From 45c1da26b3916a49478ed196b80ba9b5dc9590d2 Mon Sep 17 00:00:00 2001 From: Kim Kulling Date: Tue, 14 Mar 2023 23:34:31 +0100 Subject: [PATCH] Refactoring: Code cleanup post-processing. --- code/PostProcessing/DeboneProcess.h | 2 +- code/PostProcessing/SplitByBoneCountProcess.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/PostProcessing/DeboneProcess.h b/code/PostProcessing/DeboneProcess.h index 6e55ce238..ae4448e0e 100644 --- a/code/PostProcessing/DeboneProcess.h +++ b/code/PostProcessing/DeboneProcess.h @@ -94,7 +94,7 @@ protected: * At the moment a process is not supposed to fail. * @param pScene The imported data to work at. */ - void Execute( aiScene* pScene); + void Execute( aiScene* pScene) override; // ------------------------------------------------------------------- /** Counts bones total/removable in a given mesh. diff --git a/code/PostProcessing/SplitByBoneCountProcess.h b/code/PostProcessing/SplitByBoneCountProcess.h index e8a36140d..270e00c49 100644 --- a/code/PostProcessing/SplitByBoneCountProcess.h +++ b/code/PostProcessing/SplitByBoneCountProcess.h @@ -81,7 +81,7 @@ protected: /// Executes the post processing step on the given imported data. /// At the moment a process is not supposed to fail. /// @param pScene The imported data to work at. - void Execute( aiScene* pScene); + void Execute( aiScene* pScene) override; /// Splits the given mesh by bone count. /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split.