Whitespace cleanup.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@859 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
klickverbot 2010-11-21 19:57:34 +00:00
parent 6744cb32bc
commit 3bf11785c8
1 changed files with 39 additions and 39 deletions

View File

@ -229,42 +229,42 @@ extern ( C ) {
* by their ID and binds them to a time offset. * by their ID and binds them to a time offset.
*/ */
struct aiAnimMesh { struct aiAnimMesh {
/** /**
* Replacement for aiMesh.mVertices. * Replacement for aiMesh.mVertices.
* *
* If this array is non-null, it *must* contain mNumVertices entries. * If this array is non-null, it *must* contain mNumVertices entries.
* The corresponding array in the host mesh must be non-null as well - * The corresponding array in the host mesh must be non-null as well -
* animation meshes may neither add or nor remove vertex components (if * animation meshes may neither add or nor remove vertex components (if
* a replacement array is NULL and the corresponding source array is * a replacement array is NULL and the corresponding source array is
* not, the source data is taken instead). * not, the source data is taken instead).
*/ */
aiVector3D* mVertices; aiVector3D* mVertices;
/// Replacement for <code>aiMesh.mNormals</code>. /// Replacement for <code>aiMesh.mNormals</code>.
aiVector3D* mNormals; aiVector3D* mNormals;
/// Replacement for <code>aiMesh.mTangents</code>. /// Replacement for <code>aiMesh.mTangents</code>.
aiVector3D* mTangents; aiVector3D* mTangents;
/// Replacement for <code>aiMesh.mBitangents</code>. /// Replacement for <code>aiMesh.mBitangents</code>.
aiVector3D* mBitangents; aiVector3D* mBitangents;
/// Replacement for <code>aiMesh.mColors</code>. /// Replacement for <code>aiMesh.mColors</code>.
aiColor4D* mColors[ AI_MAX_NUMBER_OF_COLOR_SETS ]; aiColor4D* mColors[ AI_MAX_NUMBER_OF_COLOR_SETS ];
/// Replacement for <code>aiMesh.mTextureCoords</code>. /// Replacement for <code>aiMesh.mTextureCoords</code>.
aiVector3D* mTextureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ]; aiVector3D* mTextureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
/** /**
* The number of vertices in the aiAnimMesh, and thus the length of all * The number of vertices in the aiAnimMesh, and thus the length of all
* the member arrays. * the member arrays.
* *
* This has always the same value as the mNumVertices property in the * This has always the same value as the mNumVertices property in the
* corresponding aiMesh. It is duplicated here merely to make the length * corresponding aiMesh. It is duplicated here merely to make the length
* of the member arrays accessible even if the aiMesh is not known, e.g. * of the member arrays accessible even if the aiMesh is not known, e.g.
* from language bindings. * from language bindings.
*/ */
uint mNumVertices; uint mNumVertices;
} }
/** /**