Refactoring: Code cleanup post-processing.

pull/5009/head
Kim Kulling 2023-03-14 23:34:31 +01:00
parent 31ae9cde1c
commit 45c1da26b3
2 changed files with 2 additions and 2 deletions

View File

@ -94,7 +94,7 @@ protected:
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Counts bones total/removable in a given mesh. /** Counts bones total/removable in a given mesh.

View File

@ -81,7 +81,7 @@ protected:
/// Executes the post processing step on the given imported data. /// Executes the post processing step on the given imported data.
/// At the moment a process is not supposed to fail. /// At the moment a process is not supposed to fail.
/// @param pScene The imported data to work at. /// @param pScene The imported data to work at.
void Execute( aiScene* pScene); void Execute( aiScene* pScene) override;
/// Splits the given mesh by bone count. /// Splits the given mesh by bone count.
/// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split. /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.