Whitespace cleanup.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@859 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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6744cb32bc
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3bf11785c8
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@ -229,42 +229,42 @@ extern ( C ) {
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* by their ID and binds them to a time offset.
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* by their ID and binds them to a time offset.
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*/
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*/
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struct aiAnimMesh {
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struct aiAnimMesh {
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/**
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/**
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* Replacement for aiMesh.mVertices.
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* Replacement for aiMesh.mVertices.
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*
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*
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* If this array is non-null, it *must* contain mNumVertices entries.
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* If this array is non-null, it *must* contain mNumVertices entries.
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* The corresponding array in the host mesh must be non-null as well -
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* The corresponding array in the host mesh must be non-null as well -
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* animation meshes may neither add or nor remove vertex components (if
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* animation meshes may neither add or nor remove vertex components (if
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* a replacement array is NULL and the corresponding source array is
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* a replacement array is NULL and the corresponding source array is
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* not, the source data is taken instead).
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* not, the source data is taken instead).
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*/
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*/
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aiVector3D* mVertices;
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aiVector3D* mVertices;
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/// Replacement for <code>aiMesh.mNormals</code>.
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/// Replacement for <code>aiMesh.mNormals</code>.
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aiVector3D* mNormals;
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aiVector3D* mNormals;
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/// Replacement for <code>aiMesh.mTangents</code>.
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/// Replacement for <code>aiMesh.mTangents</code>.
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aiVector3D* mTangents;
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aiVector3D* mTangents;
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/// Replacement for <code>aiMesh.mBitangents</code>.
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/// Replacement for <code>aiMesh.mBitangents</code>.
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aiVector3D* mBitangents;
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aiVector3D* mBitangents;
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/// Replacement for <code>aiMesh.mColors</code>.
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/// Replacement for <code>aiMesh.mColors</code>.
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aiColor4D* mColors[ AI_MAX_NUMBER_OF_COLOR_SETS ];
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aiColor4D* mColors[ AI_MAX_NUMBER_OF_COLOR_SETS ];
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/// Replacement for <code>aiMesh.mTextureCoords</code>.
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/// Replacement for <code>aiMesh.mTextureCoords</code>.
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aiVector3D* mTextureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
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aiVector3D* mTextureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
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/**
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/**
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* The number of vertices in the aiAnimMesh, and thus the length of all
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* The number of vertices in the aiAnimMesh, and thus the length of all
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* the member arrays.
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* the member arrays.
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*
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*
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* This has always the same value as the mNumVertices property in the
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* This has always the same value as the mNumVertices property in the
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* corresponding aiMesh. It is duplicated here merely to make the length
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* corresponding aiMesh. It is duplicated here merely to make the length
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* of the member arrays accessible even if the aiMesh is not known, e.g.
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* of the member arrays accessible even if the aiMesh is not known, e.g.
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* from language bindings.
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* from language bindings.
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*/
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*/
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uint mNumVertices;
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uint mNumVertices;
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}
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}
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/**
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/**
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