Merge pull request #5134 from sashashura/memleak

Fix memory leak
pull/5138/head
Kim Kulling 2023-06-13 20:18:37 +02:00 committed by GitHub
commit 4180b1fd08
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1 changed files with 6 additions and 10 deletions

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@ -115,7 +115,9 @@ void HMPImporter::InternReadFile(const std::string &pFile,
throw DeadlyImportError("HMP File is too small.");
// Allocate storage and copy the contents of the file to a memory buffer
mBuffer = new uint8_t[fileSize];
auto deleter=[this](uint8_t* ptr){ delete[] ptr; mBuffer = nullptr; };
std::unique_ptr<uint8_t[], decltype(deleter)> buffer(new uint8_t[fileSize], deleter);
mBuffer = buffer.get();
file->Read((void *)mBuffer, 1, fileSize);
iFileSize = (unsigned int)fileSize;
@ -143,9 +145,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
// Print the magic word to the logger
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
delete[] mBuffer;
mBuffer = nullptr;
// We're definitely unable to load this file
throw DeadlyImportError("Unknown HMP subformat ", pFile,
". Magic word (", szBuffer, ") is not known");
@ -153,9 +152,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
// Set the AI_SCENE_FLAGS_TERRAIN bit
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
delete[] mBuffer;
mBuffer = nullptr;
}
// ------------------------------------------------------------------------------------------------
@ -445,11 +441,11 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
szCursor += sizeof(uint32_t);
// allocate an output material
aiMaterial *pcMat = new aiMaterial();
std::unique_ptr<aiMaterial> pcMat(new aiMaterial());
// read the skin, this works exactly as for MDL7
ParseSkinLump_3DGS_MDL7(szCursor, &szCursor,
pcMat, iType, iWidth, iHeight);
pcMat.get(), iType, iWidth, iHeight);
// now we need to skip any other skins ...
for (unsigned int i = 1; i < iNumSkins; ++i) {
@ -468,7 +464,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
// setup the material ...
pScene->mNumMaterials = 1;
pScene->mMaterials = new aiMaterial *[1];
pScene->mMaterials[0] = pcMat;
pScene->mMaterials[0] = pcMat.release();
*szCursorOut = szCursor;
}