segments;
std::vector<IfcVector3> intersected_boundary_points; std::vector<IfcVector3> intersected_boundary_points;
// TODO: the following algorithm doesn't handle all cases.
unsigned int vidx = 0; unsigned int vidx = 0;
for(iit = begin; iit != end; vidx += *iit++) { for(iit = begin; iit != end; vidx += *iit++) {
if (!*iit) { if (!*iit) {
@ -384,7 +419,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
} }
unsigned int newcount = 0; unsigned int newcount = 0;
bool was_outside_boundary = !PointInPoly(in[vidx], profile->verts); bool was_outside_boundary = !PointInPoly(proj * in[vidx], profile->verts);
size_t last_intersected_boundary_segment; size_t last_intersected_boundary_segment;
IfcVector3 last_intersected_boundary_point; IfcVector3 last_intersected_boundary_point;
@ -404,57 +439,67 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
intersected_boundary_segments.clear(); intersected_boundary_segments.clear();
intersected_boundary_points.clear(); intersected_boundary_points.clear();
const bool is_boundary_intersection = IntersectsBoundaryProfile(e0_plane, e1_plane, profile->verts, const bool is_outside_boundary = !PointInPoly(e1_plane, profile->verts);
const bool is_boundary_intersection = is_outside_boundary != was_outside_boundary;
IntersectsBoundaryProfile(e0_plane, e1_plane, profile->verts,
intersected_boundary_segments, intersected_boundary_segments,
intersected_boundary_points); intersected_boundary_points);
const bool is_outside_boundary = is_boundary_intersection ? !was_outside_boundary : was_outside_boundary; ai_assert(!is_boundary_intersection || !intersected_boundary_segments.empty());
// does the current segment intersect the plane? // does the current segment intersect the plane?
// (no extra check if this is an extra point) // (no extra check if this is an extra point)
IfcVector3 isectpos; IfcVector3 isectpos;
const Intersect isect = extra_point_flag ? Intersect_No : IntersectSegmentPlane(p,n,e0,e1,isectpos); const Intersect isect = extra_point_flag ? Intersect_No : IntersectSegmentPlane(p,n,e0,e1,isectpos);
// is it on the side of the plane that we keep? // is it on the side of the plane that we keep?
const bool is_white_side =(e0-p).Normalize()*n > 0; const bool is_white_side = (e0-p).Normalize()*n > 0;
// e0 on good side of plane? (i.e. we should keep geometry on this side) // e0 on good side of plane? (i.e. we should keep all geometry on this side)
if (is_white_side) { if (is_white_side) {
// but is there an intersection in e0-e1 and is e1 in the clipping // but is there an intersection in e0-e1 and is e1 in the clipping
// boundary? In this case, generate a line that only goes to the // boundary? In this case, generate a line that only goes to the
// intersection point. // intersection point.
if (isect == Intersect_Yes && PointInPoly(e1, profile->verts)) { if (isect == Intersect_Yes && PointInPoly(e1_plane, profile->verts)) {
outvert.push_back(e0); outvert.push_back(e0);
++newcount; ++newcount;
outvert.push_back(isectpos); outvert.push_back(isectpos);
++newcount; ++newcount;
/*
// this is, however, only a line that goes to the plane, but not // this is, however, only a line that goes to the plane, but not
// necessarily to the point where the bounding volume on the // necessarily to the point where the bounding volume on the
// black side of the plane is hit. So basically, we need another // black side of the plane is hit. So basically, we need another
// check for [isectpos-e1], which should give an intersection // check for [isectpos-e1], which should yield an intersection
// point and also set the last_intersected_boundary_*'s. // point.
extra_point_flag = true; extra_point_flag = true;
extra_point = isectpos; extra_point = isectpos;
continue;
was_outside_boundary = true; */
//continue;
} }
else { else {
outvert.push_back(e0); outvert.push_back(e0);
++newcount; ++newcount;
} }
} }
// e0 on bad side of plane (i.e. we should remove geometry on this side, // e0 on bad side of plane, e1 on good (i.e. we should remove geometry on this side,
// but only if it is within the bounding volume). // but only if it is within the bounding volume).
else if (isect == Intersect_Yes) { else if (isect == Intersect_Yes) {
if (is_boundary_intersection) {} // is e0 within the clipping volume? Insert the intersection point
// drop it and keep e1 instead // between [e0,e1] and the plane.
outvert.push_back(isectpos); if(is_outside_boundary) {
outvert.push_back(e0);
}
else {
outvert.push_back(isectpos);
}
++newcount; ++newcount;
} }
else { else { // no intersection with plane or parallel; e0,e1 are on the bad side
// did we just pass the boundary line? // did we just pass the boundary line to the poly bounding?
if (is_boundary_intersection) { if (is_boundary_intersection) {
// and are now outside the clipping boundary? // and are now outside the clipping boundary?
@ -474,19 +519,19 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
outvert.push_back(proj_inv * intersected_boundary_points.back()); outvert.push_back(proj_inv * intersected_boundary_points.back());
++newcount; ++newcount;
outvert.push_back(e1); //outvert.push_back(e1);
++newcount; //++newcount;
} }
else { else {
// we just entered the clipping boundary. Record the point // we just entered the clipping boundary. Record the point
// and the segment where we entered and also generate this point. // and the segment where we entered and also generate this point.
last_intersected_boundary_segment = intersected_boundary_segments.front(); //last_intersected_boundary_segment = intersected_boundary_segments.front();
last_intersected_boundary_point = intersected_boundary_points.front(); //last_intersected_boundary_point = intersected_boundary_points.front();
outvert.push_back(e0); outvert.push_back(e0);
++newcount; ++newcount;
outvert.push_back(proj_inv * last_intersected_boundary_point); outvert.push_back(proj_inv * intersected_boundary_points.front());
++newcount; ++newcount;
} }
} }
@ -504,7 +549,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
if (!newcount) { if (!newcount) {
continue; continue;
} }
/*
IfcVector3 vmin,vmax; IfcVector3 vmin,vmax;
ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax); ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax);
@ -524,7 +569,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
if (fz(*( outvert.end()-newcount),outvert.back())) { if (fz(*( outvert.end()-newcount),outvert.back())) {
outvert.pop_back(); outvert.pop_back();
--newcount; --newcount;
} } */
if(newcount > 2) { if(newcount > 2) {
result.vertcnt.push_back(newcount); result.vertcnt.push_back(newcount);
} }