Merge branch 'master' into fix-codacy-issues
commit
4b9cc1a484
|
@ -7,6 +7,7 @@
|
|||
#
|
||||
function generate() {
|
||||
OPTIONS="-DASSIMP_WERROR=ON"
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
|
||||
|
||||
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES"
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "ColladaExporter.h"
|
||||
#include <assimp/Bitmap.h>
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
@ -155,7 +156,7 @@ void ColladaExporter::WriteFile() {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes the asset header
|
||||
void ColladaExporter::WriteHeader() {
|
||||
static const ai_real epsilon = ai_real( 0.00001 );
|
||||
static const ai_real epsilon = Math::getEpsilon<ai_real>();
|
||||
static const aiQuaternion x_rot(aiMatrix3x3(
|
||||
0, -1, 0,
|
||||
1, 0, 0,
|
||||
|
@ -317,7 +318,7 @@ void ColladaExporter::WriteTextures() {
|
|||
|
||||
std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char*) texture->achFormatHint);
|
||||
|
||||
std::unique_ptr<IOStream> outfile(mIOSystem->Open(mPath + name, "wb"));
|
||||
std::unique_ptr<IOStream> outfile(mIOSystem->Open(mPath + mIOSystem->getOsSeparator() + name, "wb"));
|
||||
if(outfile == NULL) {
|
||||
throw DeadlyExportError("could not open output texture file: " + mPath + name);
|
||||
}
|
||||
|
|
|
@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXImporter.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/MathFunctions.h>
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
|
@ -553,7 +554,7 @@ namespace Assimp {
|
|||
return;
|
||||
}
|
||||
|
||||
const float angle_epsilon = 1e-6f;
|
||||
const float angle_epsilon = Math::getEpsilon<float>();
|
||||
|
||||
out = aiMatrix4x4();
|
||||
|
||||
|
@ -694,7 +695,7 @@ namespace Assimp {
|
|||
std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4());
|
||||
|
||||
// generate transformation matrices for all the different transformation components
|
||||
const float zero_epsilon = 1e-6f;
|
||||
const float zero_epsilon = Math::getEpsilon<float>();
|
||||
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
|
||||
|
||||
const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
|
@ -2967,7 +2968,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
TransformationCompDefaultValue(comp)
|
||||
);
|
||||
|
||||
const float epsilon = 1e-6f;
|
||||
const float epsilon = Math::getEpsilon<float>();
|
||||
return (dyn_val - static_val).SquareLength() < epsilon;
|
||||
}
|
||||
|
||||
|
|
|
@ -499,7 +499,7 @@ bool Curve::InRange(IfcFloat u) const {
|
|||
if (IsClosed()) {
|
||||
return true;
|
||||
}
|
||||
const IfcFloat epsilon = 1e-5;
|
||||
const IfcFloat epsilon = Math::getEpsilon<float>();
|
||||
return u - range.first > -epsilon && range.second - u > -epsilon;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -593,7 +593,7 @@ typedef std::vector<std::pair<
|
|||
bool BoundingBoxesAdjacent(const BoundingBox& bb, const BoundingBox& ibb)
|
||||
{
|
||||
// TODO: I'm pretty sure there is a much more compact way to check this
|
||||
const IfcFloat epsilon = 1e-5f;
|
||||
const IfcFloat epsilon = Math::getEpsilon<float>();
|
||||
return (std::fabs(bb.second.x - ibb.first.x) < epsilon && bb.first.y <= ibb.second.y && bb.second.y >= ibb.first.y) ||
|
||||
(std::fabs(bb.first.x - ibb.second.x) < epsilon && ibb.first.y <= bb.second.y && ibb.second.y >= bb.first.y) ||
|
||||
(std::fabs(bb.second.y - ibb.first.y) < epsilon && bb.first.x <= ibb.second.x && bb.second.x >= ibb.first.x) ||
|
||||
|
@ -681,7 +681,7 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void FindAdjacentContours(ContourVector::iterator current, const ContourVector& contours)
|
||||
{
|
||||
const IfcFloat sqlen_epsilon = static_cast<IfcFloat>(1e-8);
|
||||
const IfcFloat sqlen_epsilon = static_cast<IfcFloat>(Math::getEpsilon<float>());
|
||||
const BoundingBox& bb = (*current).bb;
|
||||
|
||||
// What is to be done here is to populate the skip lists for the contour
|
||||
|
@ -758,7 +758,7 @@ void FindAdjacentContours(ContourVector::iterator current, const ContourVector&
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE bool LikelyBorder(const IfcVector2& vdelta)
|
||||
{
|
||||
const IfcFloat dot_point_epsilon = static_cast<IfcFloat>(1e-5);
|
||||
const IfcFloat dot_point_epsilon = static_cast<IfcFloat>(Math::getEpsilon<float>());
|
||||
return std::fabs(vdelta.x * vdelta.y) < dot_point_epsilon;
|
||||
}
|
||||
|
||||
|
|
|
@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "MD5Loader.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
@ -64,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
// Minimum weight value. Weights inside [-n ... n] are ignored
|
||||
#define AI_MD5_WEIGHT_EPSILON 1e-5f
|
||||
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
|
||||
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -94,23 +92,24 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
MDLImporter::MDLImporter()
|
||||
: configFrameID(),
|
||||
mBuffer(),
|
||||
iGSFileVersion(),
|
||||
pIOHandler(),
|
||||
pScene(),
|
||||
iFileSize()
|
||||
{}
|
||||
: configFrameID()
|
||||
, mBuffer()
|
||||
, iGSFileVersion()
|
||||
, pIOHandler()
|
||||
, pScene()
|
||||
, iFileSize() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MDLImporter::~MDLImporter()
|
||||
{}
|
||||
MDLImporter::~MDLImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MDLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
bool MDLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
// if check for extension is not enough, check for the magic tokens
|
||||
|
@ -404,23 +403,15 @@ void MDLImporter::InternReadFile_Quake1() {
|
|||
|
||||
// now get a pointer to the first frame in the file
|
||||
BE_NCONST MDL::Frame* pcFrames = (BE_NCONST MDL::Frame*)szCurrent;
|
||||
BE_NCONST MDL::SimpleFrame* pcFirstFrame;
|
||||
MDL::SimpleFrame* pcFirstFrame;
|
||||
|
||||
if (0 == pcFrames->type) {
|
||||
// get address of single frame
|
||||
pcFirstFrame = &pcFrames->frame;
|
||||
pcFirstFrame =( MDL::SimpleFrame*) &pcFrames->frame;
|
||||
} else {
|
||||
// get the first frame in the group
|
||||
|
||||
#if 1
|
||||
// FIXME: the cast is wrong and cause a warning on clang 5.0
|
||||
// disable this code for now, fix it later
|
||||
ai_assert(false && "Bad pointer cast");
|
||||
pcFirstFrame = nullptr; // Workaround: msvc++ C4703 error
|
||||
#else
|
||||
BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*) pcFrames;
|
||||
pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
|
||||
#endif
|
||||
pcFirstFrame = &(pcFrames2->frames[0]);
|
||||
}
|
||||
BE_NCONST MDL::Vertex* pcVertices = (BE_NCONST MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name));
|
||||
VALIDATE_FILE_SIZE((const unsigned char*)(pcVertices + pcHeader->num_verts));
|
||||
|
|
|
@ -89,16 +89,12 @@ public:
|
|||
MDLImporter();
|
||||
~MDLImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
|
@ -107,8 +103,6 @@ public:
|
|||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
|
@ -122,8 +116,6 @@ protected:
|
|||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a quake 1 MDL file (IDPO)
|
||||
*/
|
||||
|
@ -154,7 +146,6 @@ protected:
|
|||
void SizeCheck(const void* szPos);
|
||||
void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header data structure of a game studio MDL7 file
|
||||
* \param pcHeader Input header to be validated
|
||||
|
@ -167,7 +158,6 @@ protected:
|
|||
*/
|
||||
void ValidateHeader_Quake1(const MDL::Header* pcHeader);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Try to load a palette from the current directory (colormap.lmp)
|
||||
* If it is not found the default palette of Quake1 is returned
|
||||
|
@ -179,9 +169,8 @@ protected:
|
|||
*/
|
||||
void FreePalette(const unsigned char* pszColorMap);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Load a paletized texture from the file and convert it to 32bpp
|
||||
/** Load a palletized texture from the file and convert it to 32bpp
|
||||
*/
|
||||
void CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData);
|
||||
|
||||
|
@ -195,7 +184,6 @@ protected:
|
|||
unsigned int iType,
|
||||
unsigned int* piSkip);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Used to load textures from MDL5
|
||||
* \param szData Input data
|
||||
|
@ -206,7 +194,6 @@ protected:
|
|||
unsigned int iType,
|
||||
unsigned int* piSkip);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Checks whether a texture can be replaced with a single color
|
||||
* This is useful for all file formats before MDL7 (all those
|
||||
|
@ -218,14 +205,12 @@ protected:
|
|||
*/
|
||||
aiColor4D ReplaceTextureWithColor(const aiTexture* pcTexture);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts the absolute texture coordinates in MDL5 files to
|
||||
* relative in a range between 0 and 1
|
||||
*/
|
||||
void CalculateUVCoordinates_MDL5();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read an UV coordinate from the file. If the file format is not
|
||||
* MDL5, the function calculates relative texture coordinates
|
||||
|
@ -245,7 +230,6 @@ protected:
|
|||
*/
|
||||
void SetupMaterialProperties_3DGS_MDL5_Quake1( );
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a skin lump in a MDL7/HMP7 file with all of its features
|
||||
* variant 1: Current cursor position is the beginning of the skin header
|
||||
|
|
|
@ -1180,8 +1180,12 @@ inline void Light::SetDefaults()
|
|||
falloffExponent = 0.f;
|
||||
}
|
||||
|
||||
inline void Node::Read(Value& obj, Asset& r)
|
||||
{
|
||||
inline
|
||||
void Node::Read(Value& obj, Asset& r) {
|
||||
if (name.empty()) {
|
||||
name = id;
|
||||
}
|
||||
|
||||
if (Value* children = FindArray(obj, "children")) {
|
||||
this->children.reserve(children->Size());
|
||||
for (unsigned int i = 0; i < children->Size(); ++i) {
|
||||
|
|
|
@ -475,17 +475,20 @@ void glTFImporter::ImportCameras(glTF::Asset& r) {
|
|||
|
||||
if (cam.type == Camera::Perspective) {
|
||||
aicam->mAspect = cam.perspective.aspectRatio;
|
||||
aicam->mHorizontalFOV = cam.perspective.yfov * aicam->mAspect;
|
||||
aicam->mHorizontalFOV = cam.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
|
||||
aicam->mClipPlaneFar = cam.perspective.zfar;
|
||||
aicam->mClipPlaneNear = cam.perspective.znear;
|
||||
} else {
|
||||
aicam->mClipPlaneFar = cam.ortographic.zfar;
|
||||
aicam->mClipPlaneNear = cam.ortographic.znear;
|
||||
aicam->mHorizontalFOV = 0.0;
|
||||
aicam->mAspect = 1.0f;
|
||||
if (0.f != cam.ortographic.ymag) {
|
||||
aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportLights(glTF::Asset& r)
|
||||
{
|
||||
|
|
|
@ -1098,8 +1098,11 @@ inline void Light::Read(Value& obj, Asset& /*r*/)
|
|||
}
|
||||
}
|
||||
|
||||
inline void Node::Read(Value& obj, Asset& r)
|
||||
{
|
||||
inline
|
||||
void Node::Read(Value& obj, Asset& r) {
|
||||
if (name.empty()) {
|
||||
name = id;
|
||||
}
|
||||
|
||||
if (Value* children = FindArray(obj, "children")) {
|
||||
this->children.reserve(children->Size());
|
||||
|
|
|
@ -702,17 +702,20 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
|
|||
if (cam.type == Camera::Perspective) {
|
||||
|
||||
aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;
|
||||
aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * aicam->mAspect;
|
||||
aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
|
||||
aicam->mClipPlaneFar = cam.cameraProperties.perspective.zfar;
|
||||
aicam->mClipPlaneNear = cam.cameraProperties.perspective.znear;
|
||||
} else {
|
||||
aicam->mClipPlaneFar = cam.cameraProperties.ortographic.zfar;
|
||||
aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear;
|
||||
aicam->mHorizontalFOV = 0.0;
|
||||
aicam->mAspect = 1.0f;
|
||||
if (0.f != cam.cameraProperties.ortographic.ymag ) {
|
||||
aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportLights(glTF2::Asset& r)
|
||||
{
|
||||
|
@ -905,6 +908,9 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||
|
||||
mat4* pbindMatrices = nullptr;
|
||||
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
|
||||
|
||||
for (uint32_t i = 0; i < mesh->mNumBones; ++i) {
|
||||
aiBone* bone = new aiBone();
|
||||
|
||||
|
@ -920,6 +926,8 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
}
|
||||
GetNodeTransform(bone->mOffsetMatrix, *joint);
|
||||
|
||||
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
|
||||
|
||||
std::vector<aiVertexWeight>& weights = weighting[i];
|
||||
|
||||
bone->mNumWeights = static_cast<uint32_t>(weights.size());
|
||||
|
@ -935,6 +943,10 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
}
|
||||
mesh->mBones[i] = bone;
|
||||
}
|
||||
|
||||
if (pbindMatrices) {
|
||||
delete[] pbindMatrices;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -215,7 +215,7 @@ namespace io
|
|||
two methods to read your data and give a pointer to an instance of
|
||||
your implementation when calling createIrrXMLReader(),
|
||||
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
|
||||
class IFileReadCallBack
|
||||
class IRRXML_API IFileReadCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
|
|
|
@ -39,22 +39,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
/** @file MathFunctions.h
|
||||
* @brief Implementation of the math functions (gcd and lcm)
|
||||
* @brief Implementation of math utility functions.
|
||||
*
|
||||
* Copied from BoostWorkaround/math
|
||||
*/
|
||||
|
||||
#include <limits>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Math {
|
||||
|
||||
// TODO: use binary GCD for unsigned integers ....
|
||||
template < typename IntegerType >
|
||||
IntegerType gcd( IntegerType a, IntegerType b )
|
||||
{
|
||||
inline
|
||||
IntegerType gcd( IntegerType a, IntegerType b ) {
|
||||
const IntegerType zero = (IntegerType)0;
|
||||
while ( true )
|
||||
{
|
||||
while ( true ) {
|
||||
if ( a == zero )
|
||||
return b;
|
||||
b %= a;
|
||||
|
@ -66,12 +68,19 @@ IntegerType gcd( IntegerType a, IntegerType b )
|
|||
}
|
||||
|
||||
template < typename IntegerType >
|
||||
IntegerType lcm( IntegerType a, IntegerType b )
|
||||
{
|
||||
inline
|
||||
IntegerType lcm( IntegerType a, IntegerType b ) {
|
||||
const IntegerType t = gcd (a,b);
|
||||
if (!t)return t;
|
||||
if (!t)
|
||||
return t;
|
||||
return a / t * b;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
T getEpsilon() {
|
||||
return std::numeric_limits<T>::epsilon();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -53,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "matrix4x4.h"
|
||||
#include "matrix3x3.h"
|
||||
#include "quaternion.h"
|
||||
#include "MathFunctions.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
|
@ -420,8 +419,8 @@ inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuate
|
|||
}
|
||||
|
||||
template <typename TReal>
|
||||
inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const
|
||||
{
|
||||
inline
|
||||
void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const {
|
||||
ASSIMP_MATRIX4_4_DECOMPOSE_PART;
|
||||
|
||||
/*
|
||||
|
@ -442,7 +441,7 @@ inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector
|
|||
*/
|
||||
|
||||
// Use a small epsilon to solve floating-point inaccuracies
|
||||
const TReal epsilon = 10e-3f;
|
||||
const TReal epsilon = Assimp::Math::getEpsilon<TReal>();
|
||||
|
||||
pRotation.y = std::asin(-vCols[0].z);// D. Angle around oY.
|
||||
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -276,3 +276,9 @@ TEST_F(utFBXImporterExporter, importEmbeddedFragmentedAsciiTest) {
|
|||
ASSERT_TRUE(scene->mTextures[0]->pcData);
|
||||
ASSERT_EQ(968029u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture";
|
||||
}
|
||||
|
||||
TEST_F(utFBXImporterExporter, fbxTokenizeTestTest) {
|
||||
//Assimp::Importer importer;
|
||||
//const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/transparentTest2.fbx", aiProcess_ValidateDataStructure);
|
||||
//EXPECT_NE(nullptr, scene);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue