Merge branch 'master' into master

pull/3009/head
Kim Kulling 2020-02-19 21:52:57 +01:00 committed by GitHub
commit 3f5136b7b2
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 169 additions and 129 deletions

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@ -71,7 +71,7 @@ IncludeCategories:
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true
# IndentPPDirectives: None
IndentPPDirectives: AfterHash
IndentWidth: 4
# IndentWrappedFunctionNames: false
# JavaScriptQuotes: Leave
@ -108,7 +108,7 @@ IndentWidth: 4
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Always
UseTab: Never
---
### C++ specific config ###
Language: Cpp

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@ -437,10 +437,6 @@ ELSE(HUNTER_ENABLED)
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
ENDIF(HUNTER_ENABLED)
if (ASSIMP_BUILD_SAMPLES OR ASSIMP_BUILD_SAMPLES)
FIND_PACKAGE(DirectX)
endif(ASSIMP_BUILD_SAMPLES OR ASSIMP_BUILD_SAMPLES)
IF( BUILD_DOCS )
ADD_SUBDIRECTORY(doc)
ENDIF( BUILD_DOCS )

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@ -191,7 +191,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
}
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
if (pStream) {
// read 200 characters from the file
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char *buffer( _buffer.get() );
@ -283,7 +283,6 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
return "";
}
// thanks to Andy Maloney for the hint
std::string ret = file.substr( pos + 1 );
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
@ -309,7 +308,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
};
magic = reinterpret_cast<const char*>(_magic);
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
if (pStream) {
// skip to offset
pStream->Seek(offset,aiOrigin_SET);
@ -603,7 +602,7 @@ unsigned int BatchLoader::AddLoadRequest(const std::string& file,
}
// no, we don't have it. So add it to the queue ...
m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
m_data->requests.emplace_back(file, steps, map, m_data->next_id);
return m_data->next_id++;
}

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@ -1071,7 +1071,7 @@ ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*=
// ------------------------------------------------------------------------------------------------
// Get a configuration property
const std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
ai_assert(nullptr != pimpl);
return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
@ -1079,7 +1079,7 @@ const std::string Importer::GetPropertyString(const char* szName, const std::str
// ------------------------------------------------------------------------------------------------
// Get a configuration property
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
ai_assert(nullptr != pimpl);
return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
@ -1110,10 +1110,9 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
aiScene* mScene = pimpl->mScene;
// return if we have no scene loaded
if (!pimpl->mScene)
if (!mScene)
return;
in.total = sizeof(aiScene);
// add all meshes
@ -1202,5 +1201,6 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
in.materials += pc->mProperties[a]->mDataLength;
}
}
in.total += in.materials;
}

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@ -343,8 +343,6 @@ namespace Assimp {
}
ZipArchiveIOSystem::Implement::~Implement() {
m_ArchiveMap.clear();
if (m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr;

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@ -110,10 +110,7 @@ struct Object {
std::vector<unsigned int> m_Meshes;
//! \brief Default constructor
Object()
: m_strObjName("") {
// empty
}
Object() = default;
//! \brief Destructor
~Object() {
@ -191,16 +188,12 @@ struct Material {
, illumination_model (1)
, ior ( ai_real( 1.0 ) )
, transparent( ai_real( 1.0), ai_real (1.0), ai_real(1.0)) {
// empty
for (size_t i = 0; i < TextureTypeCount; ++i) {
clamp[ i ] = false;
}
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
}
// Destructor
~Material() {
// empty
}
~Material() = default;
};
// ------------------------------------------------------------------------------------------------

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@ -175,15 +175,15 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
ai_assert(false);
}
if (pModel->m_Objects.size() > 0) {
if (!pModel->m_Objects.empty()) {
unsigned int meshCount = 0;
unsigned int childCount = 0;
for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
if(pModel->m_Objects[index]) {
for (auto object : pModel->m_Objects) {
if(object) {
++childCount;
meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
meshCount += (unsigned int)object->m_Meshes.size();
}
}
@ -365,8 +365,8 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
unsigned int outIndex( 0 );
// Copy all data from all stored meshes
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
for (auto& face : pObjMesh->m_Faces) {
ObjFile::Face* const inp = face;
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ];
@ -385,7 +385,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
}
aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_vertices.size();
const unsigned int uiNumIndices = (unsigned int) face->m_vertices.size();
uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
if (pFace->mNumIndices > 0) {
pFace->mIndices = new unsigned int[ uiNumIndices ];
@ -446,13 +446,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Copy vertices, normals and textures into aiMesh instance
bool normalsok = true, uvok = true;
unsigned int newIndex = 0, outIndex = 0;
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) {
// Get source face
ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
for (auto sourceFace : pObjMesh->m_Faces) {
// Copy all index arrays
for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_vertices.size(); vertexIndex++ ) {
const unsigned int vertex = pSourceFace->m_vertices.at( vertexIndex );
for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++ ) {
const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex );
if ( vertex >= pModel->m_Vertices.size() ) {
throw DeadlyImportError( "OBJ: vertex index out of range" );
}
@ -464,8 +461,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
// Copy all normals
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
const unsigned int normal = pSourceFace->m_normals.at( vertexIndex );
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
const unsigned int normal = sourceFace->m_normals.at(vertexIndex );
if ( normal >= pModel->m_Normals.size() )
{
normalsok = false;
@ -484,9 +481,9 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
}
// Copy all texture coordinates
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size())
{
const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex );
const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex );
if ( tex >= pModel->m_TextureCoord.size() )
{
@ -502,16 +499,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Get destination face
aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
const bool last = ( vertexIndex == pSourceFace->m_vertices.size() - 1 );
if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1 );
if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
pDestFace->mIndices[ outVertexIndex ] = newIndex;
outVertexIndex++;
}
if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
if (sourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
outIndex++;
outVertexIndex = 0;
} else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
} else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
outVertexIndex = 0;
if(!last)
@ -520,7 +517,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
if (vertexIndex) {
if(!last) {
pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
if ( !pSourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
}
if ( !pModel->m_TextureCoord.empty() ) {
@ -563,13 +560,11 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
return;
iNumMeshes += static_cast<unsigned int>( rObjects.size() );
for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
it != rObjects.end();
++it)
for (auto object: rObjects)
{
if (!(*it)->m_SubObjects.empty())
if (!object->m_SubObjects.empty())
{
countObjects((*it)->m_SubObjects, iNumMeshes);
countObjects(object->m_SubObjects, iNumMeshes);
}
}
}

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@ -274,7 +274,7 @@ void ObjFileMtlImporter::getFloatValue( ai_real &value )
// Creates a material from loaded data.
void ObjFileMtlImporter::createMaterial()
{
std::string line( "" );
std::string line;
while( !IsLineEnd( *m_DataIt ) ) {
line += *m_DataIt;
++m_DataIt;
@ -282,7 +282,7 @@ void ObjFileMtlImporter::createMaterial()
std::vector<std::string> token;
const unsigned int numToken = tokenize<std::string>( line, token, " \t" );
std::string name( "" );
std::string name;
if ( numToken == 1 ) {
name = AI_DEFAULT_MATERIAL_NAME;
} else {

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@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/material.h>
#include <assimp/Importer.hpp>
#include <cstdlib>
#include <memory>
#include <utility>
namespace Assimp {
@ -71,16 +73,16 @@ ObjFileParser::ObjFileParser()
ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName,
IOSystem *io, ProgressHandler* progress,
const std::string &originalObjFileName) :
std::string originalObjFileName) :
m_DataIt(),
m_DataItEnd(),
m_pModel(nullptr),
m_uiLine(0),
m_pIO( io ),
m_pIO(io),
m_progress(progress),
m_originalObjFileName(originalObjFileName)
m_originalObjFileName(std::move(originalObjFileName))
{
std::fill_n(m_buffer,Buffersize,0);
std::fill_n(m_buffer, Buffersize,0);
// Create the model instance to store all the data
m_pModel.reset(new ObjFile::Model());
@ -96,7 +98,8 @@ ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::str
parseFile( streamBuffer );
}
ObjFileParser::~ObjFileParser() {
ObjFileParser::~ObjFileParser()
{
}
void ObjFileParser::setBuffer( std::vector<char> &buffer ) {
@ -128,7 +131,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
processed = static_cast<unsigned int>(filePos);
lastFilePos = filePos;
progressCounter++;
m_progress->UpdateFileRead( processed, progressTotal );
m_progress->UpdateFileRead(processed, progressTotal);
}
// parse line
@ -182,7 +185,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
getNameNoSpace(m_DataIt, m_DataItEnd, name);
size_t nextSpace = name.find(" ");
size_t nextSpace = name.find(' ');
if (nextSpace != std::string::npos)
name = name.substr(0, nextSpace);
@ -199,7 +202,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
getNameNoSpace(m_DataIt, m_DataItEnd, name);
size_t nextSpace = name.find(" ");
size_t nextSpace = name.find(' ');
if (nextSpace != std::string::npos)
name = name.substr(0, nextSpace);
@ -274,13 +277,8 @@ static bool isDataDefinitionEnd( const char *tmp ) {
static bool isNanOrInf(const char * in) {
// Look for "nan" or "inf", case insensitive
if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
return true;
}
else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
return true;
}
return false;
return ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) ||
((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0);
}
size_t ObjFileParser::getNumComponentsInDataDefinition() {
@ -341,7 +339,7 @@ size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array
if (!std::isfinite(z))
z = 0;
point3d_array.push_back( aiVector3D( x, y, z ) );
point3d_array.emplace_back( x, y, z );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
return numComponents;
}
@ -357,7 +355,7 @@ void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
copyNextWord( m_buffer, Buffersize );
z = ( ai_real ) fast_atof( m_buffer );
point3d_array.push_back( aiVector3D( x, y, z ) );
point3d_array.emplace_back( x, y, z );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
@ -378,7 +376,7 @@ void ObjFileParser::getHomogeneousVector3( std::vector<aiVector3D> &point3d_arra
if (w == 0)
throw DeadlyImportError("OBJ: Invalid component in homogeneous vector (Division by zero)");
point3d_array.push_back( aiVector3D( x/w, y/w, z/w ) );
point3d_array.emplace_back( x/w, y/w, z/w );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
@ -393,7 +391,7 @@ void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, st
copyNextWord( m_buffer, Buffersize );
z = ( ai_real ) fast_atof( m_buffer );
point3d_array_a.push_back( aiVector3D( x, y, z ) );
point3d_array_a.emplace_back( x, y, z );
copyNextWord(m_buffer, Buffersize);
x = (ai_real) fast_atof(m_buffer);
@ -404,7 +402,7 @@ void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, st
copyNextWord( m_buffer, Buffersize );
z = ( ai_real ) fast_atof( m_buffer );
point3d_array_b.push_back( aiVector3D( x, y, z ) );
point3d_array_b.emplace_back( x, y, z );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
@ -417,7 +415,7 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
copyNextWord(m_buffer, Buffersize);
y = (ai_real) fast_atof(m_buffer);
point2d_array.push_back(aiVector2D(x, y));
point2d_array.emplace_back(x, y);
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
@ -439,9 +437,9 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
const bool vt = (!m_pModel->m_TextureCoord.empty());
const bool vn = (!m_pModel->m_Normals.empty());
int iStep = 0, iPos = 0;
int iPos = 0;
while ( m_DataIt != m_DataItEnd ) {
iStep = 1;
int iStep = 1;
if ( IsLineEnd( *m_DataIt ) ) {
break;
@ -845,7 +843,7 @@ void ObjFileParser::createMesh( const std::string &meshName )
bool ObjFileParser::needsNewMesh( const std::string &materialName )
{
// If no mesh data yet
if(m_pModel->m_pCurrentMesh == 0)
if (m_pModel->m_pCurrentMesh == nullptr)
{
return true;
}
@ -856,7 +854,7 @@ bool ObjFileParser::needsNewMesh( const std::string &materialName )
&& curMatIdx != matIdx
// no need create a new mesh if no faces in current
// lets say 'usemtl' goes straight after 'g'
&& m_pModel->m_pCurrentMesh->m_Faces.size() > 0 )
&& !m_pModel->m_pCurrentMesh->m_Faces.empty() )
{
// New material -> only one material per mesh, so we need to create a new
// material

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@ -78,7 +78,7 @@ public:
/// @brief The default constructor.
ObjFileParser();
/// @brief Constructor with data array.
ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, std::string originalObjFileName);
/// @brief Destructor
~ObjFileParser();
/// @brief If you want to load in-core data.

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@ -92,9 +92,8 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
* are applied is - as always - scaling, rotation, translation.
*/
int rounded;
char szTemp[512];
int rounded = 0;
/* Optimize the rotation angle. That's slightly difficult as
* we have an inprecise floating-point number (when comparing
@ -185,7 +184,6 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
info.mTranslation.y = out;
}
}
return;
}
// ------------------------------------------------------------------------------------------------
@ -428,7 +426,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
// at the end of the list
bool ref[AI_MAX_NUMBER_OF_TEXTURECOORDS];
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
ref[n] = (!mesh->mTextureCoords[n] ? true : false);
ref[n] = !mesh->mTextureCoords[n];
for (it = trafo.begin();it != trafo.end(); ++it)
ref[(*it).uvIndex] = true;

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@ -777,6 +777,12 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT);
SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP);
SearchForInvalidTextures(pMaterial,aiTextureType_REFLECTION);
SearchForInvalidTextures(pMaterial,aiTextureType_BASE_COLOR);
SearchForInvalidTextures(pMaterial,aiTextureType_NORMAL_CAMERA);
SearchForInvalidTextures(pMaterial,aiTextureType_EMISSION_COLOR);
SearchForInvalidTextures(pMaterial,aiTextureType_METALNESS);
SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE_ROUGHNESS);
SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT_OCCLUSION);
}
// ------------------------------------------------------------------------------------------------

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@ -926,6 +926,11 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
if (node.camera) {
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
if (node.translation.isPresent) {
aiVector3D trans;
CopyValue(node.translation.value, trans);
pScene->mCameras[node.camera.GetIndex()]->mPosition = trans;
}
}
if (node.light) {

View File

@ -285,7 +285,7 @@ public:
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
const std::string GetPropertyString(const char* szName,
std::string GetPropertyString(const char* szName,
const std::string& sErrorReturn = "") const;
// -------------------------------------------------------------------
@ -294,7 +294,7 @@ public:
* The return value remains valid until the property is modified.
* @see GetPropertyInteger()
*/
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
aiMatrix4x4 GetPropertyMatrix(const char* szName,
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
// -------------------------------------------------------------------

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@ -35,7 +35,7 @@ ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} DevIL.lib )
TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} )
SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
OUTPUT_NAME assimp_simpletexturedogl

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@ -21,6 +21,8 @@
#define STB_IMAGE_IMPLEMENTATION
#include "contrib/stb_image/stb_image.h"
#include <locale>
#include <codecvt>
#include <fstream>
//to map image filenames to textureIds
@ -75,6 +77,36 @@ GLuint* textureIds; // pointer to texture Array
// Create an instance of the Importer class
Assimp::Importer importer;
// Used to convert between multibyte and unicode strings.
class UTFConverter {
using UTFConverterImpl = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>;
public:
UTFConverter(const char* s) :
s_(s),
ws_(impl_.from_bytes(s)) {
}
UTFConverter(const std::string& s) :
s_(s),
ws_(impl_.from_bytes(s)) {
}
UTFConverter(const std::wstring& s) :
s_(impl_.to_bytes(s)),
ws_(s) {
}
inline const std::string& str() const {
return s_;
}
inline const wchar_t* c_wstr() const {
return ws_.c_str();
}
private:
static UTFConverterImpl impl_;
std::string s_;
std::wstring ws_;
};
typename UTFConverter::UTFConverterImpl UTFConverter::impl_;
void createAILogger()
{
// Change this line to normal if you not want to analyse the import process
@ -120,7 +152,7 @@ bool Import3DFromFile( const std::string& pFile)
}
else
{
MessageBox(NULL, ("Couldn't open file: " + pFile).c_str() , "ERROR", MB_OK | MB_ICONEXCLAMATION);
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
logInfo( importer.GetErrorString());
return false;
}
@ -170,8 +202,21 @@ std::string getBasePath(const std::string& path)
return (std::string::npos == pos) ? "" : path.substr(0, pos + 1);
}
void freeTextureIds()
{
textureIdMap.clear(); //no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
if (textureIds)
{
delete[] textureIds;
textureIds = NULL;
}
}
int LoadGLTextures(const aiScene* scene)
{
freeTextureIds();
//ILboolean success;
/* Before calling ilInit() version should be checked. */
@ -205,7 +250,7 @@ int LoadGLTextures(const aiScene* scene)
}
}
int numTextures = textureIdMap.size();
const size_t numTextures = textureIdMap.size();
/* array with DevIL image IDs */
@ -217,13 +262,13 @@ int LoadGLTextures(const aiScene* scene)
/* create and fill array with GL texture ids */
textureIds = new GLuint[numTextures];
glGenTextures(numTextures, textureIds); /* Texture name generation */
glGenTextures(static_cast<GLsizei>(numTextures), textureIds); /* Texture name generation */
/* get iterator */
std::map<std::string, GLuint*>::iterator itr = textureIdMap.begin();
std::string basepath = getBasePath(modelpath);
for (int i=0; i<numTextures; i++)
for (size_t i=0; i<numTextures; i++)
{
//save IL image ID
@ -268,7 +313,7 @@ int LoadGLTextures(const aiScene* scene)
else
{
/* Error occurred */
MessageBox(NULL, ("Couldn't load Image: " + fileloc).c_str() , "ERROR", MB_OK | MB_ICONEXCLAMATION);
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
}
}
// Because we have already copied image data into texture data we can release memory used by image.
@ -534,31 +579,34 @@ void KillGLWindow() // Properly Kill The Window
{
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts?
{
MessageBox(NULL, "Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
}
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{
MessageBox(NULL, "Release Rendering Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
}
hRC = NULL;
}
if (hDC && !ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
if (hDC)
{
MessageBox(NULL, "Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
hDC=NULL;
if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hDC = NULL;
}
if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window
if (hWnd)
{
MessageBox(NULL, "Could Not Release hWnd.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hWnd = NULL;
}
if (!UnregisterClass("OpenGL", hInstance)) // Are We Able To Unregister Class
if (hInstance)
{
MessageBox(NULL, "Could Not Unregister Class.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hInstance = NULL;
}
}
@ -566,7 +614,7 @@ void KillGLWindow() // Properly Kill The Window
GLboolean abortGLInit(const char* abortMessage)
{
KillGLWindow(); // Reset Display
MessageBox(NULL, abortMessage, "ERROR", MB_OK|MB_ICONEXCLAMATION);
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
return FALSE; // quit and return False
}
@ -594,11 +642,11 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow
wc.hbrBackground= NULL; // No Background required for OpenGL
wc.lpszMenuName = NULL; // No Menu
wc.lpszClassName= "OpenGL"; // Class Name
wc.lpszClassName= TEXT("OpenGL"); // Class Name
if (!RegisterClass(&wc))
{
MessageBox(NULL, "Failed to register the window class", "ERROR", MB_OK | MB_ICONEXCLAMATION);
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
return FALSE; //exit and return false
}
@ -616,14 +664,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
}
else
{
//Popup Messagebox: Closing
MessageBox(NULL, "Program will close now.", "ERROR", MB_OK|MB_ICONSTOP);
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
return FALSE; //exit, return false
}
}
@ -644,8 +692,8 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
"OpenGL", // Class Name
title, // Window Title
TEXT("OpenGL"), // Class Name
UTFConverter(title).c_wstr(), // Window Title
WS_CLIPSIBLINGS | // Required Window Style
WS_CLIPCHILDREN | // Required Window Style
dwStyle, // Selected WIndow Style
@ -729,6 +777,16 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
return TRUE;
}
void cleanup()
{
freeTextureIds();
destroyAILogger();
if (hWnd)
KillGLWindow();
};
LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
UINT uMsg, // Message for this Window
WPARAM wParam, // additional message Info
@ -807,20 +865,25 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
if (argv != NULL && argc > 1)
{
std::wstring modelpathW(argv[1]);
modelpath = std::string(modelpathW.begin(), modelpathW.end());
modelpath = UTFConverter(modelpathW).str();
}
if (!Import3DFromFile(modelpath)) return 0;
if (!Import3DFromFile(modelpath))
{
cleanup();
return 0;
}
logInfo("=============== Post Import ====================");
if (MessageBox(NULL, "Would You Like To Run In Fullscreen Mode?", "Start Fullscreen?", MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
{
fullscreen=FALSE;
}
if (!CreateGLWindow(windowTitle, 640, 480, 16, fullscreen))
{
cleanup();
return 0;
}
@ -861,6 +924,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
fullscreen=!fullscreen;
if (!CreateGLWindow(windowTitle, 640, 480, 16, fullscreen))
{
cleanup();
return 0;
}
}
@ -868,18 +932,6 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
}
// *** cleanup ***
textureIdMap.clear(); //no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
if (textureIds)
{
delete[] textureIds;
textureIds = NULL;
}
// *** cleanup end ***
destroyAILogger();
KillGLWindow();
return (msg.wParam);
cleanup();
return static_cast<int>(msg.wParam);
}