- Ifc: support IfcPolygonalBoundedHalfSpace entities (WIP).
parent
f7680f7f28
commit
16a635a961
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@ -570,6 +570,7 @@ void ConvertTransformOperator(IfcMatrix4& out, const IfcCartesianTransformationO
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out = locm * out * s;
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}
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} // ! IFC
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} // ! Assimp
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@ -299,6 +299,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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const IfcVector3& wall_extrusion_axis = IfcVector3(0,1,0));
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// IFCCurve.cpp
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// ------------------------------------------------------------------------------------------------
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@ -403,7 +404,6 @@ public:
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// IfcProfile.cpp
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bool ProcessCurve(const IfcCurve& curve, TempMesh& meshout, ConversionData& conv);
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}
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}
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@ -182,6 +182,108 @@ void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& re
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IFCImporter::LogDebug("generating CSG geometry by plane clipping (IfcBooleanClippingResult)");
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}
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// ------------------------------------------------------------------------------------------------
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// Check if e0-e1 intersects a sub-segment of the given boundary line.
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// note: this method works on 3D vectors, but performs its intersection checks solely in xy.
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bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, const std::vector<IfcVector3>& boundary,
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std::vector<size_t>& intersected_boundary_segments,
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std::vector<IfcVector3>& intersected_boundary_points,
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bool half_open = false)
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{
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ai_assert(intersected_boundary_segments.empty());
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ai_assert(intersected_boundary_points.empty());
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const IfcVector3& e = e1 - e0;
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for (size_t i = 0, bcount = boundary.size(); i < bcount; ++i) {
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// boundary segment i: b0-b1
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const IfcVector3& b0 = boundary[i];
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const IfcVector3& b1 = boundary[(i+1) % bcount];
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const IfcVector3& b = b1 - b0;
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// segment-segment intersection
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// solve b0 + b*s = e0 + e*s for (s,t)
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const IfcFloat det = (-b.x * e.y + e.x * b.y);
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if(fabs(det) < 1e-6) {
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// no solutions (parallel lines)
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continue;
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}
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const IfcFloat x = b0.x - e0.x;
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const IfcFloat y = b0.y - e0.y;
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const IfcFloat s = (x*e.y - e.x*y)/det;
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const IfcFloat t = (x*b.y - b.x*y)/det;
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#ifdef _DEBUG
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const IfcVector3 check = b0 + b*s - (e0 + e*t);
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ai_assert((IfcVector2(check.x,check.y)).SquareLength() < 1e-5);
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#endif
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// for a valid intersection, s-t should be in range [0,1]
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if (s >= 0.0 && (s <= 1.0 || half_open) && t >= 0.0 && t <= 1.0) {
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const IfcVector3& p = b0 + b*s;
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// only insert the point into the list if it is sufficiently
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// far away from the previous intersection point. This way,
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// we avoid duplicate detection if the intersection is
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// directly on the vertex between two segments.
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if (!intersected_boundary_points.empty() && intersected_boundary_segments.back()==(i==0?bcount-1:i-1) ) {
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if((intersected_boundary_points.back() - p).SquareLength() < 1e-5) {
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continue;
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}
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}
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intersected_boundary_segments.push_back(i);
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intersected_boundary_points.push_back(p);
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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bool PointInPoly(const IfcVector3& p, const std::vector<IfcVector3>& boundary)
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{
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// even-odd algorithm: take a random vector that extends from p to infinite
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// and counts how many times it intersects edges of the boundary.
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// because checking for segment intersections is prone to numeric inaccuracies
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// or double detections (i.e. when hitting multiple adjacent segments at their
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// shared vertices) we do it thrice with different rays and vote on it.
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std::vector<size_t> intersected_boundary_segments;
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std::vector<IfcVector3> intersected_boundary_points;
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size_t votes = 0;
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IntersectsBoundaryProfile(p, p + IfcVector3(1.0,0,0), boundary,
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intersected_boundary_segments,
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intersected_boundary_points, true);
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votes += intersected_boundary_segments.size() % 2;
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intersected_boundary_segments.clear();
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intersected_boundary_points.clear();
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IntersectsBoundaryProfile(p, p + IfcVector3(0,1.0,0), boundary,
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intersected_boundary_segments,
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intersected_boundary_points, true);
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votes += intersected_boundary_segments.size() % 2;
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intersected_boundary_segments.clear();
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intersected_boundary_points.clear();
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IntersectsBoundaryProfile(p, p + IfcVector3(0,0,1.0), boundary,
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intersected_boundary_segments,
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intersected_boundary_points, true);
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votes += intersected_boundary_segments.size() % 2;
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return votes > 1;
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}
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// ------------------------------------------------------------------------------------------------
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void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBoundedHalfSpace* hs, TempMesh& result,
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const TempMesh& first_operand,
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@ -189,9 +291,249 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
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{
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ai_assert(hs != NULL);
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return; // niy
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const IfcPlane* const plane = hs->BaseSurface->ToPtr<IfcPlane>();
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if(!plane) {
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IFCImporter::LogError("expected IfcPlane as base surface for the IfcHalfSpaceSolid");
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return;
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}
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// extract plane base position vector and normal vector
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IfcVector3 p,n(0.f,0.f,1.f);
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if (plane->Position->Axis) {
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ConvertDirection(n,plane->Position->Axis.Get());
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}
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ConvertCartesianPoint(p,plane->Position->Location);
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if(!IsTrue(hs->AgreementFlag)) {
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n *= -1.f;
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}
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n.Normalize();
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// obtain the polygonal bounding volume
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boost::shared_ptr<TempMesh> profile = boost::shared_ptr<TempMesh>(new TempMesh());
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if(!ProcessCurve(hs->PolygonalBoundary, *profile.get(), conv)) {
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IFCImporter::LogError("expected valid polyline for boundary of boolean halfspace");
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return;
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}
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IfcMatrix4 mat;
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ConvertAxisPlacement(mat,hs->Position);
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profile->Transform(mat);
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// project the profile onto the plane (orthogonally along the plane normal)
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IfcVector3 r;
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bool have_r = false;
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BOOST_FOREACH(IfcVector3& vec, profile->verts) {
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vec = vec + ((p - vec) * n) * n;
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ai_assert(fabs((vec-p) * n) < 1e-6);
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if (!have_r && (vec-p).SquareLength() > 1e-8) {
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r = vec-p;
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have_r = true;
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}
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}
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if (!have_r) {
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IFCImporter::LogError("polyline for boundary of boolean halfspace is degenerate");
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return;
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}
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// and map everything into a plane coordinate space so all intersection
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// tests can be done in 2D space.
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IfcMatrix4 proj;
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r.Normalize();
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IfcVector3 u = n ^ r;
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u.Normalize();
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proj.a1 = r.x;
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proj.a2 = r.y;
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proj.a3 = r.z;
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proj.b1 = u.x;
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proj.b2 = u.y;
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proj.b3 = u.z;
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proj.c1 = n.x;
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proj.c2 = n.y;
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proj.c3 = n.z;
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BOOST_FOREACH(IfcVector3& vec, profile->verts) {
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vec *= proj;
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}
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const IfcMatrix4 proj_inv = IfcMatrix4(proj).Inverse();
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// clip the current contents of `meshout` against the plane we obtained from the second operand
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const std::vector<IfcVector3>& in = first_operand.verts;
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std::vector<IfcVector3>& outvert = result.verts;
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std::vector<unsigned int>::const_iterator begin = first_operand.vertcnt.begin(),
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end = first_operand.vertcnt.end(), iit;
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outvert.reserve(in.size());
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result.vertcnt.reserve(first_operand.vertcnt.size());
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std::vector<size_t> intersected_boundary_segments;
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std::vector<IfcVector3> intersected_boundary_points;
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unsigned int vidx = 0;
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for(iit = begin; iit != end; vidx += *iit++) {
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if (!*iit) {
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continue;
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}
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unsigned int newcount = 0;
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bool was_outside_boundary = !PointInPoly(in[vidx], profile->verts);
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size_t last_intersected_boundary_segment;
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IfcVector3 last_intersected_boundary_point;
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bool extra_point_flag = false;
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IfcVector3 extra_point;
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for(unsigned int i = 0; i < *iit; ++i) {
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// current segment: [i,i+1 mod size] or [*extra_point,i] if extra_point_flag is set
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const IfcVector3& e0 = extra_point_flag ? extra_point : in[vidx+i];
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const IfcVector3& e1 = extra_point_flag ? in[vidx+i] : in[vidx+(i+1)%*iit];
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// does the current segment intersect the polygonal boundary?
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const IfcVector3& e0_plane = proj * e0;
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const IfcVector3& e1_plane = proj * e1;
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intersected_boundary_segments.clear();
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intersected_boundary_points.clear();
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const bool is_boundary_intersection = IntersectsBoundaryProfile(e0_plane, e1_plane, profile->verts,
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intersected_boundary_segments,
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intersected_boundary_points);
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const bool is_outside_boundary = is_boundary_intersection ? !was_outside_boundary : was_outside_boundary;
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// does the current segment intersect the plane?
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// (no extra check if this is an extra point)
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IfcVector3 isectpos;
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const Intersect isect = extra_point_flag ? Intersect_No : IntersectSegmentPlane(p,n,e0,e1,isectpos);
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// is it on the side of the plane that we keep?
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const bool is_white_side =(e0-p).Normalize()*n > 0;
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// e0 on good side of plane? (i.e. we should keep geometry on this side)
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if (is_white_side) {
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// but is there an intersection in e0-e1 and is e1 in the clipping
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// boundary? In this case, generate a line that only goes to the
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// intersection point.
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if (isect == Intersect_Yes && PointInPoly(e1, profile->verts)) {
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outvert.push_back(e0);
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++newcount;
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outvert.push_back(isectpos);
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++newcount;
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// this is, however, only a line that goes to the plane, but not
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// necessarily to the point where the bounding volume on the
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// black side of the plane is hit. So basically, we need another
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// check for [isectpos-e1], which should give an intersection
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// point and also set the last_intersected_boundary_*'s.
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extra_point_flag = true;
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extra_point = isectpos;
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continue;
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}
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else {
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outvert.push_back(e0);
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++newcount;
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}
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}
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// e0 on bad side of plane (i.e. we should remove geometry on this side,
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// but only if it is within the bounding volume).
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else if (isect == Intersect_Yes) {
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if (is_boundary_intersection) {}
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// drop it and keep e1 instead
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outvert.push_back(isectpos);
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++newcount;
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}
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else {
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// did we just pass the boundary line?
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if (is_boundary_intersection) {
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// and are now outside the clipping boundary?
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if (is_outside_boundary) {
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// in this case, get the point where the clipping boundary
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// was entered first. Then, get the point where the clipping
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// boundary volume was left! These two points with the plane
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// normal form another plane that intersects the clipping
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// volume. There are two ways to get from the first to the
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// second point along the intersection curve, try to pick the
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// one that lies within the current polygon.
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// TODO this approach doesn't handle all cases
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// ...
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outvert.push_back(proj_inv * intersected_boundary_points.back());
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++newcount;
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outvert.push_back(e1);
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++newcount;
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}
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else {
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// we just entered the clipping boundary. Record the point
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// and the segment where we entered and also generate this point.
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last_intersected_boundary_segment = intersected_boundary_segments.front();
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last_intersected_boundary_point = intersected_boundary_points.front();
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outvert.push_back(e0);
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++newcount;
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outvert.push_back(proj_inv * last_intersected_boundary_point);
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++newcount;
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}
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}
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// if not, we just keep the vertex
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else if (is_outside_boundary) {
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outvert.push_back(e0);
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++newcount;
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}
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}
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was_outside_boundary = is_outside_boundary;
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extra_point_flag = false;
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}
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if (!newcount) {
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continue;
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}
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IfcVector3 vmin,vmax;
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ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax);
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// filter our IfcFloat points - those may happen if a point lies
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// directly on the intersection line. However, due to IfcFloat
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// precision a bitwise comparison is not feasible to detect
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// this case.
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const IfcFloat epsilon = (vmax-vmin).SquareLength() / 1e6f;
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FuzzyVectorCompare fz(epsilon);
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std::vector<IfcVector3>::iterator e = std::unique( outvert.end()-newcount, outvert.end(), fz );
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if (e != outvert.end()) {
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newcount -= static_cast<unsigned int>(std::distance(e,outvert.end()));
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outvert.erase(e,outvert.end());
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}
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if (fz(*( outvert.end()-newcount),outvert.back())) {
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outvert.pop_back();
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--newcount;
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}
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if(newcount > 2) {
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result.vertcnt.push_back(newcount);
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}
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else while(newcount-->0) {
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result.verts.pop_back();
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}
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}
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IFCImporter::LogDebug("generating CSG geometry by plane clipping with polygonal bounding (IfcBooleanClippingResult)");
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}
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// ------------------------------------------------------------------------------------------------
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@ -283,6 +625,7 @@ void ProcessBoolean(const IfcBooleanResult& boolean, TempMesh& result, Conversio
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}
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if(hs) {
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const IfcPolygonalBoundedHalfSpace* const hs_bounded = clip->SecondOperand->ResolveSelectPtr<IfcPolygonalBoundedHalfSpace>(conv.db);
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if (hs_bounded) {
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ProcessPolygonalBoundedBooleanHalfSpaceDifference(hs_bounded, result, first_operand, conv);
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