From 3bf11785c8988ae2749dd8e58f2d02a2f328def1 Mon Sep 17 00:00:00 2001 From: klickverbot Date: Sun, 21 Nov 2010 19:57:34 +0000 Subject: [PATCH] Whitespace cleanup. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@859 67173fc5-114c-0410-ac8e-9d2fd5bffc1f --- port/dAssimp/assimp/mesh.d | 78 +++++++++++++++++++------------------- 1 file changed, 39 insertions(+), 39 deletions(-) diff --git a/port/dAssimp/assimp/mesh.d b/port/dAssimp/assimp/mesh.d index 42a78128b..1618f31fc 100644 --- a/port/dAssimp/assimp/mesh.d +++ b/port/dAssimp/assimp/mesh.d @@ -214,57 +214,57 @@ extern ( C ) { // Note: The AI_PRIMITIVE_TYPE_FOR_N_INDICES(n) macro from the C headers is // missing since there is probably not much use for it when just reading // scene files. - + /** * NOT CURRENTLY IN USE. An AnimMesh is an attachment to an #aiMesh stores * per-vertex animations for a particular frame. - * + * * You may think of an aiAnimMesh as a `patch` for the host * mesh, which replaces only certain vertex data streams at a particular * time. - * + * * Each mesh stores n attached attached meshes (aiMesh.mAnimMeshes). - * The actual relationship between the time line and anim meshes is + * The actual relationship between the time line and anim meshes is * established by #aiMeshAnim, which references singular mesh attachments * by their ID and binds them to a time offset. */ struct aiAnimMesh { - /** - * Replacement for aiMesh.mVertices. - * - * If this array is non-null, it *must* contain mNumVertices entries. - * The corresponding array in the host mesh must be non-null as well - - * animation meshes may neither add or nor remove vertex components (if - * a replacement array is NULL and the corresponding source array is - * not, the source data is taken instead). - */ - aiVector3D* mVertices; + /** + * Replacement for aiMesh.mVertices. + * + * If this array is non-null, it *must* contain mNumVertices entries. + * The corresponding array in the host mesh must be non-null as well - + * animation meshes may neither add or nor remove vertex components (if + * a replacement array is NULL and the corresponding source array is + * not, the source data is taken instead). + */ + aiVector3D* mVertices; - /// Replacement for aiMesh.mNormals. - aiVector3D* mNormals; + /// Replacement for aiMesh.mNormals. + aiVector3D* mNormals; - /// Replacement for aiMesh.mTangents. - aiVector3D* mTangents; + /// Replacement for aiMesh.mTangents. + aiVector3D* mTangents; - /// Replacement for aiMesh.mBitangents. - aiVector3D* mBitangents; + /// Replacement for aiMesh.mBitangents. + aiVector3D* mBitangents; - /// Replacement for aiMesh.mColors. - aiColor4D* mColors[ AI_MAX_NUMBER_OF_COLOR_SETS ]; + /// Replacement for aiMesh.mColors. + aiColor4D* mColors[ AI_MAX_NUMBER_OF_COLOR_SETS ]; - /// Replacement for aiMesh.mTextureCoords. - aiVector3D* mTextureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ]; + /// Replacement for aiMesh.mTextureCoords. + aiVector3D* mTextureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ]; - /** - * The number of vertices in the aiAnimMesh, and thus the length of all - * the member arrays. - * - * This has always the same value as the mNumVertices property in the - * corresponding aiMesh. It is duplicated here merely to make the length - * of the member arrays accessible even if the aiMesh is not known, e.g. - * from language bindings. - */ - uint mNumVertices; + /** + * The number of vertices in the aiAnimMesh, and thus the length of all + * the member arrays. + * + * This has always the same value as the mNumVertices property in the + * corresponding aiMesh. It is duplicated here merely to make the length + * of the member arrays accessible even if the aiMesh is not known, e.g. + * from language bindings. + */ + uint mNumVertices; } /** @@ -449,15 +449,15 @@ extern ( C ) { * - Vertex animations refer to meshes by their names. */ aiString mName; - + /// NOT CURRENTLY IN USE. The number of attachment meshes. uint mNumAnimMeshes; - /** + /** * NOT CURRENTLY IN USE. Attachment meshes for this mesh, for vertex- - * based animation. - * - * Attachment meshes carry replacement data for some of the mesh's + * based animation. + * + * Attachment meshes carry replacement data for some of the mesh's * vertex components (usually positions, normals). */ aiAnimMesh** mAnimMeshes;