Merge branch 'master' into fix-codacy-issues

pull/2658/head
Kim Kulling 2019-09-18 20:32:49 +02:00 committed by GitHub
commit 4b9cc1a484
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17 changed files with 932 additions and 78 deletions

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@ -7,7 +7,8 @@
# #
function generate() { function generate() {
OPTIONS="-DASSIMP_WERROR=ON" OPTIONS="-DASSIMP_WERROR=ON"
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES" OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES"
else else

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@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ColladaExporter.h" #include "ColladaExporter.h"
#include <assimp/Bitmap.h> #include <assimp/Bitmap.h>
#include <assimp/MathFunctions.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/SceneCombiner.h> #include <assimp/SceneCombiner.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
@ -155,7 +156,7 @@ void ColladaExporter::WriteFile() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Writes the asset header // Writes the asset header
void ColladaExporter::WriteHeader() { void ColladaExporter::WriteHeader() {
static const ai_real epsilon = ai_real( 0.00001 ); static const ai_real epsilon = Math::getEpsilon<ai_real>();
static const aiQuaternion x_rot(aiMatrix3x3( static const aiQuaternion x_rot(aiMatrix3x3(
0, -1, 0, 0, -1, 0,
1, 0, 0, 1, 0, 0,
@ -317,7 +318,7 @@ void ColladaExporter::WriteTextures() {
std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char*) texture->achFormatHint); std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char*) texture->achFormatHint);
std::unique_ptr<IOStream> outfile(mIOSystem->Open(mPath + name, "wb")); std::unique_ptr<IOStream> outfile(mIOSystem->Open(mPath + mIOSystem->getOsSeparator() + name, "wb"));
if(outfile == NULL) { if(outfile == NULL) {
throw DeadlyExportError("could not open output texture file: " + mPath + name); throw DeadlyExportError("could not open output texture file: " + mPath + name);
} }
@ -1671,4 +1672,4 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
} }
#endif #endif
#endif #endif

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@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXImporter.h" #include "FBXImporter.h"
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/MathFunctions.h>
#include <assimp/scene.h> #include <assimp/scene.h>
@ -553,7 +554,7 @@ namespace Assimp {
return; return;
} }
const float angle_epsilon = 1e-6f; const float angle_epsilon = Math::getEpsilon<float>();
out = aiMatrix4x4(); out = aiMatrix4x4();
@ -694,7 +695,7 @@ namespace Assimp {
std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4()); std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4());
// generate transformation matrices for all the different transformation components // generate transformation matrices for all the different transformation components
const float zero_epsilon = 1e-6f; const float zero_epsilon = Math::getEpsilon<float>();
const aiVector3D all_ones(1.0f, 1.0f, 1.0f); const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok); const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
@ -2967,7 +2968,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
TransformationCompDefaultValue(comp) TransformationCompDefaultValue(comp)
); );
const float epsilon = 1e-6f; const float epsilon = Math::getEpsilon<float>();
return (dyn_val - static_val).SquareLength() < epsilon; return (dyn_val - static_val).SquareLength() < epsilon;
} }

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@ -499,7 +499,7 @@ bool Curve::InRange(IfcFloat u) const {
if (IsClosed()) { if (IsClosed()) {
return true; return true;
} }
const IfcFloat epsilon = 1e-5; const IfcFloat epsilon = Math::getEpsilon<float>();
return u - range.first > -epsilon && range.second - u > -epsilon; return u - range.first > -epsilon && range.second - u > -epsilon;
} }
#endif #endif

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@ -593,7 +593,7 @@ typedef std::vector<std::pair<
bool BoundingBoxesAdjacent(const BoundingBox& bb, const BoundingBox& ibb) bool BoundingBoxesAdjacent(const BoundingBox& bb, const BoundingBox& ibb)
{ {
// TODO: I'm pretty sure there is a much more compact way to check this // TODO: I'm pretty sure there is a much more compact way to check this
const IfcFloat epsilon = 1e-5f; const IfcFloat epsilon = Math::getEpsilon<float>();
return (std::fabs(bb.second.x - ibb.first.x) < epsilon && bb.first.y <= ibb.second.y && bb.second.y >= ibb.first.y) || return (std::fabs(bb.second.x - ibb.first.x) < epsilon && bb.first.y <= ibb.second.y && bb.second.y >= ibb.first.y) ||
(std::fabs(bb.first.x - ibb.second.x) < epsilon && ibb.first.y <= bb.second.y && ibb.second.y >= bb.first.y) || (std::fabs(bb.first.x - ibb.second.x) < epsilon && ibb.first.y <= bb.second.y && ibb.second.y >= bb.first.y) ||
(std::fabs(bb.second.y - ibb.first.y) < epsilon && bb.first.x <= ibb.second.x && bb.second.x >= ibb.first.x) || (std::fabs(bb.second.y - ibb.first.y) < epsilon && bb.first.x <= ibb.second.x && bb.second.x >= ibb.first.x) ||
@ -681,7 +681,7 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void FindAdjacentContours(ContourVector::iterator current, const ContourVector& contours) void FindAdjacentContours(ContourVector::iterator current, const ContourVector& contours)
{ {
const IfcFloat sqlen_epsilon = static_cast<IfcFloat>(1e-8); const IfcFloat sqlen_epsilon = static_cast<IfcFloat>(Math::getEpsilon<float>());
const BoundingBox& bb = (*current).bb; const BoundingBox& bb = (*current).bb;
// What is to be done here is to populate the skip lists for the contour // What is to be done here is to populate the skip lists for the contour
@ -758,7 +758,7 @@ void FindAdjacentContours(ContourVector::iterator current, const ContourVector&
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
AI_FORCE_INLINE bool LikelyBorder(const IfcVector2& vdelta) AI_FORCE_INLINE bool LikelyBorder(const IfcVector2& vdelta)
{ {
const IfcFloat dot_point_epsilon = static_cast<IfcFloat>(1e-5); const IfcFloat dot_point_epsilon = static_cast<IfcFloat>(Math::getEpsilon<float>());
return std::fabs(vdelta.x * vdelta.y) < dot_point_epsilon; return std::fabs(vdelta.x * vdelta.y) < dot_point_epsilon;
} }

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@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "MD5Loader.h" #include "MD5Loader.h"
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/MathFunctions.h>
#include <assimp/SkeletonMeshBuilder.h> #include <assimp/SkeletonMeshBuilder.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
@ -64,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
// Minimum weight value. Weights inside [-n ... n] are ignored // Minimum weight value. Weights inside [-n ... n] are ignored
#define AI_MD5_WEIGHT_EPSILON 1e-5f #define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
static const aiImporterDesc desc = { static const aiImporterDesc desc = {

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team Copyright (c) 2006-2019, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -94,23 +92,24 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
MDLImporter::MDLImporter() MDLImporter::MDLImporter()
: configFrameID(), : configFrameID()
mBuffer(), , mBuffer()
iGSFileVersion(), , iGSFileVersion()
pIOHandler(), , pIOHandler()
pScene(), , pScene()
iFileSize() , iFileSize() {
{} // empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
MDLImporter::~MDLImporter() MDLImporter::~MDLImporter() {
{} // empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool MDLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const bool MDLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
{
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
// if check for extension is not enough, check for the magic tokens // if check for extension is not enough, check for the magic tokens
@ -404,23 +403,15 @@ void MDLImporter::InternReadFile_Quake1() {
// now get a pointer to the first frame in the file // now get a pointer to the first frame in the file
BE_NCONST MDL::Frame* pcFrames = (BE_NCONST MDL::Frame*)szCurrent; BE_NCONST MDL::Frame* pcFrames = (BE_NCONST MDL::Frame*)szCurrent;
BE_NCONST MDL::SimpleFrame* pcFirstFrame; MDL::SimpleFrame* pcFirstFrame;
if (0 == pcFrames->type) { if (0 == pcFrames->type) {
// get address of single frame // get address of single frame
pcFirstFrame = &pcFrames->frame; pcFirstFrame =( MDL::SimpleFrame*) &pcFrames->frame;
} else { } else {
// get the first frame in the group // get the first frame in the group
BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*) pcFrames;
#if 1 pcFirstFrame = &(pcFrames2->frames[0]);
// FIXME: the cast is wrong and cause a warning on clang 5.0
// disable this code for now, fix it later
ai_assert(false && "Bad pointer cast");
pcFirstFrame = nullptr; // Workaround: msvc++ C4703 error
#else
BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*)pcFrames;
pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
#endif
} }
BE_NCONST MDL::Vertex* pcVertices = (BE_NCONST MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name)); BE_NCONST MDL::Vertex* pcVertices = (BE_NCONST MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name));
VALIDATE_FILE_SIZE((const unsigned char*)(pcVertices + pcHeader->num_verts)); VALIDATE_FILE_SIZE((const unsigned char*)(pcVertices + pcHeader->num_verts));

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@ -89,16 +89,12 @@ public:
MDLImporter(); MDLImporter();
~MDLImporter(); ~MDLImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
@ -107,8 +103,6 @@ public:
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp);
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
@ -122,8 +116,6 @@ protected:
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler);
protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Import a quake 1 MDL file (IDPO) /** Import a quake 1 MDL file (IDPO)
*/ */
@ -154,7 +146,6 @@ protected:
void SizeCheck(const void* szPos); void SizeCheck(const void* szPos);
void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine); void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Validate the header data structure of a game studio MDL7 file /** Validate the header data structure of a game studio MDL7 file
* \param pcHeader Input header to be validated * \param pcHeader Input header to be validated
@ -167,7 +158,6 @@ protected:
*/ */
void ValidateHeader_Quake1(const MDL::Header* pcHeader); void ValidateHeader_Quake1(const MDL::Header* pcHeader);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Try to load a palette from the current directory (colormap.lmp) /** Try to load a palette from the current directory (colormap.lmp)
* If it is not found the default palette of Quake1 is returned * If it is not found the default palette of Quake1 is returned
@ -179,9 +169,8 @@ protected:
*/ */
void FreePalette(const unsigned char* pszColorMap); void FreePalette(const unsigned char* pszColorMap);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load a paletized texture from the file and convert it to 32bpp /** Load a palletized texture from the file and convert it to 32bpp
*/ */
void CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData); void CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData);
@ -195,7 +184,6 @@ protected:
unsigned int iType, unsigned int iType,
unsigned int* piSkip); unsigned int* piSkip);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Used to load textures from MDL5 /** Used to load textures from MDL5
* \param szData Input data * \param szData Input data
@ -206,7 +194,6 @@ protected:
unsigned int iType, unsigned int iType,
unsigned int* piSkip); unsigned int* piSkip);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Checks whether a texture can be replaced with a single color /** Checks whether a texture can be replaced with a single color
* This is useful for all file formats before MDL7 (all those * This is useful for all file formats before MDL7 (all those
@ -218,14 +205,12 @@ protected:
*/ */
aiColor4D ReplaceTextureWithColor(const aiTexture* pcTexture); aiColor4D ReplaceTextureWithColor(const aiTexture* pcTexture);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Converts the absolute texture coordinates in MDL5 files to /** Converts the absolute texture coordinates in MDL5 files to
* relative in a range between 0 and 1 * relative in a range between 0 and 1
*/ */
void CalculateUVCoordinates_MDL5(); void CalculateUVCoordinates_MDL5();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Read an UV coordinate from the file. If the file format is not /** Read an UV coordinate from the file. If the file format is not
* MDL5, the function calculates relative texture coordinates * MDL5, the function calculates relative texture coordinates
@ -245,7 +230,6 @@ protected:
*/ */
void SetupMaterialProperties_3DGS_MDL5_Quake1( ); void SetupMaterialProperties_3DGS_MDL5_Quake1( );
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Parse a skin lump in a MDL7/HMP7 file with all of its features /** Parse a skin lump in a MDL7/HMP7 file with all of its features
* variant 1: Current cursor position is the beginning of the skin header * variant 1: Current cursor position is the beginning of the skin header

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@ -1180,8 +1180,12 @@ inline void Light::SetDefaults()
falloffExponent = 0.f; falloffExponent = 0.f;
} }
inline void Node::Read(Value& obj, Asset& r) inline
{ void Node::Read(Value& obj, Asset& r) {
if (name.empty()) {
name = id;
}
if (Value* children = FindArray(obj, "children")) { if (Value* children = FindArray(obj, "children")) {
this->children.reserve(children->Size()); this->children.reserve(children->Size());
for (unsigned int i = 0; i < children->Size(); ++i) { for (unsigned int i = 0; i < children->Size(); ++i) {

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@ -475,14 +475,17 @@ void glTFImporter::ImportCameras(glTF::Asset& r) {
if (cam.type == Camera::Perspective) { if (cam.type == Camera::Perspective) {
aicam->mAspect = cam.perspective.aspectRatio; aicam->mAspect = cam.perspective.aspectRatio;
aicam->mHorizontalFOV = cam.perspective.yfov * aicam->mAspect; aicam->mHorizontalFOV = cam.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
aicam->mClipPlaneFar = cam.perspective.zfar; aicam->mClipPlaneFar = cam.perspective.zfar;
aicam->mClipPlaneNear = cam.perspective.znear; aicam->mClipPlaneNear = cam.perspective.znear;
} else { } else {
aicam->mClipPlaneFar = cam.ortographic.zfar; aicam->mClipPlaneFar = cam.ortographic.zfar;
aicam->mClipPlaneNear = cam.ortographic.znear; aicam->mClipPlaneNear = cam.ortographic.znear;
aicam->mHorizontalFOV = 0.0; aicam->mHorizontalFOV = 0.0;
aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag; aicam->mAspect = 1.0f;
if (0.f != cam.ortographic.ymag) {
aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
}
} }
} }
} }

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@ -1098,8 +1098,11 @@ inline void Light::Read(Value& obj, Asset& /*r*/)
} }
} }
inline void Node::Read(Value& obj, Asset& r) inline
{ void Node::Read(Value& obj, Asset& r) {
if (name.empty()) {
name = id;
}
if (Value* children = FindArray(obj, "children")) { if (Value* children = FindArray(obj, "children")) {
this->children.reserve(children->Size()); this->children.reserve(children->Size());

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@ -702,14 +702,17 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
if (cam.type == Camera::Perspective) { if (cam.type == Camera::Perspective) {
aicam->mAspect = cam.cameraProperties.perspective.aspectRatio; aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;
aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * aicam->mAspect; aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
aicam->mClipPlaneFar = cam.cameraProperties.perspective.zfar; aicam->mClipPlaneFar = cam.cameraProperties.perspective.zfar;
aicam->mClipPlaneNear = cam.cameraProperties.perspective.znear; aicam->mClipPlaneNear = cam.cameraProperties.perspective.znear;
} else { } else {
aicam->mClipPlaneFar = cam.cameraProperties.ortographic.zfar; aicam->mClipPlaneFar = cam.cameraProperties.ortographic.zfar;
aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear; aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear;
aicam->mHorizontalFOV = 0.0; aicam->mHorizontalFOV = 0.0;
aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag; aicam->mAspect = 1.0f;
if (0.f != cam.cameraProperties.ortographic.ymag ) {
aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag;
}
} }
} }
} }
@ -905,6 +908,9 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones); std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones);
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting); BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
mat4* pbindMatrices = nullptr;
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
for (uint32_t i = 0; i < mesh->mNumBones; ++i) { for (uint32_t i = 0; i < mesh->mNumBones; ++i) {
aiBone* bone = new aiBone(); aiBone* bone = new aiBone();
@ -920,6 +926,8 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
} }
GetNodeTransform(bone->mOffsetMatrix, *joint); GetNodeTransform(bone->mOffsetMatrix, *joint);
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
std::vector<aiVertexWeight>& weights = weighting[i]; std::vector<aiVertexWeight>& weights = weighting[i];
bone->mNumWeights = static_cast<uint32_t>(weights.size()); bone->mNumWeights = static_cast<uint32_t>(weights.size());
@ -935,6 +943,10 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
} }
mesh->mBones[i] = bone; mesh->mBones[i] = bone;
} }
if (pbindMatrices) {
delete[] pbindMatrices;
}
} }
} }

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@ -215,7 +215,7 @@ namespace io
two methods to read your data and give a pointer to an instance of two methods to read your data and give a pointer to an instance of
your implementation when calling createIrrXMLReader(), your implementation when calling createIrrXMLReader(),
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */ createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
class IFileReadCallBack class IRRXML_API IFileReadCallBack
{ {
public: public:

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@ -39,22 +39,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#pragma once
/** @file MathFunctions.h /** @file MathFunctions.h
* @brief Implementation of the math functions (gcd and lcm) * @brief Implementation of math utility functions.
* *
* Copied from BoostWorkaround/math */
*/
#include <limits>
namespace Assimp { namespace Assimp {
namespace Math { namespace Math {
// TODO: use binary GCD for unsigned integers .... // TODO: use binary GCD for unsigned integers ....
template < typename IntegerType > template < typename IntegerType >
IntegerType gcd( IntegerType a, IntegerType b ) inline
{ IntegerType gcd( IntegerType a, IntegerType b ) {
const IntegerType zero = (IntegerType)0; const IntegerType zero = (IntegerType)0;
while ( true ) while ( true ) {
{
if ( a == zero ) if ( a == zero )
return b; return b;
b %= a; b %= a;
@ -66,12 +68,19 @@ IntegerType gcd( IntegerType a, IntegerType b )
} }
template < typename IntegerType > template < typename IntegerType >
IntegerType lcm( IntegerType a, IntegerType b ) inline
{ IntegerType lcm( IntegerType a, IntegerType b ) {
const IntegerType t = gcd (a,b); const IntegerType t = gcd (a,b);
if (!t)return t; if (!t)
return t;
return a / t * b; return a / t * b;
} }
template<class T>
inline
T getEpsilon() {
return std::numeric_limits<T>::epsilon();
}
} }
} }

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team Copyright (c) 2006-2019, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -53,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "matrix4x4.h" #include "matrix4x4.h"
#include "matrix3x3.h" #include "matrix3x3.h"
#include "quaternion.h" #include "quaternion.h"
#include "MathFunctions.h"
#include <algorithm> #include <algorithm>
#include <limits> #include <limits>
@ -420,8 +419,8 @@ inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuate
} }
template <typename TReal> template <typename TReal>
inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const inline
{ void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const {
ASSIMP_MATRIX4_4_DECOMPOSE_PART; ASSIMP_MATRIX4_4_DECOMPOSE_PART;
/* /*
@ -442,7 +441,7 @@ inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector
*/ */
// Use a small epsilon to solve floating-point inaccuracies // Use a small epsilon to solve floating-point inaccuracies
const TReal epsilon = 10e-3f; const TReal epsilon = Assimp::Math::getEpsilon<TReal>();
pRotation.y = std::asin(-vCols[0].z);// D. Angle around oY. pRotation.y = std::asin(-vCols[0].z);// D. Angle around oY.

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@ -276,3 +276,9 @@ TEST_F(utFBXImporterExporter, importEmbeddedFragmentedAsciiTest) {
ASSERT_TRUE(scene->mTextures[0]->pcData); ASSERT_TRUE(scene->mTextures[0]->pcData);
ASSERT_EQ(968029u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture"; ASSERT_EQ(968029u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture";
} }
TEST_F(utFBXImporterExporter, fbxTokenizeTestTest) {
//Assimp::Importer importer;
//const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/transparentTest2.fbx", aiProcess_ValidateDataStructure);
//EXPECT_NE(nullptr, scene);
}