A few website fixes, format list in doxygen doc is complete now,format list in README file has been updated - OBJ was missing.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@138 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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4
CREDITS
4
CREDITS
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@ -6,8 +6,8 @@ Developers and Contributors
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The following is the list of all constributors.
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Thanks for your help!
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- Andreas Geissler,
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3DS-, ACE-, DXF-, HMP-, HDO-, MD2-, MD3-, MD5-, MDC-, MDL-, NFF-, PLY-, RAW-, SDM-, LWO2- and SDL-Loader,
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- Alexander Gessler,
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3DS-, ASE-, DXF-, HMP-, MDL-, MD2-, MD3-, MD5-, MDC-, NFF-, PLY-, STL- and LWO-Loader,
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Configuration-Interface, AssImp-Viewer (Win32), Website (Admin and Design), admin.
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-Thomas Schulze,
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15
README
15
README
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@ -16,10 +16,9 @@ Here you can find information regarding the Asset Import Library:
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The Asset Import Library provides a lot of model formats:
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- 3DS
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- ACE
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- ASE
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- DXF
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- HMP
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- HDO
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- MD2
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- MD3
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- MD5
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@ -27,10 +26,11 @@ The Asset Import Library provides a lot of model formats:
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- MDL
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- NFF
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- PLY
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- RAW
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- SDM
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- SDL
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- LWO2
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- STL
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- X
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- LWO
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- OBJ
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- SMD
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1.2 File structure
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@ -44,7 +44,8 @@ are:
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/include Public headers.
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/lib Static libraries.
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/obj Object files.
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/port Ports to other languages. Java is currently implemented.
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/port Ports to other languages. The Java port is not finished, but
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the Java part of the interface is fixed.
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/test Unit- and regression tests.
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/tools Tools.
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/workspaces Build enviroments.
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@ -1,4 +1,4 @@
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# Doxyfile 1.5.4
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# Doxyfile 1.5.3
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#---------------------------------------------------------------------------
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# Project related configuration options
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@ -40,10 +40,8 @@ OPTIMIZE_OUTPUT_FOR_C = NO
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OPTIMIZE_OUTPUT_JAVA = NO
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BUILTIN_STL_SUPPORT = YES
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CPP_CLI_SUPPORT = NO
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SIP_SUPPORT = NO
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DISTRIBUTE_GROUP_DOC = NO
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SUBGROUPING = YES
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TYPEDEF_HIDES_STRUCT = NO
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#---------------------------------------------------------------------------
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# Build related configuration options
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#---------------------------------------------------------------------------
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@ -88,7 +86,6 @@ WARN_LOGFILE =
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# configuration options related to the input files
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#---------------------------------------------------------------------------
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INPUT = ../include/ \
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../code/ \
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../doc/
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INPUT_ENCODING = UTF-8
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FILE_PATTERNS = *.c \
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@ -159,8 +156,8 @@ HTML_STYLESHEET =
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HTML_ALIGN_MEMBERS = YES
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GENERATE_HTMLHELP = NO
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HTML_DYNAMIC_SECTIONS = NO
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CHM_FILE =
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HHC_LOCATION =
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CHM_FILE = AssimpDoc.chm
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HHC_LOCATION = "C:/Program Files/HTML Help Workshop/hhc.exe"
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GENERATE_CHI = NO
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BINARY_TOC = NO
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TOC_EXPAND = NO
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60
doc/dox.h
60
doc/dox.h
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@ -1,6 +1,6 @@
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/** @file General documentation built from a doxygen comment */
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/** @mainpage ASSIMP - The open asset import library
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/** @mainpage ASSIMP - The Open Asset Import Library
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@section intro Introduction
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ASSIMP is a library to load and process geometric scenes from various data formats. It is taylored at typical game
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@ -11,42 +11,30 @@ processing steps to the imported data such as conversion to indexed meshes, calc
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or conversion from right-handed to left-handed coordinate systems.
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ASSIMP is able to import the following file formats into your application:
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<hr>
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<b>3D Studio Max 3DS</b> ( <i>*.3ds</i> ) <br>
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<b>3D Studio Max ASE</b> ( <i>*.ase</i> ) <br>
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<b>Wavefront Object</b> ( <i>*.obj</i> ) <br>
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<b>Stanford Polygon Library</b> ( <i>*.ply</i> ) <br>
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<b>Milkshape 3D</b> ( <i>*.ms3d</i> ) <sup>1</sup><br>
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<b>AutoCAD DXF</b> ( <i>*.dxf</i> ) <sup>2</sup><br>
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<b>Neutral File Format</b> ( <i>*.nff</i> ) <br>
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<b>LightWave</b> ( <i>*.lwo</i> ) <br>
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<b>Valve Model</b> ( <i>*.smd,*.vta</i> ) <sup>3</sup> <br>
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<b>Quake I</b> ( <i>*.mdl</i> ) <br>
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<b>Quake II</b> ( <i>*.md2</i> ) <br>
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<b>Quake III</b> ( <i>*.md3</i> ) <br>
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<b>Return to Castle Wolfenstein</b> ( <i>*.mdc</i> )<br>
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<b>EliteForce II</b> ( <i>*.mdr</i> )<sup>1</sup><br>
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<b>Doom 3</b> ( <i>*.md5</i> ) <sup>3</sup> <br>
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<b>DirectX X </b> ( <i>*.x</i> ). <br>
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<b>3D GameStudio </b> ( <i>*.mdl</i> ) <br>
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<b>3D GameStudio Terrain</b> ( <i>*.hmp</i> )<br>(<i>All sub versions of 3D GameStudio models/terrains are supported: mdl2, mdl3, mdl4, mdl5, mdl7, hmp4, hmp5, hmp7</i>)<br><br>
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<b>AutoDesk 3D Studio 4/5 (.3ds).</b> The old native format of 3DS max, now still supported and
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widely used.
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<br>
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<b>AutoDesk 3D Studio ASCII Export (.ase).</b> Text format used by 3DS max. Supports bone animations
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and highly complex materials.
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<br>
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<b>DirectX (.x)</b> A file format that can easily be read by D3DX and that is supported
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as export format by most 3D modellers. ASSIMP supports both binary and ASCII X-Files.
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<br>
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<b>Stanford Polygon (.ply)</b> File format developed by the university of
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stanford. Thanks to its flexibility it often used for scientific purposes. Supported by ASSIMP
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are ASCII and binary PLY files, both LittleEndian and BigEndian.
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<br>
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<b>WaveFront Object (.obj)</b> File format that is widely used to exchange asset data
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between different applications.
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<br>
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<b>Milkshape 3D (.ms3d)</b> Native file format of the well-known modeller Milkshape 3D.
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ASSIMP provides full support for bone animations contained in ms3d files.
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<br>
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<b>Quake I (.mdl)</b> The file format that was once used by the first part of the
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quake series. ASSIMP provides full support for loading embedded textures from Quake models.
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<br>
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<b>3D GameStudio (.mdl)</b> The file format of Conitecs 3D GameStudio tool suite.
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Used by the freeware modelling tool MED. ASSIMP provides full support for all types of
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3D GameStudio MDL files: <i>MDL3, MDL4, MDL5, MDL6, MDL7</i>. Bone animations are supported.
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<br>
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<b>Half-Life/CS:S (.mdl, .smd)</b> The file formats used in half life.
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<b>Quake II (.md2)/ Quake III (.md3)</b> Used by many free models on the web, support for
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Quake 2's and Quake 3's file formats is a must-have for each game engine. Quake 4 is
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existing but not widely used. However, it is supported by ASSIMP (and RavenSoft .mdr is supported, too)
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<br>
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<b>Doom 3 (.md5)</b> The well-known native file format of the Doom 3 engine, used in
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many games. Supports bone animation and advanced material settings.
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<sup>1</sup> Under development, but not included in the current beta release<br/>
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<sup>2</sup> Limited support<br/>
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<sup>3</sup> Animation support untested<br/>
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<hr>
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ASSIMP is independent of the Operating System by nature, providing a C++ interface for easy integration
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with game engines and a C interface to allow bindings to other programming languages. At the moment the library runs
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