Update Build.md

Fix typos and try to make build doc more explicit.
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Kim Kulling 2018-11-25 20:56:28 +01:00 committed by GitHub
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# Install CMake
Asset-Importer-Lib can be buildfor a lot of different OS'es and platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
```
sudo apt-get install cmake
```
# Get the source
Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
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First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
```
> cmake CMakeLists.txt
```
This will generate the project files.
This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
# Build instructions for Windows with UWP
See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app