Refactoring: Code cleanup post-processing.
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31ae9cde1c
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45c1da26b3
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@ -94,7 +94,7 @@ protected:
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* At the moment a process is not supposed to fail.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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* @param pScene The imported data to work at.
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*/
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*/
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void Execute( aiScene* pScene);
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void Execute( aiScene* pScene) override;
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Counts bones total/removable in a given mesh.
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/** Counts bones total/removable in a given mesh.
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@ -81,7 +81,7 @@ protected:
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/// Executes the post processing step on the given imported data.
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/// Executes the post processing step on the given imported data.
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/// At the moment a process is not supposed to fail.
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/// At the moment a process is not supposed to fail.
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/// @param pScene The imported data to work at.
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/// @param pScene The imported data to work at.
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void Execute( aiScene* pScene);
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void Execute( aiScene* pScene) override;
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/// Splits the given mesh by bone count.
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/// Splits the given mesh by bone count.
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/// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
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/// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.
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