Merge branch 'master' into memleak
commit
3ccf242bdb
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@ -49,8 +49,8 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
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IF(ASSIMP_HUNTER_ENABLED)
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include("cmake-modules/HunterGate.cmake")
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HunterGate(
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URL "https://github.com/cpp-pm/hunter/archive/v0.24.0.tar.gz"
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SHA1 "a3d7f4372b1dcd52faa6ff4a3bd5358e1d0e5efd"
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URL "https://github.com/cpp-pm/hunter/archive/v0.24.17.tar.gz"
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SHA1 "e6396699e414120e32557fe92db097b7655b760b"
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)
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add_definitions(-DASSIMP_USE_HUNTER)
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@ -228,15 +228,20 @@ bool MD5Parser::ParseSection(Section &out) {
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out.data[out.length] = '\0';
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// parse a string, enclosed in quotation marks
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#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
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while ('\"' != *sz) \
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++sz; \
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const char *szStart = ++sz; \
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while ('\"' != *sz) \
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++sz; \
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const char *szEnd = (sz++); \
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out.length = (ai_uint32)(szEnd - szStart); \
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::memcpy(out.data, szStart, out.length); \
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#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
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out.length = 0; \
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while ('\"' != *sz && '\0' != *sz) \
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++sz; \
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if ('\0' != *sz) { \
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const char *szStart = ++sz; \
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while ('\"' != *sz && '\0' != *sz) \
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++sz; \
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if ('\0' != *sz) { \
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const char *szEnd = (sz++); \
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out.length = (ai_uint32)(szEnd - szStart); \
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::memcpy(out.data, szStart, out.length); \
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} \
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} \
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out.data[out.length] = '\0';
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// ------------------------------------------------------------------------------------------------
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// .MD5MESH parsing function
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@ -100,8 +100,6 @@ glTF2Importer::glTF2Importer() :
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// empty
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}
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glTF2Importer::~glTF2Importer() = default;
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const aiImporterDesc *glTF2Importer::GetInfo() const {
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return &desc;
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}
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@ -443,10 +441,10 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
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#endif // ASSIMP_BUILD_DEBUG
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template <typename T>
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aiColor4D *GetVertexColorsForType(Ref<Accessor> input) {
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aiColor4D *GetVertexColorsForType(Ref<Accessor> input, std::vector<unsigned int> *vertexRemappingTable) {
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constexpr float max = std::numeric_limits<T>::max();
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aiColor4t<T> *colors;
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input->ExtractData(colors);
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input->ExtractData(colors, vertexRemappingTable);
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auto output = new aiColor4D[input->count];
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for (size_t i = 0; i < input->count; i++) {
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output[i] = aiColor4D(
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@ -461,20 +459,26 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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ASSIMP_LOG_DEBUG("Importing ", r.meshes.Size(), " meshes");
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std::vector<std::unique_ptr<aiMesh>> meshes;
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unsigned int k = 0;
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meshOffsets.clear();
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meshOffsets.reserve(r.meshes.Size() + 1);
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mVertexRemappingTables.clear();
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// Count the number of aiMeshes
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unsigned int num_aiMeshes = 0;
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for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
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meshOffsets.push_back(num_aiMeshes);
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num_aiMeshes += unsigned(r.meshes[m].primitives.size());
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}
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meshOffsets.push_back(num_aiMeshes); // add a last element so we can always do meshOffsets[n+1] - meshOffsets[n]
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std::vector<unsigned int> usedVertexIndices;
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std::vector<unsigned int> reverseMappingIndices;
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std::vector<unsigned int> indexBuffer;
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meshes.reserve(num_aiMeshes);
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mVertexRemappingTables.resize(num_aiMeshes);
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for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
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Mesh &mesh = r.meshes[m];
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meshOffsets.push_back(k);
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k += unsigned(mesh.primitives.size());
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for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
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Mesh::Primitive &prim = mesh.primitives[p];
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@ -488,14 +492,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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// Extract used vertices:
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bool useIndexBuffer = prim.indices;
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std::vector<unsigned int>* vertexRemappingTable = nullptr;
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std::vector<unsigned int> *vertexRemappingTable = nullptr;
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if (useIndexBuffer) {
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size_t count = prim.indices->count;
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indexBuffer.resize(count);
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usedVertexIndices.clear();
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reverseMappingIndices.clear();
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usedVertexIndices.reserve(count / 3); // this is a very rough heuristic to reduce re-allocations
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vertexRemappingTable = &usedVertexIndices;
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vertexRemappingTable = &mVertexRemappingTables[meshes.size()];
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vertexRemappingTable->reserve(count / 3); // this is a very rough heuristic to reduce re-allocations
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Accessor::Indexer data = prim.indices->GetIndexer();
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if (!data.IsValid()) {
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throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
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@ -515,8 +519,8 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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reverseMappingIndices.resize(index + 1, unusedIndex);
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}
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if (reverseMappingIndices[index] == unusedIndex) {
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reverseMappingIndices[index] = static_cast<unsigned int>(usedVertexIndices.size());
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usedVertexIndices.push_back(index);
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reverseMappingIndices[index] = static_cast<unsigned int>(vertexRemappingTable->size());
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vertexRemappingTable->push_back(index);
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}
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indexBuffer[i] = reverseMappingIndices[index];
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}
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@ -597,9 +601,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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attr.color[c]->ExtractData(aim->mColors[c], vertexRemappingTable);
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} else {
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if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) {
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aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]);
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aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c], vertexRemappingTable);
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} else if (componentType == glTF2::ComponentType_UNSIGNED_SHORT) {
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aim->mColors[c] = GetVertexColorsForType<unsigned short>(attr.color[c]);
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aim->mColors[c] = GetVertexColorsForType<unsigned short>(attr.color[c], vertexRemappingTable);
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}
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}
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}
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@ -875,8 +879,6 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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}
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}
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meshOffsets.push_back(k);
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CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
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}
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@ -1009,7 +1011,8 @@ static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
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}
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}
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static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map) {
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static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map, std::vector<unsigned int>* vertexRemappingTablePtr) {
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Mesh::Primitive::Attributes &attr = primitive.attributes;
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if (attr.weight.empty() || attr.joint.empty()) {
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return;
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@ -1018,14 +1021,14 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
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return;
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}
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size_t num_vertices = attr.weight[0]->count;
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size_t num_vertices = 0;
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struct Weights {
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float values[4];
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};
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Weights **weights = new Weights*[attr.weight.size()];
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for (size_t w = 0; w < attr.weight.size(); ++w) {
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attr.weight[w]->ExtractData(weights[w]);
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num_vertices = attr.weight[w]->ExtractData(weights[w], vertexRemappingTablePtr);
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}
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struct Indices8 {
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@ -1039,12 +1042,12 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
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if (attr.joint[0]->GetElementSize() == 4) {
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indices8 = new Indices8*[attr.joint.size()];
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for (size_t j = 0; j < attr.joint.size(); ++j) {
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attr.joint[j]->ExtractData(indices8[j]);
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attr.joint[j]->ExtractData(indices8[j], vertexRemappingTablePtr);
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}
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} else {
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indices16 = new Indices16 *[attr.joint.size()];
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for (size_t j = 0; j < attr.joint.size(); ++j) {
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attr.joint[j]->ExtractData(indices16[j]);
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attr.joint[j]->ExtractData(indices16[j], vertexRemappingTablePtr);
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}
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}
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//
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@ -1109,7 +1112,7 @@ void ParseExtras(aiMetadata* metadata, const Extras& extras) {
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}
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}
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aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &meshOffsets, glTF2::Ref<glTF2::Node> &ptr) {
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aiNode *glTF2Importer::ImportNode(glTF2::Asset &r, glTF2::Ref<glTF2::Node> &ptr) {
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Node &node = *ptr;
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aiNode *ainode = new aiNode(GetNodeName(node));
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@ -1121,7 +1124,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
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std::fill(ainode->mChildren, ainode->mChildren + ainode->mNumChildren, nullptr);
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for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
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aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]);
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aiNode *child = ImportNode(r, node.children[i]);
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child->mParent = ainode;
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ainode->mChildren[i] = child;
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}
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@ -1154,11 +1157,13 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
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if (node.skin) {
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for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
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aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
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unsigned int aiMeshIdx = meshOffsets[mesh_idx] + primitiveNo;
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aiMesh *mesh = mScene->mMeshes[aiMeshIdx];
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unsigned int numBones = static_cast<unsigned int>(node.skin->jointNames.size());
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std::vector<unsigned int> *vertexRemappingTablePtr = mVertexRemappingTables[aiMeshIdx].empty() ? nullptr : &mVertexRemappingTables[aiMeshIdx];
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std::vector<std::vector<aiVertexWeight>> weighting(numBones);
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BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
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BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting, vertexRemappingTablePtr);
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mesh->mNumBones = static_cast<unsigned int>(numBones);
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mesh->mBones = new aiBone *[mesh->mNumBones];
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@ -1175,7 +1180,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
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// mapping which makes things doubly-slow.
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mat4 *pbindMatrices = nullptr;
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node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
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node.skin->inverseBindMatrices->ExtractData(pbindMatrices, nullptr);
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for (uint32_t i = 0; i < numBones; ++i) {
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const std::vector<aiVertexWeight> &weights = weighting[i];
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@ -1221,11 +1226,11 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
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}
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if (node.camera) {
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pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
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mScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
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}
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if (node.light) {
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pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
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mScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
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// range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
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// it is added to meta data of parent node, because there is no other place to put it
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@ -1257,7 +1262,7 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
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// The root nodes
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unsigned int numRootNodes = unsigned(rootNodes.size());
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if (numRootNodes == 1) { // a single root node: use it
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mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
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mScene->mRootNode = ImportNode(r, rootNodes[0]);
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} else if (numRootNodes > 1) { // more than one root node: create a fake root
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aiNode *root = mScene->mRootNode = new aiNode("ROOT");
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@ -1265,7 +1270,7 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
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std::fill(root->mChildren, root->mChildren + numRootNodes, nullptr);
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for (unsigned int i = 0; i < numRootNodes; ++i) {
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aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
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aiNode *node = ImportNode(r, rootNodes[i]);
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node->mParent = root;
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root->mChildren[root->mNumChildren++] = node;
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}
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@ -1666,6 +1671,7 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
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// clean all member arrays
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meshOffsets.clear();
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mVertexRemappingTables.clear();
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mEmbeddedTexIdxs.clear();
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this->mScene = pScene;
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|
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@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_GLTF2IMPORTER_H_INC
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#include <assimp/BaseImporter.h>
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#include <AssetLib/glTF2/glTF2Asset.h>
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struct aiNode;
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|
@ -59,7 +60,7 @@ namespace Assimp {
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class glTF2Importer : public BaseImporter {
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public:
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glTF2Importer();
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~glTF2Importer() override;
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~glTF2Importer() override = default;
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
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protected:
|
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|
@ -76,10 +77,12 @@ private:
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|||
void ImportNodes(glTF2::Asset &a);
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void ImportAnimations(glTF2::Asset &a);
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void ImportCommonMetadata(glTF2::Asset &a);
|
||||
aiNode *ImportNode(glTF2::Asset &r, glTF2::Ref<glTF2::Node> &ptr);
|
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|
||||
private:
|
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std::vector<unsigned int> meshOffsets;
|
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std::vector<int> mEmbeddedTexIdxs;
|
||||
std::vector<std::vector<unsigned int>> mVertexRemappingTables; // for each converted aiMesh in the scene, it stores a list of vertices that are actually used
|
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aiScene *mScene;
|
||||
|
||||
/// An instance of rapidjson::IRemoteSchemaDocumentProvider
|
||||
|
|
|
@ -81,6 +81,7 @@ void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
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// Executes the post processing step on the given imported data.
|
||||
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) {
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this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
|
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this->mRemoveEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, 1) != 0;
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}
|
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// ------------------------------------------------------------------------------------------------
|
||||
|
@ -172,9 +173,9 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) {
|
|||
}
|
||||
|
||||
// remove empty bones
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||||
#ifdef AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
|
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pMesh->mNumBones = removeEmptyBones(pMesh);
|
||||
#endif // AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
|
||||
if (mRemoveEmptyBones) {
|
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pMesh->mNumBones = removeEmptyBones(pMesh);
|
||||
}
|
||||
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
|
||||
|
|
|
@ -133,6 +133,7 @@ public:
|
|||
|
||||
/** Maximum number of bones influencing any single vertex. */
|
||||
unsigned int mMaxWeights;
|
||||
bool mRemoveEmptyBones;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
Loading…
Reference in New Issue