Whitespace cleanup.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@859 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
6744cb32bc
commit
3bf11785c8
|
@ -229,42 +229,42 @@ extern ( C ) {
|
|||
* by their ID and binds them to a time offset.
|
||||
*/
|
||||
struct aiAnimMesh {
|
||||
/**
|
||||
* Replacement for aiMesh.mVertices.
|
||||
*
|
||||
* If this array is non-null, it *must* contain mNumVertices entries.
|
||||
* The corresponding array in the host mesh must be non-null as well -
|
||||
* animation meshes may neither add or nor remove vertex components (if
|
||||
* a replacement array is NULL and the corresponding source array is
|
||||
* not, the source data is taken instead).
|
||||
*/
|
||||
aiVector3D* mVertices;
|
||||
/**
|
||||
* Replacement for aiMesh.mVertices.
|
||||
*
|
||||
* If this array is non-null, it *must* contain mNumVertices entries.
|
||||
* The corresponding array in the host mesh must be non-null as well -
|
||||
* animation meshes may neither add or nor remove vertex components (if
|
||||
* a replacement array is NULL and the corresponding source array is
|
||||
* not, the source data is taken instead).
|
||||
*/
|
||||
aiVector3D* mVertices;
|
||||
|
||||
/// Replacement for <code>aiMesh.mNormals</code>.
|
||||
aiVector3D* mNormals;
|
||||
/// Replacement for <code>aiMesh.mNormals</code>.
|
||||
aiVector3D* mNormals;
|
||||
|
||||
/// Replacement for <code>aiMesh.mTangents</code>.
|
||||
aiVector3D* mTangents;
|
||||
/// Replacement for <code>aiMesh.mTangents</code>.
|
||||
aiVector3D* mTangents;
|
||||
|
||||
/// Replacement for <code>aiMesh.mBitangents</code>.
|
||||
aiVector3D* mBitangents;
|
||||
/// Replacement for <code>aiMesh.mBitangents</code>.
|
||||
aiVector3D* mBitangents;
|
||||
|
||||
/// Replacement for <code>aiMesh.mColors</code>.
|
||||
aiColor4D* mColors[ AI_MAX_NUMBER_OF_COLOR_SETS ];
|
||||
/// Replacement for <code>aiMesh.mColors</code>.
|
||||
aiColor4D* mColors[ AI_MAX_NUMBER_OF_COLOR_SETS ];
|
||||
|
||||
/// Replacement for <code>aiMesh.mTextureCoords</code>.
|
||||
aiVector3D* mTextureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
|
||||
/// Replacement for <code>aiMesh.mTextureCoords</code>.
|
||||
aiVector3D* mTextureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
|
||||
|
||||
/**
|
||||
* The number of vertices in the aiAnimMesh, and thus the length of all
|
||||
* the member arrays.
|
||||
*
|
||||
* This has always the same value as the mNumVertices property in the
|
||||
* corresponding aiMesh. It is duplicated here merely to make the length
|
||||
* of the member arrays accessible even if the aiMesh is not known, e.g.
|
||||
* from language bindings.
|
||||
*/
|
||||
uint mNumVertices;
|
||||
/**
|
||||
* The number of vertices in the aiAnimMesh, and thus the length of all
|
||||
* the member arrays.
|
||||
*
|
||||
* This has always the same value as the mNumVertices property in the
|
||||
* corresponding aiMesh. It is duplicated here merely to make the length
|
||||
* of the member arrays accessible even if the aiMesh is not known, e.g.
|
||||
* from language bindings.
|
||||
*/
|
||||
uint mNumVertices;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue