closes https://github.com/assimp/assimp/issues/3178: throw exception in case of invalid export stream.
parent
f8e6512a63
commit
3329e76263
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@ -9,16 +9,16 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/IOStream.hpp>
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#include <assimp/IOStream.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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#include <assimp/Importer.hpp>
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#include <sstream>
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#include <limits>
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#include <cassert>
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#include <cassert>
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#include <limits>
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#include <memory>
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#include <memory>
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#include <sstream>
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#define CURRENT_FORMAT_VERSION 100
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#define CURRENT_FORMAT_VERSION 100
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@ -28,11 +28,11 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
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#include "mesh_splitter.h"
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#include "mesh_splitter.h"
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extern "C" {
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extern "C" {
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#include "cencode.h"
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#include "cencode.h"
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}
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}
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namespace Assimp {
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namespace Assimp {
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void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*);
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void ExportAssimp2Json(const char *, Assimp::IOSystem *, const aiScene *, const Assimp::ExportProperties *);
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// small utility class to simplify serializing the aiScene to Json
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// small utility class to simplify serializing the aiScene to Json
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class JSONWriter {
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class JSONWriter {
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@ -42,10 +42,8 @@ public:
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Flag_WriteSpecialFloats = 0x2,
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Flag_WriteSpecialFloats = 0x2,
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};
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};
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JSONWriter(Assimp::IOStream& out, unsigned int flags = 0u)
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JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
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: out(out)
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out(out), first(), flags(flags) {
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, first()
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, flags(flags) {
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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buff.imbue(std::locale("C"));
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buff.imbue(std::locale("C"));
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}
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}
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@ -68,30 +66,30 @@ public:
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indent.erase(indent.end() - 1);
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indent.erase(indent.end() - 1);
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}
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}
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void Key(const std::string& name) {
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void Key(const std::string &name) {
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AddIndentation();
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AddIndentation();
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Delimit();
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Delimit();
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buff << '\"' + name + "\": ";
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buff << '\"' + name + "\": ";
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}
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}
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template<typename Literal>
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template <typename Literal>
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void Element(const Literal& name) {
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void Element(const Literal &name) {
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AddIndentation();
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AddIndentation();
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Delimit();
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Delimit();
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LiteralToString(buff, name) << '\n';
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LiteralToString(buff, name) << '\n';
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}
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}
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template<typename Literal>
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template <typename Literal>
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void SimpleValue(const Literal& s) {
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void SimpleValue(const Literal &s) {
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LiteralToString(buff, s) << '\n';
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LiteralToString(buff, s) << '\n';
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}
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}
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void SimpleValue(const void* buffer, size_t len) {
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void SimpleValue(const void *buffer, size_t len) {
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base64_encodestate s;
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base64_encodestate s;
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base64_init_encodestate(&s);
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base64_init_encodestate(&s);
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char* const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))];
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char *const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))];
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const int n = base64_encode_block(reinterpret_cast<const char *>(buffer), static_cast<int>(len), cur_out, &s);
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const int n = base64_encode_block(reinterpret_cast<const char *>(buffer), static_cast<int>(len), cur_out, &s);
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cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0';
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cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0';
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@ -156,21 +154,20 @@ public:
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void Delimit() {
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void Delimit() {
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if (!first) {
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if (!first) {
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buff << ',';
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buff << ',';
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}
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} else {
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else {
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buff << ' ';
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buff << ' ';
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first = false;
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first = false;
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}
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}
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}
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}
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private:
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private:
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template<typename Literal>
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template <typename Literal>
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std::stringstream& LiteralToString(std::stringstream& stream, const Literal& s) {
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std::stringstream &LiteralToString(std::stringstream &stream, const Literal &s) {
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stream << s;
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stream << s;
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return stream;
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return stream;
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}
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}
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std::stringstream& LiteralToString(std::stringstream& stream, const aiString& s) {
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std::stringstream &LiteralToString(std::stringstream &stream, const aiString &s) {
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std::string t;
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std::string t;
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// escape backslashes and single quotes, both would render the JSON invalid if left as is
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// escape backslashes and single quotes, both would render the JSON invalid if left as is
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@ -189,7 +186,7 @@ private:
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return stream;
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return stream;
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}
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}
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std::stringstream& LiteralToString(std::stringstream& stream, float f) {
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std::stringstream &LiteralToString(std::stringstream &stream, float f) {
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if (!std::numeric_limits<float>::is_iec559) {
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if (!std::numeric_limits<float>::is_iec559) {
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// on a non IEEE-754 platform, we make no assumptions about the representation or existence
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// on a non IEEE-754 platform, we make no assumptions about the representation or existence
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// of special floating-point numbers.
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// of special floating-point numbers.
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@ -228,7 +225,7 @@ private:
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}
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}
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private:
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private:
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Assimp::IOStream& out;
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Assimp::IOStream &out;
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std::string indent, newline;
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std::string indent, newline;
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std::stringstream buff;
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std::stringstream buff;
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bool first;
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bool first;
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@ -236,7 +233,7 @@ private:
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unsigned int flags;
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unsigned int flags;
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};
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};
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void Write(JSONWriter& out, const aiVector3D& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.StartArray(is_elem);
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out.Element(ai.x);
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out.Element(ai.x);
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out.Element(ai.y);
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out.Element(ai.y);
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@ -244,7 +241,7 @@ void Write(JSONWriter& out, const aiVector3D& ai, bool is_elem = true) {
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out.EndArray();
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out.EndArray();
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}
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}
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void Write(JSONWriter& out, const aiQuaternion& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.StartArray(is_elem);
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out.Element(ai.w);
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out.Element(ai.w);
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out.Element(ai.x);
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out.Element(ai.x);
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@ -253,7 +250,7 @@ void Write(JSONWriter& out, const aiQuaternion& ai, bool is_elem = true) {
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out.EndArray();
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out.EndArray();
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}
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}
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void Write(JSONWriter& out, const aiColor3D& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.StartArray(is_elem);
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out.Element(ai.r);
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out.Element(ai.r);
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out.Element(ai.g);
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out.Element(ai.g);
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out.EndArray();
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out.EndArray();
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}
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}
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void Write(JSONWriter& out, const aiMatrix4x4& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.StartArray(is_elem);
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for (unsigned int x = 0; x < 4; ++x) {
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for (unsigned int x = 0; x < 4; ++x) {
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for (unsigned int y = 0; y < 4; ++y) {
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for (unsigned int y = 0; y < 4; ++y) {
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out.EndArray();
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out.EndArray();
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}
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}
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void Write(JSONWriter& out, const aiBone& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.StartObj(is_elem);
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out.Key("name");
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out.Key("name");
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out.EndObj();
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out.EndObj();
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}
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}
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void Write(JSONWriter& out, const aiFace& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.StartArray(is_elem);
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for (unsigned int i = 0; i < ai.mNumIndices; ++i) {
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for (unsigned int i = 0; i < ai.mNumIndices; ++i) {
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out.Element(ai.mIndices[i]);
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out.Element(ai.mIndices[i]);
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out.EndArray();
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out.EndArray();
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}
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}
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void Write(JSONWriter& out, const aiMesh& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.StartObj(is_elem);
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out.Key("name");
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out.Key("name");
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out.EndObj();
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out.EndObj();
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}
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}
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void Write(JSONWriter& out, const aiNode& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.StartObj(is_elem);
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out.Key("name");
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out.Key("name");
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out.EndObj();
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out.EndObj();
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}
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}
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void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.StartObj(is_elem);
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out.Key("properties");
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out.Key("properties");
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out.StartArray();
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out.StartArray();
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for (unsigned int i = 0; i < ai.mNumProperties; ++i) {
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for (unsigned int i = 0; i < ai.mNumProperties; ++i) {
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const aiMaterialProperty* const prop = ai.mProperties[i];
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const aiMaterialProperty *const prop = ai.mProperties[i];
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out.StartObj(true);
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out.StartObj(true);
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out.Key("key");
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out.Key("key");
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out.SimpleValue(prop->mKey);
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out.SimpleValue(prop->mKey);
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out.Key("value");
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out.Key("value");
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switch (prop->mType) {
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switch (prop->mType) {
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case aiPTI_Float:
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case aiPTI_Float:
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if (prop->mDataLength / sizeof(float) > 1) {
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if (prop->mDataLength / sizeof(float) > 1) {
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out.StartArray();
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
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out.Element(reinterpret_cast<float*>(prop->mData)[ii]);
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out.Element(reinterpret_cast<float *>(prop->mData)[ii]);
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}
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out.EndArray();
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}
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}
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else {
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out.EndArray();
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out.SimpleValue(*reinterpret_cast<float*>(prop->mData));
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} else {
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}
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out.SimpleValue(*reinterpret_cast<float *>(prop->mData));
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break;
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}
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break;
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case aiPTI_Integer:
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case aiPTI_Integer:
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if (prop->mDataLength / sizeof(int) > 1) {
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if (prop->mDataLength / sizeof(int) > 1) {
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out.StartArray();
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
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out.Element(reinterpret_cast<int*>(prop->mData)[ii]);
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out.Element(reinterpret_cast<int *>(prop->mData)[ii]);
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}
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<int*>(prop->mData));
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}
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}
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break;
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<int *>(prop->mData));
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}
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break;
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case aiPTI_String:
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case aiPTI_String: {
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{
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aiString s;
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aiString s;
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aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
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aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
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out.SimpleValue(s);
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out.SimpleValue(s);
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} break;
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}
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case aiPTI_Buffer: {
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break;
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// binary data is written as series of hex-encoded octets
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case aiPTI_Buffer:
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out.SimpleValue(prop->mData, prop->mDataLength);
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{
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} break;
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// binary data is written as series of hex-encoded octets
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default:
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out.SimpleValue(prop->mData, prop->mDataLength);
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assert(false);
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}
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break;
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default:
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assert(false);
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}
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}
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out.EndObj();
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out.EndObj();
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out.EndObj();
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out.EndObj();
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}
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}
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void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.StartObj(is_elem);
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out.Key("width");
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out.Key("width");
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out.Key("data");
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out.Key("data");
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if (!ai.mHeight) {
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if (!ai.mHeight) {
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out.SimpleValue(ai.pcData, ai.mWidth);
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out.SimpleValue(ai.pcData, ai.mWidth);
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}
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} else {
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else {
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out.StartArray();
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out.StartArray();
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for (unsigned int y = 0; y < ai.mHeight; ++y) {
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for (unsigned int y = 0; y < ai.mHeight; ++y) {
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out.StartArray(true);
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out.StartArray(true);
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for (unsigned int x = 0; x < ai.mWidth; ++x) {
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for (unsigned int x = 0; x < ai.mWidth; ++x) {
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const aiTexel& tx = ai.pcData[y*ai.mWidth + x];
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const aiTexel &tx = ai.pcData[y * ai.mWidth + x];
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out.StartArray(true);
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out.StartArray(true);
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out.Element(static_cast<unsigned int>(tx.r));
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out.Element(static_cast<unsigned int>(tx.r));
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out.Element(static_cast<unsigned int>(tx.g));
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out.Element(static_cast<unsigned int>(tx.g));
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out.EndObj();
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out.EndObj();
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}
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}
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void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) {
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void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.StartObj(is_elem);
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out.Key("name");
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out.Key("name");
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@ -585,7 +576,6 @@ void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) {
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if (ai.mType != aiLightSource_POINT) {
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if (ai.mType != aiLightSource_POINT) {
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out.Key("direction");
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out.Key("direction");
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Write(out, ai.mDirection, false);
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Write(out, ai.mDirection, false);
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}
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}
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if (ai.mType != aiLightSource_DIRECTIONAL) {
|
if (ai.mType != aiLightSource_DIRECTIONAL) {
|
||||||
|
@ -596,7 +586,7 @@ void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) {
|
||||||
out.EndObj();
|
out.EndObj();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
|
||||||
out.StartObj(is_elem);
|
out.StartObj(is_elem);
|
||||||
|
|
||||||
out.Key("name");
|
out.Key("name");
|
||||||
|
@ -612,7 +602,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
||||||
out.Key("positionkeys");
|
out.Key("positionkeys");
|
||||||
out.StartArray();
|
out.StartArray();
|
||||||
for (unsigned int n = 0; n < ai.mNumPositionKeys; ++n) {
|
for (unsigned int n = 0; n < ai.mNumPositionKeys; ++n) {
|
||||||
const aiVectorKey& pos = ai.mPositionKeys[n];
|
const aiVectorKey &pos = ai.mPositionKeys[n];
|
||||||
out.StartArray(true);
|
out.StartArray(true);
|
||||||
out.Element(pos.mTime);
|
out.Element(pos.mTime);
|
||||||
Write(out, pos.mValue);
|
Write(out, pos.mValue);
|
||||||
|
@ -625,7 +615,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
||||||
out.Key("rotationkeys");
|
out.Key("rotationkeys");
|
||||||
out.StartArray();
|
out.StartArray();
|
||||||
for (unsigned int n = 0; n < ai.mNumRotationKeys; ++n) {
|
for (unsigned int n = 0; n < ai.mNumRotationKeys; ++n) {
|
||||||
const aiQuatKey& rot = ai.mRotationKeys[n];
|
const aiQuatKey &rot = ai.mRotationKeys[n];
|
||||||
out.StartArray(true);
|
out.StartArray(true);
|
||||||
out.Element(rot.mTime);
|
out.Element(rot.mTime);
|
||||||
Write(out, rot.mValue);
|
Write(out, rot.mValue);
|
||||||
|
@ -638,7 +628,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
||||||
out.Key("scalingkeys");
|
out.Key("scalingkeys");
|
||||||
out.StartArray();
|
out.StartArray();
|
||||||
for (unsigned int n = 0; n < ai.mNumScalingKeys; ++n) {
|
for (unsigned int n = 0; n < ai.mNumScalingKeys; ++n) {
|
||||||
const aiVectorKey& scl = ai.mScalingKeys[n];
|
const aiVectorKey &scl = ai.mScalingKeys[n];
|
||||||
out.StartArray(true);
|
out.StartArray(true);
|
||||||
out.Element(scl.mTime);
|
out.Element(scl.mTime);
|
||||||
Write(out, scl.mValue);
|
Write(out, scl.mValue);
|
||||||
|
@ -649,7 +639,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
||||||
out.EndObj();
|
out.EndObj();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Write(JSONWriter& out, const aiAnimation& ai, bool is_elem = true) {
|
void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
|
||||||
out.StartObj(is_elem);
|
out.StartObj(is_elem);
|
||||||
|
|
||||||
out.Key("name");
|
out.Key("name");
|
||||||
|
@ -670,7 +660,7 @@ void Write(JSONWriter& out, const aiAnimation& ai, bool is_elem = true) {
|
||||||
out.EndObj();
|
out.EndObj();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Write(JSONWriter& out, const aiCamera& ai, bool is_elem = true) {
|
void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
|
||||||
out.StartObj(is_elem);
|
out.StartObj(is_elem);
|
||||||
|
|
||||||
out.Key("name");
|
out.Key("name");
|
||||||
|
@ -697,7 +687,7 @@ void Write(JSONWriter& out, const aiCamera& ai, bool is_elem = true) {
|
||||||
out.EndObj();
|
out.EndObj();
|
||||||
}
|
}
|
||||||
|
|
||||||
void WriteFormatInfo(JSONWriter& out) {
|
void WriteFormatInfo(JSONWriter &out) {
|
||||||
out.StartObj();
|
out.StartObj();
|
||||||
out.Key("format");
|
out.Key("format");
|
||||||
out.SimpleValue("\"assimp2json\"");
|
out.SimpleValue("\"assimp2json\"");
|
||||||
|
@ -706,7 +696,7 @@ void WriteFormatInfo(JSONWriter& out) {
|
||||||
out.EndObj();
|
out.EndObj();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Write(JSONWriter& out, const aiScene& ai) {
|
void Write(JSONWriter &out, const aiScene &ai) {
|
||||||
out.StartObj();
|
out.StartObj();
|
||||||
|
|
||||||
out.Key("__metadata__");
|
out.Key("__metadata__");
|
||||||
|
@ -774,15 +764,14 @@ void Write(JSONWriter& out, const aiScene& ai) {
|
||||||
out.EndObj();
|
out.EndObj();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *) {
|
||||||
void ExportAssimp2Json(const char* file, Assimp::IOSystem* io, const aiScene* scene, const Assimp::ExportProperties*) {
|
|
||||||
std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
|
std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
|
||||||
if (!str) {
|
if (!str) {
|
||||||
//throw Assimp::DeadlyExportError("could not open output file");
|
throw Assimp::DeadlyExportError("could not open output file");
|
||||||
}
|
}
|
||||||
|
|
||||||
// get a copy of the scene so we can modify it
|
// get a copy of the scene so we can modify it
|
||||||
aiScene* scenecopy_tmp;
|
aiScene *scenecopy_tmp;
|
||||||
aiCopyScene(scene, &scenecopy_tmp);
|
aiCopyScene(scene, &scenecopy_tmp);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
|
@ -795,15 +784,14 @@ void ExportAssimp2Json(const char* file, Assimp::IOSystem* io, const aiScene* sc
|
||||||
JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
|
JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
|
||||||
Write(s, *scenecopy_tmp);
|
Write(s, *scenecopy_tmp);
|
||||||
|
|
||||||
}
|
} catch (...) {
|
||||||
catch (...) {
|
|
||||||
aiFreeScene(scenecopy_tmp);
|
aiFreeScene(scenecopy_tmp);
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
aiFreeScene(scenecopy_tmp);
|
aiFreeScene(scenecopy_tmp);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace Assimp
|
||||||
|
|
||||||
#endif // ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
#endif // ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||||
|
|
Loading…
Reference in New Issue