Merge branch 'master' into gltf_mesh_morph_animations
commit
5018af995b
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@ -1289,7 +1289,7 @@ void FBXExporter::WriteObjects ()
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for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr)
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for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr)
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{
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{
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FBX::Node layerExtra("Layer", int32_t(1));
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FBX::Node layerExtra("Layer", int32_t(lr));
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layerExtra.AddChild("Version", int32_t(100));
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layerExtra.AddChild("Version", int32_t(100));
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FBX::Node leExtra("LayerElement");
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FBX::Node leExtra("LayerElement");
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leExtra.AddChild("Type", "LayerElementUV");
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leExtra.AddChild("Type", "LayerElementUV");
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