3DS: Delete Node default constructor
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0d69b15238
commit
3f377e11f5
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@ -549,25 +549,7 @@ struct aiFloatKey
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/** Helper structure to represent a 3ds file node */
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/** Helper structure to represent a 3ds file node */
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struct Node
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struct Node
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{
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{
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Node()
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Node() = delete;
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: mParent(NULL)
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, mInstanceNumber(0)
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, mHierarchyPos (0)
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, mHierarchyIndex (0)
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, mInstanceCount (1)
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{
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static int iCnt = 0;
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// Generate a default name for the node
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char szTemp[128];
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::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
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mName = szTemp;
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aRotationKeys.reserve (20);
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aPositionKeys.reserve (20);
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aScalingKeys.reserve (20);
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}
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explicit Node(const std::string &name)
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explicit Node(const std::string &name)
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: mParent(NULL)
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: mParent(NULL)
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