Fix some minor findings.
parent
ea0f074933
commit
74db0e906b
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@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Q3BSPFileParser.h"
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#include "Q3BSPFileData.h"
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#include <assimp/DefaultLogger.hpp>
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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#else
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@ -202,45 +204,40 @@ void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene,
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// ------------------------------------------------------------------------------------------------
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// Separates the map name from the import name.
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void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
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std::string &rMapName )
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{
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rArchiveName = "";
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rMapName = "";
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if ( rImportName.empty() )
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return;
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std::string::size_type pos = rImportName.rfind( "," );
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if ( std::string::npos == pos )
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{
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rArchiveName = rImportName;
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void Q3BSPFileImporter::separateMapName( const std::string &importName, std::string &archiveName, std::string &mapName ) {
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archiveName = "";
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mapName = "";
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if (importName.empty()) {
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return;
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}
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rArchiveName = rImportName.substr( 0, pos );
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rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 );
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const std::string::size_type pos = importName.rfind( "," );
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if ( std::string::npos == pos ) {
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archiveName = importName;
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return;
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}
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archiveName = importName.substr( 0, pos );
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mapName = importName.substr( pos, importName.size() - pos - 1 );
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the first map in the map archive.
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bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
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{
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rMapName = "";
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bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) {
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mapName = "";
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std::vector<std::string> fileList;
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rArchive.getFileList( fileList );
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if ( fileList.empty() )
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bspArchive.getFileList( fileList );
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if (fileList.empty()) {
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return false;
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}
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for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end();
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++it )
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{
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std::string::size_type pos = (*it).find( "maps/" );
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if ( std::string::npos != pos )
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{
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std::vector<std::string>::iterator it( fileList.begin() );
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for ( ; it != fileList.end(); ++it ) {
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const std::string::size_type pos = (*it).find( "maps/" );
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if ( std::string::npos != pos ) {
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std::string::size_type extPos = (*it).find( ".bsp" );
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if ( std::string::npos != extPos )
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{
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rMapName = *it;
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if ( std::string::npos != extPos ) {
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mapName = *it;
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return true;
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}
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}
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@ -287,27 +284,22 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
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size_t numVerts = countData( *pArray );
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if ( 0 != numVerts ) {
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aiMesh* pMesh = new aiMesh;
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aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh );
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aiMesh *pMesh( nullptr );
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aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, &pMesh );
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if ( nullptr != pNode ) {
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NodeArray.push_back( pNode );
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MeshArray.push_back( pMesh );
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} else {
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delete pMesh;
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}
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}
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matIdx++;
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}
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pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() );
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if ( pScene->mNumMeshes > 0 )
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{
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if ( pScene->mNumMeshes > 0 ) {
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
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for ( size_t i = 0; i < MeshArray.size(); i++ )
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{
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for ( size_t i = 0; i < MeshArray.size(); i++ ) {
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aiMesh *pMesh = MeshArray[ i ];
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if ( NULL != pMesh )
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{
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if ( nullptr != pMesh ) {
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pScene->mMeshes[ i ] = pMesh;
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}
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}
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@ -315,8 +307,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
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pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
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for ( size_t i=0; i<NodeArray.size(); i++ )
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{
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for ( size_t i=0; i<NodeArray.size(); i++ ) {
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aiNode *pNode = NodeArray[ i ];
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pNode->mParent = pParent;
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pParent->mChildren[ i ] = pNode;
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@ -326,54 +317,46 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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// ------------------------------------------------------------------------------------------------
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// Creates the topology.
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aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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unsigned int materialIdx,
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std::vector<sQ3BSPFace*> &rArray,
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aiMesh* pMesh )
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{
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aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
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std::vector<sQ3BSPFace*> &rArray, aiMesh **pMesh ) {
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size_t numVerts = countData( rArray );
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if ( 0 == numVerts )
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{
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return NULL;
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if ( 0 == numVerts ) {
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return nullptr;
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}
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size_t numFaces = countFaces( rArray );
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if ( 0 == numFaces )
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{
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return NULL;
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if ( 0 == numFaces ) {
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return nullptr;
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}
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aiMesh *mesh = new aiMesh;
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size_t numTriangles = countTriangles( rArray );
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pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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pMesh->mFaces = new aiFace[ numTriangles ];
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pMesh->mNumFaces = static_cast<unsigned int>(numTriangles);
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mesh->mFaces = new aiFace[ numTriangles ];
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mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
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pMesh->mNumVertices = static_cast<unsigned int>(numVerts);
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pMesh->mVertices = new aiVector3D[ numVerts ];
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pMesh->mNormals = new aiVector3D[ numVerts ];
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pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
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pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
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pMesh->mMaterialIndex = materialIdx;
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mesh->mNumVertices = static_cast<unsigned int>(numVerts);
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mesh->mVertices = new aiVector3D[ numVerts ];
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mesh->mNormals = new aiVector3D[ numVerts ];
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mesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
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mesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
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mesh->mMaterialIndex = materialIdx;
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unsigned int faceIdx = 0;
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unsigned int vertIdx = 0;
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pMesh->mNumUVComponents[ 0 ] = 2;
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pMesh->mNumUVComponents[ 1 ] = 2;
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for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it )
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{
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mesh->mNumUVComponents[ 0 ] = 2;
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mesh->mNumUVComponents[ 1 ] = 2;
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for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) {
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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ai_assert( NULL != pQ3BSPFace );
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if ( NULL == pQ3BSPFace )
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{
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if ( nullptr == pQ3BSPFace ) {
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continue;
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}
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if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
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{
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if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
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{
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createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
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if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) {
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if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) {
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createTriangleTopology( pModel, pQ3BSPFace, mesh, faceIdx, vertIdx );
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}
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}
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}
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@ -381,6 +364,7 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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aiNode *pNode = new aiNode;
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pNode->mNumMeshes = 1;
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pNode->mMeshes = new unsigned int[ 1 ];
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*pMesh = mesh;
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return pNode;
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}
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@ -430,14 +414,12 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
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idx++;
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}
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//faceIdx--;
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}
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// ------------------------------------------------------------------------------------------------
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// Creates all referenced materials.
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void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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Q3BSPZipArchive *pArchive )
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{
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Q3BSPZipArchive *pArchive ) {
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if ( m_MaterialLookupMap.empty() ) {
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return;
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}
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@ -459,18 +441,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
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extractIds( matName, textureId, lightmapId );
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// Adding the texture
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if ( -1 != textureId )
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{
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if ( -1 != textureId ) {
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sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
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if ( NULL != pTexture )
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{
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if ( nullptr != pTexture ) {
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std::string tmp( "*" ), texName( "" );
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tmp += pTexture->strName;
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tmp += ".jpg";
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normalizePathName( tmp, texName );
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if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
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{
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if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) {
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ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
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}
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}
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@ -89,7 +89,7 @@ protected:
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void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
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void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
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aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
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std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
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std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
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void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
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unsigned int &rVertIdx );
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void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
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