commit
4bb410d1d8
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@ -51,7 +51,8 @@ matrix:
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env: ANALYZE=ON
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- os: linux
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compiler: gcc
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env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
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# env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
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env: ENABLE_COVERALLS=ON
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- os: linux
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compiler: gcc
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env: SHARED_BUILD=ON
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@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define ASSIMP_Q3BSPFILEDATA_H_INC
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#include <vector>
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#include <string.h> //memset
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#include <string.h>
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#include <string>
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namespace Assimp {
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@ -77,25 +77,21 @@ struct sQ3BSPHeader {
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};
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/// Describes an entry.
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struct sQ3BSPLump
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{
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struct sQ3BSPLump {
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int iOffset; ///< Offset from start pointer of file
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int iSize; ///< Size of part
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};
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struct vec2f
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{
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struct vec2f {
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float x,y;
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};
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struct vec3f
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{
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struct vec3f {
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float x, y, z;
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};
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/// Vertex of a Q3 level
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struct sQ3BSPVertex
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{
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struct sQ3BSPVertex {
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vec3f vPosition; ///< Position of vertex
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vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
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vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
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@ -104,8 +100,7 @@ struct sQ3BSPVertex
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};
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/// A face in bsp format info
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struct sQ3BSPFace
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{
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struct sQ3BSPFace {
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int iTextureID; ///< Index in texture array
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int iEffect; ///< Index in effect array (-1 = no effect)
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int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
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@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Q3BSPFileParser.h"
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#include "Q3BSPFileData.h"
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#include <assimp/DefaultLogger.hpp>
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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#else
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@ -82,39 +84,39 @@ using namespace Q3BSP;
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// ------------------------------------------------------------------------------------------------
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// Local function to create a material key name.
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static void createKey( int id1, int id2, std::string &rKey )
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{
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static void createKey( int id1, int id2, std::string &key ) {
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std::ostringstream str;
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str << id1 << "." << id2;
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rKey = str.str();
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key = str.str();
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}
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// ------------------------------------------------------------------------------------------------
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// Local function to extract the texture ids from a material key-name.
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static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
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{
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rId1 = -1;
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rId2 = -1;
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if ( rKey.empty() )
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static void extractIds( const std::string &key, int &id1, int &id2 ) {
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id1 = -1;
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id2 = -1;
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if (key.empty()) {
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return;
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}
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std::string::size_type pos = rKey.find( "." );
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if ( std::string::npos == pos )
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const std::string::size_type pos = key.find( "." );
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if (std::string::npos == pos) {
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return;
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}
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std::string tmp1 = rKey.substr( 0, pos );
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std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 );
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rId1 = atoi( tmp1.c_str() );
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rId2 = atoi( tmp2.c_str() );
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std::string tmp1 = key.substr( 0, pos );
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std::string tmp2 = key.substr( pos + 1, key.size() - pos - 1 );
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id1 = atoi( tmp1.c_str() );
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id2 = atoi( tmp2.c_str() );
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}
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// ------------------------------------------------------------------------------------------------
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// Local helper function to normalize filenames.
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static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
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{
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rNormalizedPath = "";
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if ( rPath.empty() )
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static void normalizePathName( const std::string &rPath, std::string &normalizedPath ) {
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normalizedPath = "";
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if (rPath.empty()) {
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return;
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}
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#ifdef _WIN32
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std::string sep = "\\";
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@ -124,14 +126,11 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
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static const unsigned int numDelimiters = 2;
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const char delimiters[ numDelimiters ] = { '/', '\\' };
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rNormalizedPath = rPath;
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for (const char delimiter : delimiters)
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{
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for ( size_t j=0; j<rNormalizedPath.size(); j++ )
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{
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if ( rNormalizedPath[j] == delimiter )
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{
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rNormalizedPath[ j ] = sep[ 0 ];
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normalizedPath = rPath;
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for (const char delimiter : delimiters) {
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for ( size_t j=0; j<normalizedPath.size(); ++j ) {
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if ( normalizedPath[j] == delimiter ) {
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normalizedPath[ j ] = sep[ 0 ];
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}
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}
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}
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@ -139,20 +138,19 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
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// ------------------------------------------------------------------------------------------------
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// Constructor.
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Q3BSPFileImporter::Q3BSPFileImporter() :
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m_pCurrentMesh( NULL ),
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m_pCurrentFace( NULL ),
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m_MaterialLookupMap(),
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mTextures()
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{
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Q3BSPFileImporter::Q3BSPFileImporter()
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: m_pCurrentMesh( nullptr )
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, m_pCurrentFace(nullptr)
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, m_MaterialLookupMap()
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, mTextures() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor.
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Q3BSPFileImporter::~Q3BSPFileImporter() {
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m_pCurrentMesh = NULL;
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m_pCurrentFace = NULL;
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m_pCurrentMesh = nullptr;
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m_pCurrentFace = nullptr;
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// Clear face-to-material map
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for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
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@ -166,92 +164,80 @@ Q3BSPFileImporter::~Q3BSPFileImporter() {
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// ------------------------------------------------------------------------------------------------
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// Returns true, if the loader can read this.
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bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const
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{
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bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const {
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if(!checkSig) {
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return SimpleExtensionCheck( rFile, "pk3", "bsp" );
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}
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// TODO perhaps add keyword based detection
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Adds extensions.
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const aiImporterDesc* Q3BSPFileImporter::GetInfo () const
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{
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const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Import method.
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void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
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{
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Q3BSPZipArchive Archive( pIOHandler, rFile );
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if ( !Archive.isOpen() )
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{
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void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
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Q3BSPZipArchive Archive( ioHandler, rFile );
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if ( !Archive.isOpen() ) {
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throw DeadlyImportError( "Failed to open file " + rFile + "." );
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}
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std::string archiveName( "" ), mapName( "" );
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separateMapName( rFile, archiveName, mapName );
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if ( mapName.empty() )
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{
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if ( !findFirstMapInArchive( Archive, mapName ) )
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{
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if ( mapName.empty() ) {
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if ( !findFirstMapInArchive( Archive, mapName ) ) {
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return;
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}
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}
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Q3BSPFileParser fileParser( mapName, &Archive );
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Q3BSPModel *pBSPModel = fileParser.getModel();
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if ( NULL != pBSPModel )
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{
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CreateDataFromImport( pBSPModel, pScene, &Archive );
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if ( nullptr != pBSPModel ) {
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CreateDataFromImport( pBSPModel, scene, &Archive );
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Separates the map name from the import name.
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void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
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std::string &rMapName )
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{
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rArchiveName = "";
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rMapName = "";
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if ( rImportName.empty() )
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return;
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std::string::size_type pos = rImportName.rfind( "," );
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if ( std::string::npos == pos )
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{
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rArchiveName = rImportName;
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void Q3BSPFileImporter::separateMapName( const std::string &importName, std::string &archiveName, std::string &mapName ) {
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archiveName = "";
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mapName = "";
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if (importName.empty()) {
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return;
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}
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rArchiveName = rImportName.substr( 0, pos );
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rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 );
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const std::string::size_type pos = importName.rfind( "," );
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if ( std::string::npos == pos ) {
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archiveName = importName;
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return;
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}
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archiveName = importName.substr( 0, pos );
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mapName = importName.substr( pos, importName.size() - pos - 1 );
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the first map in the map archive.
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bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
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{
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rMapName = "";
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bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) {
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mapName = "";
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std::vector<std::string> fileList;
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rArchive.getFileList( fileList );
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if ( fileList.empty() )
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bspArchive.getFileList( fileList );
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if (fileList.empty()) {
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return false;
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}
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for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end();
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++it )
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{
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std::string::size_type pos = (*it).find( "maps/" );
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if ( std::string::npos != pos )
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{
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std::vector<std::string>::iterator it( fileList.begin() );
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for ( ; it != fileList.end(); ++it ) {
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const std::string::size_type pos = (*it).find( "maps/" );
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if ( std::string::npos != pos ) {
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std::string::size_type extPos = (*it).find( ".bsp" );
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if ( std::string::npos != extPos )
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{
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rMapName = *it;
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if ( std::string::npos != extPos ) {
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mapName = *it;
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return true;
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}
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}
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@ -263,14 +249,13 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
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// ------------------------------------------------------------------------------------------------
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// Creates the assimp specific data.
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void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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Q3BSPZipArchive *pArchive )
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{
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if ( NULL == pModel || NULL == pScene )
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Q3BSPZipArchive *pArchive ) {
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if (nullptr == pModel || nullptr == pScene) {
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return;
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}
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pScene->mRootNode = new aiNode;
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if ( !pModel->m_ModelName.empty() )
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{
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if ( !pModel->m_ModelName.empty() ) {
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pScene->mRootNode->mName.Set( pModel->m_ModelName );
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}
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@ -287,47 +272,34 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
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// ------------------------------------------------------------------------------------------------
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// Creates all assimp nodes.
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void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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aiNode *pParent )
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{
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ai_assert( NULL != pModel );
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if ( NULL == pModel )
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{
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aiNode *pParent ) {
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if ( nullptr == pModel ) {
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return;
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}
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unsigned int matIdx = 0;
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unsigned int matIdx( 0 );
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std::vector<aiMesh*> MeshArray;
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std::vector<aiNode*> NodeArray;
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for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it )
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{
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for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
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std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
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size_t numVerts = countData( *pArray );
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if ( 0 != numVerts )
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{
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aiMesh* pMesh = new aiMesh;
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aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh );
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if ( NULL != pNode )
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{
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if ( 0 != numVerts ) {
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aiMesh *pMesh( nullptr );
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aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, &pMesh );
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if ( nullptr != pNode ) {
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NodeArray.push_back( pNode );
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MeshArray.push_back( pMesh );
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}
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else
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{
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delete pMesh;
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}
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}
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matIdx++;
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}
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pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() );
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if ( pScene->mNumMeshes > 0 )
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{
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if ( pScene->mNumMeshes > 0 ) {
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
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for ( size_t i = 0; i < MeshArray.size(); i++ )
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{
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for ( size_t i = 0; i < MeshArray.size(); i++ ) {
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aiMesh *pMesh = MeshArray[ i ];
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if ( NULL != pMesh )
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{
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if ( nullptr != pMesh ) {
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pScene->mMeshes[ i ] = pMesh;
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}
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}
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|
@ -335,8 +307,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
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pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
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for ( size_t i=0; i<NodeArray.size(); i++ )
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{
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for ( size_t i=0; i<NodeArray.size(); i++ ) {
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aiNode *pNode = NodeArray[ i ];
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pNode->mParent = pParent;
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pParent->mChildren[ i ] = pNode;
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@ -346,54 +317,46 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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// ------------------------------------------------------------------------------------------------
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// Creates the topology.
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aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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unsigned int materialIdx,
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std::vector<sQ3BSPFace*> &rArray,
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aiMesh* pMesh )
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{
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aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
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std::vector<sQ3BSPFace*> &rArray, aiMesh **pMesh ) {
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size_t numVerts = countData( rArray );
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if ( 0 == numVerts )
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{
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return NULL;
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if ( 0 == numVerts ) {
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return nullptr;
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}
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size_t numFaces = countFaces( rArray );
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if ( 0 == numFaces )
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{
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return NULL;
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if ( 0 == numFaces ) {
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return nullptr;
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}
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aiMesh *mesh = new aiMesh;
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size_t numTriangles = countTriangles( rArray );
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pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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pMesh->mFaces = new aiFace[ numTriangles ];
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pMesh->mNumFaces = static_cast<unsigned int>(numTriangles);
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mesh->mFaces = new aiFace[ numTriangles ];
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mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
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pMesh->mNumVertices = static_cast<unsigned int>(numVerts);
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pMesh->mVertices = new aiVector3D[ numVerts ];
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pMesh->mNormals = new aiVector3D[ numVerts ];
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pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
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pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
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pMesh->mMaterialIndex = materialIdx;
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mesh->mNumVertices = static_cast<unsigned int>(numVerts);
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mesh->mVertices = new aiVector3D[ numVerts ];
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mesh->mNormals = new aiVector3D[ numVerts ];
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mesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
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mesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
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mesh->mMaterialIndex = materialIdx;
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unsigned int faceIdx = 0;
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unsigned int vertIdx = 0;
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pMesh->mNumUVComponents[ 0 ] = 2;
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pMesh->mNumUVComponents[ 1 ] = 2;
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for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it )
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{
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mesh->mNumUVComponents[ 0 ] = 2;
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mesh->mNumUVComponents[ 1 ] = 2;
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for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) {
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
||||
ai_assert( NULL != pQ3BSPFace );
|
||||
if ( NULL == pQ3BSPFace )
|
||||
{
|
||||
if ( nullptr == pQ3BSPFace ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
|
||||
{
|
||||
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
|
||||
{
|
||||
createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
|
||||
if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) {
|
||||
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) {
|
||||
createTriangleTopology( pModel, pQ3BSPFace, mesh, faceIdx, vertIdx );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -401,79 +364,63 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
|
|||
aiNode *pNode = new aiNode;
|
||||
pNode->mNumMeshes = 1;
|
||||
pNode->mMeshes = new unsigned int[ 1 ];
|
||||
*pMesh = mesh;
|
||||
|
||||
return pNode;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the triangle topology from a face array.
|
||||
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
||||
Q3BSP::sQ3BSPFace *pQ3BSPFace,
|
||||
aiMesh* pMesh,
|
||||
unsigned int &rFaceIdx,
|
||||
unsigned int &rVertIdx )
|
||||
{
|
||||
ai_assert( rFaceIdx < pMesh->mNumFaces );
|
||||
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
|
||||
aiMesh* pMesh, unsigned int &faceIdx, unsigned int &vertIdx ) {
|
||||
ai_assert( faceIdx < pMesh->mNumFaces );
|
||||
|
||||
m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
|
||||
ai_assert( NULL != m_pCurrentFace );
|
||||
if ( NULL == m_pCurrentFace )
|
||||
{
|
||||
m_pCurrentFace = getNextFace( pMesh, faceIdx );
|
||||
if ( nullptr == m_pCurrentFace ) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_pCurrentFace->mNumIndices = 3;
|
||||
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
|
||||
|
||||
size_t idx = 0;
|
||||
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ )
|
||||
{
|
||||
size_t idx( 0 );
|
||||
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; ++i ) {
|
||||
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
|
||||
ai_assert( index < pModel->m_Vertices.size() );
|
||||
if ( index >= pModel->m_Vertices.size() )
|
||||
{
|
||||
if ( index >= pModel->m_Vertices.size() ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
|
||||
ai_assert( NULL != pVertex );
|
||||
if ( NULL == pVertex )
|
||||
{
|
||||
if ( nullptr == pVertex ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
|
||||
pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
|
||||
|
||||
pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
||||
pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
||||
|
||||
ai_assert( m_pCurrentFace );
|
||||
m_pCurrentFace->mIndices[ idx ] = rVertIdx;
|
||||
rVertIdx++;
|
||||
|
||||
idx++;
|
||||
if ( idx > 2 )
|
||||
{
|
||||
if (idx > 2) {
|
||||
idx = 0;
|
||||
m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
|
||||
if ( NULL != m_pCurrentFace )
|
||||
{
|
||||
m_pCurrentFace = getNextFace(pMesh, faceIdx);
|
||||
if (nullptr != m_pCurrentFace) {
|
||||
m_pCurrentFace->mNumIndices = 3;
|
||||
m_pCurrentFace->mIndices = new unsigned int[ 3 ];
|
||||
m_pCurrentFace->mIndices = new unsigned int[3];
|
||||
}
|
||||
}
|
||||
|
||||
pMesh->mVertices[ vertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
|
||||
pMesh->mNormals[ vertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
|
||||
|
||||
pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
||||
pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
||||
|
||||
m_pCurrentFace->mIndices[ idx ] = vertIdx;
|
||||
vertIdx++;
|
||||
|
||||
idx++;
|
||||
}
|
||||
rFaceIdx--;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates all referenced materials.
|
||||
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
Q3BSPZipArchive *pArchive )
|
||||
{
|
||||
if ( m_MaterialLookupMap.empty() )
|
||||
{
|
||||
Q3BSPZipArchive *pArchive ) {
|
||||
if ( m_MaterialLookupMap.empty() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -481,11 +428,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|||
aiString aiMatName;
|
||||
int textureId( -1 ), lightmapId( -1 );
|
||||
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
|
||||
++it )
|
||||
{
|
||||
const std::string matName = (*it).first;
|
||||
if ( matName.empty() )
|
||||
{
|
||||
++it ) {
|
||||
const std::string matName( it->first );
|
||||
if ( matName.empty() ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -496,18 +441,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|||
extractIds( matName, textureId, lightmapId );
|
||||
|
||||
// Adding the texture
|
||||
if ( -1 != textureId )
|
||||
{
|
||||
if ( -1 != textureId ) {
|
||||
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
||||
if ( NULL != pTexture )
|
||||
{
|
||||
if ( nullptr != pTexture ) {
|
||||
std::string tmp( "*" ), texName( "" );
|
||||
tmp += pTexture->strName;
|
||||
tmp += ".jpg";
|
||||
normalizePathName( tmp, texName );
|
||||
|
||||
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
|
||||
{
|
||||
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) {
|
||||
ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -526,17 +469,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Counts the number of referenced vertices.
|
||||
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
|
||||
{
|
||||
size_t numVerts = 0;
|
||||
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
|
||||
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray ) const {
|
||||
size_t numVerts( 0 );
|
||||
for ( std::vector<sQ3BSPFace*>::const_iterator it = faceArray.begin(); it != faceArray.end();
|
||||
++it )
|
||||
{
|
||||
sQ3BSPFace *pQ3BSPFace = *it;
|
||||
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
|
||||
{
|
||||
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
||||
ai_assert( NULL != pQ3BSPFace );
|
||||
ai_assert( nullptr != pQ3BSPFace );
|
||||
numVerts += pQ3BSPFace->iNumOfFaceVerts;
|
||||
}
|
||||
}
|
||||
|
@ -582,8 +524,7 @@ size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*>
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the faces-to-material map.
|
||||
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
||||
{
|
||||
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
|
||||
std::string key( "" );
|
||||
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
|
||||
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
|
||||
|
@ -593,8 +534,7 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|||
const int lightMapId = pQ3BSPFace->iLightmapID;
|
||||
createKey( texId, lightMapId, key );
|
||||
FaceMapIt it = m_MaterialLookupMap.find( key );
|
||||
if ( m_MaterialLookupMap.end() == it )
|
||||
{
|
||||
if ( m_MaterialLookupMap.end() == it ) {
|
||||
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
|
||||
m_MaterialLookupMap[ key ] = pCurFaceArray;
|
||||
}
|
||||
|
@ -602,8 +542,8 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|||
{
|
||||
pCurFaceArray = (*it).second;
|
||||
}
|
||||
ai_assert( NULL != pCurFaceArray );
|
||||
if ( NULL != pCurFaceArray )
|
||||
ai_assert( nullptr != pCurFaceArray );
|
||||
if (nullptr != pCurFaceArray )
|
||||
{
|
||||
pCurFaceArray->push_back( pQ3BSPFace );
|
||||
}
|
||||
|
@ -612,32 +552,31 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the next face.
|
||||
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
|
||||
{
|
||||
aiFace *pFace( NULL );
|
||||
if ( rFaceIdx < pMesh->mNumFaces ) {
|
||||
pFace = &pMesh->mFaces[ rFaceIdx ];
|
||||
rFaceIdx++;
|
||||
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
|
||||
aiFace *face( nullptr );
|
||||
if ( faceIdx < mesh->mNumFaces ) {
|
||||
face = &mesh->mFaces[ faceIdx ];
|
||||
++faceIdx;
|
||||
}
|
||||
|
||||
return pFace;
|
||||
return face;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports a texture file.
|
||||
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
|
||||
Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
|
||||
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
|
||||
Q3BSP::Q3BSPZipArchive *archive, aiScene*,
|
||||
aiMaterial *pMatHelper, int textureId ) {
|
||||
if ( NULL == pArchive || NULL == pMatHelper ) {
|
||||
if (nullptr == archive || nullptr == pMatHelper ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
|
||||
if ( textureId < 0 || textureId >= static_cast<int>( model->m_Textures.size() ) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool res = true;
|
||||
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
||||
sQ3BSPTexture *pTexture = model->m_Textures[ textureId ];
|
||||
if ( !pTexture ) {
|
||||
return false;
|
||||
}
|
||||
|
@ -647,8 +586,8 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|||
supportedExtensions.push_back( ".png" );
|
||||
supportedExtensions.push_back( ".tga" );
|
||||
std::string textureName, ext;
|
||||
if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
|
||||
IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
|
||||
if ( expandFile( archive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
|
||||
IOStream *pTextureStream = archive->Open( textureName.c_str() );
|
||||
if ( pTextureStream ) {
|
||||
size_t texSize = pTextureStream->FileSize();
|
||||
aiTexture *pTexture = new aiTexture;
|
||||
|
@ -669,7 +608,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|||
name.data[ 0 ] = '*';
|
||||
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
|
||||
|
||||
pArchive->Close( pTextureStream );
|
||||
archive->Close( pTextureStream );
|
||||
|
||||
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
mTextures.push_back( pTexture );
|
||||
|
@ -691,19 +630,16 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|||
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
aiMaterial *pMatHelper, int lightmapId )
|
||||
{
|
||||
if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
|
||||
{
|
||||
if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
|
||||
{
|
||||
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
|
||||
if ( NULL == pLightMap )
|
||||
{
|
||||
if (nullptr == pLightMap ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -715,8 +651,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
|||
|
||||
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
|
||||
size_t p = 0;
|
||||
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i )
|
||||
{
|
||||
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) {
|
||||
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
|
||||
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
|
||||
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
|
||||
|
@ -733,7 +668,6 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will search for a supported extension.
|
||||
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
struct aiMesh;
|
||||
struct aiNode;
|
||||
|
@ -53,6 +54,7 @@ struct aiMaterial;
|
|||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
namespace Q3BSP {
|
||||
class Q3BSPZipArchive;
|
||||
struct Q3BSPModel;
|
||||
|
@ -71,12 +73,11 @@ public:
|
|||
/// @brief Destructor.
|
||||
~Q3BSPFileImporter();
|
||||
|
||||
public:
|
||||
/// @brief Returns whether the class can handle the format of the given file.
|
||||
/// @remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
||||
|
||||
private:
|
||||
protected:
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
|
||||
|
@ -88,7 +89,7 @@ private:
|
|||
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
|
||||
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
|
||||
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
|
||||
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
|
||||
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
|
||||
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
|
||||
unsigned int &rVertIdx );
|
||||
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
|
||||
|
@ -115,5 +116,4 @@ private:
|
|||
|
||||
} // Namespace Assimp
|
||||
|
||||
|
||||
#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC
|
||||
|
|
|
@ -55,56 +55,51 @@ namespace Assimp {
|
|||
using namespace Q3BSP;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, Q3BSPZipArchive *pZipArchive ) :
|
||||
Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, Q3BSPZipArchive *pZipArchive ) :
|
||||
m_sOffset( 0 ),
|
||||
m_Data(),
|
||||
m_pModel( NULL ),
|
||||
m_pModel(nullptr),
|
||||
m_pZipArchive( pZipArchive )
|
||||
{
|
||||
ai_assert( NULL != m_pZipArchive );
|
||||
ai_assert( !rMapName.empty() );
|
||||
ai_assert(nullptr != m_pZipArchive );
|
||||
ai_assert( !mapName.empty() );
|
||||
|
||||
if ( !readData( rMapName ) )
|
||||
if ( !readData( mapName ) )
|
||||
return;
|
||||
|
||||
m_pModel = new Q3BSPModel;
|
||||
m_pModel->m_ModelName = rMapName;
|
||||
if ( !parseFile() )
|
||||
{
|
||||
m_pModel->m_ModelName = mapName;
|
||||
if ( !parseFile() ) {
|
||||
delete m_pModel;
|
||||
m_pModel = NULL;
|
||||
m_pModel = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Q3BSPFileParser::~Q3BSPFileParser()
|
||||
{
|
||||
Q3BSPFileParser::~Q3BSPFileParser() {
|
||||
delete m_pModel;
|
||||
m_pModel = NULL;
|
||||
m_pModel = nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const
|
||||
{
|
||||
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const {
|
||||
return m_pModel;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Q3BSPFileParser::readData( const std::string &rMapName )
|
||||
{
|
||||
bool Q3BSPFileParser::readData( const std::string &rMapName ) {
|
||||
if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
|
||||
return false;
|
||||
|
||||
IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() );
|
||||
if ( NULL == pMapFile )
|
||||
if ( nullptr == pMapFile )
|
||||
return false;
|
||||
|
||||
const size_t size = pMapFile->FileSize();
|
||||
m_Data.resize( size );
|
||||
|
||||
const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
|
||||
if ( readSize != size )
|
||||
{
|
||||
if ( readSize != size ) {
|
||||
m_Data.clear();
|
||||
return false;
|
||||
}
|
||||
|
@ -114,10 +109,8 @@ bool Q3BSPFileParser::readData( const std::string &rMapName )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Q3BSPFileParser::parseFile()
|
||||
{
|
||||
if ( m_Data.empty() )
|
||||
{
|
||||
bool Q3BSPFileParser::parseFile() {
|
||||
if ( m_Data.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -129,7 +122,7 @@ bool Q3BSPFileParser::parseFile()
|
|||
// Imports the dictionary of the level
|
||||
getLumps();
|
||||
|
||||
// Conunt data and prepare model data
|
||||
// Count data and prepare model data
|
||||
countLumps();
|
||||
|
||||
// Read in Vertices
|
||||
|
@ -209,7 +202,7 @@ void Q3BSPFileParser::getVertices()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getIndices()
|
||||
{
|
||||
ai_assert( NULL != m_pModel );
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ];
|
||||
size_t Offset = (size_t) lump->iOffset;
|
||||
|
@ -221,7 +214,7 @@ void Q3BSPFileParser::getIndices()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getFaces()
|
||||
{
|
||||
ai_assert( NULL != m_pModel );
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset;
|
||||
for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ )
|
||||
|
@ -236,7 +229,7 @@ void Q3BSPFileParser::getFaces()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getTextures()
|
||||
{
|
||||
ai_assert( NULL != m_pModel );
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset;
|
||||
for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ )
|
||||
|
@ -251,7 +244,7 @@ void Q3BSPFileParser::getTextures()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getLightMaps()
|
||||
{
|
||||
ai_assert( NULL != m_pModel );
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset;
|
||||
for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ )
|
||||
|
@ -264,12 +257,10 @@ void Q3BSPFileParser::getLightMaps()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getEntities()
|
||||
{
|
||||
int size = m_pModel->m_Lumps[ kEntities ]->iSize;
|
||||
void Q3BSPFileParser::getEntities() {
|
||||
const int size = m_pModel->m_Lumps[ kEntities ]->iSize;
|
||||
m_pModel->m_EntityData.resize( size );
|
||||
if ( size > 0 )
|
||||
{
|
||||
if ( size > 0 ) {
|
||||
size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset;
|
||||
memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size );
|
||||
}
|
||||
|
|
|
@ -183,7 +183,7 @@ Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile)
|
|||
|
||||
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
|
||||
|
||||
if(m_ZipFileHandle != NULL) {
|
||||
if(m_ZipFileHandle != nullptr) {
|
||||
mapArchive();
|
||||
}
|
||||
}
|
||||
|
@ -197,26 +197,23 @@ Q3BSPZipArchive::~Q3BSPZipArchive() {
|
|||
}
|
||||
m_ArchiveMap.clear();
|
||||
|
||||
if(m_ZipFileHandle != NULL) {
|
||||
if(m_ZipFileHandle != nullptr) {
|
||||
unzClose(m_ZipFileHandle);
|
||||
m_ZipFileHandle = NULL;
|
||||
m_ZipFileHandle = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the archive is already open.
|
||||
bool Q3BSPZipArchive::isOpen() const {
|
||||
return (m_ZipFileHandle != NULL);
|
||||
return (m_ZipFileHandle != nullptr);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the filename is part of the archive.
|
||||
bool Q3BSPZipArchive::Exists(const char* pFile) const {
|
||||
ai_assert(pFile != NULL);
|
||||
|
||||
bool exist = false;
|
||||
|
||||
if (pFile != NULL) {
|
||||
if (pFile != nullptr) {
|
||||
std::string rFile(pFile);
|
||||
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
|
||||
|
||||
|
@ -241,9 +238,9 @@ char Q3BSPZipArchive::getOsSeparator() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Opens a file, which is part of the archive.
|
||||
IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
|
||||
ai_assert(pFile != NULL);
|
||||
ai_assert(pFile != nullptr);
|
||||
|
||||
IOStream* result = NULL;
|
||||
IOStream* result = nullptr;
|
||||
|
||||
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
|
||||
|
||||
|
@ -258,7 +255,7 @@ IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
|
|||
// Close a filestream.
|
||||
void Q3BSPZipArchive::Close(IOStream *pFile) {
|
||||
(void)(pFile);
|
||||
ai_assert(pFile != NULL);
|
||||
ai_assert(pFile != nullptr);
|
||||
|
||||
// We don't do anything in case the file would be opened again in the future
|
||||
}
|
||||
|
@ -277,7 +274,7 @@ void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
|
|||
bool Q3BSPZipArchive::mapArchive() {
|
||||
bool success = false;
|
||||
|
||||
if(m_ZipFileHandle != NULL) {
|
||||
if(m_ZipFileHandle != nullptr) {
|
||||
if(m_ArchiveMap.empty()) {
|
||||
// At first ensure file is already open
|
||||
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
|
|
|
@ -118,6 +118,8 @@ SET( IMPORTERS
|
|||
unit/utMDCImportExport.cpp
|
||||
unit/utAssbinImportExport.cpp
|
||||
unit/ImportExport/utCOBImportExport.cpp
|
||||
unit/ImportExport/utOgreImportExport.cpp
|
||||
unit/ImportExport/utQ3BSPFileImportExport.cpp
|
||||
)
|
||||
|
||||
SET( MATERIAL
|
||||
|
@ -175,6 +177,7 @@ add_executable( unit
|
|||
)
|
||||
|
||||
add_definitions(-DASSIMP_TEST_MODELS_DIR="${CMAKE_CURRENT_LIST_DIR}/models")
|
||||
add_definitions(-DASSIMP_TEST_MODELS_NONBSD_DIR="${CMAKE_CURRENT_LIST_DIR}/models-nonbsd")
|
||||
|
||||
SET_PROPERTY( TARGET assimp PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX} )
|
||||
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "AbstractImportExportBase.h"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utOgreImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Ogre/TheThing/Mesh.mesh.xml", aiProcess_ValidateDataStructure);
|
||||
return nullptr != scene;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utOgreImportExport, importerTest ) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "AbstractImportExportBase.h"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utQ3BSPImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/PK3/SGDTT3.pk3", 0);
|
||||
return nullptr != scene;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utQ3BSPImportExport, importerTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
Loading…
Reference in New Issue