Merge pull request #2153 from assimp/kimmi_dev

INtroduce unittests.
pull/2159/head^2
Kim Kulling 2018-09-26 22:06:02 +02:00 committed by GitHub
commit 4bb410d1d8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 340 additions and 291 deletions

View File

@ -51,7 +51,8 @@ matrix:
env: ANALYZE=ON env: ANALYZE=ON
- os: linux - os: linux
compiler: gcc compiler: gcc
env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON # env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
env: ENABLE_COVERALLS=ON
- os: linux - os: linux
compiler: gcc compiler: gcc
env: SHARED_BUILD=ON env: SHARED_BUILD=ON

View File

@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_Q3BSPFILEDATA_H_INC #define ASSIMP_Q3BSPFILEDATA_H_INC
#include <vector> #include <vector>
#include <string.h> //memset #include <string.h>
#include <string> #include <string>
namespace Assimp { namespace Assimp {
@ -77,25 +77,21 @@ struct sQ3BSPHeader {
}; };
/// Describes an entry. /// Describes an entry.
struct sQ3BSPLump struct sQ3BSPLump {
{
int iOffset; ///< Offset from start pointer of file int iOffset; ///< Offset from start pointer of file
int iSize; ///< Size of part int iSize; ///< Size of part
}; };
struct vec2f struct vec2f {
{
float x,y; float x,y;
}; };
struct vec3f struct vec3f {
{
float x, y, z; float x, y, z;
}; };
/// Vertex of a Q3 level /// Vertex of a Q3 level
struct sQ3BSPVertex struct sQ3BSPVertex {
{
vec3f vPosition; ///< Position of vertex vec3f vPosition; ///< Position of vertex
vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
@ -104,8 +100,7 @@ struct sQ3BSPVertex
}; };
/// A face in bsp format info /// A face in bsp format info
struct sQ3BSPFace struct sQ3BSPFace {
{
int iTextureID; ///< Index in texture array int iTextureID; ///< Index in texture array
int iEffect; ///< Index in effect array (-1 = no effect) int iEffect; ///< Index in effect array (-1 = no effect)
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard

View File

@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Q3BSPFileParser.h" #include "Q3BSPFileParser.h"
#include "Q3BSPFileData.h" #include "Q3BSPFileData.h"
#include <assimp/DefaultLogger.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h> # include <zlib.h>
#else #else
@ -82,39 +84,39 @@ using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Local function to create a material key name. // Local function to create a material key name.
static void createKey( int id1, int id2, std::string &rKey ) static void createKey( int id1, int id2, std::string &key ) {
{
std::ostringstream str; std::ostringstream str;
str << id1 << "." << id2; str << id1 << "." << id2;
rKey = str.str(); key = str.str();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Local function to extract the texture ids from a material key-name. // Local function to extract the texture ids from a material key-name.
static void extractIds( const std::string &rKey, int &rId1, int &rId2 ) static void extractIds( const std::string &key, int &id1, int &id2 ) {
{ id1 = -1;
rId1 = -1; id2 = -1;
rId2 = -1; if (key.empty()) {
if ( rKey.empty() )
return; return;
}
std::string::size_type pos = rKey.find( "." ); const std::string::size_type pos = key.find( "." );
if ( std::string::npos == pos ) if (std::string::npos == pos) {
return; return;
}
std::string tmp1 = rKey.substr( 0, pos ); std::string tmp1 = key.substr( 0, pos );
std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 ); std::string tmp2 = key.substr( pos + 1, key.size() - pos - 1 );
rId1 = atoi( tmp1.c_str() ); id1 = atoi( tmp1.c_str() );
rId2 = atoi( tmp2.c_str() ); id2 = atoi( tmp2.c_str() );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Local helper function to normalize filenames. // Local helper function to normalize filenames.
static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath ) static void normalizePathName( const std::string &rPath, std::string &normalizedPath ) {
{ normalizedPath = "";
rNormalizedPath = ""; if (rPath.empty()) {
if ( rPath.empty() )
return; return;
}
#ifdef _WIN32 #ifdef _WIN32
std::string sep = "\\"; std::string sep = "\\";
@ -124,14 +126,11 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
static const unsigned int numDelimiters = 2; static const unsigned int numDelimiters = 2;
const char delimiters[ numDelimiters ] = { '/', '\\' }; const char delimiters[ numDelimiters ] = { '/', '\\' };
rNormalizedPath = rPath; normalizedPath = rPath;
for (const char delimiter : delimiters) for (const char delimiter : delimiters) {
{ for ( size_t j=0; j<normalizedPath.size(); ++j ) {
for ( size_t j=0; j<rNormalizedPath.size(); j++ ) if ( normalizedPath[j] == delimiter ) {
{ normalizedPath[ j ] = sep[ 0 ];
if ( rNormalizedPath[j] == delimiter )
{
rNormalizedPath[ j ] = sep[ 0 ];
} }
} }
} }
@ -139,20 +138,19 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor. // Constructor.
Q3BSPFileImporter::Q3BSPFileImporter() : Q3BSPFileImporter::Q3BSPFileImporter()
m_pCurrentMesh( NULL ), : m_pCurrentMesh( nullptr )
m_pCurrentFace( NULL ), , m_pCurrentFace(nullptr)
m_MaterialLookupMap(), , m_MaterialLookupMap()
mTextures() , mTextures() {
{
// empty // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor. // Destructor.
Q3BSPFileImporter::~Q3BSPFileImporter() { Q3BSPFileImporter::~Q3BSPFileImporter() {
m_pCurrentMesh = NULL; m_pCurrentMesh = nullptr;
m_pCurrentFace = NULL; m_pCurrentFace = nullptr;
// Clear face-to-material map // Clear face-to-material map
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) { for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
@ -166,92 +164,80 @@ Q3BSPFileImporter::~Q3BSPFileImporter() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns true, if the loader can read this. // Returns true, if the loader can read this.
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const {
{
if(!checkSig) { if(!checkSig) {
return SimpleExtensionCheck( rFile, "pk3", "bsp" ); return SimpleExtensionCheck( rFile, "pk3", "bsp" );
} }
// TODO perhaps add keyword based detection
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Adds extensions. // Adds extensions.
const aiImporterDesc* Q3BSPFileImporter::GetInfo () const const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Import method. // Import method.
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler) void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
{ Q3BSPZipArchive Archive( ioHandler, rFile );
Q3BSPZipArchive Archive( pIOHandler, rFile ); if ( !Archive.isOpen() ) {
if ( !Archive.isOpen() )
{
throw DeadlyImportError( "Failed to open file " + rFile + "." ); throw DeadlyImportError( "Failed to open file " + rFile + "." );
} }
std::string archiveName( "" ), mapName( "" ); std::string archiveName( "" ), mapName( "" );
separateMapName( rFile, archiveName, mapName ); separateMapName( rFile, archiveName, mapName );
if ( mapName.empty() ) if ( mapName.empty() ) {
{ if ( !findFirstMapInArchive( Archive, mapName ) ) {
if ( !findFirstMapInArchive( Archive, mapName ) )
{
return; return;
} }
} }
Q3BSPFileParser fileParser( mapName, &Archive ); Q3BSPFileParser fileParser( mapName, &Archive );
Q3BSPModel *pBSPModel = fileParser.getModel(); Q3BSPModel *pBSPModel = fileParser.getModel();
if ( NULL != pBSPModel ) if ( nullptr != pBSPModel ) {
{ CreateDataFromImport( pBSPModel, scene, &Archive );
CreateDataFromImport( pBSPModel, pScene, &Archive );
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Separates the map name from the import name. // Separates the map name from the import name.
void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName, void Q3BSPFileImporter::separateMapName( const std::string &importName, std::string &archiveName, std::string &mapName ) {
std::string &rMapName ) archiveName = "";
{ mapName = "";
rArchiveName = ""; if (importName.empty()) {
rMapName = "";
if ( rImportName.empty() )
return;
std::string::size_type pos = rImportName.rfind( "," );
if ( std::string::npos == pos )
{
rArchiveName = rImportName;
return; return;
} }
rArchiveName = rImportName.substr( 0, pos ); const std::string::size_type pos = importName.rfind( "," );
rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 ); if ( std::string::npos == pos ) {
archiveName = importName;
return;
}
archiveName = importName.substr( 0, pos );
mapName = importName.substr( pos, importName.size() - pos - 1 );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns the first map in the map archive. // Returns the first map in the map archive.
bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName ) bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) {
{ mapName = "";
rMapName = "";
std::vector<std::string> fileList; std::vector<std::string> fileList;
rArchive.getFileList( fileList ); bspArchive.getFileList( fileList );
if ( fileList.empty() ) if (fileList.empty()) {
return false; return false;
}
for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end(); std::vector<std::string>::iterator it( fileList.begin() );
++it ) for ( ; it != fileList.end(); ++it ) {
{ const std::string::size_type pos = (*it).find( "maps/" );
std::string::size_type pos = (*it).find( "maps/" ); if ( std::string::npos != pos ) {
if ( std::string::npos != pos )
{
std::string::size_type extPos = (*it).find( ".bsp" ); std::string::size_type extPos = (*it).find( ".bsp" );
if ( std::string::npos != extPos ) if ( std::string::npos != extPos ) {
{ mapName = *it;
rMapName = *it;
return true; return true;
} }
} }
@ -263,14 +249,13 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the assimp specific data. // Creates the assimp specific data.
void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
Q3BSPZipArchive *pArchive ) Q3BSPZipArchive *pArchive ) {
{ if (nullptr == pModel || nullptr == pScene) {
if ( NULL == pModel || NULL == pScene )
return; return;
}
pScene->mRootNode = new aiNode; pScene->mRootNode = new aiNode;
if ( !pModel->m_ModelName.empty() ) if ( !pModel->m_ModelName.empty() ) {
{
pScene->mRootNode->mName.Set( pModel->m_ModelName ); pScene->mRootNode->mName.Set( pModel->m_ModelName );
} }
@ -287,47 +272,34 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates all assimp nodes. // Creates all assimp nodes.
void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
aiNode *pParent ) aiNode *pParent ) {
{ if ( nullptr == pModel ) {
ai_assert( NULL != pModel );
if ( NULL == pModel )
{
return; return;
} }
unsigned int matIdx = 0; unsigned int matIdx( 0 );
std::vector<aiMesh*> MeshArray; std::vector<aiMesh*> MeshArray;
std::vector<aiNode*> NodeArray; std::vector<aiNode*> NodeArray;
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
{
std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
size_t numVerts = countData( *pArray ); size_t numVerts = countData( *pArray );
if ( 0 != numVerts ) if ( 0 != numVerts ) {
{ aiMesh *pMesh( nullptr );
aiMesh* pMesh = new aiMesh; aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, &pMesh );
aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh ); if ( nullptr != pNode ) {
if ( NULL != pNode )
{
NodeArray.push_back( pNode ); NodeArray.push_back( pNode );
MeshArray.push_back( pMesh ); MeshArray.push_back( pMesh );
} }
else
{
delete pMesh;
}
} }
matIdx++; matIdx++;
} }
pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() ); pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() );
if ( pScene->mNumMeshes > 0 ) if ( pScene->mNumMeshes > 0 ) {
{
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ]; pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
for ( size_t i = 0; i < MeshArray.size(); i++ ) for ( size_t i = 0; i < MeshArray.size(); i++ ) {
{
aiMesh *pMesh = MeshArray[ i ]; aiMesh *pMesh = MeshArray[ i ];
if ( NULL != pMesh ) if ( nullptr != pMesh ) {
{
pScene->mMeshes[ i ] = pMesh; pScene->mMeshes[ i ] = pMesh;
} }
} }
@ -335,8 +307,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size()); pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ]; pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
for ( size_t i=0; i<NodeArray.size(); i++ ) for ( size_t i=0; i<NodeArray.size(); i++ ) {
{
aiNode *pNode = NodeArray[ i ]; aiNode *pNode = NodeArray[ i ];
pNode->mParent = pParent; pNode->mParent = pParent;
pParent->mChildren[ i ] = pNode; pParent->mChildren[ i ] = pNode;
@ -346,54 +317,46 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the topology. // Creates the topology.
aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
unsigned int materialIdx, std::vector<sQ3BSPFace*> &rArray, aiMesh **pMesh ) {
std::vector<sQ3BSPFace*> &rArray,
aiMesh* pMesh )
{
size_t numVerts = countData( rArray ); size_t numVerts = countData( rArray );
if ( 0 == numVerts ) if ( 0 == numVerts ) {
{ return nullptr;
return NULL;
} }
size_t numFaces = countFaces( rArray ); size_t numFaces = countFaces( rArray );
if ( 0 == numFaces ) if ( 0 == numFaces ) {
{ return nullptr;
return NULL;
} }
aiMesh *mesh = new aiMesh;
size_t numTriangles = countTriangles( rArray ); size_t numTriangles = countTriangles( rArray );
pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
pMesh->mFaces = new aiFace[ numTriangles ]; mesh->mFaces = new aiFace[ numTriangles ];
pMesh->mNumFaces = static_cast<unsigned int>(numTriangles); mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
pMesh->mNumVertices = static_cast<unsigned int>(numVerts); mesh->mNumVertices = static_cast<unsigned int>(numVerts);
pMesh->mVertices = new aiVector3D[ numVerts ]; mesh->mVertices = new aiVector3D[ numVerts ];
pMesh->mNormals = new aiVector3D[ numVerts ]; mesh->mNormals = new aiVector3D[ numVerts ];
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ]; mesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ]; mesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
pMesh->mMaterialIndex = materialIdx; mesh->mMaterialIndex = materialIdx;
unsigned int faceIdx = 0; unsigned int faceIdx = 0;
unsigned int vertIdx = 0; unsigned int vertIdx = 0;
pMesh->mNumUVComponents[ 0 ] = 2; mesh->mNumUVComponents[ 0 ] = 2;
pMesh->mNumUVComponents[ 1 ] = 2; mesh->mNumUVComponents[ 1 ] = 2;
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) {
{
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace ); ai_assert( NULL != pQ3BSPFace );
if ( NULL == pQ3BSPFace ) if ( nullptr == pQ3BSPFace ) {
{
continue; continue;
} }
if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) {
{ if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) {
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) createTriangleTopology( pModel, pQ3BSPFace, mesh, faceIdx, vertIdx );
{
createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
} }
} }
} }
@ -401,79 +364,63 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
aiNode *pNode = new aiNode; aiNode *pNode = new aiNode;
pNode->mNumMeshes = 1; pNode->mNumMeshes = 1;
pNode->mMeshes = new unsigned int[ 1 ]; pNode->mMeshes = new unsigned int[ 1 ];
*pMesh = mesh;
return pNode; return pNode;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the triangle topology from a face array. // Creates the triangle topology from a face array.
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &faceIdx, unsigned int &vertIdx ) {
aiMesh* pMesh, ai_assert( faceIdx < pMesh->mNumFaces );
unsigned int &rFaceIdx,
unsigned int &rVertIdx )
{
ai_assert( rFaceIdx < pMesh->mNumFaces );
m_pCurrentFace = getNextFace( pMesh, rFaceIdx ); m_pCurrentFace = getNextFace( pMesh, faceIdx );
ai_assert( NULL != m_pCurrentFace ); if ( nullptr == m_pCurrentFace ) {
if ( NULL == m_pCurrentFace )
{
return; return;
} }
m_pCurrentFace->mNumIndices = 3; m_pCurrentFace->mNumIndices = 3;
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ]; m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
size_t idx = 0; size_t idx( 0 );
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ ) for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; ++i ) {
{
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ]; const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
ai_assert( index < pModel->m_Vertices.size() ); if ( index >= pModel->m_Vertices.size() ) {
if ( index >= pModel->m_Vertices.size() )
{
continue; continue;
} }
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ]; sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
ai_assert( NULL != pVertex ); if ( nullptr == pVertex ) {
if ( NULL == pVertex )
{
continue; continue;
} }
if (idx > 2) {
pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
ai_assert( m_pCurrentFace );
m_pCurrentFace->mIndices[ idx ] = rVertIdx;
rVertIdx++;
idx++;
if ( idx > 2 )
{
idx = 0; idx = 0;
m_pCurrentFace = getNextFace( pMesh, rFaceIdx ); m_pCurrentFace = getNextFace(pMesh, faceIdx);
if ( NULL != m_pCurrentFace ) if (nullptr != m_pCurrentFace) {
{
m_pCurrentFace->mNumIndices = 3; m_pCurrentFace->mNumIndices = 3;
m_pCurrentFace->mIndices = new unsigned int[ 3 ]; m_pCurrentFace->mIndices = new unsigned int[3];
} }
} }
pMesh->mVertices[ vertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
pMesh->mNormals[ vertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
m_pCurrentFace->mIndices[ idx ] = vertIdx;
vertIdx++;
idx++;
} }
rFaceIdx--;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates all referenced materials. // Creates all referenced materials.
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
Q3BSPZipArchive *pArchive ) Q3BSPZipArchive *pArchive ) {
{ if ( m_MaterialLookupMap.empty() ) {
if ( m_MaterialLookupMap.empty() )
{
return; return;
} }
@ -481,11 +428,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
aiString aiMatName; aiString aiMatName;
int textureId( -1 ), lightmapId( -1 ); int textureId( -1 ), lightmapId( -1 );
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
++it ) ++it ) {
{ const std::string matName( it->first );
const std::string matName = (*it).first; if ( matName.empty() ) {
if ( matName.empty() )
{
continue; continue;
} }
@ -496,18 +441,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
extractIds( matName, textureId, lightmapId ); extractIds( matName, textureId, lightmapId );
// Adding the texture // Adding the texture
if ( -1 != textureId ) if ( -1 != textureId ) {
{
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ]; sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
if ( NULL != pTexture ) if ( nullptr != pTexture ) {
{
std::string tmp( "*" ), texName( "" ); std::string tmp( "*" ), texName( "" );
tmp += pTexture->strName; tmp += pTexture->strName;
tmp += ".jpg"; tmp += ".jpg";
normalizePathName( tmp, texName ); normalizePathName( tmp, texName );
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) {
{ ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
} }
} }
@ -526,17 +469,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Counts the number of referenced vertices. // Counts the number of referenced vertices.
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray ) const {
{ size_t numVerts( 0 );
size_t numVerts = 0; for ( std::vector<sQ3BSPFace*>::const_iterator it = faceArray.begin(); it != faceArray.end();
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
++it ) ++it )
{ {
sQ3BSPFace *pQ3BSPFace = *it; sQ3BSPFace *pQ3BSPFace = *it;
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
{ {
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace ); ai_assert( nullptr != pQ3BSPFace );
numVerts += pQ3BSPFace->iNumOfFaceVerts; numVerts += pQ3BSPFace->iNumOfFaceVerts;
} }
} }
@ -582,8 +524,7 @@ size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*>
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the faces-to-material map. // Creates the faces-to-material map.
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
{
std::string key( "" ); std::string key( "" );
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL; std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ ) for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
@ -593,8 +534,7 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
const int lightMapId = pQ3BSPFace->iLightmapID; const int lightMapId = pQ3BSPFace->iLightmapID;
createKey( texId, lightMapId, key ); createKey( texId, lightMapId, key );
FaceMapIt it = m_MaterialLookupMap.find( key ); FaceMapIt it = m_MaterialLookupMap.find( key );
if ( m_MaterialLookupMap.end() == it ) if ( m_MaterialLookupMap.end() == it ) {
{
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>; pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
m_MaterialLookupMap[ key ] = pCurFaceArray; m_MaterialLookupMap[ key ] = pCurFaceArray;
} }
@ -602,8 +542,8 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
{ {
pCurFaceArray = (*it).second; pCurFaceArray = (*it).second;
} }
ai_assert( NULL != pCurFaceArray ); ai_assert( nullptr != pCurFaceArray );
if ( NULL != pCurFaceArray ) if (nullptr != pCurFaceArray )
{ {
pCurFaceArray->push_back( pQ3BSPFace ); pCurFaceArray->push_back( pQ3BSPFace );
} }
@ -612,32 +552,31 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns the next face. // Returns the next face.
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx ) aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
{ aiFace *face( nullptr );
aiFace *pFace( NULL ); if ( faceIdx < mesh->mNumFaces ) {
if ( rFaceIdx < pMesh->mNumFaces ) { face = &mesh->mFaces[ faceIdx ];
pFace = &pMesh->mFaces[ rFaceIdx ]; ++faceIdx;
rFaceIdx++;
} }
return pFace; return face;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports a texture file. // Imports a texture file.
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
Q3BSP::Q3BSPZipArchive *pArchive, aiScene*, Q3BSP::Q3BSPZipArchive *archive, aiScene*,
aiMaterial *pMatHelper, int textureId ) { aiMaterial *pMatHelper, int textureId ) {
if ( NULL == pArchive || NULL == pMatHelper ) { if (nullptr == archive || nullptr == pMatHelper ) {
return false; return false;
} }
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) { if ( textureId < 0 || textureId >= static_cast<int>( model->m_Textures.size() ) ) {
return false; return false;
} }
bool res = true; bool res = true;
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ]; sQ3BSPTexture *pTexture = model->m_Textures[ textureId ];
if ( !pTexture ) { if ( !pTexture ) {
return false; return false;
} }
@ -647,8 +586,8 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
supportedExtensions.push_back( ".png" ); supportedExtensions.push_back( ".png" );
supportedExtensions.push_back( ".tga" ); supportedExtensions.push_back( ".tga" );
std::string textureName, ext; std::string textureName, ext;
if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) { if ( expandFile( archive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
IOStream *pTextureStream = pArchive->Open( textureName.c_str() ); IOStream *pTextureStream = archive->Open( textureName.c_str() );
if ( pTextureStream ) { if ( pTextureStream ) {
size_t texSize = pTextureStream->FileSize(); size_t texSize = pTextureStream->FileSize();
aiTexture *pTexture = new aiTexture; aiTexture *pTexture = new aiTexture;
@ -669,7 +608,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
name.data[ 0 ] = '*'; name.data[ 0 ] = '*';
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) ); name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
pArchive->Close( pTextureStream ); archive->Close( pTextureStream );
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) ); pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
mTextures.push_back( pTexture ); mTextures.push_back( pTexture );
@ -691,19 +630,16 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
aiMaterial *pMatHelper, int lightmapId ) aiMaterial *pMatHelper, int lightmapId )
{ {
if ( NULL == pModel || NULL == pScene || NULL == pMatHelper ) if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper ) {
{
return false; return false;
} }
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) {
{
return false; return false;
} }
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ]; sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
if ( NULL == pLightMap ) if (nullptr == pLightMap ) {
{
return false; return false;
} }
@ -715,8 +651,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth ); ::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
size_t p = 0; size_t p = 0;
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) {
{
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ]; pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ]; pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ]; pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
@ -733,7 +668,6 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Will search for a supported extension. // Will search for a supported extension.
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <map> #include <map>
#include <string>
struct aiMesh; struct aiMesh;
struct aiNode; struct aiNode;
@ -53,6 +54,7 @@ struct aiMaterial;
struct aiTexture; struct aiTexture;
namespace Assimp { namespace Assimp {
namespace Q3BSP { namespace Q3BSP {
class Q3BSPZipArchive; class Q3BSPZipArchive;
struct Q3BSPModel; struct Q3BSPModel;
@ -71,12 +73,11 @@ public:
/// @brief Destructor. /// @brief Destructor.
~Q3BSPFileImporter(); ~Q3BSPFileImporter();
public:
/// @brief Returns whether the class can handle the format of the given file. /// @brief Returns whether the class can handle the format of the given file.
/// @remark See BaseImporter::CanRead() for details. /// @remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const; bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
private: protected:
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap; typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt; typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt; typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
@ -88,7 +89,7 @@ private:
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive ); void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent ); void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx, aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh ); std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx, void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
unsigned int &rVertIdx ); unsigned int &rVertIdx );
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive ); void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
@ -115,5 +116,4 @@ private:
} // Namespace Assimp } // Namespace Assimp
#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC #endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC

View File

@ -55,56 +55,51 @@ namespace Assimp {
using namespace Q3BSP; using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, Q3BSPZipArchive *pZipArchive ) : Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, Q3BSPZipArchive *pZipArchive ) :
m_sOffset( 0 ), m_sOffset( 0 ),
m_Data(), m_Data(),
m_pModel( NULL ), m_pModel(nullptr),
m_pZipArchive( pZipArchive ) m_pZipArchive( pZipArchive )
{ {
ai_assert( NULL != m_pZipArchive ); ai_assert(nullptr != m_pZipArchive );
ai_assert( !rMapName.empty() ); ai_assert( !mapName.empty() );
if ( !readData( rMapName ) ) if ( !readData( mapName ) )
return; return;
m_pModel = new Q3BSPModel; m_pModel = new Q3BSPModel;
m_pModel->m_ModelName = rMapName; m_pModel->m_ModelName = mapName;
if ( !parseFile() ) if ( !parseFile() ) {
{
delete m_pModel; delete m_pModel;
m_pModel = NULL; m_pModel = nullptr;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Q3BSPFileParser::~Q3BSPFileParser() Q3BSPFileParser::~Q3BSPFileParser() {
{
delete m_pModel; delete m_pModel;
m_pModel = NULL; m_pModel = nullptr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const {
{
return m_pModel; return m_pModel;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool Q3BSPFileParser::readData( const std::string &rMapName ) bool Q3BSPFileParser::readData( const std::string &rMapName ) {
{
if ( !m_pZipArchive->Exists( rMapName.c_str() ) ) if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
return false; return false;
IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() ); IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() );
if ( NULL == pMapFile ) if ( nullptr == pMapFile )
return false; return false;
const size_t size = pMapFile->FileSize(); const size_t size = pMapFile->FileSize();
m_Data.resize( size ); m_Data.resize( size );
const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size ); const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
if ( readSize != size ) if ( readSize != size ) {
{
m_Data.clear(); m_Data.clear();
return false; return false;
} }
@ -114,10 +109,8 @@ bool Q3BSPFileParser::readData( const std::string &rMapName )
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool Q3BSPFileParser::parseFile() bool Q3BSPFileParser::parseFile() {
{ if ( m_Data.empty() ) {
if ( m_Data.empty() )
{
return false; return false;
} }
@ -129,7 +122,7 @@ bool Q3BSPFileParser::parseFile()
// Imports the dictionary of the level // Imports the dictionary of the level
getLumps(); getLumps();
// Conunt data and prepare model data // Count data and prepare model data
countLumps(); countLumps();
// Read in Vertices // Read in Vertices
@ -209,7 +202,7 @@ void Q3BSPFileParser::getVertices()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getIndices() void Q3BSPFileParser::getIndices()
{ {
ai_assert( NULL != m_pModel ); ai_assert(nullptr != m_pModel );
sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ]; sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ];
size_t Offset = (size_t) lump->iOffset; size_t Offset = (size_t) lump->iOffset;
@ -221,7 +214,7 @@ void Q3BSPFileParser::getIndices()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getFaces() void Q3BSPFileParser::getFaces()
{ {
ai_assert( NULL != m_pModel ); ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset; size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset;
for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ ) for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ )
@ -236,7 +229,7 @@ void Q3BSPFileParser::getFaces()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getTextures() void Q3BSPFileParser::getTextures()
{ {
ai_assert( NULL != m_pModel ); ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset; size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset;
for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ ) for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ )
@ -251,7 +244,7 @@ void Q3BSPFileParser::getTextures()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getLightMaps() void Q3BSPFileParser::getLightMaps()
{ {
ai_assert( NULL != m_pModel ); ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset; size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset;
for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ ) for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ )
@ -264,12 +257,10 @@ void Q3BSPFileParser::getLightMaps()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getEntities() void Q3BSPFileParser::getEntities() {
{ const int size = m_pModel->m_Lumps[ kEntities ]->iSize;
int size = m_pModel->m_Lumps[ kEntities ]->iSize;
m_pModel->m_EntityData.resize( size ); m_pModel->m_EntityData.resize( size );
if ( size > 0 ) if ( size > 0 ) {
{
size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset; size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset;
memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size ); memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size );
} }

View File

@ -183,7 +183,7 @@ Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile)
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping); m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != NULL) { if(m_ZipFileHandle != nullptr) {
mapArchive(); mapArchive();
} }
} }
@ -197,26 +197,23 @@ Q3BSPZipArchive::~Q3BSPZipArchive() {
} }
m_ArchiveMap.clear(); m_ArchiveMap.clear();
if(m_ZipFileHandle != NULL) { if(m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle); unzClose(m_ZipFileHandle);
m_ZipFileHandle = NULL; m_ZipFileHandle = nullptr;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns true, if the archive is already open. // Returns true, if the archive is already open.
bool Q3BSPZipArchive::isOpen() const { bool Q3BSPZipArchive::isOpen() const {
return (m_ZipFileHandle != NULL); return (m_ZipFileHandle != nullptr);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns true, if the filename is part of the archive. // Returns true, if the filename is part of the archive.
bool Q3BSPZipArchive::Exists(const char* pFile) const { bool Q3BSPZipArchive::Exists(const char* pFile) const {
ai_assert(pFile != NULL);
bool exist = false; bool exist = false;
if (pFile != nullptr) {
if (pFile != NULL) {
std::string rFile(pFile); std::string rFile(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile); std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
@ -241,9 +238,9 @@ char Q3BSPZipArchive::getOsSeparator() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Opens a file, which is part of the archive. // Opens a file, which is part of the archive.
IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) { IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
ai_assert(pFile != NULL); ai_assert(pFile != nullptr);
IOStream* result = NULL; IOStream* result = nullptr;
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile); std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
@ -258,7 +255,7 @@ IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
// Close a filestream. // Close a filestream.
void Q3BSPZipArchive::Close(IOStream *pFile) { void Q3BSPZipArchive::Close(IOStream *pFile) {
(void)(pFile); (void)(pFile);
ai_assert(pFile != NULL); ai_assert(pFile != nullptr);
// We don't do anything in case the file would be opened again in the future // We don't do anything in case the file would be opened again in the future
} }
@ -277,7 +274,7 @@ void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
bool Q3BSPZipArchive::mapArchive() { bool Q3BSPZipArchive::mapArchive() {
bool success = false; bool success = false;
if(m_ZipFileHandle != NULL) { if(m_ZipFileHandle != nullptr) {
if(m_ArchiveMap.empty()) { if(m_ArchiveMap.empty()) {
// At first ensure file is already open // At first ensure file is already open
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) { if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {

View File

@ -118,6 +118,8 @@ SET( IMPORTERS
unit/utMDCImportExport.cpp unit/utMDCImportExport.cpp
unit/utAssbinImportExport.cpp unit/utAssbinImportExport.cpp
unit/ImportExport/utCOBImportExport.cpp unit/ImportExport/utCOBImportExport.cpp
unit/ImportExport/utOgreImportExport.cpp
unit/ImportExport/utQ3BSPFileImportExport.cpp
) )
SET( MATERIAL SET( MATERIAL
@ -175,6 +177,7 @@ add_executable( unit
) )
add_definitions(-DASSIMP_TEST_MODELS_DIR="${CMAKE_CURRENT_LIST_DIR}/models") add_definitions(-DASSIMP_TEST_MODELS_DIR="${CMAKE_CURRENT_LIST_DIR}/models")
add_definitions(-DASSIMP_TEST_MODELS_NONBSD_DIR="${CMAKE_CURRENT_LIST_DIR}/models-nonbsd")
SET_PROPERTY( TARGET assimp PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX} ) SET_PROPERTY( TARGET assimp PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX} )

Binary file not shown.

View File

@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utOgreImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Ogre/TheThing/Mesh.mesh.xml", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utOgreImportExport, importerTest ) {
EXPECT_TRUE(importerTest());
}

View File

@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utQ3BSPImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/PK3/SGDTT3.pk3", 0);
return nullptr != scene;
}
};
TEST_F(utQ3BSPImportExport, importerTest) {
EXPECT_TRUE(importerTest());
}