Merge branch 'master' into patch-1

pull/1827/head
JeffH-BMG 2018-03-19 10:29:43 -04:00 committed by GitHub
commit 4841ee05c5
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 277 additions and 103 deletions

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@ -45,6 +45,10 @@ namespace Assimp {
namespace D3MF {
namespace XmlTag {
// Meta-data
static const std::string meta = "metadata";
static const std::string meta_name = "name";
// Model-data specific tags
static const std::string model = "model";
static const std::string model_unit = "unit";
@ -74,6 +78,7 @@ namespace XmlTag {
// Material definitions
static const std::string basematerials = "basematerials";
static const std::string basematerials_id = "id";
static const std::string basematerials_base = "base";
static const std::string basematerials_name = "name";
static const std::string basematerials_displaycolor = "displaycolor";

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@ -115,13 +115,12 @@ void BaseImporter::SetupProperties(const Importer* /*pImp*/)
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
{
void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
const aiImporterDesc* desc = GetInfo();
ai_assert(desc != NULL);
ai_assert(desc != nullptr);
const char* ext = desc->mFileExtensions;
ai_assert(ext != NULL);
ai_assert(ext != nullptr );
const char* last = ext;
do {
@ -145,12 +144,13 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
unsigned int searchBytes /* = 200 */,
bool tokensSol /* false */)
{
ai_assert( NULL != tokens );
ai_assert( nullptr != tokens );
ai_assert( 0 != numTokens );
ai_assert( 0 != searchBytes);
if (!pIOHandler)
if ( nullptr == pIOHandler ) {
return false;
}
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
@ -179,9 +179,9 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
*cur2 = '\0';
std::string token;
for (unsigned int i = 0; i < numTokens;++i) {
for (unsigned int i = 0; i < numTokens; ++i ) {
ai_assert( nullptr != tokens[i] );
size_t len( strlen( tokens[ i ] ) );
const size_t len( strlen( tokens[ i ] ) );
token.clear();
const char *ptr( tokens[ i ] );
for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {

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@ -222,6 +222,7 @@ void ColladaParser::ReadStructure()
}
PostProcessRootAnimations();
PostProcessControllers();
}
// ------------------------------------------------------------------------------------------------
@ -360,6 +361,21 @@ void ColladaParser::ReadAnimationClipLibrary()
}
}
void ColladaParser::PostProcessControllers()
{
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it)
{
std::string meshId = it->second.mMeshId;
ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
while(findItr != mControllerLibrary.end()) {
meshId = findItr->second.mMeshId;
findItr = mControllerLibrary.find(meshId);
}
it->second.mMeshId = meshId;
}
}
// ------------------------------------------------------------------------------------------------
// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
void ColladaParser::PostProcessRootAnimations()

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@ -87,6 +87,9 @@ namespace Assimp
/** Reads the animation clip library */
void ReadAnimationClipLibrary();
/** Unwrap controllers dependency hierarchy */
void PostProcessControllers();
/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
void PostProcessRootAnimations();

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@ -91,12 +91,14 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
ProcessNode( pScene->mRootNode, aiMatrix4x4());
// process the meshes accordingly
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
ProcessMesh( pScene->mMeshes[a]);
for ( unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
ProcessMesh( pScene->mMeshes[ a ] );
}
// process the materials accordingly
for( unsigned int a = 0; a < pScene->mNumMaterials; ++a)
ProcessMaterial( pScene->mMaterials[a]);
for ( unsigned int a = 0; a < pScene->mNumMaterials; ++a ) {
ProcessMaterial( pScene->mMaterials[ a ] );
}
// transform all animation channels as well
for( unsigned int a = 0; a < pScene->mNumAnimations; a++)
@ -136,8 +138,11 @@ void MakeLeftHandedProcess::ProcessNode( aiNode* pNode, const aiMatrix4x4& pPare
// ------------------------------------------------------------------------------------------------
// Converts a single mesh to left handed coordinates.
void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
{
void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
if ( nullptr == pMesh ) {
DefaultLogger::get()->error( "Nullptr to mesh found." );
return;
}
// mirror positions, normals and stuff along the Z axis
for( size_t a = 0; a < pMesh->mNumVertices; ++a)
{
@ -173,8 +178,12 @@ void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
// ------------------------------------------------------------------------------------------------
// Converts a single material to left handed coordinates.
void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
{
void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat) {
if ( nullptr == _mat ) {
DefaultLogger::get()->error( "Nullptr to aiMaterial found." );
return;
}
aiMaterial* mat = (aiMaterial*)_mat;
for (unsigned int a = 0; a < mat->mNumProperties;++a) {
aiMaterialProperty* prop = mat->mProperties[a];
@ -183,7 +192,6 @@ void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
if (!::strcmp( prop->mKey.data, "$tex.mapaxis")) {
ai_assert( prop->mDataLength >= sizeof(aiVector3D)); /* something is wrong with the validation if we end up here */
aiVector3D* pff = (aiVector3D*)prop->mData;
pff->z *= -1.f;
}
}

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@ -49,8 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOStream.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/StringUtils.h>
#include <assimp/Exceptional.h>
#include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
@ -126,7 +127,6 @@ bool D3MFExporter::exportArchive( const char *file ) {
return ok;
}
bool D3MFExporter::exportContentTypes() {
mContentOutput.clear();
@ -153,7 +153,11 @@ bool D3MFExporter::exportRelations() {
mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
for ( size_t i = 0; i < mRelations.size(); ++i ) {
mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
if ( mRelations[ i ]->target[ 0 ] == '/' ) {
mRelOutput << "<Relationship Target=\"" << mRelations[ i ]->target << "\" ";
} else {
mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
}
mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
mRelOutput << "Type=\"" << mRelations[ i ]->type << "\" />";
mRelOutput << std::endl;
@ -177,6 +181,8 @@ bool D3MFExporter::export3DModel() {
mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl;
writeBaseMaterials();
writeObjects();
@ -203,6 +209,40 @@ void D3MFExporter::writeHeader() {
mModelOutput << std::endl;
}
void D3MFExporter::writeBaseMaterials() {
mModelOutput << "<basematerials id=\"1\">\n";
for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
aiMaterial *mat = mScene->mMaterials[ i ];
std::string strName;
aiString name;
if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
strName = "basemat_" + to_string( i );
} else {
strName = name.C_Str();
}
std::string hexDiffuseColor;
aiColor4D color;
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
hexDiffuseColor = "#";
std::string tmp;
tmp = DecimalToHexa( color.r );
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.g );
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.b );
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.a );
hexDiffuseColor += tmp;
} else {
hexDiffuseColor = "#FFFFFFFF";
}
mModelOutput << "<base name=\""+strName+"\" "+" displaycolor=\""+hexDiffuseColor+"\" />\n";
}
mModelOutput << "</basematerials>\n";
}
void D3MFExporter::writeObjects() {
if ( nullptr == mScene->mRootNode ) {
return;
@ -242,7 +282,9 @@ void D3MFExporter::writeMesh( aiMesh *mesh ) {
}
mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
writeFaces( mesh );
const unsigned int matIdx( mesh->mMaterialIndex );
writeFaces( mesh, matIdx );
mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
}
@ -252,7 +294,7 @@ void D3MFExporter::writeVertex( const aiVector3D &pos ) {
mModelOutput << std::endl;
}
void D3MFExporter::writeFaces( aiMesh *mesh ) {
void D3MFExporter::writeFaces( aiMesh *mesh, unsigned int matIdx ) {
if ( nullptr == mesh ) {
return;
}
@ -264,7 +306,8 @@ void D3MFExporter::writeFaces( aiMesh *mesh ) {
for ( unsigned int i = 0; i < mesh->mNumFaces; ++i ) {
aiFace &currentFace = mesh->mFaces[ i ];
mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\""
<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] << "\"/>";
<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ]
<< "\" pid=\"1\" p1=\""+to_string(matIdx)+"\" />";
mModelOutput << std::endl;
}
mModelOutput << "</" << XmlTag::triangles << ">";

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@ -76,10 +76,11 @@ public:
protected:
void writeHeader();
void writeBaseMaterials();
void writeObjects();
void writeMesh( aiMesh *mesh );
void writeVertex( const aiVector3D &pos );
void writeFaces( aiMesh *mesh );
void writeFaces( aiMesh *mesh, unsigned int matIdx );
void writeBuild();
void exportContentTyp( const std::string &filename );
void writeModelToArchive( const std::string &folder, const std::string &modelName );

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@ -70,9 +70,14 @@ namespace D3MF {
class XmlSerializer {
public:
using MatArray = std::vector<aiMaterial*>;
using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>;
XmlSerializer(XmlReader* xmlReader)
: mMeshes()
, mMaterials()
, mMatArray()
, mActiveMatGroup( 99999999 )
, mMatId2MatArray()
, xmlReader(xmlReader){
// empty
}
@ -109,10 +114,10 @@ public:
std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
scene->mNumMaterials = mMaterials.size();
scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() );
if ( 0 != scene->mNumMaterials ) {
scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ];
std::copy( mMaterials.begin(), mMaterials.end(), scene->mMaterials );
std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials );
}
scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
@ -128,11 +133,11 @@ private:
const char *attrib( nullptr );
std::string name, type;
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::name.c_str() );
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::id.c_str() );
if ( nullptr != attrib ) {
name = attrib;
}
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::name.c_str() );
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::type.c_str() );
if ( nullptr != attrib ) {
type = attrib;
}
@ -162,7 +167,7 @@ private:
return node.release();
}
aiMesh* ReadMesh() {
aiMesh *ReadMesh() {
aiMesh* mesh = new aiMesh();
while(ReadToEndElement(D3MF::XmlTag::mesh)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
@ -177,7 +182,6 @@ private:
void ImportVertices(aiMesh* mesh) {
std::vector<aiVector3D> vertices;
while(ReadToEndElement(D3MF::XmlTag::vertices)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertex) {
vertices.push_back(ReadVertex());
@ -234,9 +238,27 @@ private:
}
void ReadBaseMaterials() {
std::vector<unsigned int> MatIdArray;
const char *baseMaterialId( xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_id.c_str() ) );
if ( nullptr != baseMaterialId ) {
unsigned int id = std::atoi( baseMaterialId );
const size_t newMatIdx( mMatArray.size() );
if ( id != mActiveMatGroup ) {
mActiveMatGroup = id;
MatId2MatArray::const_iterator it( mMatId2MatArray.find( id ) );
if ( mMatId2MatArray.end() == it ) {
MatIdArray.clear();
mMatId2MatArray[ id ] = MatIdArray;
} else {
MatIdArray = it->second;
}
}
MatIdArray.push_back( newMatIdx );
mMatId2MatArray[ mActiveMatGroup ] = MatIdArray;
}
while ( ReadToEndElement( D3MF::XmlTag::basematerials ) ) {
mMaterials.push_back( readMaterialDef() );
xmlReader->read();
mMatArray.push_back( readMaterialDef() );
}
}
@ -285,24 +307,37 @@ private:
return true;
}
void assignDiffuseColor( aiMaterial *mat ) {
const char *color = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_displaycolor.c_str() );
aiColor4D diffuse;
if ( parseColor( color, diffuse ) ) {
mat->AddProperty<aiColor4D>( &diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
}
}
aiMaterial *readMaterialDef() {
aiMaterial *mat( nullptr );
const char *name( nullptr );
const char *color( nullptr );
const std::string nodeName( xmlReader->getNodeName() );
if ( nodeName == D3MF::XmlTag::basematerials_base ) {
name = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_name.c_str() );
std::string stdMatName;
aiString matName;
matName.Set( name );
std::string strId( to_string( mActiveMatGroup ) );
stdMatName += "id";
stdMatName += strId;
stdMatName += "_";
if ( nullptr != name ) {
stdMatName += std::string( name );
} else {
stdMatName += "basemat";
}
matName.Set( stdMatName );
mat = new aiMaterial;
mat->AddProperty( &matName, AI_MATKEY_NAME );
color = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_displaycolor.c_str() );
aiColor4D diffuse;
if ( parseColor( color, diffuse ) ) {
mat->AddProperty<aiColor4D>( &diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
}
assignDiffuseColor( mat );
}
return mat;
@ -339,7 +374,9 @@ private:
private:
std::vector<aiMesh*> mMeshes;
std::vector<aiMaterial*> mMaterials;
MatArray mMatArray;
unsigned int mActiveMatGroup;
MatId2MatArray mMatId2MatArray;
XmlReader* xmlReader;
};
@ -360,7 +397,6 @@ static const aiImporterDesc desc = {
Extension.c_str()
};
D3MFImporter::D3MFImporter()
: BaseImporter() {
// empty
@ -370,14 +406,19 @@ D3MFImporter::~D3MFImporter() {
// empty
}
bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension( GetExtension( filename ) );
if(extension == Extension ) {
return true;
} else if ( !extension.length() || checkSig ) {
if (nullptr == pIOHandler ) {
return true;
if ( nullptr == pIOHandler ) {
return false;
}
if ( !D3MF::D3MFOpcPackage::isZipArchive( pIOHandler, filename ) ) {
return false;
}
D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename );
return opcPackage.validate();
}
return false;
@ -391,8 +432,8 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
return &desc;
}
void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, pFile);
void D3MFImporter::InternReadFile( const std::string &filename, aiScene *pScene, IOSystem *pIOHandler ) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));
std::unique_ptr<D3MF::XmlReader> xmlReader(irr::io::createIrrXMLReader(xmlStream.get()));

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@ -247,13 +247,13 @@ private:
// ------------------------------------------------------------------------------------------------
// Constructor.
D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile)
: m_ZipFileHandle(NULL)
: m_ZipFileHandle( nullptr )
, m_ArchiveMap() {
if (! rFile.empty()) {
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != NULL) {
if(m_ZipFileHandle != nullptr ) {
mapArchive();
}
}
@ -267,32 +267,32 @@ D3MFZipArchive::~D3MFZipArchive() {
}
m_ArchiveMap.clear();
if(m_ZipFileHandle != NULL) {
if(m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = NULL;
m_ZipFileHandle = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the archive is already open.
bool D3MFZipArchive::isOpen() const {
return (m_ZipFileHandle != NULL);
return (m_ZipFileHandle != nullptr );
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the filename is part of the archive.
bool D3MFZipArchive::Exists(const char* pFile) const {
ai_assert(pFile != NULL);
ai_assert(pFile != nullptr );
bool exist = false;
if ( pFile == nullptr ) {
return false;
}
if (pFile != NULL) {
std::string rFile(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
if(it != m_ArchiveMap.end()) {
exist = true;
}
std::string rFile(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
bool exist( false );
if(it != m_ArchiveMap.end()) {
exist = true;
}
return exist;
@ -434,8 +434,8 @@ public:
std::vector<OpcPackageRelationshipPtr> m_relationShips;
};
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
: mRootStream(nullptr)
, mZipArchive() {
@ -460,7 +460,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
if ( rootFile.size() > 0 && rootFile[ 0 ] == '/' ) {
rootFile = rootFile.substr( 1 );
if ( rootFile[ 0 ] == '/' ) {
// deal with zipbug
// deal with zip-bug
rootFile = rootFile.substr( 1 );
}
}
@ -470,18 +470,9 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
mRootStream = mZipArchive->Open(rootFile.c_str());
ai_assert( mRootStream != nullptr );
if ( nullptr == mRootStream ) {
throw DeadlyExportError( "Cannot open rootfile in archive : " + rootFile );
throw DeadlyExportError( "Cannot open root-file in archive : " + rootFile );
}
// const size_t size = zipArchive->FileSize();
// m_Data.resize( size );
// const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
// if ( readSize != size )
// {
// m_Data.clear();
// return false;
// }
mZipArchive->Close( fileStream );
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
@ -498,6 +489,25 @@ IOStream* D3MFOpcPackage::RootStream() const {
return mRootStream;
}
static const std::string ModelRef = "3D/3dmodel.model";
bool D3MFOpcPackage::validate() {
if ( nullptr == mRootStream || nullptr == mZipArchive ) {
return false;
}
return mZipArchive->Exists( ModelRef.c_str() );
}
bool D3MFOpcPackage::isZipArchive( IOSystem* pIOHandler, const std::string& rFile ) {
D3MF::D3MFZipArchive ar( pIOHandler, rFile );
if ( !ar.isOpen() ) {
return false;
}
return true;
}
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream));
std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get()));
@ -508,14 +518,14 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
});
if(itr == reader.m_relationShips.end())
throw DeadlyImportError("Cannot find " + XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
if ( itr == reader.m_relationShips.end() ) {
throw DeadlyImportError( "Cannot find " + XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE );
}
return (*itr)->target;
}
} // Namespace D3MF
} // Namespace Assimp
#endif //ASSIMP_BUILD_NO_3MF_IMPORTER

View File

@ -51,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace D3MF {
typedef irr::io::IrrXMLReader XmlReader;
typedef std::shared_ptr<XmlReader> XmlReaderPtr;
using XmlReader = irr::io::IrrXMLReader ;
using XmlReaderPtr = std::shared_ptr<XmlReader> ;
struct OpcPackageRelationship {
std::string id;
@ -64,9 +64,11 @@ class D3MFZipArchive;
class D3MFOpcPackage {
public:
D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile);
D3MFOpcPackage( IOSystem* pIOHandler, const std::string& rFile );
~D3MFOpcPackage();
IOStream* RootStream() const;
bool validate();
static bool isZipArchive( IOSystem* pIOHandler, const std::string& rFile );
protected:
std::string ReadPackageRootRelationship(IOStream* stream);
@ -76,7 +78,7 @@ private:
std::unique_ptr<D3MFZipArchive> mZipArchive;
};
}
}
} // Namespace D3MF
} // Namespace Assimp
#endif // D3MFOPCPACKAGE_H

View File

@ -643,14 +643,14 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
if ( ok && PreRotation.SquareLength() > zero_epsilon ) {
is_complex = true;
GetRotationMatrix( rot, PreRotation, chain[ TransformationComp_PreRotation ] );
GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[ TransformationComp_PreRotation ] );
}
const aiVector3D& PostRotation = PropertyGet<aiVector3D>( props, "PostRotation", ok );
if ( ok && PostRotation.SquareLength() > zero_epsilon ) {
is_complex = true;
GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] );
GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[ TransformationComp_PostRotation ] );
}
const aiVector3D& RotationPivot = PropertyGet<aiVector3D>( props, "RotationPivot", ok );

View File

@ -100,26 +100,22 @@ IRRImporter::~IRRImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool IRRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
/* NOTE: A simple check for the file extension is not enough
* here. Irrmesh and irr are easy, but xml is too generic
* and could be collada, too. So we need to open the file and
* search for typical tokens.
*/
bool IRRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "irr")return true;
else if (extension == "xml" || checkSig)
{
if ( extension == "irr" ) {
return true;
} else if (extension == "xml" || checkSig) {
/* If CanRead() is called in order to check whether we
* support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here.
*/
if (!pIOHandler)return true;
if ( nullptr == pIOHandler ) {
return true;
}
const char* tokens[] = {"irr_scene"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
}
return false;
}

View File

@ -148,6 +148,17 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
<< aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.'
<< aiGetVersionRevision() << ")" << endl;
// Look through materials for a diffuse texture, and add it if found
for ( unsigned int i = 0; i < pScene->mNumMaterials; ++i )
{
const aiMaterial* const mat = pScene->mMaterials[i];
aiString s;
if ( AI_SUCCESS == mat->Get( AI_MATKEY_TEXTURE_DIFFUSE( 0 ), s ) )
{
mOutput << "comment TextureFile " << s.data << endl;
}
}
// TODO: probably want to check here rather than just assume something
// definitely not good to always write float even if we might have double precision

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@ -55,7 +55,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// @return The number of written characters if the buffer size was big enough. If an encoding error occurs, a negative number is returned.
#if defined(_MSC_VER) && _MSC_VER < 1900
inline int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) {
inline
int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) {
int count(-1);
if (0 != size) {
count = _vsnprintf_s(outBuf, size, _TRUNCATE, format, ap);
@ -67,7 +68,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
return count;
}
inline int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
inline
int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
int count;
va_list ap;
@ -82,14 +84,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# define ai_snprintf snprintf
#endif
/// @fn to_string
/// @brief The portable version of to_string ( some gcc-versions on embedded devices are not supporting this).
/// @param value The value to write into the std::string.
/// @return The value as a std::string
template <typename T>
inline
std::string to_string( T value ) {
std::ostringstream os;
os << value;
return os.str();
}
/// @fn ai_strtof
/// @brief The portable version of strtof.
/// @param begin The first character of the string.
/// @param end The last character
/// @return The float value, 0.0f in cas of an error.
inline
float ai_strtof( const char *begin, const char *end ) {
if ( nullptr == begin ) {
@ -107,5 +119,23 @@ float ai_strtof( const char *begin, const char *end ) {
return val;
}
#endif // INCLUDED_AI_STRINGUTILS_H
/// @fn DecimalToHexa
/// @brief The portable to convert a decimal value into a hexadecimal string.
/// @param toConvert Value to convert
/// @return The hexadecimal string, is empty in case of an error.
template<class T>
inline
std::string DecimalToHexa( T toConvert ) {
std::string result;
std::stringstream ss;
ss << std::hex << toConvert;
ss >> result;
for ( size_t i = 0; i < result.size(); ++i ) {
result[ i ] = toupper( result[ i ] );
}
return result;
}
#endif // INCLUDED_AI_STRINGUTILS_H

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@ -146,7 +146,6 @@ uint8_t HexOctetToDecimal(const char* in) {
return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
}
// ------------------------------------------------------------------------------------
// signed variant of strtoul10
// ------------------------------------------------------------------------------------
@ -353,7 +352,6 @@ ai_real fast_atof(const char* c) {
return ret;
}
inline
ai_real fast_atof( const char* c, const char** cout) {
ai_real ret(0.0);

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@ -45,7 +45,9 @@ INCLUDE_DIRECTORIES(
${Assimp_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/code
)
if (MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D_SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING")
endif()
# Add the temporary output directories to the library path to make sure the
# Assimp library can be found, even if it is not installed system-wide yet.
LINK_DIRECTORIES( ${Assimp_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib )

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@ -86,4 +86,12 @@ TEST_F( utD3MFImporterExporter, export3MFtoMemTest ) {
EXPECT_TRUE( exporterTest() );
}
TEST_F( utD3MFImporterExporter, roundtrip3MFtoMemTest ) {
EXPECT_TRUE( exporterTest() );
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( "test.3mf", 0 );
EXPECT_NE( nullptr, scene );
}
#endif // ASSIMP_BUILD_NO_EXPORT