diff --git a/code/AssetLib/Assjson/json_exporter.cpp b/code/AssetLib/Assjson/json_exporter.cpp index 4a8e4599e..903d59acb 100644 --- a/code/AssetLib/Assjson/json_exporter.cpp +++ b/code/AssetLib/Assjson/json_exporter.cpp @@ -9,30 +9,30 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information #ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER -#include +#include #include #include #include -#include +#include -#include -#include #include +#include #include +#include #define CURRENT_FORMAT_VERSION 100 -// grab scoped_ptr from assimp to avoid a dependency on boost. +// grab scoped_ptr from assimp to avoid a dependency on boost. //#include #include "mesh_splitter.h" extern "C" { - #include "cencode.h" +#include "cencode.h" } namespace Assimp { -void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*); +void ExportAssimp2Json(const char *, Assimp::IOSystem *, const aiScene *, const Assimp::ExportProperties *); // small utility class to simplify serializing the aiScene to Json class JSONWriter { @@ -42,10 +42,8 @@ public: Flag_WriteSpecialFloats = 0x2, }; - JSONWriter(Assimp::IOStream& out, unsigned int flags = 0u) - : out(out) - , first() - , flags(flags) { + JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) : + out(out), first(), flags(flags) { // make sure that all formatting happens using the standard, C locale and not the user's current locale buff.imbue(std::locale("C")); } @@ -68,30 +66,30 @@ public: indent.erase(indent.end() - 1); } - void Key(const std::string& name) { + void Key(const std::string &name) { AddIndentation(); Delimit(); buff << '\"' + name + "\": "; } - template - void Element(const Literal& name) { + template + void Element(const Literal &name) { AddIndentation(); Delimit(); LiteralToString(buff, name) << '\n'; } - template - void SimpleValue(const Literal& s) { + template + void SimpleValue(const Literal &s) { LiteralToString(buff, s) << '\n'; } - void SimpleValue(const void* buffer, size_t len) { + void SimpleValue(const void *buffer, size_t len) { base64_encodestate s; base64_init_encodestate(&s); - char* const cur_out = new char[std::max(len * 2, static_cast(16u))]; + char *const cur_out = new char[std::max(len * 2, static_cast(16u))]; const int n = base64_encode_block(reinterpret_cast(buffer), static_cast(len), cur_out, &s); cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0'; @@ -156,21 +154,20 @@ public: void Delimit() { if (!first) { buff << ','; - } - else { + } else { buff << ' '; first = false; } } private: - template - std::stringstream& LiteralToString(std::stringstream& stream, const Literal& s) { + template + std::stringstream &LiteralToString(std::stringstream &stream, const Literal &s) { stream << s; return stream; } - std::stringstream& LiteralToString(std::stringstream& stream, const aiString& s) { + std::stringstream &LiteralToString(std::stringstream &stream, const aiString &s) { std::string t; // escape backslashes and single quotes, both would render the JSON invalid if left as is @@ -189,10 +186,10 @@ private: return stream; } - std::stringstream& LiteralToString(std::stringstream& stream, float f) { + std::stringstream &LiteralToString(std::stringstream &stream, float f) { if (!std::numeric_limits::is_iec559) { // on a non IEEE-754 platform, we make no assumptions about the representation or existence - // of special floating-point numbers. + // of special floating-point numbers. stream << f; return stream; } @@ -228,7 +225,7 @@ private: } private: - Assimp::IOStream& out; + Assimp::IOStream &out; std::string indent, newline; std::stringstream buff; bool first; @@ -236,7 +233,7 @@ private: unsigned int flags; }; -void Write(JSONWriter& out, const aiVector3D& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) { out.StartArray(is_elem); out.Element(ai.x); out.Element(ai.y); @@ -244,7 +241,7 @@ void Write(JSONWriter& out, const aiVector3D& ai, bool is_elem = true) { out.EndArray(); } -void Write(JSONWriter& out, const aiQuaternion& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) { out.StartArray(is_elem); out.Element(ai.w); out.Element(ai.x); @@ -253,7 +250,7 @@ void Write(JSONWriter& out, const aiQuaternion& ai, bool is_elem = true) { out.EndArray(); } -void Write(JSONWriter& out, const aiColor3D& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) { out.StartArray(is_elem); out.Element(ai.r); out.Element(ai.g); @@ -261,7 +258,7 @@ void Write(JSONWriter& out, const aiColor3D& ai, bool is_elem = true) { out.EndArray(); } -void Write(JSONWriter& out, const aiMatrix4x4& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) { out.StartArray(is_elem); for (unsigned int x = 0; x < 4; ++x) { for (unsigned int y = 0; y < 4; ++y) { @@ -271,7 +268,7 @@ void Write(JSONWriter& out, const aiMatrix4x4& ai, bool is_elem = true) { out.EndArray(); } -void Write(JSONWriter& out, const aiBone& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) { out.StartObj(is_elem); out.Key("name"); @@ -292,7 +289,7 @@ void Write(JSONWriter& out, const aiBone& ai, bool is_elem = true) { out.EndObj(); } -void Write(JSONWriter& out, const aiFace& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) { out.StartArray(is_elem); for (unsigned int i = 0; i < ai.mNumIndices; ++i) { out.Element(ai.mIndices[i]); @@ -300,7 +297,7 @@ void Write(JSONWriter& out, const aiFace& ai, bool is_elem = true) { out.EndArray(); } -void Write(JSONWriter& out, const aiMesh& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) { out.StartObj(is_elem); out.Key("name"); @@ -411,7 +408,7 @@ void Write(JSONWriter& out, const aiMesh& ai, bool is_elem = true) { out.EndObj(); } -void Write(JSONWriter& out, const aiNode& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) { out.StartObj(is_elem); out.Key("name"); @@ -441,13 +438,13 @@ void Write(JSONWriter& out, const aiNode& ai, bool is_elem = true) { out.EndObj(); } -void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) { out.StartObj(is_elem); out.Key("properties"); out.StartArray(); for (unsigned int i = 0; i < ai.mNumProperties; ++i) { - const aiMaterialProperty* const prop = ai.mProperties[i]; + const aiMaterialProperty *const prop = ai.mProperties[i]; out.StartObj(true); out.Key("key"); out.SimpleValue(prop->mKey); @@ -461,46 +458,41 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) { out.Key("value"); switch (prop->mType) { - case aiPTI_Float: - if (prop->mDataLength / sizeof(float) > 1) { - out.StartArray(); - for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) { - out.Element(reinterpret_cast(prop->mData)[ii]); - } - out.EndArray(); + case aiPTI_Float: + if (prop->mDataLength / sizeof(float) > 1) { + out.StartArray(); + for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) { + out.Element(reinterpret_cast(prop->mData)[ii]); } - else { - out.SimpleValue(*reinterpret_cast(prop->mData)); - } - break; + out.EndArray(); + } else { + out.SimpleValue(*reinterpret_cast(prop->mData)); + } + break; - case aiPTI_Integer: - if (prop->mDataLength / sizeof(int) > 1) { - out.StartArray(); - for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) { - out.Element(reinterpret_cast(prop->mData)[ii]); - } - out.EndArray(); - } else { - out.SimpleValue(*reinterpret_cast(prop->mData)); + case aiPTI_Integer: + if (prop->mDataLength / sizeof(int) > 1) { + out.StartArray(); + for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) { + out.Element(reinterpret_cast(prop->mData)[ii]); } - break; + out.EndArray(); + } else { + out.SimpleValue(*reinterpret_cast(prop->mData)); + } + break; - case aiPTI_String: - { - aiString s; - aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s); - out.SimpleValue(s); - } - break; - case aiPTI_Buffer: - { - // binary data is written as series of hex-encoded octets - out.SimpleValue(prop->mData, prop->mDataLength); - } - break; - default: - assert(false); + case aiPTI_String: { + aiString s; + aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s); + out.SimpleValue(s); + } break; + case aiPTI_Buffer: { + // binary data is written as series of hex-encoded octets + out.SimpleValue(prop->mData, prop->mDataLength); + } break; + default: + assert(false); } out.EndObj(); @@ -510,7 +502,7 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) { out.EndObj(); } -void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) { out.StartObj(is_elem); out.Key("width"); @@ -525,13 +517,12 @@ void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) { out.Key("data"); if (!ai.mHeight) { out.SimpleValue(ai.pcData, ai.mWidth); - } - else { + } else { out.StartArray(); for (unsigned int y = 0; y < ai.mHeight; ++y) { out.StartArray(true); for (unsigned int x = 0; x < ai.mWidth; ++x) { - const aiTexel& tx = ai.pcData[y*ai.mWidth + x]; + const aiTexel &tx = ai.pcData[y * ai.mWidth + x]; out.StartArray(true); out.Element(static_cast(tx.r)); out.Element(static_cast(tx.g)); @@ -547,7 +538,7 @@ void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) { out.EndObj(); } -void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) { out.StartObj(is_elem); out.Key("name"); @@ -585,7 +576,6 @@ void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) { if (ai.mType != aiLightSource_POINT) { out.Key("direction"); Write(out, ai.mDirection, false); - } if (ai.mType != aiLightSource_DIRECTIONAL) { @@ -596,7 +586,7 @@ void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) { out.EndObj(); } -void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) { out.StartObj(is_elem); out.Key("name"); @@ -612,7 +602,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) { out.Key("positionkeys"); out.StartArray(); for (unsigned int n = 0; n < ai.mNumPositionKeys; ++n) { - const aiVectorKey& pos = ai.mPositionKeys[n]; + const aiVectorKey &pos = ai.mPositionKeys[n]; out.StartArray(true); out.Element(pos.mTime); Write(out, pos.mValue); @@ -625,7 +615,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) { out.Key("rotationkeys"); out.StartArray(); for (unsigned int n = 0; n < ai.mNumRotationKeys; ++n) { - const aiQuatKey& rot = ai.mRotationKeys[n]; + const aiQuatKey &rot = ai.mRotationKeys[n]; out.StartArray(true); out.Element(rot.mTime); Write(out, rot.mValue); @@ -638,7 +628,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) { out.Key("scalingkeys"); out.StartArray(); for (unsigned int n = 0; n < ai.mNumScalingKeys; ++n) { - const aiVectorKey& scl = ai.mScalingKeys[n]; + const aiVectorKey &scl = ai.mScalingKeys[n]; out.StartArray(true); out.Element(scl.mTime); Write(out, scl.mValue); @@ -649,7 +639,7 @@ void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) { out.EndObj(); } -void Write(JSONWriter& out, const aiAnimation& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) { out.StartObj(is_elem); out.Key("name"); @@ -670,7 +660,7 @@ void Write(JSONWriter& out, const aiAnimation& ai, bool is_elem = true) { out.EndObj(); } -void Write(JSONWriter& out, const aiCamera& ai, bool is_elem = true) { +void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) { out.StartObj(is_elem); out.Key("name"); @@ -697,7 +687,7 @@ void Write(JSONWriter& out, const aiCamera& ai, bool is_elem = true) { out.EndObj(); } -void WriteFormatInfo(JSONWriter& out) { +void WriteFormatInfo(JSONWriter &out) { out.StartObj(); out.Key("format"); out.SimpleValue("\"assimp2json\""); @@ -706,7 +696,7 @@ void WriteFormatInfo(JSONWriter& out) { out.EndObj(); } -void Write(JSONWriter& out, const aiScene& ai) { +void Write(JSONWriter &out, const aiScene &ai) { out.StartObj(); out.Key("__metadata__"); @@ -774,15 +764,14 @@ void Write(JSONWriter& out, const aiScene& ai) { out.EndObj(); } - -void ExportAssimp2Json(const char* file, Assimp::IOSystem* io, const aiScene* scene, const Assimp::ExportProperties*) { +void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *) { std::unique_ptr str(io->Open(file, "wt")); if (!str) { - //throw Assimp::DeadlyExportError("could not open output file"); + throw Assimp::DeadlyExportError("could not open output file"); } // get a copy of the scene so we can modify it - aiScene* scenecopy_tmp; + aiScene *scenecopy_tmp; aiCopyScene(scene, &scenecopy_tmp); try { @@ -795,15 +784,14 @@ void ExportAssimp2Json(const char* file, Assimp::IOSystem* io, const aiScene* sc JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats); Write(s, *scenecopy_tmp); - } - catch (...) { + } catch (...) { aiFreeScene(scenecopy_tmp); throw; } aiFreeScene(scenecopy_tmp); } -} +} // namespace Assimp #endif // ASSIMP_BUILD_NO_ASSJSON_EXPORTER #endif // ASSIMP_BUILD_NO_EXPORT