commit
8675bb0912
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@ -134,6 +134,12 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
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OFF
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)
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IF ( WIN32 )
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OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
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"If the Assimp view tool is built. (requires DirectX)"
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OFF )
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ENDIF()
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IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
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IF (NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE "Release")
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@ -512,19 +518,19 @@ ENDIF()
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SET ( ASSIMP_BUILD_ARCHITECTURE "" CACHE STRING
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"describe the current architecture."
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)
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IF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
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ELSE ()
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IF( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
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ELSE()
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ADD_DEFINITIONS ( -D'ASSIMP_BUILD_ARCHITECTURE="${ASSIMP_BUILD_ARCHITECTURE}"' )
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ENDIF ()
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ENDIF()
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# ${CMAKE_GENERATOR}
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SET ( ASSIMP_BUILD_COMPILER "" CACHE STRING
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"describe the current compiler."
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)
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IF ( ASSIMP_BUILD_COMPILER STREQUAL "")
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ELSE ()
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IF( ASSIMP_BUILD_COMPILER STREQUAL "")
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ELSE()
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ADD_DEFINITIONS ( -D'ASSIMP_BUILD_COMPILER="${ASSIMP_BUILD_COMPILER}"' )
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ENDIF ()
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ENDIF()
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MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
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@ -9,30 +9,31 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/IOStream.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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#include <assimp/Importer.hpp>
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#include <assimp/Exceptional.h>
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#include <sstream>
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#include <limits>
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#include <cassert>
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#include <limits>
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#include <memory>
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#include <sstream>
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#define CURRENT_FORMAT_VERSION 100
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// grab scoped_ptr from assimp to avoid a dependency on boost.
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// grab scoped_ptr from assimp to avoid a dependency on boost.
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//#include <assimp/../../code/BoostWorkaround/boost/scoped_ptr.hpp>
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#include "mesh_splitter.h"
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extern "C" {
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#include "cencode.h"
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#include "cencode.h"
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}
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namespace Assimp {
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void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*);
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void ExportAssimp2Json(const char *, Assimp::IOSystem *, const aiScene *, const Assimp::ExportProperties *);
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// small utility class to simplify serializing the aiScene to Json
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class JSONWriter {
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@ -42,10 +43,8 @@ public:
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Flag_WriteSpecialFloats = 0x2,
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};
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JSONWriter(Assimp::IOStream& out, unsigned int flags = 0u)
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: out(out)
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, first()
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, flags(flags) {
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JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
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out(out), first(), flags(flags) {
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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buff.imbue(std::locale("C"));
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}
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@ -68,30 +67,30 @@ public:
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indent.erase(indent.end() - 1);
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}
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void Key(const std::string& name) {
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void Key(const std::string &name) {
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AddIndentation();
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Delimit();
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buff << '\"' + name + "\": ";
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}
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template<typename Literal>
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void Element(const Literal& name) {
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template <typename Literal>
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void Element(const Literal &name) {
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AddIndentation();
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Delimit();
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LiteralToString(buff, name) << '\n';
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}
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template<typename Literal>
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void SimpleValue(const Literal& s) {
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template <typename Literal>
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void SimpleValue(const Literal &s) {
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LiteralToString(buff, s) << '\n';
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}
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void SimpleValue(const void* buffer, size_t len) {
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void SimpleValue(const void *buffer, size_t len) {
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base64_encodestate s;
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base64_init_encodestate(&s);
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char* const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))];
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char *const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))];
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const int n = base64_encode_block(reinterpret_cast<const char *>(buffer), static_cast<int>(len), cur_out, &s);
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cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0';
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@ -156,21 +155,20 @@ public:
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void Delimit() {
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if (!first) {
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buff << ',';
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}
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else {
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} else {
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buff << ' ';
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first = false;
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}
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}
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private:
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template<typename Literal>
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std::stringstream& LiteralToString(std::stringstream& stream, const Literal& s) {
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template <typename Literal>
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std::stringstream &LiteralToString(std::stringstream &stream, const Literal &s) {
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stream << s;
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return stream;
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}
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std::stringstream& LiteralToString(std::stringstream& stream, const aiString& s) {
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std::stringstream &LiteralToString(std::stringstream &stream, const aiString &s) {
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std::string t;
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// escape backslashes and single quotes, both would render the JSON invalid if left as is
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@ -189,10 +187,10 @@ private:
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return stream;
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}
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std::stringstream& LiteralToString(std::stringstream& stream, float f) {
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std::stringstream &LiteralToString(std::stringstream &stream, float f) {
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if (!std::numeric_limits<float>::is_iec559) {
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// on a non IEEE-754 platform, we make no assumptions about the representation or existence
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// of special floating-point numbers.
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// of special floating-point numbers.
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stream << f;
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return stream;
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}
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@ -228,7 +226,7 @@ private:
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}
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private:
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Assimp::IOStream& out;
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Assimp::IOStream &out;
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std::string indent, newline;
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std::stringstream buff;
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bool first;
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@ -236,7 +234,7 @@ private:
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unsigned int flags;
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};
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void Write(JSONWriter& out, const aiVector3D& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.Element(ai.x);
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out.Element(ai.y);
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@ -244,7 +242,7 @@ void Write(JSONWriter& out, const aiVector3D& ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter& out, const aiQuaternion& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.Element(ai.w);
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out.Element(ai.x);
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@ -253,7 +251,7 @@ void Write(JSONWriter& out, const aiQuaternion& ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter& out, const aiColor3D& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.Element(ai.r);
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out.Element(ai.g);
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@ -261,7 +259,7 @@ void Write(JSONWriter& out, const aiColor3D& ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter& out, const aiMatrix4x4& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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for (unsigned int x = 0; x < 4; ++x) {
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for (unsigned int y = 0; y < 4; ++y) {
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@ -271,7 +269,7 @@ void Write(JSONWriter& out, const aiMatrix4x4& ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter& out, const aiBone& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -292,7 +290,7 @@ void Write(JSONWriter& out, const aiBone& ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter& out, const aiFace& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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for (unsigned int i = 0; i < ai.mNumIndices; ++i) {
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out.Element(ai.mIndices[i]);
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@ -300,7 +298,7 @@ void Write(JSONWriter& out, const aiFace& ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter& out, const aiMesh& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -411,7 +409,7 @@ void Write(JSONWriter& out, const aiMesh& ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter& out, const aiNode& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -441,13 +439,13 @@ void Write(JSONWriter& out, const aiNode& ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("properties");
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out.StartArray();
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for (unsigned int i = 0; i < ai.mNumProperties; ++i) {
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const aiMaterialProperty* const prop = ai.mProperties[i];
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const aiMaterialProperty *const prop = ai.mProperties[i];
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out.StartObj(true);
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out.Key("key");
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out.SimpleValue(prop->mKey);
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@ -461,46 +459,41 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
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out.Key("value");
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switch (prop->mType) {
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case aiPTI_Float:
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if (prop->mDataLength / sizeof(float) > 1) {
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
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out.Element(reinterpret_cast<float*>(prop->mData)[ii]);
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}
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out.EndArray();
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case aiPTI_Float:
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if (prop->mDataLength / sizeof(float) > 1) {
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
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out.Element(reinterpret_cast<float *>(prop->mData)[ii]);
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}
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else {
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out.SimpleValue(*reinterpret_cast<float*>(prop->mData));
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}
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break;
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<float *>(prop->mData));
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}
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break;
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case aiPTI_Integer:
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if (prop->mDataLength / sizeof(int) > 1) {
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
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out.Element(reinterpret_cast<int*>(prop->mData)[ii]);
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}
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<int*>(prop->mData));
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case aiPTI_Integer:
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if (prop->mDataLength / sizeof(int) > 1) {
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
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out.Element(reinterpret_cast<int *>(prop->mData)[ii]);
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}
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break;
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<int *>(prop->mData));
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}
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break;
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case aiPTI_String:
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{
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aiString s;
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aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
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out.SimpleValue(s);
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}
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break;
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case aiPTI_Buffer:
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{
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// binary data is written as series of hex-encoded octets
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out.SimpleValue(prop->mData, prop->mDataLength);
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}
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break;
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default:
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assert(false);
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case aiPTI_String: {
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aiString s;
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aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
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out.SimpleValue(s);
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} break;
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case aiPTI_Buffer: {
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// binary data is written as series of hex-encoded octets
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out.SimpleValue(prop->mData, prop->mDataLength);
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} break;
|
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default:
|
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assert(false);
|
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}
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out.EndObj();
|
||||
|
@ -510,7 +503,7 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
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out.EndObj();
|
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}
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||||
|
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void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
|
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out.StartObj(is_elem);
|
||||
|
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out.Key("width");
|
||||
|
@ -525,13 +518,12 @@ void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) {
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out.Key("data");
|
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if (!ai.mHeight) {
|
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out.SimpleValue(ai.pcData, ai.mWidth);
|
||||
}
|
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else {
|
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} else {
|
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out.StartArray();
|
||||
for (unsigned int y = 0; y < ai.mHeight; ++y) {
|
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out.StartArray(true);
|
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for (unsigned int x = 0; x < ai.mWidth; ++x) {
|
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const aiTexel& tx = ai.pcData[y*ai.mWidth + x];
|
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const aiTexel &tx = ai.pcData[y * ai.mWidth + x];
|
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out.StartArray(true);
|
||||
out.Element(static_cast<unsigned int>(tx.r));
|
||||
out.Element(static_cast<unsigned int>(tx.g));
|
||||
|
@ -547,7 +539,7 @@ void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -585,7 +577,6 @@ void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) {
|
|||
if (ai.mType != aiLightSource_POINT) {
|
||||
out.Key("direction");
|
||||
Write(out, ai.mDirection, false);
|
||||
|
||||
}
|
||||
|
||||
if (ai.mType != aiLightSource_DIRECTIONAL) {
|
||||
|
@ -596,7 +587,7 @@ void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -612,7 +603,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
|||
out.Key("positionkeys");
|
||||
out.StartArray();
|
||||
for (unsigned int n = 0; n < ai.mNumPositionKeys; ++n) {
|
||||
const aiVectorKey& pos = ai.mPositionKeys[n];
|
||||
const aiVectorKey &pos = ai.mPositionKeys[n];
|
||||
out.StartArray(true);
|
||||
out.Element(pos.mTime);
|
||||
Write(out, pos.mValue);
|
||||
|
@ -625,7 +616,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
|||
out.Key("rotationkeys");
|
||||
out.StartArray();
|
||||
for (unsigned int n = 0; n < ai.mNumRotationKeys; ++n) {
|
||||
const aiQuatKey& rot = ai.mRotationKeys[n];
|
||||
const aiQuatKey &rot = ai.mRotationKeys[n];
|
||||
out.StartArray(true);
|
||||
out.Element(rot.mTime);
|
||||
Write(out, rot.mValue);
|
||||
|
@ -638,7 +629,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
|||
out.Key("scalingkeys");
|
||||
out.StartArray();
|
||||
for (unsigned int n = 0; n < ai.mNumScalingKeys; ++n) {
|
||||
const aiVectorKey& scl = ai.mScalingKeys[n];
|
||||
const aiVectorKey &scl = ai.mScalingKeys[n];
|
||||
out.StartArray(true);
|
||||
out.Element(scl.mTime);
|
||||
Write(out, scl.mValue);
|
||||
|
@ -649,7 +640,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter& out, const aiAnimation& ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -670,7 +661,7 @@ void Write(JSONWriter& out, const aiAnimation& ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter& out, const aiCamera& ai, bool is_elem = true) {
|
||||
void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -697,7 +688,7 @@ void Write(JSONWriter& out, const aiCamera& ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void WriteFormatInfo(JSONWriter& out) {
|
||||
void WriteFormatInfo(JSONWriter &out) {
|
||||
out.StartObj();
|
||||
out.Key("format");
|
||||
out.SimpleValue("\"assimp2json\"");
|
||||
|
@ -706,7 +697,7 @@ void WriteFormatInfo(JSONWriter& out) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter& out, const aiScene& ai) {
|
||||
void Write(JSONWriter &out, const aiScene &ai) {
|
||||
out.StartObj();
|
||||
|
||||
out.Key("__metadata__");
|
||||
|
@ -774,15 +765,14 @@ void Write(JSONWriter& out, const aiScene& ai) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
|
||||
void ExportAssimp2Json(const char* file, Assimp::IOSystem* io, const aiScene* scene, const Assimp::ExportProperties*) {
|
||||
void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *) {
|
||||
std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
|
||||
if (!str) {
|
||||
//throw Assimp::DeadlyExportError("could not open output file");
|
||||
throw DeadlyExportError("could not open output file");
|
||||
}
|
||||
|
||||
// get a copy of the scene so we can modify it
|
||||
aiScene* scenecopy_tmp;
|
||||
aiScene *scenecopy_tmp;
|
||||
aiCopyScene(scene, &scenecopy_tmp);
|
||||
|
||||
try {
|
||||
|
@ -795,15 +785,14 @@ void ExportAssimp2Json(const char* file, Assimp::IOSystem* io, const aiScene* sc
|
|||
JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
|
||||
Write(s, *scenecopy_tmp);
|
||||
|
||||
}
|
||||
catch (...) {
|
||||
} catch (...) {
|
||||
aiFreeScene(scenecopy_tmp);
|
||||
throw;
|
||||
}
|
||||
aiFreeScene(scenecopy_tmp);
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
|
@ -65,7 +65,7 @@ using namespace Assimp::Formatter;
|
|||
BlenderBMeshConverter::BlenderBMeshConverter(const Mesh *mesh) :
|
||||
BMesh(mesh),
|
||||
triMesh(nullptr) {
|
||||
// empty
|
||||
ai_assert(nullptr != mesh);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -117,13 +115,15 @@ void LWS::Element::Parse(const char *&buffer) {
|
|||
}
|
||||
|
||||
cur = buffer;
|
||||
while (!IsLineEnd(*buffer))
|
||||
while (!IsLineEnd(*buffer)) {
|
||||
++buffer;
|
||||
}
|
||||
children.back().tokens[1] = std::string(cur, (size_t)(buffer - cur));
|
||||
|
||||
// parse more elements recursively
|
||||
if (sub)
|
||||
if (sub) {
|
||||
children.back().Parse(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -149,8 +149,9 @@ LWSImporter::~LWSImporter() {
|
|||
// Returns whether the class can handle the format of the given file.
|
||||
bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string extension = GetExtension(pFile);
|
||||
if (extension == "lws" || extension == "mot")
|
||||
if (extension == "lws" || extension == "mot") {
|
||||
return true;
|
||||
}
|
||||
|
||||
// if check for extension is not enough, check for the magic tokens LWSC and LWMO
|
||||
if (!extension.length() || checkSig) {
|
||||
|
@ -199,7 +200,7 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
|
|||
|
||||
// reserve enough storage
|
||||
std::list<LWS::Element>::const_iterator it = dad.children.begin();
|
||||
;
|
||||
|
||||
fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
|
||||
|
||||
for (++it; it != dad.children.end(); ++it) {
|
||||
|
@ -219,7 +220,6 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
|
|||
|
||||
unsigned int span = strtoul10(c, &c), num = 0;
|
||||
switch (span) {
|
||||
|
||||
case 0:
|
||||
key.inter = LWO::IT_TCB;
|
||||
num = 5;
|
||||
|
@ -276,7 +276,9 @@ void LWSImporter::ReadEnvelope_Old(
|
|||
envl.index = i;
|
||||
envl.type = (LWO::EnvelopeType)(i + 1);
|
||||
|
||||
if (++it == end) goto unexpected_end;
|
||||
if (++it == end) {
|
||||
goto unexpected_end;
|
||||
}
|
||||
sub_num = strtoul10((*it).tokens[0].c_str());
|
||||
|
||||
for (unsigned int n = 0; n < sub_num; ++n) {
|
||||
|
@ -311,10 +313,11 @@ void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
|
|||
|
||||
if (src.path.length()) {
|
||||
std::string::size_type s = src.path.find_last_of("\\/");
|
||||
if (s == std::string::npos)
|
||||
if (s == std::string::npos) {
|
||||
s = 0;
|
||||
else
|
||||
} else {
|
||||
++s;
|
||||
}
|
||||
std::string::size_type t = src.path.substr(s).find_last_of(".");
|
||||
|
||||
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
|
||||
|
@ -325,7 +328,7 @@ void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Recursively build the scenegraph
|
||||
// Recursively build the scene-graph
|
||||
void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<AttachmentInfo> &attach,
|
||||
BatchLoader &batch,
|
||||
aiCamera **&camOut,
|
||||
|
@ -409,20 +412,19 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
|
|||
|
||||
} else if (src.lightType == 1) { /* directional light source */
|
||||
lit->mType = aiLightSource_DIRECTIONAL;
|
||||
} else
|
||||
} else {
|
||||
lit->mType = aiLightSource_POINT;
|
||||
}
|
||||
|
||||
// fixme: no proper handling of light falloffs yet
|
||||
if (src.lightFalloffType == 1)
|
||||
if (src.lightFalloffType == 1) {
|
||||
lit->mAttenuationConstant = 1.f;
|
||||
else if (src.lightFalloffType == 1)
|
||||
} else if (src.lightFalloffType == 2) {
|
||||
lit->mAttenuationLinear = 1.f;
|
||||
else
|
||||
} else {
|
||||
lit->mAttenuationQuadratic = 1.f;
|
||||
}
|
||||
|
||||
// If object is a camera - setup a corresponding ai structure
|
||||
else if (src.type == LWS::NodeDesc::CAMERA) {
|
||||
}
|
||||
} else if (src.type == LWS::NodeDesc::CAMERA) { // If object is a camera - setup a corresponding ai structure
|
||||
aiCamera *cam = *camOut++ = new aiCamera();
|
||||
|
||||
// name to attach cam to node -> unique due to LWs indexing system
|
||||
|
@ -434,7 +436,7 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
|
|||
resolver.ExtractBindPose(ndAnim->mTransformation);
|
||||
|
||||
// .. and construct animation channels
|
||||
aiNodeAnim *anim = NULL;
|
||||
aiNodeAnim *anim = nullptr;
|
||||
|
||||
if (first != last) {
|
||||
resolver.SetAnimationRange(first, last);
|
||||
|
@ -461,11 +463,10 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
|
|||
// Determine the exact location of a LWO file
|
||||
std::string LWSImporter::FindLWOFile(const std::string &in) {
|
||||
// insert missing directory separator if necessary
|
||||
std::string tmp;
|
||||
std::string tmp(in);
|
||||
if (in.length() > 3 && in[1] == ':' && in[2] != '\\' && in[2] != '/') {
|
||||
tmp = in[0] + (std::string(":\\") + in.substr(2));
|
||||
} else
|
||||
tmp = in;
|
||||
}
|
||||
|
||||
if (io->Exists(tmp)) {
|
||||
return in;
|
||||
|
@ -495,13 +496,12 @@ std::string LWSImporter::FindLWOFile(const std::string &in) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read file into given scene data structure
|
||||
void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) {
|
||||
void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
io = pIOHandler;
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file.get() == NULL) {
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError("Failed to open LWS file " + pFile + ".");
|
||||
}
|
||||
|
||||
|
@ -514,9 +514,8 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
|
|||
const char *dummy = &mBuffer[0];
|
||||
root.Parse(dummy);
|
||||
|
||||
// Construct a Batchimporter to read more files recursively
|
||||
// Construct a Batch-importer to read more files recursively
|
||||
BatchLoader batch(pIOHandler);
|
||||
// batch.SetBasePath(pFile);
|
||||
|
||||
// Construct an array to receive the flat output graph
|
||||
std::list<LWS::NodeDesc> nodes;
|
||||
|
@ -528,11 +527,13 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
|
|||
bool motion_file = false;
|
||||
std::list<LWS::Element>::const_iterator it = root.children.begin();
|
||||
|
||||
if ((*it).tokens[0] == "LWMO")
|
||||
if ((*it).tokens[0] == "LWMO") {
|
||||
motion_file = true;
|
||||
}
|
||||
|
||||
if ((*it).tokens[0] != "LWSC" && !motion_file)
|
||||
if ((*it).tokens[0] != "LWSC" && !motion_file) {
|
||||
throw DeadlyImportError("LWS: Not a LightWave scene, magic tag LWSC not found");
|
||||
}
|
||||
|
||||
// get file format version and print to log
|
||||
++it;
|
||||
|
@ -540,31 +541,26 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
|
|||
ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
|
||||
first = 0.;
|
||||
last = 60.;
|
||||
fps = 25.; /* seems to be a good default frame rate */
|
||||
fps = 25.; // seems to be a good default frame rate
|
||||
|
||||
// Now read all elements in a very straghtforward manner
|
||||
// Now read all elements in a very straightforward manner
|
||||
for (; it != root.children.end(); ++it) {
|
||||
const char *c = (*it).tokens[1].c_str();
|
||||
|
||||
// 'FirstFrame': begin of animation slice
|
||||
if ((*it).tokens[0] == "FirstFrame") {
|
||||
if (150392. != first /* see SetupProperties() */)
|
||||
first = strtoul10(c, &c) - 1.; /* we're zero-based */
|
||||
}
|
||||
|
||||
// 'LastFrame': end of animation slice
|
||||
else if ((*it).tokens[0] == "LastFrame") {
|
||||
if (150392. != last /* see SetupProperties() */)
|
||||
last = strtoul10(c, &c) - 1.; /* we're zero-based */
|
||||
}
|
||||
|
||||
// 'FramesPerSecond': frames per second
|
||||
else if ((*it).tokens[0] == "FramesPerSecond") {
|
||||
// see SetupProperties()
|
||||
if (150392. != first ) {
|
||||
first = strtoul10(c, &c) - 1.; // we're zero-based
|
||||
}
|
||||
} else if ((*it).tokens[0] == "LastFrame") { // 'LastFrame': end of animation slice
|
||||
// see SetupProperties()
|
||||
if (150392. != last ) {
|
||||
last = strtoul10(c, &c) - 1.; // we're zero-based
|
||||
}
|
||||
} else if ((*it).tokens[0] == "FramesPerSecond") { // 'FramesPerSecond': frames per second
|
||||
fps = strtoul10(c, &c);
|
||||
}
|
||||
|
||||
// 'LoadObjectLayer': load a layer of a specific LWO file
|
||||
else if ((*it).tokens[0] == "LoadObjectLayer") {
|
||||
} else if ((*it).tokens[0] == "LoadObjectLayer") { // 'LoadObjectLayer': load a layer of a specific LWO file
|
||||
|
||||
// get layer index
|
||||
const int layer = strtoul10(c, &c);
|
||||
|
@ -579,8 +575,9 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
|
|||
if (version >= 4) { // handle LWSC 4 explicit ID
|
||||
SkipSpaces(&c);
|
||||
d.number = strtoul16(c, &c) & AI_LWS_MASK;
|
||||
} else
|
||||
} else {
|
||||
d.number = cur_object++;
|
||||
}
|
||||
|
||||
// and add the file to the import list
|
||||
SkipSpaces(&c);
|
||||
|
@ -589,10 +586,8 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
|
|||
d.id = batch.AddLoadRequest(path, 0, &props);
|
||||
|
||||
nodes.push_back(d);
|
||||
num_object++;
|
||||
}
|
||||
// 'LoadObject': load a LWO file into the scenegraph
|
||||
else if ((*it).tokens[0] == "LoadObject") {
|
||||
++num_object;
|
||||
} else if ((*it).tokens[0] == "LoadObject") { // 'LoadObject': load a LWO file into the scene-graph
|
||||
|
||||
// add node to list
|
||||
LWS::NodeDesc d;
|
||||
|
@ -601,17 +596,16 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
|
|||
if (version >= 4) { // handle LWSC 4 explicit ID
|
||||
d.number = strtoul16(c, &c) & AI_LWS_MASK;
|
||||
SkipSpaces(&c);
|
||||
} else
|
||||
} else {
|
||||
d.number = cur_object++;
|
||||
}
|
||||
std::string path = FindLWOFile(c);
|
||||
d.id = batch.AddLoadRequest(path, 0, NULL);
|
||||
|
||||
d.path = path;
|
||||
nodes.push_back(d);
|
||||
num_object++;
|
||||
}
|
||||
// 'AddNullObject': add a dummy node to the hierarchy
|
||||
else if ((*it).tokens[0] == "AddNullObject") {
|
||||
++num_object;
|
||||
} else if ((*it).tokens[0] == "AddNullObject") { // 'AddNullObject': add a dummy node to the hierarchy
|
||||
|
||||
// add node to list
|
||||
LWS::NodeDesc d;
|
||||
|
@ -619,8 +613,9 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
|
|||
if (version >= 4) { // handle LWSC 4 explicit ID
|
||||
d.number = strtoul16(c, &c) & AI_LWS_MASK;
|
||||
SkipSpaces(&c);
|
||||
} else
|
||||
} else {
|
||||
d.number = cur_object++;
|
||||
}
|
||||
d.name = c;
|
||||
nodes.push_back(d);
|
||||
|
||||
|
@ -775,7 +770,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
|
|||
else if ((*it).tokens[0] == "LightFalloffType") {
|
||||
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
|
||||
|
||||
else
|
||||
nodes.back().lightFalloffType = strtoul10(c);
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -48,17 +47,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "AssetLib/LWO/LWOFileData.h"
|
||||
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
|
||||
struct aiImporterDesc;
|
||||
|
||||
namespace Assimp {
|
||||
class BatchLoader;
|
||||
class Importer;
|
||||
class IOSystem;
|
||||
namespace Assimp {
|
||||
class BatchLoader;
|
||||
class Importer;
|
||||
class IOSystem;
|
||||
|
||||
namespace LWS {
|
||||
namespace LWS {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Represents an element in a LWS file.
|
||||
|
@ -66,18 +65,16 @@ namespace Assimp {
|
|||
* This can either be a single data line - <name> <value> or a data
|
||||
* group - { name <data_line0> ... n }
|
||||
*/
|
||||
class Element
|
||||
{
|
||||
class Element {
|
||||
public:
|
||||
Element()
|
||||
{}
|
||||
Element() {}
|
||||
|
||||
// first: name, second: rest
|
||||
std::string tokens[2];
|
||||
std::list<Element> children;
|
||||
|
||||
//! Recursive parsing function
|
||||
void Parse (const char*& buffer);
|
||||
void Parse(const char *&buffer);
|
||||
};
|
||||
|
||||
#define AI_LWS_MASK (0xffffffff >> 4u)
|
||||
|
@ -85,30 +82,16 @@ public:
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Represents a LWS scenegraph element
|
||||
*/
|
||||
struct NodeDesc
|
||||
{
|
||||
NodeDesc()
|
||||
: type()
|
||||
, id()
|
||||
, number (0)
|
||||
, parent (0)
|
||||
, name ("")
|
||||
, isPivotSet (false)
|
||||
, lightColor (1.f,1.f,1.f)
|
||||
, lightIntensity (1.f)
|
||||
, lightType (0)
|
||||
, lightFalloffType (0)
|
||||
, lightConeAngle (45.f)
|
||||
, lightEdgeAngle()
|
||||
, parent_resolved (NULL)
|
||||
{}
|
||||
struct NodeDesc {
|
||||
NodeDesc() :
|
||||
type(), id(), number(0), parent(0), name(""), isPivotSet(false), lightColor(1.f, 1.f, 1.f), lightIntensity(1.f), lightType(0), lightFalloffType(0), lightConeAngle(45.f), lightEdgeAngle(), parent_resolved(NULL) {}
|
||||
|
||||
enum {
|
||||
|
||||
OBJECT = 1,
|
||||
LIGHT = 2,
|
||||
LIGHT = 2,
|
||||
CAMERA = 3,
|
||||
BONE = 4
|
||||
BONE = 4
|
||||
} type; // type of node
|
||||
|
||||
// if object: path
|
||||
|
@ -122,17 +105,15 @@ struct NodeDesc
|
|||
unsigned int parent;
|
||||
|
||||
// lights & cameras & dummies: name
|
||||
const char* name;
|
||||
const char *name;
|
||||
|
||||
// animation channels
|
||||
std::list< LWO::Envelope > channels;
|
||||
std::list<LWO::Envelope> channels;
|
||||
|
||||
// position of pivot point
|
||||
aiVector3D pivotPos;
|
||||
bool isPivotSet;
|
||||
|
||||
|
||||
|
||||
// color of light source
|
||||
aiColor3D lightColor;
|
||||
|
||||
|
@ -151,17 +132,14 @@ struct NodeDesc
|
|||
// soft cone angle of (spot) light source
|
||||
float lightEdgeAngle;
|
||||
|
||||
|
||||
|
||||
// list of resolved children
|
||||
std::list< NodeDesc* > children;
|
||||
std::list<NodeDesc *> children;
|
||||
|
||||
// resolved parent node
|
||||
NodeDesc* parent_resolved;
|
||||
|
||||
NodeDesc *parent_resolved;
|
||||
|
||||
// for std::find()
|
||||
bool operator == (unsigned int num) const {
|
||||
bool operator==(unsigned int num) const {
|
||||
if (!num)
|
||||
return false;
|
||||
unsigned int _type = num >> 28u;
|
||||
|
@ -179,73 +157,65 @@ struct NodeDesc
|
|||
* contain mainly descriptions how LWO objects are composed together
|
||||
* in a scene.
|
||||
*/
|
||||
class LWSImporter : public BaseImporter
|
||||
{
|
||||
class LWSImporter : public BaseImporter {
|
||||
public:
|
||||
LWSImporter();
|
||||
~LWSImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether we can read a specific file
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Get list of supported extensions
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Import file into given scene data structure
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import properties
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Read an envelope description
|
||||
void ReadEnvelope(const LWS::Element& dad, LWO::Envelope& out );
|
||||
void ReadEnvelope(const LWS::Element &dad, LWO::Envelope &out);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Read an envelope description for the older LW file format
|
||||
void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it,
|
||||
const std::list< LWS::Element >::const_iterator& end,
|
||||
LWS::NodeDesc& nodes,
|
||||
unsigned int version);
|
||||
void ReadEnvelope_Old(std::list<LWS::Element>::const_iterator &it,
|
||||
const std::list<LWS::Element>::const_iterator &end,
|
||||
LWS::NodeDesc &nodes,
|
||||
unsigned int version);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup a nice name for a node
|
||||
void SetupNodeName(aiNode* nd, LWS::NodeDesc& src);
|
||||
void SetupNodeName(aiNode *nd, LWS::NodeDesc &src);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Recursively build the scenegraph
|
||||
void BuildGraph(aiNode* nd,
|
||||
LWS::NodeDesc& src,
|
||||
std::vector<AttachmentInfo>& attach,
|
||||
BatchLoader& batch,
|
||||
aiCamera**& camOut,
|
||||
aiLight**& lightOut,
|
||||
std::vector<aiNodeAnim*>& animOut);
|
||||
void BuildGraph(aiNode *nd,
|
||||
LWS::NodeDesc &src,
|
||||
std::vector<AttachmentInfo> &attach,
|
||||
BatchLoader &batch,
|
||||
aiCamera **&camOut,
|
||||
aiLight **&lightOut,
|
||||
std::vector<aiNodeAnim *> &animOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Try several dirs until we find the right location of a LWS file.
|
||||
std::string FindLWOFile(const std::string& in);
|
||||
std::string FindLWOFile(const std::string &in);
|
||||
|
||||
private:
|
||||
|
||||
bool configSpeedFlag;
|
||||
IOSystem* io;
|
||||
IOSystem *io;
|
||||
|
||||
double first,last,fps;
|
||||
double first, last, fps;
|
||||
|
||||
bool noSkeletonMesh;
|
||||
};
|
||||
|
|
|
@ -66,10 +66,16 @@ public:
|
|||
: runtime_error(errorText) {
|
||||
// empty
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
typedef DeadlyImportError DeadlyExportError;
|
||||
class DeadlyExportError : public runtime_error {
|
||||
public:
|
||||
/** Constructor with arguments */
|
||||
explicit DeadlyExportError(const std::string &errorText) :
|
||||
runtime_error(errorText) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(default : 4275)
|
||||
|
|
Loading…
Reference in New Issue