Merge branch 'master' into patch-1

pull/1827/head
JeffH-BMG 2018-03-22 13:09:32 -04:00 committed by GitHub
commit 376586b164
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38 changed files with 563 additions and 361 deletions

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@ -32,8 +32,8 @@ Please check our Wiki as well: https://github.com/assimp/assimp/wiki
#### Supported file formats ####
A full list [is here](http://assimp.org/main_features_formats.html).
__Importers__:
- 3D
- 3DS
- 3MF
@ -109,6 +109,8 @@ __Exporters__:
- STEP
- glTF 1.0 (partial)
- glTF 2.0 (partial)
- 3MF ( experimental )
- FBX ( experimental )
### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.

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@ -72,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
unsigned int idx( NotSet );
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{
std::string s = mScene->mMaterials[i].mName;
std::string &s = mScene->mMaterials[i].mName;
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
*it = static_cast< char >( ::tolower( *it ) );
}

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@ -156,10 +156,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
TextureConverted_Index = 0;
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
if(tex_convd.ID == TextureConverted_ID)
return TextureConverted_Index;
else
TextureConverted_Index++;
if ( tex_convd.ID == TextureConverted_ID ) {
return TextureConverted_Index;
} else {
++TextureConverted_Index;
}
}
//

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@ -267,7 +267,9 @@ void Parser::Parse()
// at the file extension (ASE, ASK, ASC)
// *************************************************************
if (fmt)iFileFormat = fmt;
if ( fmt ) {
iFileFormat = fmt;
}
continue;
}
// main scene information
@ -427,28 +429,25 @@ void Parser::ParseLV1SoftSkinBlock()
// Reserve enough storage
vert.mBoneWeights.reserve(numWeights);
for (unsigned int w = 0; w < numWeights;++w)
{
std::string bone;
std::string bone;
for (unsigned int w = 0; w < numWeights;++w) {
bone.clear();
ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
// Find the bone in the mesh's list
std::pair<int,ai_real> me;
me.first = -1;
for (unsigned int n = 0; n < curMesh->mBones.size();++n)
{
if (curMesh->mBones[n].mName == bone)
{
for (unsigned int n = 0; n < curMesh->mBones.size();++n) {
if (curMesh->mBones[n].mName == bone) {
me.first = n;
break;
}
}
if (-1 == me.first)
{
if (-1 == me.first) {
// We don't have this bone yet, so add it to the list
me.first = (int)curMesh->mBones.size();
curMesh->mBones.push_back(ASE::Bone(bone));
me.first = static_cast<int>( curMesh->mBones.size() );
curMesh->mBones.push_back( ASE::Bone( bone ) );
}
ParseLV4MeshFloat( me.second );
@ -745,6 +744,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
// empty the texture won't be used later.
// ***********************************************************
bool parsePath = true;
std::string temp;
while (true)
{
if ('*' == *filePtr)
@ -753,7 +753,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
// type of map
if (TokenMatch(filePtr,"MAP_CLASS" ,9))
{
std::string temp;
temp.clear();
if(!ParseString(temp,"*MAP_CLASS"))
SkipToNextToken();
if (temp != "Bitmap" && temp != "Normal Bump")

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@ -199,6 +199,7 @@ aiNode* BVHLoader::ReadNode()
Node& internNode = mNodes.back();
// now read the node's contents
std::string siteToken;
while( 1)
{
std::string token = GetNextToken();
@ -218,7 +219,8 @@ aiNode* BVHLoader::ReadNode()
else if( token == "End")
{
// The real symbol is "End Site". Second part comes in a separate token
std::string siteToken = GetNextToken();
siteToken.clear();
siteToken = GetNextToken();
if( siteToken != "Site")
ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
@ -262,21 +264,18 @@ aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
aiNode* node = new aiNode( "EndSite_" + pParentName);
// now read the node's contents. Only possible entry is "OFFSET"
while( 1)
{
std::string token = GetNextToken();
std::string token;
while( 1) {
token.clear();
token = GetNextToken();
// end node's offset
if( token == "OFFSET")
{
if( token == "OFFSET") {
ReadNodeOffset( node);
}
else if( token == "}")
{
} else if( token == "}") {
// we're done with the end node
break;
} else
{
} else {
// everything else is a parse error
ThrowException( format() << "Unknown keyword \"" << token << "\"." );
}
@ -296,8 +295,10 @@ void BVHLoader::ReadNodeOffset( aiNode* pNode)
offset.z = GetNextTokenAsFloat();
// build a transformation matrix from it
pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x,
0.0f, 1.0f, 0.0f, offset.y,
0.0f, 0.0f, 1.0f, offset.z,
0.0f, 0.0f, 0.0f, 1.0f);
}
// ------------------------------------------------------------------------------------------------

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@ -251,7 +251,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
{
ai_assert(size <= 16 && _magic);
ai_assert( size <= 16 );
ai_assert( _magic );
if (!pIOHandler) {
return false;

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@ -1269,7 +1269,8 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag();
std::string node_idstr;
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
@ -1277,7 +1278,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
{
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-input");
node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string( "_matrix-input" );
std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
@ -1289,12 +1292,14 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
}
{
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-output");
node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string("_matrix-output");
std::vector<ai_real> keyframes;
keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
aiMatrix4x4 ScalingM; // identity
ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
@ -1361,7 +1366,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
PopTag();
mOutput << startstr << "</source>" << endstr;
}
}
for (size_t a = 0; a < anim->mNumChannels; ++a) {

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@ -1121,6 +1121,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
continue;
// now check all channels if they affect the current node
std::string targetID, subElement;
for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
cit != pSrcAnim->mChannels.end(); ++cit)
{
@ -1147,7 +1148,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
}
if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
continue;
std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
targetID.clear();
targetID = srcChannel.mTarget.substr( 0, slashPos);
if( targetID != srcNode->mID)
continue;
@ -1160,7 +1163,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
std::string subElement = srcChannel.mTarget.substr( dotPos+1);
subElement.clear();
subElement = srcChannel.mTarget.substr( dotPos+1);
if( subElement == "ANGLE")
entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
else if( subElement == "X")
@ -1181,7 +1185,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
if (bracketPos != std::string::npos)
{
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
std::string subElement = srcChannel.mTarget.substr(bracketPos);
subElement.clear();
subElement = srcChannel.mTarget.substr(bracketPos);
if (subElement == "(0)(0)")
entry.mSubElement = 0;
@ -1215,7 +1220,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
entry.mSubElement = 14;
else if (subElement == "(3)(3)")
entry.mSubElement = 15;
}
// determine which transform step is affected by this channel

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@ -117,6 +117,7 @@ bool D3MFExporter::exportArchive( const char *file ) {
if ( nullptr == m_zipArchive ) {
return false;
}
ok |= exportContentTypes();
ok |= export3DModel();
ok |= exportRelations();
@ -181,6 +182,8 @@ bool D3MFExporter::export3DModel() {
mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl;
writeMetaData();
writeBaseMaterials();
writeObjects();
@ -209,22 +212,45 @@ void D3MFExporter::writeHeader() {
mModelOutput << std::endl;
}
void D3MFExporter::writeMetaData() {
if ( nullptr == mScene->mMetaData ) {
return;
}
const unsigned int numMetaEntries( mScene->mMetaData->mNumProperties );
if ( 0 == numMetaEntries ) {
return;
}
const aiString *key;
const aiMetadataEntry *entry(nullptr);
for ( size_t i = 0; i < numMetaEntries; ++i ) {
mScene->mMetaData->Get( i, key, entry );
std::string k( key->C_Str() );
aiString value;
mScene->mMetaData->Get( k, value );
mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
mModelOutput << value.C_Str();
mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
}
}
void D3MFExporter::writeBaseMaterials() {
mModelOutput << "<basematerials id=\"1\">\n";
std::string strName, hexDiffuseColor , tmp;
for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
aiMaterial *mat = mScene->mMaterials[ i ];
std::string strName;
aiString name;
if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
strName = "basemat_" + to_string( i );
} else {
strName = name.C_Str();
}
std::string hexDiffuseColor;
aiColor4D color;
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
hexDiffuseColor.clear();
tmp.clear();
hexDiffuseColor = "#";
std::string tmp;
tmp = DecimalToHexa( color.r );
hexDiffuseColor += tmp;

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@ -76,6 +76,7 @@ public:
protected:
void writeHeader();
void writeMetaData();
void writeBaseMaterials();
void writeObjects();
void writeMesh( aiMesh *mesh );

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@ -94,14 +94,17 @@ public:
scene->mRootNode = new aiNode();
std::vector<aiNode*> children;
std::string nodeName;
while(ReadToEndElement(D3MF::XmlTag::model)) {
const std::string nodeName( xmlReader->getNodeName() );
nodeName = xmlReader->getNodeName();
if( nodeName == D3MF::XmlTag::object) {
children.push_back(ReadObject(scene));
} else if( nodeName == D3MF::XmlTag::build) {
//
} else if ( nodeName == D3MF::XmlTag::basematerials ) {
ReadBaseMaterials();
} else if ( nodeName == D3MF::XmlTag::meta ) {
ReadMetadata();
}
}
@ -109,19 +112,31 @@ public:
scene->mRootNode->mName.Set( "3MF" );
}
// import the metadata
if ( !mMetaData.empty() ) {
const size_t numMeta( mMetaData.size() );
scene->mMetaData = aiMetadata::Alloc( numMeta );
for ( size_t i = 0; i < numMeta; ++i ) {
aiString val( mMetaData[ i ].value );
scene->mMetaData->Set( i, mMetaData[ i ].name, val );
}
}
// import the meshes
scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size());
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
// import the materials
scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() );
if ( 0 != scene->mNumMaterials ) {
scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ];
std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials );
}
// create the scenegraph
scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
}
@ -180,6 +195,21 @@ private:
return mesh;
}
void ReadMetadata() {
const std::string name = xmlReader->getAttributeValue( D3MF::XmlTag::meta_name.c_str() );
xmlReader->read();
const std::string value = xmlReader->getNodeData();
if ( name.empty() ) {
return;
}
MetaEntry entry;
entry.name = name;
entry.value = value;
mMetaData.push_back( entry );
}
void ImportVertices(aiMesh* mesh) {
std::vector<aiVector3D> vertices;
while(ReadToEndElement(D3MF::XmlTag::vertices)) {
@ -253,7 +283,7 @@ private:
MatIdArray = it->second;
}
}
MatIdArray.push_back( newMatIdx );
MatIdArray.push_back( static_cast<unsigned int>( newMatIdx ) );
mMatId2MatArray[ mActiveMatGroup ] = MatIdArray;
}
@ -371,8 +401,12 @@ private:
return false;
}
private:
struct MetaEntry {
std::string name;
std::string value;
};
std::vector<MetaEntry> mMetaData;
std::vector<aiMesh*> mMeshes;
MatArray mMatArray;
unsigned int mActiveMatGroup;

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@ -288,8 +288,8 @@ bool D3MFZipArchive::Exists(const char* pFile) const {
return false;
}
std::string rFile(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
std::string filename(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
bool exist( false );
if(it != m_ArchiveMap.end()) {
exist = true;

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@ -169,7 +169,6 @@ public:
}
private:
LineSplitter splitter;
int groupcode;
std::string value;

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@ -76,7 +76,7 @@ bool DefaultIOSystem::Exists( const char* pFile) const
#ifdef _WIN32
wchar_t fileName16[PATHLIMIT];
bool isUnicode = IsTextUnicode(pFile, strlen(pFile), NULL);
bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL);
if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
@ -110,7 +110,7 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
FILE* file;
#ifdef _WIN32
wchar_t fileName16[PATHLIMIT];
bool isUnicode = IsTextUnicode(strFile, strlen(strFile), NULL );
bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL );
if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
std::string mode8(strMode);
@ -158,7 +158,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
{
ai_assert(in && _out);
#if defined( _MSC_VER ) || defined( __MINGW32__ )
bool isUnicode = IsTextUnicode(in, strlen(in), NULL);
bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL);
if (isUnicode) {
wchar_t out16[PATHLIMIT];
wchar_t in16[PATHLIMIT];

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@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of DefaultLogger (and Logger)
*/
// Default log streams
#include "Win32DebugLogStream.h"
#include "StdOStreamLogStream.h"
@ -62,8 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_SINGLETHREADED
# include <thread>
# include <mutex>
std::mutex loggerMutex;
std::mutex loggerMutex;
#endif
namespace Assimp {
@ -76,22 +74,19 @@ static const unsigned int SeverityAll = Logger::Info | Logger::Err | Logger::War
// ----------------------------------------------------------------------------------
// Represents a log-stream + its error severity
struct LogStreamInfo
{
unsigned int m_uiErrorSeverity;
LogStream *m_pStream;
struct LogStreamInfo {
unsigned int m_uiErrorSeverity;
LogStream *m_pStream;
// Constructor
LogStreamInfo( unsigned int uiErrorSev, LogStream *pStream ) :
m_uiErrorSeverity( uiErrorSev ),
m_pStream( pStream )
{
m_pStream( pStream ) {
// empty
}
// Destructor
~LogStreamInfo()
{
~LogStreamInfo() {
delete m_pStream;
}
};
@ -109,7 +104,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
#ifdef WIN32
return new Win32DebugLogStream();
#else
return NULL;
return nullptr;
#endif
// Platform-independent default streams
@ -118,7 +113,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
case aiDefaultLogStream_STDOUT:
return new StdOStreamLogStream(std::cout);
case aiDefaultLogStream_FILE:
return (name && *name ? new FileLogStream(name,io) : NULL);
return (name && *name ? new FileLogStream(name,io) : nullptr );
default:
// We don't know this default log stream, so raise an assertion
ai_assert(false);
@ -134,34 +129,38 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
Logger *DefaultLogger::create(const char* name /*= "AssimpLog.txt"*/,
LogSeverity severity /*= NORMAL*/,
unsigned int defStreams /*= aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE*/,
IOSystem* io /*= NULL*/)
{
IOSystem* io /*= NULL*/) {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
#endif
if (m_pLogger && !isNullLogger() )
if ( m_pLogger && !isNullLogger() ) {
delete m_pLogger;
}
m_pLogger = new DefaultLogger( severity );
// Attach default log streams
// Stream the log to the MSVC debugger?
if (defStreams & aiDefaultLogStream_DEBUGGER)
m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_DEBUGGER));
if ( defStreams & aiDefaultLogStream_DEBUGGER ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_DEBUGGER ) );
}
// Stream the log to COUT?
if (defStreams & aiDefaultLogStream_STDOUT)
m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_STDOUT));
if ( defStreams & aiDefaultLogStream_STDOUT ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDOUT ) );
}
// Stream the log to CERR?
if (defStreams & aiDefaultLogStream_STDERR)
m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_STDERR));
if ( defStreams & aiDefaultLogStream_STDERR ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDERR ) );
}
// Stream the log to a file
if (defStreams & aiDefaultLogStream_FILE && name && *name)
m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_FILE,name,io));
if ( defStreams & aiDefaultLogStream_FILE && name && *name ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_FILE, name, io ) );
}
return m_pLogger;
}
@ -200,7 +199,6 @@ void Logger::warn(const char* message) {
// ----------------------------------------------------------------------------------
void Logger::error(const char* message) {
// SECURITY FIX: see above
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
return;
@ -209,23 +207,24 @@ void Logger::error(const char* message) {
}
// ----------------------------------------------------------------------------------
void DefaultLogger::set( Logger *logger )
{
void DefaultLogger::set( Logger *logger ) {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
#endif
if (!logger)logger = &s_pNullLogger;
if (m_pLogger && !isNullLogger() )
if ( nullptr == logger ) {
logger = &s_pNullLogger;
}
if ( nullptr != m_pLogger && !isNullLogger() ) {
delete m_pLogger;
}
DefaultLogger::m_pLogger = logger;
}
// ----------------------------------------------------------------------------------
bool DefaultLogger::isNullLogger()
{
bool DefaultLogger::isNullLogger() {
return m_pLogger == &s_pNullLogger;
}
@ -236,8 +235,7 @@ Logger *DefaultLogger::get() {
// ----------------------------------------------------------------------------------
// Kills the only instance
void DefaultLogger::kill()
{
void DefaultLogger::kill() {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
@ -252,10 +250,10 @@ void DefaultLogger::kill()
// ----------------------------------------------------------------------------------
// Debug message
void DefaultLogger::OnDebug( const char* message )
{
if ( m_Severity == Logger::NORMAL )
return;
void DefaultLogger::OnDebug( const char* message ) {
if ( m_Severity == Logger::NORMAL ) {
return;
}
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
@ -266,8 +264,7 @@ void DefaultLogger::OnDebug( const char* message )
// ----------------------------------------------------------------------------------
// Logs an info
void DefaultLogger::OnInfo( const char* message )
{
void DefaultLogger::OnInfo( const char* message ){
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Info, T%u: %s", GetThreadID(), message );
@ -277,8 +274,7 @@ void DefaultLogger::OnInfo( const char* message )
// ----------------------------------------------------------------------------------
// Logs a warning
void DefaultLogger::OnWarn( const char* message )
{
void DefaultLogger::OnWarn( const char* message ) {
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Warn, T%u: %s", GetThreadID(), message );
@ -288,8 +284,7 @@ void DefaultLogger::OnWarn( const char* message )
// ----------------------------------------------------------------------------------
// Logs an error
void DefaultLogger::OnError( const char* message )
{
void DefaultLogger::OnError( const char* message ) {
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[ Size ];
ai_snprintf(msg, Size, "Error, T%u: %s", GetThreadID(), message );
@ -299,10 +294,10 @@ void DefaultLogger::OnError( const char* message )
// ----------------------------------------------------------------------------------
// Will attach a new stream
bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
{
if (!pStream)
bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity ) {
if ( nullptr == pStream ) {
return false;
}
if (0 == severity) {
severity = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
@ -312,8 +307,7 @@ bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
it != m_StreamArray.end();
++it )
{
if ( (*it)->m_pStream == pStream )
{
if ( (*it)->m_pStream == pStream ) {
(*it)->m_uiErrorSeverity |= severity;
return true;
}
@ -326,34 +320,31 @@ bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
// ----------------------------------------------------------------------------------
// Detach a stream
bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
{
if (!pStream)
bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity ) {
if ( nullptr == pStream ) {
return false;
}
if (0 == severity) {
severity = SeverityAll;
}
for ( StreamIt it = m_StreamArray.begin();
it != m_StreamArray.end();
++it )
{
if ( (*it)->m_pStream == pStream )
{
bool res( false );
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
if ( (*it)->m_pStream == pStream ) {
(*it)->m_uiErrorSeverity &= ~severity;
if ( (*it)->m_uiErrorSeverity == 0 )
{
if ( (*it)->m_uiErrorSeverity == 0 ) {
// don't delete the underlying stream 'cause the caller gains ownership again
(**it).m_pStream = NULL;
(**it).m_pStream = nullptr;
delete *it;
m_StreamArray.erase( it );
res = true;
break;
}
return true;
}
}
return false;
return res;
}
// ----------------------------------------------------------------------------------
@ -361,15 +352,13 @@ bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
DefaultLogger::DefaultLogger(LogSeverity severity)
: Logger ( severity )
, noRepeatMsg (false)
, lastLen( 0 )
{
, lastLen( 0 ) {
lastMsg[0] = '\0';
}
// ----------------------------------------------------------------------------------
// Destructor
DefaultLogger::~DefaultLogger()
{
DefaultLogger::~DefaultLogger() {
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
// also frees the underlying stream, we are its owner.
delete *it;
@ -378,9 +367,8 @@ DefaultLogger::~DefaultLogger()
// ----------------------------------------------------------------------------------
// Writes message to stream
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev )
{
ai_assert(NULL != message);
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev ) {
ai_assert(nullptr != message);
// Check whether this is a repeated message
if (! ::strncmp( message,lastMsg, lastLen-1))

View File

@ -99,22 +99,22 @@ void EmbedTexturesProcess::Execute(aiScene* pScene) {
}
bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
uint32_t imageSize = 0;
std::string imagePath = path;
std::streampos imageSize = 0;
std::string imagePath = path;
// Test path directly
std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
if ((imageSize = file.tellg()) == std::streampos(-1)) {
DefaultLogger::get()->warn("EmbedTexturesProcess: Cannot find image: " + imagePath + ". Will try to find it in root folder.");
// Test path in root path
imagePath = mRootPath + path;
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
if ((imageSize = file.tellg()) == std::streampos(-1)) {
// Test path basename in root path
imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
if ((imageSize = file.tellg()) == std::streampos(-1)) {
DefaultLogger::get()->error("EmbedTexturesProcess: Unable to embed texture: " + path + ".");
return false;
}
@ -134,7 +134,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
// Add the new texture
auto pTexture = new aiTexture();
pTexture->mHeight = 0; // Means that this is still compressed
pTexture->mWidth = imageSize;
pTexture->mWidth = static_cast<uint32_t>(imageSize);
pTexture->pcData = imageContent;
auto extension = path.substr(path.find_last_of('.') + 1u);

View File

@ -308,7 +308,8 @@ bool IsVerboseFormat(const aiScene* pScene) {
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) {
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
unsigned int pPreprocessing, const ExportProperties* pProperties) {
ASSIMP_BEGIN_EXCEPTION_REGION();
// when they create scenes from scratch, users will likely create them not in verbose

View File

@ -704,7 +704,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
aiMatrix4x4::Scaling( GeometricScaling, chain[ TransformationComp_GeometricScaling ] );
aiVector3D GeometricScalingInverse = GeometricScaling;
bool canscale = true;
for (size_t i = 0; i < 3; ++i) {
for (unsigned int i = 0; i < 3; ++i) {
if ( std::fabs( GeometricScalingInverse[i] ) > zero_epsilon ) {
GeometricScalingInverse[i] = 1.0f / GeometricScaling[i];
} else {
@ -1642,9 +1642,8 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
}
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
const std::string& propName,
aiTextureType target, const MeshGeometry* const mesh )
{
const std::string& propName,
aiTextureType target, const MeshGeometry* const mesh ) {
LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
if ( it == layeredTextures.end() ) {
return;
@ -1888,11 +1887,11 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
// TransparentColor / TransparencyFactor... gee thanks FBX :rolleyes:
const aiColor3D& Transparent = GetColorPropertyFactored( props, "TransparentColor", "TransparencyFactor", ok );
float CalculatedOpacity = 1.0;
float CalculatedOpacity = 1.0f;
if ( ok ) {
out_mat->AddProperty( &Transparent, 1, AI_MATKEY_COLOR_TRANSPARENT );
// as calculated by FBX SDK 2017:
CalculatedOpacity = 1.0 - ((Transparent.r + Transparent.g + Transparent.b) / 3.0);
CalculatedOpacity = 1.0f - ((Transparent.r + Transparent.g + Transparent.b) / 3.0f);
}
// use of TransparencyFactor is inconsistent.

View File

@ -182,7 +182,7 @@ void FBX::Node::Begin(Assimp::StreamWriterLE &s)
s.PutU4(0); // total property section length
// node name
s.PutU1(name.size()); // length of node name
s.PutU1(uint8_t(name.size())); // length of node name
s.PutString(name); // node name as raw bytes
// property data comes after here
@ -217,8 +217,8 @@ void FBX::Node::EndProperties(
ai_assert(pos > property_start);
size_t property_section_size = pos - property_start;
s.Seek(start_pos + 4);
s.PutU4(num_properties);
s.PutU4(property_section_size);
s.PutU4(uint32_t(num_properties));
s.PutU4(uint32_t(property_section_size));
s.Seek(pos);
}
@ -232,7 +232,7 @@ void FBX::Node::End(
// now go back and write initial pos
this->end_pos = s.Tell();
s.Seek(start_pos);
s.PutU4(end_pos);
s.PutU4(uint32_t(end_pos));
s.Seek(end_pos);
}
@ -251,9 +251,9 @@ void FBX::Node::WritePropertyNode(
Node node(name);
node.Begin(s);
s.PutU1('d');
s.PutU4(v.size()); // number of elements
s.PutU4(uint32_t(v.size())); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
s.PutU4(v.size() * 8); // data size
s.PutU4(uint32_t(v.size()) * 8); // data size
for (auto it = v.begin(); it != v.end(); ++it) { s.PutF8(*it); }
node.EndProperties(s, 1);
node.End(s, false);
@ -271,9 +271,9 @@ void FBX::Node::WritePropertyNode(
Node node(name);
node.Begin(s);
s.PutU1('i');
s.PutU4(v.size()); // number of elements
s.PutU4(uint32_t(v.size())); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
s.PutU4(v.size() * 4); // data size
s.PutU4(uint32_t(v.size()) * 4); // data size
for (auto it = v.begin(); it != v.end(); ++it) { s.PutI4(*it); }
node.EndProperties(s, 1);
node.End(s, false);

View File

@ -127,8 +127,8 @@ FBX::Property::Property(const aiMatrix4x4& vm)
: type('d'), data(8*16)
{
double* d = reinterpret_cast<double*>(data.data());
for (size_t c = 0; c < 4; ++c) {
for (size_t r = 0; r < 4; ++r) {
for (unsigned int c = 0; c < 4; ++c) {
for (unsigned int r = 0; r < 4; ++r) {
d[4*c+r] = vm[r][c];
}
}
@ -164,15 +164,15 @@ void FBX::Property::Dump(Assimp::StreamWriterLE &s)
case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(data.data()))); return;
case 'S':
case 'R':
s.PutU4(data.size());
s.PutU4(uint32_t(data.size()));
for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
return;
case 'i':
N = data.size() / 4;
s.PutU4(N); // number of elements
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(data.size()); // data size
s.PutU4(uint32_t(data.size())); // data size
d = data.data();
for (size_t i = 0; i < N; ++i) {
s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
@ -180,10 +180,10 @@ void FBX::Property::Dump(Assimp::StreamWriterLE &s)
return;
case 'd':
N = data.size() / 8;
s.PutU4(N); // number of elements
s.PutU4(uint32_t(N)); // number of elements
s.PutU4(0); // no encoding (1 would be zip-compressed)
// TODO: compress if large?
s.PutU4(data.size()); // data size
s.PutU4(uint32_t(data.size())); // data size
d = data.data();
for (size_t i = 0; i < N; ++i) {
s.PutF8((reinterpret_cast<double*>(d))[i]);

View File

@ -460,7 +460,7 @@ size_t count_images(const aiScene* scene) {
){
const aiTextureType textype = static_cast<aiTextureType>(tt);
const size_t texcount = mat->GetTextureCount(textype);
for (size_t j = 0; j < texcount; ++j) {
for (unsigned int j = 0; j < texcount; ++j) {
mat->GetTexture(textype, j, &texpath);
images.insert(std::string(texpath.C_Str()));
}
@ -593,7 +593,7 @@ void FBXExporter::WriteDefinitions ()
// Model / FbxNode
// <~~ node heirarchy
count = count_nodes(mScene->mRootNode) - 1; // (not counting root node)
count = int32_t(count_nodes(mScene->mRootNode)) - 1; // (not counting root node)
if (count) {
n = FBX::Node("ObjectType", Property("Model"));
n.AddChild("Count", count);
@ -763,7 +763,7 @@ void FBXExporter::WriteDefinitions ()
// Video / FbxVideo
// one for each image file.
count = count_images(mScene);
count = int32_t(count_images(mScene));
if (count) {
n = FBX::Node("ObjectType", Property("Video"));
n.AddChild("Count", count);
@ -792,7 +792,7 @@ void FBXExporter::WriteDefinitions ()
// Texture / FbxFileTexture
// <~~ aiTexture
count = count_textures(mScene);
count = int32_t(count_textures(mScene));
if (count) {
n = FBX::Node("ObjectType", Property("Texture"));
n.AddChild("Count", count);
@ -848,7 +848,7 @@ void FBXExporter::WriteDefinitions ()
}
// Deformer
count = count_deformers(mScene);
count = int32_t(count_deformers(mScene));
if (count) {
n = FBX::Node("ObjectType", Property("Deformer"));
n.AddChild("Count", count);
@ -943,7 +943,7 @@ void FBXExporter::WriteObjects ()
std::vector<int32_t> vertex_indices;
// map of vertex value to its index in the data vector
std::map<aiVector3D,size_t> index_by_vertex_value;
size_t index = 0;
int32_t index = 0;
for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
aiVector3D vtx = m->mVertices[vi];
auto elem = index_by_vertex_value.find(vtx);
@ -955,7 +955,7 @@ void FBXExporter::WriteObjects ()
flattened_vertices.push_back(vtx[2]);
++index;
} else {
vertex_indices.push_back(elem->second);
vertex_indices.push_back(int32_t(elem->second));
}
}
FBX::Node::WritePropertyNode(
@ -1052,7 +1052,7 @@ void FBXExporter::WriteObjects ()
std::vector<double> uv_data;
std::vector<int32_t> uv_indices;
std::map<aiVector3D,int32_t> index_by_uv;
size_t index = 0;
int32_t index = 0;
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
@ -1062,7 +1062,7 @@ void FBXExporter::WriteObjects ()
if (elem == index_by_uv.end()) {
index_by_uv[uv] = index;
uv_indices.push_back(index);
for (size_t x = 0; x < m->mNumUVComponents[uvi]; ++x) {
for (unsigned int x = 0; x < m->mNumUVComponents[uvi]; ++x) {
uv_data.push_back(uv[x]);
}
++index;
@ -1208,13 +1208,13 @@ void FBXExporter::WriteObjects ()
// and usualy are completely ignored when loading.
// One notable exception is the "Opacity" property,
// which Blender uses as (1.0 - alpha).
c.r = 0; c.g = 0; c.b = 0;
c.r = 0.0f; c.g = 0.0f; c.b = 0.0f;
m->Get(AI_MATKEY_COLOR_EMISSIVE, c);
p.AddP70vector("Emissive", c.r, c.g, c.b);
c.r = 0.2; c.g = 0.2; c.b = 0.2;
c.r = 0.2f; c.g = 0.2f; c.b = 0.2f;
m->Get(AI_MATKEY_COLOR_AMBIENT, c);
p.AddP70vector("Ambient", c.r, c.g, c.b);
c.r = 0.8; c.g = 0.8; c.b = 0.8;
c.r = 0.8f; c.g = 0.8f; c.b = 0.8f;
m->Get(AI_MATKEY_COLOR_DIFFUSE, c);
p.AddP70vector("Diffuse", c.r, c.g, c.b);
// The FBX SDK determines "Opacity" from transparency colour (RGB)
@ -1223,29 +1223,29 @@ void FBXExporter::WriteObjects ()
// so we should take it from AI_MATKEY_OPACITY if possible.
// It might make more sense to use TransparencyFactor,
// but Blender actually loads "Opacity" correctly, so let's use it.
f = 1.0;
f = 1.0f;
if (m->Get(AI_MATKEY_COLOR_TRANSPARENT, c) == aiReturn_SUCCESS) {
f = 1.0 - ((c.r + c.g + c.b) / 3);
f = 1.0f - ((c.r + c.g + c.b) / 3.0f);
}
m->Get(AI_MATKEY_OPACITY, f);
p.AddP70double("Opacity", f);
if (phong) {
// specular color is multiplied by shininess_strength
c.r = 0.2; c.g = 0.2; c.b = 0.2;
c.r = 0.2f; c.g = 0.2f; c.b = 0.2f;
m->Get(AI_MATKEY_COLOR_SPECULAR, c);
f = 1.0;
f = 1.0f;
m->Get(AI_MATKEY_SHININESS_STRENGTH, f);
p.AddP70vector("Specular", f*c.r, f*c.g, f*c.b);
f = 20.0;
f = 20.0f;
m->Get(AI_MATKEY_SHININESS, f);
p.AddP70double("Shininess", f);
// Legacy "Reflectivity" is F*F*((R+G+B)/3),
// where F is the proportion of light reflected (AKA reflectivity),
// and RGB is the reflective colour of the material.
// No idea why, but we might as well set it the same way.
f = 0.0;
f = 0.0f;
m->Get(AI_MATKEY_REFLECTIVITY, f);
c.r = 1.0, c.g = 1.0, c.b = 1.0;
c.r = 1.0f, c.g = 1.0f, c.b = 1.0f;
m->Get(AI_MATKEY_COLOR_REFLECTIVE, c);
p.AddP70double("Reflectivity", f*f*((c.r+c.g+c.b)/3.0));
}
@ -1269,7 +1269,7 @@ void FBXExporter::WriteObjects ()
const aiTextureType textype = static_cast<aiTextureType>(tt);
const size_t texcount = mat->GetTextureCount(textype);
for (size_t j = 0; j < texcount; ++j) {
mat->GetTexture(textype, j, &texpath);
mat->GetTexture(textype, (unsigned int)j, &texpath);
const std::string texstring = texpath.C_Str();
auto elem = uid_by_image.find(texstring);
if (elem == uid_by_image.end()) {
@ -1591,7 +1591,7 @@ void FBXExporter::WriteObjects ()
std::vector<int32_t> vertex_indices;
// map of vertex value to its index in the data vector
std::map<aiVector3D,size_t> index_by_vertex_value;
size_t index = 0;
int32_t index = 0;
for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
aiVector3D vtx = m->mVertices[vi];
auto elem = index_by_vertex_value.find(vtx);
@ -1600,7 +1600,7 @@ void FBXExporter::WriteObjects ()
index_by_vertex_value[vtx] = index;
++index;
} else {
vertex_indices.push_back(elem->second);
vertex_indices.push_back(int32_t(elem->second));
}
}
@ -1616,7 +1616,7 @@ void FBXExporter::WriteObjects ()
// as it can be instanced to many nodes.
// All we can do is assume no instancing,
// and take the first node we find that contains the mesh.
aiNode* mesh_node = get_node_for_mesh(mi, mScene->mRootNode);
aiNode* mesh_node = get_node_for_mesh((unsigned int)mi, mScene->mRootNode);
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
// now make a subdeformer for each bone in the skeleton
@ -1682,7 +1682,7 @@ void FBXExporter::WriteObjects ()
// this should be the same as the bone's mOffsetMatrix.
// if it's not the same, the skeleton isn't in the bind pose.
const float epsilon = 1e-5; // some error is to be expected
const float epsilon = 1e-5f; // some error is to be expected
bool bone_xform_okay = true;
if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) {
not_in_bind_pose.insert(b);
@ -2002,7 +2002,7 @@ void FBXExporter::WriteModelNodes(
transform_chain.emplace_back(elem->first, t);
break;
case 'r': // rotation
r *= DEG;
r *= float(DEG);
transform_chain.emplace_back(elem->first, r);
break;
case 's': // scale

View File

@ -622,7 +622,6 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
if (s != std::string::npos) {
DefaultLogger::get()->info("File extension not known, trying signature-based detection");
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
imp = pimpl->mImporter[a];
break;
@ -947,6 +946,7 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const
size_t Importer::GetImporterIndex (const char* szExtension) const
{
ai_assert(szExtension);
ASSIMP_BEGIN_EXCEPTION_REGION();
// skip over wildcard and dot characters at string head --

View File

@ -583,9 +583,8 @@ typedef std::map<std::string, std::string> Metadata;
// ------------------------------------------------------------------------------------------------
void ProcessMetadata(const Schema_2x3::ListOf< Schema_2x3::Lazy< Schema_2x3::IfcProperty >, 1, 0 >& set, ConversionData& conv, Metadata& properties,
const std::string& prefix = "",
unsigned int nest = 0)
{
const std::string& prefix = "",
unsigned int nest = 0) {
for(const Schema_2x3::IfcProperty& property : set) {
const std::string& key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
if (const Schema_2x3::IfcPropertySingleValue* const singleValue = property.ToPtr<Schema_2x3::IfcPropertySingleValue>()) {

View File

@ -132,18 +132,18 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMt
mOutputMat.precision(16);
WriteGeometryFile(noMtl);
if (!noMtl)
if ( !noMtl ) {
WriteMaterialFile();
}
}
// ------------------------------------------------------------------------------------------------
ObjExporter::~ObjExporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
std::string ObjExporter :: GetMaterialLibName()
{
std::string ObjExporter::GetMaterialLibName() {
// within the Obj file, we use just the relative file name with the path stripped
const std::string& s = GetMaterialLibFileName();
std::string::size_type il = s.find_last_of("/\\");
@ -158,8 +158,9 @@ std::string ObjExporter :: GetMaterialLibName()
std::string ObjExporter::GetMaterialLibFileName() {
// Remove existing .obj file extension so that the final material file name will be fileName.mtl and not fileName.obj.mtl
size_t lastdot = filename.find_last_of('.');
if (lastdot != std::string::npos)
return filename.substr(0, lastdot) + MaterialExt;
if ( lastdot != std::string::npos ) {
return filename.substr( 0, lastdot ) + MaterialExt;
}
return filename + MaterialExt;
}
@ -172,8 +173,7 @@ void ObjExporter::WriteHeader(std::ostringstream& out) {
}
// ------------------------------------------------------------------------------------------------
std::string ObjExporter::GetMaterialName(unsigned int index)
{
std::string ObjExporter::GetMaterialName(unsigned int index) {
const aiMaterial* const mat = pScene->mMaterials[index];
if ( nullptr == mat ) {
static const std::string EmptyStr;
@ -191,8 +191,7 @@ std::string ObjExporter::GetMaterialName(unsigned int index)
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::WriteMaterialFile()
{
void ObjExporter::WriteMaterialFile() {
WriteHeader(mOutputMat);
for(unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
@ -310,8 +309,9 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
if (!m.name.empty()) {
mOutput << "g " << m.name << endl;
}
if (!noMtl)
if ( !noMtl ) {
mOutput << "usemtl " << m.matname << endl;
}
for(const Face& f : m.faces) {
mOutput << f.kind << ' ';
@ -382,7 +382,7 @@ void ObjExporter::colIndexMap::getColors( std::vector<aiColor4D> &colors ) {
// ------------------------------------------------------------------------------------------------
void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat) {
mMeshes.push_back(MeshInstance());
mMeshes.push_back(MeshInstance() );
MeshInstance& mesh = mMeshes.back();
mesh.name = std::string( name.data, name.length );
@ -436,8 +436,7 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent)
{
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent) {
const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {

View File

@ -207,30 +207,24 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// Create the root node of the scene
pScene->mRootNode = new aiNode;
if ( !pModel->m_ModelName.empty() )
{
if ( !pModel->m_ModelName.empty() ) {
// Set the name of the scene
pScene->mRootNode->mName.Set(pModel->m_ModelName);
}
else
{
} else {
// This is a fatal error, so break down the application
ai_assert(false);
}
// Create nodes for the whole scene
std::vector<aiMesh*> MeshArray;
for (size_t index = 0; index < pModel->m_Objects.size(); index++)
{
for (size_t index = 0; index < pModel->m_Objects.size(); ++index ) {
createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
}
// Create mesh pointer buffer for this scene
if (pScene->mNumMeshes > 0)
{
if (pScene->mNumMeshes > 0) {
pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
for (size_t index =0; index < MeshArray.size(); index++)
{
for (size_t index =0; index < MeshArray.size(); ++index ) {
pScene->mMeshes[ index ] = MeshArray[ index ];
}
}
@ -261,8 +255,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
appendChildToParentNode( pParent, pNode );
}
for ( size_t i=0; i< pObject->m_Meshes.size(); i++ )
{
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
unsigned int meshId = pObject->m_Meshes[ i ];
aiMesh *pMesh = createTopology( pModel, pObject, meshId );
if( pMesh ) {
@ -275,8 +268,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
}
// Create all nodes from the sub-objects stored in the current object
if ( !pObject->m_SubObjects.empty() )
{
if ( !pObject->m_SubObjects.empty() ) {
size_t numChilds = pObject->m_SubObjects.size();
pNode->mNumChildren = static_cast<unsigned int>( numChilds );
pNode->mChildren = new aiNode*[ numChilds ];
@ -286,16 +278,14 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
// Set mesh instances into scene- and node-instances
const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
if ( meshSizeDiff > 0 )
{
if ( meshSizeDiff > 0 ) {
pNode->mMeshes = new unsigned int[ meshSizeDiff ];
pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
size_t index = 0;
for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
{
for (size_t i = oldMeshSize; i < MeshArray.size(); ++i ) {
pNode->mMeshes[ index ] = pScene->mNumMeshes;
pScene->mNumMeshes++;
index++;
++index;
}
}

View File

@ -612,13 +612,14 @@ void ObjFileParser::getMaterialLib() {
if ( '/' != *path.rbegin() ) {
path += '/';
}
absName = path + strMatName;
absName += path;
absName += strMatName;
} else {
absName = strMatName;
}
IOStream *pFile = m_pIO->Open( absName );
if (!pFile ) {
IOStream *pFile = m_pIO->Open( absName );
if ( nullptr == pFile ) {
DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
std::string strMatFallbackName = m_originalObjFileName.substr(0, m_originalObjFileName.length() - 3) + "mtl";
DefaultLogger::get()->info("OBJ: Opening fallback material file " + strMatFallbackName);

View File

@ -52,27 +52,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream>
#include <cctype>
namespace Assimp
{
namespace Ogre
{
namespace Assimp {
namespace Ogre {
/// Returns a lower cased copy of @s.
static inline std::string ToLower(std::string s)
static AI_FORCE_INLINE
std::string ToLower(std::string s)
{
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
return s;
}
/// Returns if @c s ends with @c suffix. If @c caseSensitive is false, both strings will be lower cased before matching.
static inline bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true)
{
if (s.empty() || suffix.empty())
{
static AI_FORCE_INLINE
bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true) {
if (s.empty() || suffix.empty()) {
return false;
}
else if (s.length() < suffix.length())
{
} else if (s.length() < suffix.length()) {
return false;
}
@ -82,48 +78,43 @@ static inline bool EndsWith(const std::string &s, const std::string &suffix, boo
size_t len = suffix.length();
std::string sSuffix = s.substr(s.length()-len, len);
return (ASSIMP_stricmp(sSuffix, suffix) == 0);
}
// Below trim functions adapted from http://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring
/// Trim from start
static inline std::string &TrimLeft(std::string &s, bool newlines = true)
{
if (!newlines)
{
static AI_FORCE_INLINE
std::string &TrimLeft(std::string &s, bool newlines = true) {
if (!newlines) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpace<char>(c); }));
}
else
{
} else {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); }));
}
return s;
}
/// Trim from end
static inline std::string &TrimRight(std::string &s, bool newlines = true)
{
if (!newlines)
{
static AI_FORCE_INLINE
std::string &TrimRight(std::string &s, bool newlines = true) {
if (!newlines) {
s.erase(std::find_if(s.rbegin(), s.rend(), [](char c) { return !Assimp::IsSpace<char>(c); }).base(),s.end());
}
else
{
} else {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); }));
}
return s;
}
/// Trim from both ends
static inline std::string &Trim(std::string &s, bool newlines = true)
{
static AI_FORCE_INLINE
std::string &Trim(std::string &s, bool newlines = true) {
return TrimLeft(TrimRight(s, newlines), newlines);
}
/// Skips a line from current @ss position until a newline. Returns the skipped part.
static inline std::string SkipLine(std::stringstream &ss)
{
static AI_FORCE_INLINE
std::string SkipLine(std::stringstream &ss) {
std::string skipped;
getline(ss, skipped);
return skipped;
@ -131,8 +122,8 @@ static inline std::string SkipLine(std::stringstream &ss)
/// Skips a line and reads next element from @c ss to @c nextElement.
/** @return Skipped line content until newline. */
static inline std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement)
{
static AI_FORCE_INLINE
std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement) {
std::string skipped = SkipLine(ss);
ss >> nextElement;
return skipped;

View File

@ -213,18 +213,18 @@ std::string &OgreXmlSerializer::SkipCurrentNode()
DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">");
#endif
for(;;)
{
if (!m_reader->read())
{
for(;;) {
if (!m_reader->read()) {
m_currentNodeName = "";
return m_currentNodeName;
}
if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END)
if ( m_reader->getNodeType() != irr::io::EXN_ELEMENT_END ) {
continue;
else if (std::string(m_reader->getNodeName()) == m_currentNodeName)
} else if ( std::string( m_reader->getNodeName() ) == m_currentNodeName ) {
break;
}
}
return NextNode();
}
@ -303,17 +303,16 @@ static const char *anZ = "z";
// Mesh
MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader)
{
MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader) {
OgreXmlSerializer serializer(reader);
MeshXml *mesh = new MeshXml();
serializer.ReadMesh(mesh);
return mesh;
}
void OgreXmlSerializer::ReadMesh(MeshXml *mesh)
{
void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
if (NextNode() != nnMesh) {
throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <mesh>");
}

View File

@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/SceneCombiner.h>
#include <assimp/StringUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/metadata.h>
#include <assimp/Hash.h>
#include "time.h"
#include <assimp/DefaultLogger.hpp>
@ -806,8 +807,9 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mNormals) {
::memcpy(pv2,(*it)->mNormals,(*it)->mNumVertices*sizeof(aiVector3D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: Normals expected but input mesh contains no normals" );
}
else DefaultLogger::get()->warn("JoinMeshes: Normals expected but input mesh contains no normals");
pv2 += (*it)->mNumVertices;
}
}
@ -817,28 +819,29 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
pv2 = out->mTangents = new aiVector3D[out->mNumVertices];
aiVector3D* pv2b = out->mBitangents = new aiVector3D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mTangents) {
::memcpy(pv2, (*it)->mTangents, (*it)->mNumVertices*sizeof(aiVector3D));
::memcpy(pv2b,(*it)->mBitangents,(*it)->mNumVertices*sizeof(aiVector3D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: Tangents expected but input mesh contains no tangents" );
}
else DefaultLogger::get()->warn("JoinMeshes: Tangents expected but input mesh contains no tangents");
pv2 += (*it)->mNumVertices;
pv2b += (*it)->mNumVertices;
}
}
// copy texture coordinates
unsigned int n = 0;
while ((**begin).HasTextureCoords(n)) {
while ((**begin).HasTextureCoords(n)) {
out->mNumUVComponents[n] = (*begin)->mNumUVComponents[n];
pv2 = out->mTextureCoords[n] = new aiVector3D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mTextureCoords[n]) {
::memcpy(pv2,(*it)->mTextureCoords[n],(*it)->mNumVertices*sizeof(aiVector3D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: UVs expected but input mesh contains no UVs" );
}
else DefaultLogger::get()->warn("JoinMeshes: UVs expected but input mesh contains no UVs");
pv2 += (*it)->mNumVertices;
}
++n;
@ -848,11 +851,11 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
while ((**begin).HasVertexColors(n)) {
aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mColors[n]) {
::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: VCs expected but input mesh contains no VCs" );
}
else DefaultLogger::get()->warn("JoinMeshes: VCs expected but input mesh contains no VCs");
pv2 += (*it)->mNumVertices;
}
++n;
@ -1001,7 +1004,12 @@ void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src,bool allocate)
*_dest = new aiScene();
}
aiScene* dest = *_dest;
ai_assert(dest);
ai_assert(nullptr != dest);
// copy metadata
if ( nullptr != src->mMetaData ) {
dest->mMetaData = new aiMetadata( *src->mMetaData );
}
// copy animations
dest->mNumAnimations = src->mNumAnimations;

View File

@ -1076,8 +1076,8 @@ std::string XFileParser::GetNextToken() {
return s;
}
len = ReadBinDWord();
const int bounds( mEnd - mP );
const int iLen( len );
const int bounds = int( mEnd - mP );
const int iLen = int( len );
if ( iLen < 0 ) {
return s;
}

View File

@ -667,27 +667,31 @@ need them at all.
Normally textures used by assets are stored in separate files, however,
there are file formats embedding their textures directly into the model file.
Such textures are loaded into an aiTexture structure.
For embedded textures, the value of `AI_MATKEY_TEXTURE(textureType, index)` will be `*<index>` where
`<index>` is the index of the texture in aiScene::mTextures.
<br>
In previous versions, the path from the query for `AI_MATKEY_TEXTURE(textureType, index)` would be
`*<index>` where `<index>` is the index of the texture in aiScene::mTextures. Now this call will
return a file path for embedded textures in FBX files. To test if it is an embdedded texture use
aiScene::GetEmbeddedTexture. If the returned pointer is not null, it is embedded und can be loaded
from the data structure. If it is null, search for a separate file. Other file types still use the
old behaviour.<br>
If your rely on the old behaviour, you can use Assimp::Importer::SetPropertyBool with the key
#AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING to force the old behaviour.
There are two cases:
<br>
<b>1)</b> The texture is NOT compressed. Its color data is directly stored
in the aiTexture structure as an array of aiTexture::mWidth * aiTexture::mHeight aiTexel structures. Each aiTexel represents a pixel (or "texel") of the texture
image. The color data is stored in an unsigned RGBA8888 format, which can be easily used for
both Direct3D and OpenGL (swizzling the order of the color components might be necessary).
RGBA8888 has been chosen because it is well-known, easy to use and natively
supported by nearly all graphics APIs.
<br>
<b>2)</b> This applies if aiTexture::mHeight == 0 is fulfilled. Then, texture is stored in a
"compressed" format such as DDS or PNG. The term "compressed" does not mean that the
texture data must actually be compressed, however the texture was found in the
model file as if it was stored in a separate file on the harddisk. Appropriate
decoders (such as libjpeg, libpng, D3DX, DevIL) are required to load theses textures.
aiTexture::mWidth specifies the size of the texture data in bytes, aiTexture::pcData is
a pointer to the raw image data and aiTexture::achFormatHint is either zeroed or
contains the most common file extension of the embedded texture's format. This value is only
set if assimp is able to determine the file format.
1. The texture is NOT compressed. Its color data is directly stored in the aiTexture structure as an
array of aiTexture::mWidth * aiTexture::mHeight aiTexel structures. Each aiTexel represents a
pixel (or "texel") of the texture image. The color data is stored in an unsigned RGBA8888 format,
which can be easily used for both Direct3D and OpenGL (swizzling the order of the color
components might be necessary). RGBA8888 has been chosen because it is well-known, easy to use
and natively supported by nearly all graphics APIs.
2. This applies if aiTexture::mHeight == 0 is fulfilled. Then, texture is stored in a "compressed"
format such as DDS or PNG. The term "compressed" does not mean that the texture data must
actually be compressed, however the texture was found in the model file as if it was stored in a
separate file on the harddisk. Appropriate decoders (such as libjpeg, libpng, D3DX, DevIL) are
required to load theses textures. aiTexture::mWidth specifies the size of the texture data in
bytes, aiTexture::pcData is a pointer to the raw image data and aiTexture::achFormatHint is
either zeroed or contains the most common file extension of the embedded texture's format. This
value is only set if assimp is able to determine the file format.
*/
@ -871,8 +875,11 @@ All material key constants start with 'AI_MATKEY' (it's an ugly macro for histor
<td><tt>TEXTURE(t,n)</tt></td>
<td>aiString</td>
<td>n/a</td>
<td>Defines the path of the n'th texture on the stack 't', where 'n' is any value >= 0 and 't' is one of the #aiTextureType enumerated values. Either a filepath or `*<index>`, where `<index>` is the index of an embedded texture in aiScene::mTextures.</td>
<td>See the 'Textures' section above.</td>
<td>Defines the path of the n'th texture on the stack 't', where 'n' is any value >= 0 and 't'
is one of the #aiTextureType enumerated values. A file path to an external file or an embedded
texture. Use aiScene::GetEmbeddedTexture to test if it is embedded for FBX files, in other cases
embedded textures start with '*' followed by an index into aiScene::mTextures.</td>
<td>See the @ref mat_tex section above. Also see @ref textures for a more information about texture retrieval.</td>
</tr>
<tr>

View File

@ -131,9 +131,7 @@ public:
bool detatchStream(LogStream *pStream,
unsigned int severity);
private:
// ----------------------------------------------------------------------
/** @briefPrivate construction for internal use by create().
* @param severity Logging granularity */
@ -143,8 +141,6 @@ private:
/** @briefDestructor */
~DefaultLogger();
private:
/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
void OnDebug(const char* message);

View File

@ -115,8 +115,8 @@ bool IsSpaceOrNewLine( char_t in) {
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpaces( const char_t* in, const char_t** out)
{
AI_FORCE_INLINE
bool SkipSpaces( const char_t* in, const char_t** out) {
while( *in == ( char_t )' ' || *in == ( char_t )'\t' ) {
++in;
}
@ -126,15 +126,15 @@ AI_FORCE_INLINE bool SkipSpaces( const char_t* in, const char_t** out)
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpaces( const char_t** inout)
{
AI_FORCE_INLINE
bool SkipSpaces( const char_t** inout) {
return SkipSpaces<char_t>(*inout,inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipLine( const char_t* in, const char_t** out)
{
AI_FORCE_INLINE
bool SkipLine( const char_t* in, const char_t** out) {
while( *in != ( char_t )'\r' && *in != ( char_t )'\n' && *in != ( char_t )'\0' ) {
++in;
}
@ -149,15 +149,15 @@ AI_FORCE_INLINE bool SkipLine( const char_t* in, const char_t** out)
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipLine( const char_t** inout)
{
AI_FORCE_INLINE
bool SkipLine( const char_t** inout) {
return SkipLine<char_t>(*inout,inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
{
AI_FORCE_INLINE
bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out) {
while( *in == ( char_t )' ' || *in == ( char_t )'\t' || *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
++in;
}
@ -167,15 +167,15 @@ AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t** inout)
{
AI_FORCE_INLINE
bool SkipSpacesAndLineEnd( const char_t** inout) {
return SkipSpacesAndLineEnd<char_t>(*inout,inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] )
{
AI_FORCE_INLINE
bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) {
if( ( char_t )'\0' == *buffer ) {
return false;
}
@ -203,7 +203,8 @@ AI_FORCE_INLINE bool IsNumeric( char_t in)
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len)
AI_FORCE_INLINE
bool TokenMatch(char_t*& in, const char* token, unsigned int len)
{
if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
if (in[len] != '\0') {
@ -223,26 +224,32 @@ AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len
* @param token Token to check for
* @param len Number of characters to check
*/
AI_FORCE_INLINE bool TokenMatchI(const char*& in, const char* token, unsigned int len)
{
AI_FORCE_INLINE
bool TokenMatchI(const char*& in, const char* token, unsigned int len) {
if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
in += len+1;
return true;
}
return false;
}
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE void SkipToken(const char*& in)
{
AI_FORCE_INLINE
void SkipToken(const char*& in) {
SkipSpaces(&in);
while (!IsSpaceOrNewLine(*in))++in;
while ( !IsSpaceOrNewLine( *in ) ) {
++in;
}
}
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE std::string GetNextToken(const char*& in)
{
AI_FORCE_INLINE
std::string GetNextToken(const char*& in) {
SkipSpacesAndLineEnd(&in);
const char* cur = in;
while (!IsSpaceOrNewLine(*in))++in;
while ( !IsSpaceOrNewLine( *in ) ) {
++in;
}
return std::string(cur,(size_t)(in-cur));
}

View File

@ -104,7 +104,7 @@ public:
// ---------------------------------------------------------------------
~StreamWriter() {
stream->Write(&buffer[0], 1, buffer.size());
stream->Write(buffer.data(), 1, buffer.size());
stream->Flush();
}
@ -114,7 +114,7 @@ public:
/** Flush the contents of the internal buffer, and the output IOStream */
void Flush()
{
stream->Write(&buffer[0], 1, buffer.size());
stream->Write(buffer.data(), 1, buffer.size());
stream->Flush();
buffer.clear();
cursor = 0;

View File

@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_STRING_WORKERS_H
#include <assimp/ai_assert.h>
#include <assimp/defs.h>
#include "StringComparison.h"
#include <string.h>
@ -72,8 +73,8 @@ namespace Assimp {
* @param number Number to be written
* @return Length of the output string, excluding the '\0'
*/
inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
{
AI_FORCE_INLINE
unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number) {
ai_assert(NULL != out);
// write the unary minus to indicate we have a negative number
@ -91,7 +92,7 @@ inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
const unsigned int digit = number / cur;
if (mustPrint || digit > 0 || 1 == cur) {
// print all future zeroes from now
// print all future zeroe's from now
mustPrint = true;
*out++ = '0'+static_cast<char>(digit);
@ -116,8 +117,8 @@ inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
* size of the array automatically.
*/
template <size_t length>
inline unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number)
{
AI_FORCE_INLINE
unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number) {
return ASSIMP_itoa10(out,length,number);
}
@ -132,9 +133,10 @@ inline unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number)
* @param s2 Second input string
* @return 0 if the given strings are identical
*/
inline int ASSIMP_stricmp(const char *s1, const char *s2)
{
ai_assert(NULL != s1 && NULL != s2);
AI_FORCE_INLINE
int ASSIMP_stricmp(const char *s1, const char *s2) {
ai_assert( NULL != s1 );
ai_assert( NULL != s2 );
#if (defined _MSC_VER)
@ -161,8 +163,8 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2)
* @param b Second string
* @return 0 if a == b
*/
inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
{
AI_FORCE_INLINE
int ASSIMP_stricmp(const std::string& a, const std::string& b) {
int i = (int)b.length()-(int)a.length();
return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str()));
}
@ -179,10 +181,13 @@ inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
* @param n Macimum number of characters to compare
* @return 0 if the given strings are identical
*/
inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
{
ai_assert(NULL != s1 && NULL != s2);
if (!n)return 0;
AI_FORCE_INLINE
int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) {
ai_assert( NULL != s1 );
ai_assert( NULL != s2 );
if ( !n ) {
return 0;
}
#if (defined _MSC_VER)
@ -213,14 +218,16 @@ inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
*
* todo: move somewhere where it fits better in than here
*/
inline unsigned int integer_pow (unsigned int base, unsigned int power)
{
AI_FORCE_INLINE
unsigned int integer_pow( unsigned int base, unsigned int power ) {
unsigned int res = 1;
for (unsigned int i = 0; i < power;++i)
for ( unsigned int i = 0; i < power; ++i ) {
res *= base;
}
return res;
}
} // end of namespace
#endif // ! AI_STRINGCOMPARISON_H_INC

View File

@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_STRINGUTILS_H
#define INCLUDED_AI_STRINGUTILS_H
#include <assimp/defs.h>
#include <sstream>
#include <stdarg.h>
#include <cstdlib>
@ -55,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// @return The number of written characters if the buffer size was big enough. If an encoding error occurs, a negative number is returned.
#if defined(_MSC_VER) && _MSC_VER < 1900
inline
AI_FORCE_INLINE
int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) {
int count(-1);
if (0 != size) {
@ -68,7 +70,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
return count;
}
inline
AI_FORCE_INLINE
int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
int count;
va_list ap;
@ -89,7 +91,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// @param value The value to write into the std::string.
/// @return The value as a std::string
template <typename T>
inline
AI_FORCE_INLINE
std::string to_string( T value ) {
std::ostringstream os;
os << value;
@ -102,7 +104,7 @@ std::string to_string( T value ) {
/// @param begin The first character of the string.
/// @param end The last character
/// @return The float value, 0.0f in cas of an error.
inline
AI_FORCE_INLINE
float ai_strtof( const char *begin, const char *end ) {
if ( nullptr == begin ) {
return 0.0f;
@ -124,7 +126,7 @@ float ai_strtof( const char *begin, const char *end ) {
/// @param toConvert Value to convert
/// @return The hexadecimal string, is empty in case of an error.
template<class T>
inline
AI_FORCE_INLINE
std::string DecimalToHexa( T toConvert ) {
std::string result;
std::stringstream ss;

View File

@ -67,6 +67,7 @@ typedef enum aiMetadataType {
AI_DOUBLE = 4,
AI_AISTRING = 5,
AI_AIVECTOR3D = 6,
AI_META_MAX = 7,
#ifndef SWIG
FORCE_32BIT = INT_MAX
@ -130,42 +131,103 @@ struct aiMetadata {
*/
aiMetadata()
: mNumProperties(0)
, mKeys(NULL)
, mValues(NULL) {
, mKeys(nullptr)
, mValues(nullptr) {
// empty
}
aiMetadata( const aiMetadata &rhs )
: mNumProperties( rhs.mNumProperties )
, mKeys( nullptr )
, mValues( nullptr ) {
mKeys = new aiString[ mNumProperties ];
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
mKeys[ i ] = rhs.mKeys[ i ];
}
mValues = new aiMetadataEntry[ mNumProperties ];
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
mValues[ i ].mType = rhs.mValues[ i ].mType;
switch ( rhs.mValues[ i ].mType ) {
case AI_BOOL:
mValues[ i ].mData = new bool( rhs.mValues[i].mData );
break;
case AI_INT32: {
int32_t v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( int32_t ) );
mValues[ i ].mData = new int32_t( v );
}
break;
case AI_UINT64: {
uint64_t v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( uint64_t ) );
mValues[ i ].mData = new uint64_t( v );
}
break;
case AI_FLOAT: {
float v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( float ) );
mValues[ i ].mData = new float( v );
}
break;
case AI_DOUBLE: {
double v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( double ) );
mValues[ i ].mData = new double( v );
}
break;
case AI_AISTRING: {
aiString v;
rhs.Get<aiString>( mKeys[ i ], v );
mValues[ i ].mData = new aiString( v );
}
break;
case AI_AIVECTOR3D: {
aiVector3D v;
rhs.Get<aiVector3D>( mKeys[ i ], v );
mValues[ i ].mData = new aiVector3D( v );
}
break;
#ifndef SWIG
case FORCE_32BIT:
#endif
default:
break;
}
}
}
/**
* @brief The destructor.
*/
~aiMetadata() {
delete [] mKeys;
mKeys = NULL;
mKeys = nullptr;
if (mValues) {
// Delete each metadata entry
for (unsigned i=0; i<mNumProperties; ++i) {
void* data = mValues[i].mData;
switch (mValues[i].mType) {
case AI_BOOL:
delete static_cast<bool*>(data);
delete static_cast< bool* >( data );
break;
case AI_INT32:
delete static_cast<int32_t*>(data);
delete static_cast< int32_t* >( data );
break;
case AI_UINT64:
delete static_cast<uint64_t*>(data);
delete static_cast< uint64_t* >( data );
break;
case AI_FLOAT:
delete static_cast<float*>(data);
delete static_cast< float* >( data );
break;
case AI_DOUBLE:
delete static_cast<double*>(data);
delete static_cast< double* >( data );
break;
case AI_AISTRING:
delete static_cast<aiString*>(data);
delete static_cast< aiString* >( data );
break;
case AI_AIVECTOR3D:
delete static_cast<aiVector3D*>(data);
delete static_cast< aiVector3D* >( data );
break;
#ifndef SWIG
case FORCE_32BIT:
@ -177,7 +239,7 @@ struct aiMetadata {
// Delete the metadata array
delete [] mValues;
mValues = NULL;
mValues = nullptr;
}
}
@ -208,8 +270,8 @@ struct aiMetadata {
}
template<typename T>
inline void Add(const std::string& key, const T& value)
{
inline
void Add(const std::string& key, const T& value) {
aiString* new_keys = new aiString[mNumProperties + 1];
aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1];
@ -256,7 +318,7 @@ struct aiMetadata {
template<typename T>
inline
bool Get( unsigned index, T& value ) {
bool Get( unsigned index, T& value ) const {
// In range assertion
if ( index >= mNumProperties ) {
return false;
@ -277,7 +339,7 @@ struct aiMetadata {
template<typename T>
inline
bool Get( const aiString& key, T& value ) {
bool Get( const aiString& key, T& value ) const {
// Search for the given key
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
if ( mKeys[ i ] == key ) {
@ -288,7 +350,8 @@ struct aiMetadata {
}
template<typename T>
inline bool Get( const std::string& key, T& value ) {
inline
bool Get( const std::string& key, T& value ) const {
return Get(aiString(key), value);
}
@ -297,7 +360,8 @@ struct aiMetadata {
/// \param [out] pKey - pointer to the key value.
/// \param [out] pEntry - pointer to the entry: type and value.
/// \return false - if pIndex is out of range, else - true.
inline bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) {
inline
bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const {
if ( index >= mNumProperties ) {
return false;
}

View File

@ -181,3 +181,74 @@ TEST_F( utMetadata, get_set_aiVector3D_Test ) {
EXPECT_TRUE( success );
}
TEST_F( utMetadata, copy_test ) {
m_data = aiMetadata::Alloc( AI_META_MAX );
bool bv = true;
m_data->Set( 0, "bool", bv );
int32_t i32v = -10;
m_data->Set( 1, "int32", i32v );
uint64_t ui64v = static_cast<uint64_t>( 10 );
m_data->Set( 2, "uint64", ui64v );
float fv = 1.0f;
m_data->Set( 3, "float", fv );
double dv = 2.0;
m_data->Set( 4, "double", dv );
const aiString strVal( std::string( "test" ) );
m_data->Set( 5, "aiString", strVal );
aiVector3D vecVal( 1, 2, 3 );
m_data->Set( 6, "aiVector3D", vecVal );
aiMetadata copy( *m_data );
EXPECT_EQ( 7, copy.mNumProperties );
// bool test
{
bool v;
EXPECT_TRUE( copy.Get( "bool", v ) );
EXPECT_EQ( bv, v );
}
// int32_t test
{
int32_t v;
bool ok = copy.Get( "int32", v );
EXPECT_TRUE( ok );
EXPECT_EQ( i32v, v );
}
// uint64_t test
{
uint64_t v;
bool ok = copy.Get( "uint64", v );
EXPECT_TRUE( ok );
EXPECT_EQ( ui64v, v );
}
// float test
{
float v;
EXPECT_TRUE( copy.Get( "float", v ) );
EXPECT_EQ( fv, v );
}
// double test
{
double v;
EXPECT_TRUE( copy.Get( "double", v ) );
EXPECT_EQ( dv, v );
}
// bool test
{
aiString v;
EXPECT_TRUE( copy.Get( "aiString", v ) );
EXPECT_EQ( strVal, v );
}
// bool test
{
aiVector3D v;
EXPECT_TRUE( copy.Get( "aiVector3D", v ) );
EXPECT_EQ( vecVal, v );
}
}