Merge branch 'master' into gltf_mesh_morph_animations

pull/2675/head
vcebollada 2019-09-26 11:33:33 +01:00 committed by GitHub
commit 5018af995b
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@ -1289,7 +1289,7 @@ void FBXExporter::WriteObjects ()
for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr)
{
FBX::Node layerExtra("Layer", int32_t(1));
FBX::Node layerExtra("Layer", int32_t(lr));
layerExtra.AddChild("Version", int32_t(100));
FBX::Node leExtra("LayerElement");
leExtra.AddChild("Type", "LayerElementUV");